[Casual] Bomber678 vs bansa

Turn 4

Hand: Manufactured Truth, Arrest, Spectral Aven, Traffic Director
Tech: Insurance Agent, Insurance Agent
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Summon Bigby Hayes ($5)
  5. Summon Spectral Aven ($3)
  6. Cast Manufactured Truth, turning Building Inspector into Spectral Aven ($2)
  7. Midband Bigby ($0)
  8. Inspector kills Jandra, Skeleton dies
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Bigby Hayes (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Spectra Aven (2/2)

  • Buildings:
    Tech 1: 5
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
    Building Inspector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 6

Hand

Free Speech, Lawful Search, Overeager Cadet

Discard

Scribe, Scribe, Manufactured Truth, Arrest, Insurance Agent, Insurance Agent

Think

I’m expecting Lich’s bargain now. Wonder if I should be teching Judgement day here? Wish I’d had free speech this turn…

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Graveyard
Summon Skeletons
Skeletal Archery
Soul Stone
Deteriorate
Nether Drain


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Skeletal Archery


NextHand

Jandra, the Negator
Soul Stone
Lich’s Bargain
Sacrifice the Weak


Discard

Nether Drain
Dark Pact
Graveyard
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Vandy discards 1 and fetches Dark Pact - ($7)
Dark Pack, Vandy and base take 2, rs, draw 2
Nether Drain Bigby to Vandy, Vandy pays 1 and pops Aven - ($5)
Deteriorate Inspector - ($4)
Tech I - ($3)
Worker - ($2)
Skeleton - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L5 Vandy (4/5)
  • Pestering Haunt (in Jail)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Hmm, just want to check; shouldn’t you have 5 cards in discard? Dark Pact, Nether Drain, Deteriorate, and 2 from your hand? Since you don’t shuffle dark pact in when you cast it.


Turn 5

Hand: Free Speech, Lawful Search, Overeager Cadet
Draw: Tax Collector
Tech: Tax Collector, Tax Collector
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Cast Lawful Search, reshuffle, draw, look at your hand ($7)
  4. Build Tech 2 Law ($3)
  5. Summon Tax Collector, steal your float ($2)
  6. Summon Overeager Cadet ($2)
  7. Midband Bigby ($0)
  8. Stash 1, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Tax Collector (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Bigby Hayes lvl 3 (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 7
  • Discard: 1

Hand

Free Speech, Spectral Aven, Building Inspector

Discard

Lawful Search

Think

Hmm… not exactly what I had in mind. Stealing his float is pretty good, but I don’t get to free speech him with those cards in hand. Disapointing. I don’t think I’m really equipped to deal with that, so I don’t know what my plan is here. Try and stick a juggernaut perhaps?

Correct. I forgot Deteriorate in discard before generate. Should be 5.

P2T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Soul Stone
Jandra, the Negator
Lich’s Bargain
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Skeletal Archery


NextHand

Twilight Baron
Soul Stone
Nether Drain


Discard

Nether Drain
Dark Pact
Graveyard
Summon Skeletons
Deteriorate
Lich’s Bargain
Sacrifice the Weak
Death and Decay
Death and Decay


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Lich’s Bargain - ($6)
Soul Stone Horror - ($4)
Vandy kills SQL
Mid Garth kills Cadet - ($1)
Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (4/4A), Soul Stone
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1), resist 1

In Play:

  • L5 Vandy (4/2), -3
  • Pestering Haunt (in Jail)
  • L4 Garth (2/2), -2
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9
Turn 6

Hand: Free Speech, Spectral Aven, Building Inspector
Draw: Scribe, Insurance Agent
Stash: Free Speech
Tech: Judgement Day, Justice Juggernaut
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Building Inspector


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Maxband Bigby ($7)
  4. Bigby draw
  5. Summon Scribe, draw ($5)
  6. Summon Insurance Agent, insure Scribe ($4)
  7. Build a Tower ($1)
  8. Hire a worker ($0)
  9. Stash 1, discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A) Insured
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Insurance Agent (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
    Bigby Hayes lvl 5 (3/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 6

Hand

Free Speech, Tax Collector, Arrest, Manufactured Truth

Discard

Judgement Day, Justice Juggernaut, Spectral Aven, Tax Collector, Overeager Cadet, Lawful Search

Think

Man, why didn’t I pre-tech Judgement Day? What a bad decision. There’s a slim chance I can draw into it next turn, but Bigby will probably be dead anyway. Not a good look for me.

