STARTING HAND
Snapback
Grappling Hook
Fox Viper
Fox Primus
WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper
NextHand
Reversal
Inverse Power Ninja
Aged Sensei (1/1)
True Power of Storms
Discard
Snapback
Savior Monk (2/2A)
Grappling Hook
Fox Primus
Vigor Adept
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Snapback Vandy into Garth - ($3)
Use Sword rune to kill Garth
Float ($3)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Safe Attacking
Grave L7 (3/4) [1x - rune]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 6
Gold:
Gold: 3
Workers: 8
Thoughts
I am scared of that doom grasp. Do I snapback and grappling hook or sword rune to prevent it? I want to draw 4 next turn though, so probably the former… But then what if he plays a big scary tech II thing? whatevs, reversals and IP ninjas to block. OK, I will be interested to come back later and see if he ever tech’d doom grasp. I guess the other option is just not worrying about it as doom grasp is expensive and I can get ahead next turn by maybe playing a bigger thing than him… But I am quite set up for the TPoS. OK going for it.
STARTING HAND
True Power of Storms
Reversal
Aged Sensei (1/1)
Inverse Power Ninja
WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper
NextHand
Inverse Power Ninja
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
True Power Of Storms - discard IP ninja and Reversal. Your base on 10. - ($7)
Grave kills Orpal, takes 2 [-] runes, now a 1/2
Aged Sensei - ($6)
Tech II (Discipline) - ($2)
Hero’s Hall - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Aged Sensei (1/1A)
Elite:
Scavenger:
Technician: Grave L7 (1/2) [3x - rune]
Lookout:
In Play:
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II (Discipline) HP: 5
Economy Info: Cards:
Hand: 2
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Heheheh big hit to the base - but yes, I should probably have played around the dozer more than the doom grasp, or at least built a hero’s hall last turn for some more defense.
Skeletal Archery
Deteriorate
Plague Lab
Sickness
Terras Q, the Shackled
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Orpal - ($7)
Sickness on Rook and IP Ninja - ($5)
Garth takes Rook’s HP down to 2
Blackhand Dozer 2 kills Rook and and IP Ninja, Garth to L6
Max Garth and Cursed Crow arrives - ($4)
Blackhand Dozer destroys Tech II, your Base on 15
Haunt attacks Base on 14
Skeleton 2 - ($3)
Shrine of Forbidden Knowledge - ($0)
STARTING HAND
Inverse Power Ninja
Young Lightning Dragon
Savior Monk (2/2A)
WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper
Grappling Hook
Young Lightning Dragon
NextHand
Reversal
Young Lightning Dragon
Discard
Fox Primus
Vigor Adept
Entangling Vines
Inverse Power Ninja (5/5)
Entangling Vines
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Worker - ($10)
Setsuki - ($8)
IP Ninja - ($5)
Saviour Monk - ($3)
Float ($3)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: IP Ninja (4/4A)
Elite:
Scavenger:
Technician: Saviour Monk (2/2)
Lookout: Setsuki (1/3)
In Play:
Safe Attacking
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 2
Deck: 4
Disc: 6
Gold:
Gold: 3
Workers: 10
Thoughts
We’re coming to the end. Too much pressure to max Grave again ever! If I could survive 10 turns his building would kill him for me… but nah. I’ll give it one more turn for inspiration to strike and then GG.
Doom Grasp
Banefire Golem
Death and Decay
Sickness
Sickness
Doom Grasp
Tech 2 card(s)
Get Paid + base takes 1 dmg - ($11)
Blackhand Dozer kills IP Ninja and S Monk, Dozer on 1 HP
Blackhand Dozer 2 kills Setsuki, 4 overpower dmg to Tech II, Orpal to L3, Dozer on 4 HP
Skeleton destorys Tech II, your Base on 12
Haunt, Skeleton 2 and Garth destory Tech I, your Base on 10
Crow deals 3 to Base on 7, discard row 2 or 2
Max Orpal - ($8)
Sickness on Dozer to kill, -1/1 runes to Dozer 2 and Skeleton, Sacrifice Skeleton 2 - ($6)
Plague Lab - ($3)
@James GG! Yea i didnt see that coming, caught me by surprise. I think it would be really hard to execute two of them. Feel free to take some break from me but i will be down to play some multi color matches(doesnt have to be) whenever you feel like. Just in preparation for matches with other experienced players in this forum. I didnt feel quite ready yet but I want to join the next tournament, how about you?
Yeah, I think the surprise factor is its strength - but it feels like you need to be really ahead or use it as a finisher for it to be worth it. I would be really interested to see a game where it worked! I am also keen to play in the next tournament, whenever it is! Do you have any idea? I think it would be a good idea to get some experience with a couple of other players first as well so I think I’ll post on the looking for game thread, but also keen for a multicolour match some time soon!
@James I have no idea but sounds like it’s quarterly so hopefully end of March or early April? Absolutely, I had a couple multicolor matches and it was fun! Just don’t forget to pay (2) when you Tech I, I made that mistake first time. I was so used to playing mono games with you haha. Come back to me anytime, classmate!
@James Welcome back! I don’t know if you are up to speed but there is a poll going on for next tourny and seems likes it will be the balance change. So, people are trying out these changes and they might not be interested in normal games for awhile. Just saying you can come back here if there is no takers.