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[Casual] CarpeGuitarrem ([Law]/Blood/Discipline) vs. petE ([Ninjutsu]/Strength/Finesse)


#1

@petE GLHF!

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Lawful Search
Traffic Director
Jail
Bluecoat Musketeer


WORKERS
Traffic Director


NextHand

Manufactured Truth
Arrest
Reputable Newsman
Building Inspector
Spectral Aven


Discard

Lawful Search
Bluecoat Musketeer
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Porkhand Magistrate - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Porkhand Magistrate 2/3 resist 1
    In Play:

Buildings:

  • :heart: Base HP: 20

Command Zone:

  • Bigby Hayes (blue)
  • Drakk Ramhorn (red)
  • Grave Stormborne (white)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
Thoughts

Let’s see if this deck can actually work! If I’m being honest, Blood + two Blue specs is probably better for the essence of Blue/Red tempo that I’m trying to channel, but a goofy theme is a goofy theme, and I had to try Red/White/Blue with a fun teapots gimmick.

First game with Blue starter, let’s see how it goes. Next turn, I want to spend a max of 2 gold. Of my possible plays, Porkhand seems like a good way to start keeping the pressure off. Also, I can totally screw up petE’s initial tech with that card draw.


#2

GLHF !

P2 Turn1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Savior Monk
Smoker
Aged Sensei
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Snapback
Grappling Hook
Fox Primus
Fox Viper
Safe Attacking


Discard

Aged Sensei
Smoker
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2 + 1)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Workered the Flagbearer without thinking too much, then realized after playing the turn that was really dim.
Arrest, Bloodlust, Kidnapping, Insurance Agent…!!!


EDIT: Thoughts


#3

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Crash Bomber


STARTING HAND
Arrest
Spectral Aven
Reputable Newsman
Manufactured Truth
Building Inspector


WORKERS
Traffic Director
Manufactured Truth


NextHand

Rambasa Twin
Bluecoat Musketeer
Jail
Lawful Search
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand disables Grave (he doesn’t ready next turn); you draw a card - ($3)
Summon Building Inspector (your first building costs +1 gold) - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Porkhand Magistrate 2/3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6

#4

nb my disabled hero is Rook not Grave

P2 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Nimble Fencer


STARTING HAND
Grappling Hook
Fox Viper
Fox Primus
Safe Attacking
Snapback
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Smoker
Bird’s Nest
Nimble Fencer
Sensei’s Advice
Aged Sensei


Reshuffle, draw 1 from Porkhand
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Safe Attacking - ($4)
Fox Primus - ($1)
Saviour Monk safely kills Building Inspector
Tech1 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2 + 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Savior Monk (2/1)
  • Rook lvl 1 (2/4)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

P2 monocolour vs P1 multicolour gives me an early econ advantage. Combine with his expensive Porkhand and $1 to arrest, putting me well ahead on board.



#5

Sorry, I just get so confused by those chiseled abs.

P1T3


Tech StartingHand Workers

TECH
Reversal
Crash Bomber


STARTING HAND
Jail
Bluecoat Musketeer
Lawful Search
Crash Bomber
Rambasa Twin


WORKERS
Traffic Director
Manufactured Truth
Lawful Search


NextHand

Arrest
Reputable Newsman
Building Inspector
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Rambasa Twin and fetch Rambasa Twin - ($1)
Summon Crash Bomber - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2a
  • :psfist: Elite: Porkhand Magistrate 3/3
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout: Rambasa Twin 3/2
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Man, L1 Rook is scary. Gonna have to look into Strength instead, as early board.

I can Rambasa or I can Bigby + Jail and stash Rambasa. I don’t think Bigby + Jail gives enough tempo immediately.


#6

P2 Turn3


Tech StartingHand Workers

TECH
Porcupine
Glorious Ninja


STARTING HAND
Aged Sensei
Sensei’s Advice
Bird’s Nest
Nimble Fencer
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Grappling Hook
Snapback
Glorious Ninja
Bird’s Nest


Tech 2 card(s)
Get Paid - ($7)
Healing 1 from Monk
Worker - ($6)
Nimble Fencer - ($4)
Sensei’s Advice buffs Fencer and Primus - ($3)
Primus kills SQL Twin safely, he goes back to your Codex
Fencer kills Porkhand
Monk kills Crash Bomber safely
Rook kills lookout Twin, he goes to your discard

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Rook lvl 1 (2/1)
  • Savior Monk (2/1)
  • Fox Primus (2/1)
  • Nimble Fencer (2/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 3
  • Workers: 8
Thoughts

Cleanup with all my board surviving thanks to Safe Attacking + Sensei’s Advice.



