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[Casual] Bomber678 vs bansa

@bansa So, we are just using the changes in the Frozenstorm post?

Those being:

Blue Starter:
Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search ability second option is “Look at an opponent’s discard pile. The next time that opponent chooses Tech cards, look at those cards as well”
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)

Law:
Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 1/8 (instead of 1/6) and affects Units and Heroes (instead of just Units)

Peace:
General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s abilities become “When you play a unit from your hand, chose one: that unit arrives with an additional +1/+1 rune, or put a +1/+1 rune on Drill Sergeant” (and he can’t move runes at will)
Debilitator Alpha costs 4 (instead of 5) and has “As Squad Leader: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:
Spectral Tiger gains Resist 1

and

Black Starter:
Deteriorate costs 1 (instead of 0)
Thieving Imp reduced to a 2/1 (instead of 2/2)

Demonology:
Vandy midband loses “Resist 1”
Dark Pact becomes “Deal 2 damage to your Demonology Hero, and 2 damage to your base. Draw 2 cards” (cannot target opponent’s base, and also damages your Hero)
Metamorphosis no longer grants Invisibility (other benefits remain the same)
Banefire Golem costs 5 (instead of 6)

Necromancy:
Garth midband adds “Once-Per-Turn”
Garth maxband fetches cost 4 or less (instead of 5 or less)
Lich’s Bargain deals 6 damage to your base (instead of 4)
Bone Collector reduced to 2 ATK (2/3 instead of 3/3)
Wight gains “Arrives: create two 1/1 black Skeleton tokens” (it keeps other abilities)

Disease:
Crypt Crawler costs 1 for a 2/2 (instead of 2 for a 3/3). It keeps Sparkshot and the anti-flier ability


Turn 1

Hand: Lawful Search, Traffic Director, Jail, Building Inspector, Porkhand Magistrate
Workers: Jail


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Building Inspector ($2)
  4. Summon General Onimaru ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Building Inspector (1/1)

  • Buildings:
  • Units/Heroes:
    General Onimaru (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Bluecoat Musketeer, Reputable Newsman, Manufactured Truth, Arrest, Spectral Aven

Discard

Traffic Director, Lawful Search, Porkhand Magistrate

Think

Ok, what an exciting time to be alive. Tax collector is good!
Anyway, I’m opening with Building Inspector because it seems rather obnoxious if I can keep it alive, and I have all my combat tricks in my second hand. Whoopee!

Yes, let’s try that!

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


WORKERS
Thieving Imp


NextHand

Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate


Discard

Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

bye bye imp

Turn 2

Hand: Bluecoat Musketeer, Reputable Newsman, Manufactured Truth, Arrest, Spectral Aven
Tech: Scribe, Elite Training
Workers: Jail, Bluecoat Musketeer


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Spectral Aven ($1)
  6. Cast Manufactured Truth on Building Inspector, copying Aven ($0)
  7. Manufactured Aven kills Skeleton Javelineer, you draw 1
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Spectral Aven (2/2)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Building Inspector (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Porkhand Magistrate, Scribe, Manufactured Truth, Arrest

Discard

Think

Musketeer is still bad here, so it’s workered. I could kill Garth by arresting and trading, but that only leaves me with Onimaru and not much else. Better I think to throw off his cycle given nerfed black can’t put up a very strong defence other than Jandra (and I redrew arrest to deal with that particular issue).

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Deteriorate
Graveyard
Pestering Haunt
Sacrifice the Weak


WORKERS
Thieving Imp
Poisonblade Rogue


NextHand

Bone Collector
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator


Tech 2 card(s)
Get Paid + tech - ($6)
Worker - ($5)
Skeleton - ($4)
Skeletal Archery - ($2)
Deteriorate Aven - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)
  • Skeletal Archery
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I don’t think you have 8 workers yet…


Turn 3

Hand: Porkhand Magistrate, Scribe, Manufactured Truth, Arrest
Draw: Traffic Director
Tech: Flagstone Garrison, Overeager Cadet
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Summon Scribe, draw ($4)
  4. Hire a worker ($3)
  5. Cast Arrest on Scavenger Skeleton ($1)
  6. Building Inspector trades with Technician, you draw
  7. Onimaru kills Garth, gains 2 levels
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Scribe (1/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru lvl 3 (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Lawful Search, Elite Training, Reputable Newsman, Overeager Cadet

Discard

Think

A bit sad to pull the traffic director there; the elite training or newsman would’ve both been much more useful. Well, gotta work with what we’ve got, and shut down the Garth. Ideally I get to tech 2 first, and pull ahead.

