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[Casual] bansa [MonoRed] vs James [MonoGreen]


#361

GG! Getting ahead early with Rook carried through there.

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Snapback


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Aged Sensei
Fox Primus
Smoker
Savior Monk


Discard

Fox Viper
Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave L1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Not a great starter split, but oh well. Grave lets me probs kill an Imp and play a Savior Monk to heal if that is his opening.

@bansa’s turn!


#362

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


WORKERS
Thieving Imp


NextHand

Deteriorate
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue


Discard

Graveyard
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton Javelineer - ($1)
Skt #1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skt #1
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn


#363

P1T2


Tech StartingHand Workers

TECH
Reversal
Inverse Power Ninja


STARTING HAND
Smoker
Fox Primus
Grappling Hook
Aged Sensei
Savior Monk


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Savior Monk
Reversal
Fox Primus
Inverse Power Ninja


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grappling Hook Garth to Lookout
Grave kills Garth, takes 1 damage, levels to 5. Sparkshot kills Sk Javelineer, you draw.
Aged Sensei - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne L5 (3/3A) Readiness, sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I am considering teching 3 cost things for a true power of storms strat… is that too much cheese? :stuck_out_tongue:

@bansa’s turn!


#364

P2T2


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Deteriorate
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Graveyard
Skeleton Javelineer
Summon Skeletons
Sickness
Sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal - ($3)
Tech I - ($2)
Pestering Haunt
Deteriorate Sensei

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skt #1 (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Orpal (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

@James 's turn


#365

P1T3


Tech StartingHand Workers

TECH
True Power of Storms
Inverse Power Ninja


STARTING HAND
Savior Monk
Inverse Power Ninja
Reversal
Fox Primus
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice


NextHand

Fox Viper
Snapback
Fox Primus
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reversal - total overkill on that poor technician skeleton, you draw - ($2)
Grave kills Orpal, takes a [-] rune, levels to 7
Saviour Monk - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave L7 (3/4) [1x - rune] [Sword une]

In Play:

  • Safe Attacking
  • Grave Stormborne L5 (3/3A) Readiness, sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

CHEESE. His way out is a doom grasp.

@bansa’s turn!


#366

P2T3


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Sickness
Sickness
Graveyard
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard


NextHand

Deteriorate
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Blackhand Dozer


Tech 2 card(s)
Get Paid + float + draw - ($9)
Worker - ($8)
Vandy - ($6)
Sacrifice the Weak S Monk - ($4)
Tech II (Demonology) - ($0)
Haunt attacks Base on 19

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@James 's turn


#367

P1T4


Tech StartingHand Workers

TECH
Vigor Adept
Young Lightning Dragon


STARTING HAND
Snapback
Grappling Hook
Fox Viper
Fox Primus


WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper


NextHand

Reversal
Inverse Power Ninja
Aged Sensei (1/1)
True Power of Storms


Discard

Snapback
Savior Monk (2/2A)
Grappling Hook
Fox Primus
Vigor Adept
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Snapback Vandy into Garth - ($3)
Use Sword rune to kill Garth

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave L7 (3/4) [1x - rune]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I am scared of that doom grasp. Do I snapback and grappling hook or sword rune to prevent it? I want to draw 4 next turn though, so probably the former… But then what if he plays a big scary tech II thing? whatevs, reversals and IP ninjas to block. OK, I will be interested to come back later and see if he ever tech’d doom grasp. I guess the other option is just not worrying about it as doom grasp is expensive and I can get ahead next turn by maybe playing a bigger thing than him… But I am quite set up for the TPoS. OK going for it.

@bansa’s turn!


#368

P2T4


Tech StartingHand Workers

TECH
Banefire Golem
Shrine of Forbidden Knowledge


STARTING HAND
Deteriorate
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Blackhand Dozer


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Skeletal Archery
Blackhand Dozer
Sickness
Sickness
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Blackhand Dozer - ($3)
Orpal - ($1)
Haunt attacks Base on 18

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Blackhand Dozer (7/6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

@James 's turn


#369

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
True Power of Storms
Reversal
Aged Sensei (1/1)
Inverse Power Ninja


WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper


NextHand

Inverse Power Ninja
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
True Power Of Storms - discard IP ninja and Reversal. Your base on 10. - ($7)
Grave kills Orpal, takes 2 [-] runes, now a 1/2
Aged Sensei - ($6)
Tech II (Discipline) - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L7 (1/2) [3x - rune]
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Discipline) HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Heheheh big hit to the base - but yes, I should probably have played around the dozer more than the doom grasp, or at least built a hero’s hall last turn for some more defense.

@bansa’s turn!


