[Casual] CarpeGuitarrem (Red) vs dwarddd (Green)

GLHF! I’ve had a hankering to try some classic Red again, after a while away from it.

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Makeshift Rambaster
Pillage
Nautical Dog
Mad Man


WORKERS
Makeshift Rambaster


NextHand

Bombaster
Scorch
Bloodrage Ogre
Charge
Careless Musketeer


Discard

Pillage
Nautical Dog
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Research Bloodburn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (0 runes)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

good old classic matchup. I keep wanting to make BB work, maybe I need to change my approach. Rambaster starts a good base race but trades poorly with a lot of green. you know what, Yolo

@dwarddd’s turn!

Lets see if i can manage to check red’s hasty attacks, GL HF! @CarpeGuitarrem

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler
Young Treant


WORKERS
Rich Earth


NextHand

Ironbark Treant
Tiger Cub
Rampant Growth
Merfolk Prospector
Verdant Tree


Discard

Spore Shambler
Young Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful panda - ($2)
Hire Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra(2/3+a) discard 2 to be stealthy
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm green p2 against red isnt easy, gotta build my board presence, leaverage that early lack of gold that forces him to fall behind

P1T2


Tech StartingHand Workers

TECH
Kidnapping
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Bombaster
Charge
Bloodrage Ogre
Scorch


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Nautical Dog
Scorch
Charge
Pillage
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bloodrage Ogre - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (0 runes)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Start by building up a board with early techs, hope for Kidnapping to swing things early. BRO is here to ward off Rampant Growth attempts

@dwarddd’s turn!

P2T2


Tech StartingHand Workers

TECH
Giant Panda
Galina Glimmer


STARTING HAND
Tiger Cub
Ironbark Treant
Rampant Growth
Verdant Tree
Merfolk Prospector


WORKERS
Rich Earth
Tiger Cub


NextHand

Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant growth the wisp - ($3)
Wisp trades with brogre, two runes for bloodburn
midband cala - ($1)
Cala and panda take out tech 1, your base to 18
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)
  • L3 Calamandra(3/4) discard 2 to be stealthy, units have r1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm if he has rambaster he can take out tech 1 but i think to put off hasty attacks like lobbers this was worth it

Bahhhh whiffed on the t1s

P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Calypso Vystari


STARTING HAND
Charge
Bombaster
Scorch
Pillage
Nautical Dog


WORKERS
Makeshift Rambaster
Careless Musketeer
Charge


NextHand

Mad Man
Bombaster
Calypso Vystari
Kidnapping
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rebuild Tech 1
Summon Nautical Dog - ($5)
Summon and midband Zane - ($0)
Zane kills Playful Panda and takes 2 damage
Bloodburn pings your base to 19

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (frenzy 1) 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (1 runes)
  • L4 Zane (haste) 3/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Gotta pump some gold into things! I’m thinking midband Zane to kill the panda, then patrol zone doggo. Gives Cal the free kill, but I get the option of Kidnapping.

@dwarddd’s turn!

P2T3


Tech StartingHand Workers

TECH
Rampaging Elephant
Barkcoat Bear


STARTING HAND
Spore Shambler
Verdant Tree
Forest’s Favor
Ironbark Treant
Merfolk Prospector


WORKERS
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Galina Glimmer
Giant Panda
Rampant Growth


Discard

Playful Panda(2/2)
Spore Shambler(2/3+a)
Ironbark Treant(1/2+3a)
Forest’s Favor
Rampaging Elephant
Barkcoat Bear


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
discard 2 to hide cala
Cala kills Zane, max bands and heals
Tech 2 feral - ($2)
Hire merfolk prospector - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector(1/1)
  • :target: Lookout:

In Play:

  • L5 Calamandra(4/5) discard 2 to be stealthy, units have r1, can recruit tigers

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
    Tech 2 HP: 5 feral

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

taking a risk he doesnt have pillage by floating, but i havent floated so far so hopefully its workered… atm cala is safe apart from really expensive attacks, so hopefully will be able to fortify next turn and feral strike turn after would be nice

P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Bamstamper Lizzo


STARTING HAND
Mad Man
Gunpoint Taxman
Kidnapping
Bombaster
Calypso Vystari


WORKERS
Makeshift Rambaster
Careless Musketeer
Charge
Bombaster


NextHand

Kidnapping
Surprise Attack
Pillage
Bloodrage Ogre 4/2
Scorch


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Gunpoint Taxman - ($4)
Tech 2 - Fire - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (frenzy 1) 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman

In Play:

  • Bloodburn (1 runes)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nothing to kidnap, Shark Surprise next turn, let’s shore up for a swing.

@dwarddd’s turn!