P2T6


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Nether Drain
Soul Stone
Twilight Baron


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Skeletal Archery


NextHand

Dark Pact
Nether Drain
Nether Drain
Carrion Curse
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($9)
Vandy trades with SQL
Zombie trades with Agent
Horror and Skeleton breaks Tech II
Skeleton deals 1 to Tower
Garth deals 2 to Tech I
Max Orpal - ($2)
Skeleton - ($1)
Garth to L5 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L6 Orpal (2/5)
  • Pestering Haunt (in Jail)
  • L5 Garth (2/1), -3
  • Horror (4/3), Soul Stone, -1

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Turn 7

Hand: Free Speech, Tax Collector, Arrest, Manufactured Truth, Scribe, Insurance Agent
Draw: Judgement Day, Spectral Aven
Stash: Free Speech
Tech: Jurisdiction, Brave Knight
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Building Inspector, Manufactured Truth


  1. Insurance payout
  2. Technician draw
  3. Tech 2 cards
  4. Get paid (+$9, $11)
  5. Rebuild Tech 2 ($11)
  6. Hire a worker ($10)
  7. Summon Scribe, reshuffle, draw ($8)
  8. Cast Judgement Day, you draw ($4)
  9. Exhaust Bigby to draw
  10. Summon Tax Collector ($2)
  11. Summon Spectral Aven ($0)
  12. Stash 1, discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite: Scribe (2/3)
    :ps_:Scavenger:
    :pschip:Technician: Tax Collector (3/3)
    :target:Lookout: Spectral Aven (2/2)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 3
    Jail: 3
  • Units/Heroes:
    Bigby Hayes lvl 5 (3/4)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 3

Hand

Free Speech, Brave Knight, Scribe, Jurisdiction, Insurance Agent

Discard

Arrest, Insurance Agent, Judgement Day

Think

Hmm, I realise now he may have death and decay, and I might just lose the game here. Not sure what I can do about that. I guess I could’ve sacced Bigby into the horror to waste garth maxband and summon quince to free speech? Yeah, maybe that was the correct play…

Put a bookmark in this turn, I might want to go back and play it out differently later

1 Like

What is your Tech draw? Looking at your hand after the draw.

Overeager Cadet

Please don’t draw free speech…

P2T7


Tech StartingHand Workers

TECH
Twilight Baron
Death Rites


STARTING HAND
Dark Pact
Nether Drain
Lich’s Bargain
Nether Drain
Carrion Curse
Carrion Curse
Twilight Baron


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer


NextHand

Soul Stone
Death and Decay
Sacrifice the Weak
Graveyard
Summon Skeletons


Discard

Soul Stone
Carrion Curse
Nether Drain
Nether Drain
Twilight Baron
Death Rites
Lich’s Bargain
Twilight Baron
Dark Pact
Carrion Curse


Tech 2 card(s)
Get Paid + tech draw - ($9)
Skeleton - ($8)
Garth sacrifices Skeleton, draw 1
Lich’s Bargain - ($6)
Orpal sacrifices Skeleton, put (-) on Scribe
Horror kills Scribe, (-) on Collector, pops Aven - ($5)
Orpal kills Collector
Nether Drain Bigby to Garth, Twilight Baron - ($4)
Nether Drain Bigby to L1 - ($3)
Carrion Curse, discard Free Speech and Jurisdiction - ($0)
Garth kills Bigby

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal (2/2), -3
  • Pestering Haunt (in Jail)
  • L7 Garth (3/1), -3
  • Horror (3/1), -2
  • Horror (3/3)
  • Twilight Baron (4/4)
  • Zombie (2/2)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

where is another free speech… def gonna get punished for LB abuse

Well, if you have D&D it’s over, and I’m about 99% sure you do, or you’ll draw into it with Garth.


Turn 8

Hand: Brave Knight, Scribe, Insurance Agent, Overeager Cadet
Draw: Tax Collector
Tech: Guardian of the Gates, Justice Juggernaut
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Building Inspector, Manufactured Truth


  1. Technician draw
  2. Discards
  3. Tech 2 cards
  4. Get paid (+$10, $10)
  5. Summon Scribe, draw ($8)
  6. Summon Brave Knight ($5)
  7. Summon Insurance Agent, insuring Scribe ($4)
  8. Summon Overeager Cadet ($4)
  9. Summon Tax Collector ($2)
  10. Summon General Onimaru ($0)
  11. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite: Scribe (2/3) Insured
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Tax Collector (3/3)
    :target:Lookout: General Onimaru (2/3)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 3
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
    Insurance Agent (2/2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 0
  • Discard: 10

Hand

Justice Juggernaut, Lawful Search

Discard

Cant’ be bothered

Think

Hmm… I’m starting to think the answers exist and I’m just bad.