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Oh crap. I put the javelineer under workers not discard. Let me fix that.

P2T3


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Summon Skeletons
Jandra, the Negator
Bone Collector
Sacrifice the Weak
Graveyard


WORKERS
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


NextHand

Sickness
Skeleton Javelineer
Graveyard
Deteriorate
Lich’s Bargain


Tech 2 card(s)
Get Paid + tech - ($7)
Worker - ($6)
Tech I - ($5)
Orpal - ($3)
Summon Skeletons - ($0)
Haunt pings Base

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Skeletal Archery
  • Pestering Haunt (1/1)
  • L1 Orpal (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Base Tech I: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

uhhh all mixed up

Turn 4

Hand: Lawful Search, Elite Training, Reputable Newsman, Overeager Cadet
Tech: Scribe, Drill Sergeant
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Peace ($3)
  5. Summon Overeager Cadet ($3)
  6. Cast Elite Training on Onimaru and Scribe ($1)
  7. Scribe kills both skeletons, you draw and gain 1 gold
  8. Onimaru kills Orpal, midbands
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    General Onimaru lvl 5 (3/4)
    Scribe (1/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 3
  • Discard: 4

Hand

Buliding Inspector, Spectral Aven, Traffic Director

Discard

Scribe, Drill Sergeant, Reputable Newsman, Elite Training

Think

Well take the next free kill I guess. I am giving away a lot of resources but it’s probably fine? Hopefully. Abominations could ruin me here.

Doesn’t Oni get a (-) from killing Orpal?

P2T4


Tech StartingHand Workers

TECH
Carrion Curse
Nether Drain


STARTING HAND
Skeleton Javelineer
Lich’s Bargain
Deteriorate
Sickness
Graveyard
Bone Collector


WORKERS
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


NextHand

Summon Skeletons
Sickness
Deteriorate
Plague Spitter
Sacrifice the Weak


Tech 2 card(s)
Get Paid + scav + tech - ($9)
Worker - ($8)
Garth - ($6)
Lich’s Bargain - ($4)
Bone Collector - ($2)
Heroes’ Hall - ($0)
Haunt pings Tech II
Skeleton deals 1 dmg to Cadet

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Bone Collector (2/3)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Skeletal Archery
  • Pestering Haunt (1/1)
  • L1 Garth (1/3)
  • Skeletion (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Nah he had armour


Turn 5

Hand: Building Inspector, Spectral Aven, Traffic Director
Tech: Judgement Day, Free Speech
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Build a Tower ($6)
  4. Summon Spectral Aven ($4)
  5. Summon Building Inspector ($3)
  6. Summon Sirus Quince ($1)
  7. Onimaru kills Horror, Garth gains 2 levels
  8. Cadet kills Zombie, you gain 1 gold
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Scribe (1/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Mirror Illusion (0/1)
    :pschip:Technician: Building Inspector (1/1)
    :target:Lookout: Spectral Aven (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 4
  • Units/Heroes:
    Sirus Quince (1/3)
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 0
  • Discard: 8

Hand

Manufactured Truth, Flagstone Garrison, Arrest

Discard

Scribe, Drill Sergeant, Traffic Director, Overeager Cadet, Judgement Day, Free Speech, Elite Training, Reputable Newsman

Think

Perhaps I should’ve played the newsman last turn, given that I knew he was going for Lich’s Bargain. I didn’t have a way to stash garrison though, so it’s a little unclear.

Ah ha!