P2T4


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Galina Glimmer
Giant Panda
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Ironbark Treant(1/2+3a)
Rampaging Elephant
Young Treant
Spore Shambler(2/3+a)


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
tap Cala for a stalking tiger from codex - ($5)
prospector kills dog
Argagarg - ($3)
Giant panda - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp(0/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Stalking tiger(4/4) stealth, invisible whilst cala is alive
  • :pschip: Technician: wisp(0/1)
  • :target: Lookout:

In Play:

  • L5 Calamandra(4/5) discard 2 to be stealthy, units have r1, can recruit tigers
  • Argagarg(1/3)
  • Giant Panda(2/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
    Tech 2 HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

walling up so hopefully can feral strike next turn!

P1T5


Tech StartingHand Workers

TECH
Flame Arrow
Molting Firebird


STARTING HAND
Surprise Attack
Pillage
Bloodrage Ogre 4/2
Scorch
Kidnapping


WORKERS
Makeshift Rambaster
Careless Musketeer
Charge
Bombaster
Bloodrage Ogre 4/2


NextHand

Hotter Fire
Calypso Vystari
Bamstamper Lizzo
Mad Man
Pillage


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodburn pings your base for 1, down to 18
Summon Zane, he kills your squad lead wisp - ($5)
Zane casts Surprise Attack, summoning two sharks that trade into your Tiger - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti-air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4 runes)
  • L1 Captain Zane (haste) 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Going through options. can’t ping off Tiger, grr. I can Zane Sharks and kill SQL and tiger. this leaves me with Taxman to hold off Arg, Cal, Panda, with possible Dinosize. I could also mid Drakk, Zane kills sql, taxman steals scavenger gold and be in the same situation but with Drakk in patrol. bleh. top priority is saving tech 2. I think I hope no Dinosize.

@dwarddd’s turn!

P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Ferocity


STARTING HAND
Young Treant
Spore Shambler(2/3+a)
Ironbark Treant(1/2+3a)
Rampaging Elephant
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Ironbark Treant(1/2+3a)


NextHand

Barkcoat Bear
Feral Strike
Feral Strike
Galina Glimmer


Discard

Stalking tiger(4/4) stealth, invisible whilst cala is alive
Nature Reclaims
Rampant Growth
Rampaging Elephant
Spore Shambler(2/3+a)
Ferocity


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
young treant, draw a card - ($6)
Rampant growth panda, panda takes out GPT, takes 1 - ($4)
cala and arg take out your tech 2, base to 16
Maxband Arg, elemental arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental(3/3+a) anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: wisp(0/1)
  • :pschip: Technician: Young Treant(0/2) cant attack
  • :target: Lookout:

In Play:

  • L5 Calamandra(4/5) discard 2 to be stealthy, units have r1, can recruit tigers
  • L5 Argagarg(1/5) tap to help a unit
  • Giant Panda(2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
    Tech 2 HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok, next turn! after draw: finally!!!

P1T6


Tech StartingHand Workers

TECH
Lobber
Crash Bomber


STARTING HAND
Calypso Vystari
Bamstamper Lizzo
Hotter Fire
Mad Man
Pillage


WORKERS
Makeshift Rambaster
Careless Musketeer
Charge
Bombaster
Bloodrage Ogre 4/2
Bamstamper Lizzo


NextHand

Molting Firebird
Nautical Dog (frenzy 1) 2/1
Surprise Attack
Flame Arrow


Discard

Gunpoint Taxman (anti-air) 3/3+a
Mad Man
Pillage
Hotter Fire
Lobber
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Zane, shove Elemental into Elite, dealing 1 damage - ($2)
Zane kills scavenger, we both get a gold - ($3)
Ping Elemental with Bloodburn - ($2)
Summon Mad Man, trading with Elemental - ($1)
Sumon Calypso Vystari - ($0)
Rebuild Tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn (4 runes)
  • L6 MAX Captain Zane (haste) 2/2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Max Zane (5), shove Ele (6), zane kills scav (5), ping ele (6), worker (7) leaves me 2 gold to play with. Mad Man to kill ele and Vystari to hold the liine?

@dwarddd’s turn!

1 Like

P2T6


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Barkcoat Bear
Feral Strike
Galina Glimmer
Feral Strike


WORKERS
Rich Earth
Tiger Cub
Verdant Tree
Galina Glimmer
Ironbark Treant(1/2+3a)


NextHand

Forest’s Favor
Rampaging Elephant
Merfolk Prospector(1/1)
Playful Panda(2/2)


Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Feral strike! boosted, hire potent basilisk (destroys bloodburn) and barkcoat bear - ($1)
tap arg to give +1/+1a to panda
panda kills vystari, takes 1 after armour
Cala kills Zane, takes 4

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2+a) cant attack
  • :psfist: Elite:
  • :ps_: Scavenger: Potent basilisk(3/5+a) untargetable, deathtouch
  • :pschip: Technician:
  • :target: Lookout: Barkcoat bear(5/5) r2+1+cala overpower

In Play:

  • L5 Calamandra(4/1) discard 2 to be stealthy, units have r1, can recruit tigers
  • L5 Argagarg(1/5) tap to help a unit
  • Giant Panda(2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

if he doesnt forfeit will likely build t3 next turn as draw isnt looking too hopeful

Yeah I’m one gold short of my yolo base race play, so I’ll concede here, gg! Up to switch to p1 for a runback?