Yes, I got one in my hand. GG! Free Speech would have really screwed me though if you had anothet one in your deck.

Gg. Ok, I’m rolling back to my turn 7, same draws, same techs, but a different line that I think is actually better. Let’s find out…


Turn 7

Hand: Free Speech, Tax Collector, Arrest, Manufactured Truth, Scribe, Insurance Agent
Draw: Judgement Day
Tech: Jurisdiction, Brave Knight
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Building Inspector, Manufactured Truth


  1. Insurance payout
  2. Technician draw
  3. Tech 2 cards
  4. Get paid (+$9, $11)
  5. Rebuild Tech 2 ($11)
  6. Hire a worker ($10)
  7. Summon Scribe, reshuffle, draw ($8)
  8. Cast Judgement Day, you draw ($4)
  9. Bigby trades with Horror, Garth maxbands and whiffs
  10. Summon Quince ($2)
  11. Cast Free Speech ($0)
  12. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger: Sirus Quince (1/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 3
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 5

Hand

Spectral Aven, Justice Juggernaut, Tax Collector, Overeager Cadet, Jurisdiction

Discard

Judgement Day, Free Speech, Arrest, Tax Collector, Insurance Agent

Think

Ok, we’ll try this one. He can’t really do much to my patrol here…

Yea, I think that’s a better turn. Scribe wouldn’t be alive though if Judgemental Day is played after.

Ah, good point… Guess I put Quince in Squad Leader and the Mirror in Technician

It’s actually way better. I had 6 spells in my hand.

P2T7


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Dark Pact
Nether Drain
Lich’s Bargain
Nether Drain
Carrion Curse
Carrion Curse


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Nether Drain


NextHand

Death and Decay
Death and Decay
Twilight Baron
Deteriorate
Summon Skeletons


Discard

Lich’s Bargain
Carrion Curse
Carrion Curse
Nether Drain
Dark Pact
Cursed Crow
Cursed Crow


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal and Garth kill Quince

Float ($8)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal (2/4), -1
  • Pestering Haunt (in Jail)
  • L7 Garth (3/3), -1

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 8
  • Workers: 10

Wow, I didn’t expect that. Not even a Tech 2 build?
Also remember I have a tower, they’ve got 2 damage.


Turn 8

Hand: Spectral Aven, Justice Juggernaut, Tax Collector, Overeager Cadet, Jurisdiction
Tech: Boot Camp, Boot Camp
Workers: Reputable Newsman, Bluecoat Musketeer, Porkhand Magistrate, Traffic Director, Building Inspector, Manufactured Truth


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Summon Tax Collector ($9)
  4. Summon Justice Juggernaut ($3)
  5. Summon Overeager Cadet ($3)
  6. Summon Spectral Aven ($1)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Tax Collector (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician:
    :target:Lookout: Spectral Aven (2/2)

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Tower: 3
    Jail: 3 (Pestering Haunt)
  • Units/Heroes:
    Justice Juggernaut (4/6)
    Mirror Illusion (0/1)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 9

Hand

Scribe, Lawful Search, Brave Knight

Discard

Boot Camp, Boot Camp, Jurisdiction, Free Speech, Scribe, Tax Collector, Insurance Agent, Judgement Day, Arrest

Think

Hmm… Dunno what he’s going for here. Death and Decay still? I guess that’s most likely. Maybe double even. Or d&d lich’s bargain.

Was hoping for double D&D which I drew. Not sure if Juggernaut dies in this case. I think it does?

P2T8


StartingHand Workers

STARTING HAND
Twilight Baron
Death and Decay
Summon Skeletons
Deteriorate
Death and Decay


WORKERS
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Nether Drain


NextHand

Sacrifice the Weak
Soul Stone
Cursed Crow
Graveyard
Pestering Haunt


Tech 0 card(s)
Get Paid + float + stolen - ($17)
Skeleton - ($16)
Death and Decay - ($8)
Death and Decay, units die, buildings destroyed, base on 6 - ($0)
Orpal and Garth deal 5 to base on 1

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L6 Orpal (2/3), -2
  • L7 Garth (3/2), -2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10