#370

P2T5


Tech StartingHand Workers

TECH
Terras Q, the Shackled
Plague Lab


STARTING HAND
Blackhand Dozer
Sickness
Sickness
Poisonblade Rogue
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons
Poisonblade Rogue


NextHand

Sickness
Banefire Golem
Skeleton Javelineer
Shrine of Forbidden Knowledge
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Blackhand Dozer 2 - ($5)
Garth and Skeleton - ($2)
Blackhand Dozer kills Sensei and Grave, Garth to L3
Haunt attacks Base on 17
Tech Lab - ($1)
Midband Garth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Blackhand Dozer (7/5)
  • Blackhand Dozer 2 (7/6)
  • L4 Garth (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@James 's turn


#371

P1T6


Tech StartingHand Workers

TECH
Vigor Adept
Entangling Vines


STARTING HAND
Inverse Power Ninja
Grappling Hook
Fox Primus


WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper
Grappling Hook


NextHand

Young Lightning Dragon
Inverse Power Ninja
Savior Monk (2/2A)


Discard

Fox Primus
Vigor Adept
Entangling Vines


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
IP ninja - ($4)
Rook - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4A)
  • :psfist: Elite: Inverse Power Ninja (6/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Yup, it was a misplay. I will probably lose unless I can stabilise a lot somehow…

@bansa’s turn!


#372

P2T6


Tech StartingHand Workers

TECH
Cursed Crow
Death and Decay


STARTING HAND
Deteriorate
Skeleton Javelineer
Shrine of Forbidden Knowledge
Banefire Golem
Sickness
Plague Lab


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Skeletal Archery
Deteriorate
Plague Lab
Sickness
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Orpal - ($7)
Sickness on Rook and IP Ninja - ($5)
Garth takes Rook’s HP down to 2
Blackhand Dozer 2 kills Rook and and IP Ninja, Garth to L6
Max Garth and Cursed Crow arrives - ($4)
Blackhand Dozer destroys Tech II, your Base on 15
Haunt attacks Base on 14
Skeleton 2 - ($3)
Shrine of Forbidden Knowledge - ($0)

Float ($0)
Discard 2, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton 2 (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Blackhand Dozer (7/5)
  • Blackhand Dozer 2 (7/5)
  • L7 Garth (3/4)
  • L1 Orpal (1/3)
  • Cursed Crow (3/3)
  • Shrine of Forbidden Knowledge (-/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@James 's turn


#373

P1T7


Tech StartingHand Workers

TECH
Entangling Vines
Ardra’s Boulder


STARTING HAND
Inverse Power Ninja
Young Lightning Dragon
Savior Monk (2/2A)


WORKERS
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Viper
Grappling Hook
Young Lightning Dragon


NextHand

Reversal
Young Lightning Dragon


Discard

Fox Primus
Vigor Adept
Entangling Vines
Inverse Power Ninja (5/5)
Entangling Vines
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Worker - ($10)
Setsuki - ($8)
IP Ninja - ($5)
Saviour Monk - ($3)

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: IP Ninja (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Saviour Monk (2/2)
  • :target: Lookout: Setsuki (1/3)

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

We’re coming to the end. Too much pressure to max Grave again ever! If I could survive 10 turns his building would kill him for me… but nah. I’ll give it one more turn for inspiration to strike and then GG.

@bansa’s turn!


#374

P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Plague Lab
Terras Q, the Shackled
Sickness
Skeletal Archery
Deteriorate


WORKERS
Thieving Imp
Jandra, the Negator
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Doom Grasp
Banefire Golem
Death and Decay
Sickness
Sickness
Doom Grasp


Tech 2 card(s)
Get Paid + base takes 1 dmg - ($11)
Blackhand Dozer kills IP Ninja and S Monk, Dozer on 1 HP
Blackhand Dozer 2 kills Setsuki, 4 overpower dmg to Tech II, Orpal to L3, Dozer on 4 HP
Skeleton destorys Tech II, your Base on 12
Haunt, Skeleton 2 and Garth destory Tech I, your Base on 10
Crow deals 3 to Base on 7, discard row 2 or 2
Max Orpal - ($8)
Sickness on Dozer to kill, -1/1 runes to Dozer 2 and Skeleton, Sacrifice Skeleton 2 - ($6)
Plague Lab - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Plague Lab (-/4)
  • Blackhand Dozer 2 (6/3), (1) -1/1 runes
  • L7 Garth (3/4)
  • L6 Orpal (2/5)
  • Cursed Crow (3/3)
  • Shrine of Forbidden Knowledge (-/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 6
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

@James 's turn


#375

@bansa GG! I decided to try a TPoS strategy near the start and got tunnel vision on it, so you just steamrolled over me in the later game :sweat_smile:


#376

@James GG! Yea i didnt see that coming, caught me by surprise. I think it would be really hard to execute two of them. Feel free to take some break from me but i will be down to play some multi color matches(doesnt have to be) whenever you feel like. Just in preparation for matches with other experienced players in this forum. I didnt feel quite ready yet but I want to join the next tournament, how about you?


#377

Yeah, I think the surprise factor is its strength - but it feels like you need to be really ahead or use it as a finisher for it to be worth it. I would be really interested to see a game where it worked! I am also keen to play in the next tournament, whenever it is! Do you have any idea? I think it would be a good idea to get some experience with a couple of other players first as well so I think I’ll post on the looking for game thread, but also keen for a multicolour match some time soon!


#378

@James I have no idea but sounds like it’s quarterly so hopefully end of March or early April? Absolutely, I had a couple multicolor matches and it was fun! Just don’t forget to pay (2) when you Tech I, I made that mistake first time. I was so used to playing mono games with you haha. Come back to me anytime, classmate!