P2T5


Tech StartingHand Workers

TECH
Death Rites
Crypt Crawler


STARTING HAND
Sacrifice the Weak
Plague Spitter
Summon Skeletons
Deteriorate
Sickness


WORKERS
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeleton Javelineer
Carrion Curse
Nether Drain
Lich’s Bargain


Discard

Sickness
Deteriorate
Sacrifice the Weak
Plague Spitter
Summon Skeletons
Death Rites
Crypt Crawler


Tech 2 card(s)
Get Paid + scav - ($8)
Orpal - ($6)
Sickness Mirror and Inspector - ($4)
Deteriorate Aven - ($2)
Sacrifice the Weak Scribe and Skeleton - ($0)
Collector, Skeleton and Garth destroy Tech II

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt (1/1)
  • L3 Garth (1/2), 1 dmg
  • Bone Collector (2/2), 1 dmg

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Crazy


Turn 6

Hand: Manufactured Truth, Flagstone Garrison, Arrest
Tech: Overeager Cadet, Debilitator Alpha
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search, Elite Training


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Rebuild Tech 2 ($10)
  5. Hire a worker ($9)
  6. Summon two Mirror Illusions ($5)
  7. Cast Arrest on Skeleton ($3)
  8. Midband Quince ($1)
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Sirus Quince lvl 3 (1/4+A)
    :psfist:Elite: Mirror Illusion (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Mirror Illusion (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 5

Hand

Overeager Cadet, Reputable Newsman, Drill Sergeant, Judgement Day

Discard

Scribe, Spectral Aven, Flagstone Garrison, Manufactured Truth, Arrest, Overeager Cadet, Debilitator Alpha

Think

Well, very unfortunate that he had the perfect hand. I think I probably just lose here?

I’m killing your tech Mirror and looking at your hand. What is your tech draw?

Traffic Director

P2T6


Tech StartingHand Workers

TECH
Twilight Baron
Death and Decay


STARTING HAND
Lich’s Bargain
Nether Drain
Carrion Curse
Skeleton Javelineer


WORKERS
Thieving Imp
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeleton Javelineer
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($8)
Nether Drain Quince to L1 and Garth to L5 - ($7)
Orpal attacks and drops (-) on Quince
Max Garth kills Quince, Orpal to L3, Twilight Baron - ($5)
Collector kills Tech Mirror, Skeleton
Haunt trades with Elite Mirror
Carrion Curse, discard Jugemental Day - ($2)
Lich’s Bargain - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/3), 1 dmg
  • Bone Collector (2/1), 2 dmg
  • Skeleton (1/1), disabled
  • L3 Orpal (1/1), 2 dmg
  • Twilight Baron (4/4)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Im gonna die for abusing lb

Garth has 2 damage; armour prevents - counters.


Turn 7

Hand: Overeager Cadet, Reputable Newsman, Drill Sergeant, Traffic Director
Tech: Judgement Day, Free Speech
Workers: Jail, Bluecoat Musketeer, Porkhand Magistrate, Lawful Search, Elite Training


  1. Tech 2 cards
  2. Technician draw
  3. Discard
  4. Get paid (+$9, $10)
  5. Summon Drill Sergeant ($7)
  6. Summon Overeager Cadet, give it a rune ($7)
  7. Summon Reputable Newsman, name 2, give it a rune ($5)
  8. Summon Traffic Director, give it a rune ($4)
  9. Summon General Onimaru ($2)
  10. Discad 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/3+A)
    :psfist:Elite: Reputable Newsman “2” (2/4)
    :ps_:Scavenger: Traffic Director (2/2)
    :pschip:Technician: Drill Sergeant (3/3)
    :target:Lookout: General Onimaru (2/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 17
  • Other:

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 2
  • Deck: 1
  • Discard: 10

Hand

Free Speech, Scribe

Discard

Judgement Day, Judgement Day, Free Speech, Scribe, Overeager Cadet, Flagstone Garrison, Debilitator Alpha, Spectral Aven, Arrest, Manufactured Truth

Think

Hmm, I get the feeling I’m about to lose both Tech buildings. Maybe I should be saving Oni for max next turn… We’ll see what happens I suppose.

Again! obviously i don’t have a good understanding of this concept of deals damage as (-) ha thanks for clarification.

I got a couple more rule questions:

  1. Can you target your own untargetable unit?
  2. If I give SQL a (-) then I kill SQL and overpower kills a hero, Orpal maxes, do I get to distribute the (-) runes because active player chooses order?
  1. I cannot target it, no. No-one can.
  2. That is a great question. I’m not actually sure. I think the answer is no, but I’m not certain. That’d be one for the rules thread.
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Ok, thanks. so Traffic Director is untargetable and can’t get (+) from Drill Sergeant?

Drill sergeant is changed under these rules; although whether or not it still targets is a very good question.

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