#7

Given all that healing, I don’t think that’s something I can bounce back from, so I’ll concede here. I think I have a lot to learn about playing Blue starter and about playing vs White.


#8

GG. White buffs can make it pretty snowbally once it gets a board down. And P1 multicolour vs P2 mono makes for a tough econ start.


#9

Up for a rematch if you are


#10

Sure, let’s give it a go!


#11

P2 Turn1


StartingHand Workers

STARTING HAND
Savior Monk
Safe Attacking
Smoker
Sensei’s Advice
Fox Viper


WORKERS
Fox Viper


NextHand

Snapback
Fox Primus
Aged Sensei
Morningstar Flagbearer
Grappling Hook


Discard

Safe Attacking
Sensei’s Advice
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)
    In Play:
  • Rook lvl 1 (2/4)
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5

#12

"P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Lawful Search
Traffic Director
Reputable Newsman
Spectral Aven


WORKERS
Lawful Search


NextHand

Arrest
Porkhand Magistrate
Jail
Bluecoat Musketeer
Manufactured Truth


Discard

Traffic Director
Reputable Newsman
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Spectral Aven - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne (sparkshot) L1 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Spectral Aven (flying) 2/2
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
Thoughts

Okay, let’s start out by remedying my mistake from the first game: not respecting the power of Spectral Aven. Grave is safe since Smoker bounces from Fortune Cookie. Seems like a good start.


#13

P1 Turn2


Tech StartingHand Workers

TECH
Bird’s Nest
Nimble Fencer


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Fox Primus
Aged Sensei
Snapback


WORKERS
Fox Viper
Fox Primus


NextHand

Nimble Fencer
Sensei’s Advice
Snapback
Morningstar Flagbearer
Smoker


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Grappling Hook Grave to lookout
Rook and Smoker kill Grave, Rook to lvl 3
Rook to lvl 5 - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Rook lvl 5 (3/5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

Spectral Aven could be annoying, as I’ve nothing before Tech2 that can target-pop if it doesn’t patrol. But I can keep it from doing too much damage by levelling Rook, and look to play Birds asap to block. With hero kill here should keep enough board advantage to make it hard for him to hold on to a Newsman naming 2. Teching Birds Nest and Nimble Fencer.



#14

P2T2


Tech StartingHand Workers

TECH
Reversal
Rambasa Twin


STARTING HAND
Jail
Arrest
Manufactured Truth
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Lawful Search
Bluecoat Musketeer


NextHand

Manufactured Truth
Reputable Newsman
Jail
Traffic Director
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Porkhand Magistrate - ($2)
Build Tech I - ($0)
Spectral Aven pings Rook for 2 damage

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Spectral Aven (flying) 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

Okay! Gonna setup a mean situation where petE has to sink more gold into Rook or else lose him. Next turn, Drakk can boost Aven and Porker for extra damage.

Rambasa builds a board, Reversal is a reasonable way to deal with key targets. Scribe will be nice if petE keeps floating gold, Kidnapping is a good way to deal with healed-up units.


#15

P1 Turn3


Tech StartingHand Workers

TECH
Doubling Bababarian
Doubling Bababarian


STARTING HAND
Morningstar Flagbearer
Smoker
Nimble Fencer
Sensei’s Advice
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Savior Monk
Grappling Hook
Bird’s Nest
Safe Attacking
Aged Sensei


Discard

Morningstar Flagbearer
Snapback
Sensei’s Advice
Doubling Babarbarian
Doubling Babarbarian


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook to max, kills Porkhand - ($3)
Nimble Fencer, deals 2dmg to Tech1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Rook lvl 8 (4/4) [two lives]
  • Nimble Fencer (2/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 7
Thoughts

Rook is a lot for blue starter to handle. Teching 2xBarbarians. Can try Two-Steping them or the Birds, or going for Earthquake.



#16

Ugh, I dunno what’s going on. I tried to shuffle with a stash, and it threw an error at me. I copied the info into the new version of the spreadsheet, and now it won’t shuffle my teched cards into the deck. I’ll try and see if I can fix it, but it might be a bit.