1 Like

gg! and yeah definitely up for another game, here’s my turn 1:

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Forest’s Favor
Merfolk Prospector
Verdant Tree
Young Treant


WORKERS
Tiger Cub


NextHand

Playful Panda
Rampant Growth
Spore Shambler
Rich Earth
Ironbark Treant


Discard

Forest’s Favor
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Prospector - ($2)
Hire Argagarg - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg(1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

if he doesnt forfeit will likely build t3 next turn as draw isnt looking too hopeful

1 Like

Glhf!

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bombaster
Charge
Bloodburn
Scorch


WORKERS
Bloodburn


NextHand

Pillage
Mad Man
Careless Musketeer
Bloodrage Ogre
Nautical Dog


Discard

Scorch
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina - ($2)
Play Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne (sparkshot) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Zane Scorch is bad but answers Arg. I need to be ready to deal with Water elemental next turn. Jaina plus Mad Man plus Bombaster ping seems decent.

@dwarddd’s turn!

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Rich Earth
Playful Panda
Rampant Growth
Spore Shambler
Ironbark Treant


WORKERS
Tiger Cub
Rich Earth


NextHand

Ironbark Treant
Verdant Tree
Forest’s Favor
Galina Glimmer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Prospect for gold - ($5)
Tech 1 - ($4)
Rampant growth arg, he kills bombaster takes none - ($2)
Hire Playful Panda - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • L1 Argagarg(1/3)
  • Playful Panda(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

kinda wanted to go for a centaur and spirit of the panda but if i draw both and he doesn’t kill scav then it’d be lost so have gone for a classic glimmer and panda, hoping since he went fire tech 2 last time he hasn’t gone and teched fire spells this time round as they would do well against many small units

P2T2


Tech StartingHand Workers

TECH
Ember Sparks
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Mad Man
Pillage
Nautical Dog
Bloodrage Ogre


WORKERS
Bloodburn
Pillage


NextHand

Nautical Dog
Scorch
Makeshift Rambaster
Ember Sparks


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina kills a wisp and sparkshots the other one
Play Careless Musketeer - ($3)
Play Bloodrage Ogre - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer 2/1
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (sparkshot) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

so I can kill patrol and give up a card and gold. mad man after to kill Prospector, I get 3g to play with. I can level 3x and mid Jaina, kill Prospector, lose Jaina. I can clear wisps, summon BRO and Musketeer, tech 1. That saves Jaina.

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Centaur


STARTING HAND
Forest’s Favor
Ironbark Treant
Galina Glimmer
Verdant Tree
Rampant Growth


WORKERS
Tiger Cub
Rich Earth
Verdant Tree


NextHand

Ironbark Treant
Spore Shambler
Giant Panda
Young Treant


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Prospect - ($7)
Rampant growth panda - ($5)
Panda kills Ogre, takes 1 after armour
Arg kills mustekteer, takes 2
Max band Arg, out comes elemental - ($1)
Galina glimmer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental(3/3+a) anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • L5 Argagarg(1/5)
  • Playful Panda(2/1)
  • Galina Glimmer(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

not gonna tech stampede as there are a good few ways they can kill ele and two other units (darn red, and esp fire) lets plan as if that happens, so i only get 7g next turn… any way that he does that leaves him fairly defenceless so might put in a spirit of the panda for the surviving unit and arg to aim for tech building, leaving me enough to panda up in defence, if he leaves a money-maker for me i can do sotp and panda without having to attack that turn

P2T3


Tech StartingHand Workers

TECH
Flame Arrow
Kidnapping


STARTING HAND
Ember Sparks
Nautical Dog
Makeshift Rambaster
Scorch
Charge


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Gunpoint Taxman
Mad Man
Bombaster


Discard

Careless Musketeer 2/1
Bloodrage Ogre 3/2+a
Ember Sparks
Makeshift Rambaster
Charge
Flame Arrow
Kidnapping


Tech 2 card(s)
Get Paid, tech draw - ($7)
Worker - ($6)
Jaina casts Ember Sparks on Elemental, dealing 3 damage - ($3)
Summon Makeshift Rambaster, it kills elemental - ($1)
Jaina kills Galina, takes 2
Play Nautical Dog - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (frenzy 1) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne (sparkshot) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ember Rambaster clears ele, 1 gold left for dog, Jaina kills Galina. three ways to kill Jaina but no free levels. I think that’s my best option sadly

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Young Treant
Spore Shambler
Giant Panda
Ironbark Treant
Rampant Growth


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Playful Panda(2/1)
Forest’s Favor
Giant Panda
Centaur
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Hire Young Treant, draw - ($5)
Build tech 2 growth - ($1)
Panda trades with dog
Arg kills Jaina, takes 2

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant(0/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector(1/1)
  • L5 Argagarg(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Gained some way too good trades on him there, don’t know if I’m over stretching leaving only a treant to defend but i wanted the extra card, hopefully can draw a t2 for next turn