[Casual] bansa [MonoRed] vs James [MonoGreen]

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Deteriorate
Skeleton Javelineer
Pestering Haunt
Graveyard
Sacrifice the Weak


Discard

Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard row 2 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@James 's turn faster than i thought

P2T1


StartingHand Workers

STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Aged Sensei
Fox Viper


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Savior Monk
Smoker
Grappling Hook


Discard

Snapback
Fox Viper
Safe Attacking


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

@bansa’s turn!

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Deteriorate
Skeleton Javelineer
Pestering Haunt
Sacrifice the Weak
Graveyard


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer
Shadow Blade
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (-/3)
  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@James 's turn

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Savior Monk
Sensei’s Advice
Grappling Hook
Smoker


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Fox Primus
Safe Attacking
Savior Monk
Grappling Hook
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Midband Rook - ($1)
Rook charges past Imp to kill Vandy, takes 2 levels and 2 damage

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei

In Play:

  • Rook L7 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Rook value plz, and I go back to full draw. Twins and birds solves my board presence issue, and I tech II in reaction to whatever he does next.

@bansa’s turn!

@James Rook should be L7

@bansa Yup, corrected

P1T3


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Jandra, the Negator
Shadow Blade
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator


NextHand

Plague Spitter
Shadow Blade
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Imp kills Sensei

Float ($4)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (-/3)
  • Thieving Imp (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Obviously wasnt thinking and did something stupid

@James 's turn

@bansa You need a hero to cast Summon Skeletons I’m afraid!

@James Oops one second

@James edited

P2T3


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Fox Primus
Bird’s Nest
Savior Monk
Grappling Hook
Safe Attacking


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus


NextHand

Sensei’s Advice
Snapback
Rambasa Twin


Discard

Aged Sensei
Grappling Hook
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest, Birds arrive - ($5)
Saviour Monk - ($3)
Safe Attacking - ($1)
Rook kills graveyard

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #2 (1/1) Flying
  • :pschip: Technician: Bird #1 (1/1) Flying
  • :target: Lookout:

In Play:

  • Rook L5 (3/3)
  • Bird’s Nest
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Delaying tech II and intentionall dropping my draw next turn --> defence and I can still draw tech II cards on time. If Rook is still alive next turn and not Doom Grasped, I can max level him and tech an Earthquake.

@bansa’s turn!

P1T4


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Shadow Blade
Poisonblade Rogue
Deteriorate
Plague Spitter
Skeleton Javelineer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Shadow Blade
Summon Skeletons
Sickness
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Plague Spitter - ($7)
Tech II (Disease) - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

@James 's turn

P2T4


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sensei’s Advice
Snapback
Rambasa Twin


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Snapback


NextHand

Fox Viper
Glorious Ninja
Earthquake


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Monk heals Rook to 4HP
Sensei’s advice Monk and Bird #1
Monk (3/2AA) attacks plague spitter, takes 1 (-) rune after armour, spitter on 1
Bird #2 trades with spitter
Max Rook - ($7)
Rook does 4 damage to tech II
Bird #1 kills Tech II
Tech II (Ninjutsu) - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L8 (4/6) (2 lives)
  • Bird’s Nest
  • Safe Attacking
  • Savior Monk (1/1)
  • Bird #1 (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

The only thing which will prevent an earthquake if I draw it is a Nether Drain I think - in which case hopefully I get a Tech II unit to cover.

Nice draw.

@bansa’s turn!

P1T5


Tech StartingHand Workers

TECH
Sickness
Death and Decay


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Shadow Blade
Sickness
Skeleton Javelineer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Shadow Blade


NextHand

Gorgon
Plague Lab
Shadow Blade
Deteriorate


Discard

Sickness
Plague Spitter
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Sickness
Death and Decay


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Worker - ($10)
Orpal - ($8)
Sickness on Rook and Bird - ($6)
Summon Skeletons - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skt #1
  • :psfist: Elite:
  • :ps_: Scavenger: Skt #2
  • :pschip: Technician: Thieving Imp (2/1)
  • :target: Lookout:

In Play:

  • L1 Orpal (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 9

@James 's turn

P2T5


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Fox Viper
Glorious Ninja
Earthquake


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Snapback
Fox Viper


NextHand

Earthquake
Porcupine


Discard

Earthquake
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Birds respawn
Glorious Ninja - ($6)
Glorious Ninja swiftly kills SQL skele
Saviour Monk kills Sab skele, protected by safe attacking
Rook charges past Imp to do 3 dmg to tech II
Earthquake - one damage to tech 1, 4 damage to base (on 14), destr0y tech II (base on 12) - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #1 (1/1) Flying
  • :pschip: Technician: Bird #2 (1/1) Flying
  • :target: Lookout:

In Play:

  • Rook L8 (3/5) (2 lives) [one - rune]
  • Bird’s Nest
  • Safe Attacking
  • Savior Monk (1/1)
  • Glorious Ninja (4/3) Swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I have him on the ropes - a spreading plague would be bad, but I should be able to play more tech II units than him to come back

@bansa’s turn!

P1T6


Tech StartingHand Workers

TECH
Carrion Curse
Doom Grasp


STARTING HAND
Gorgon
Deteriorate
Plague Lab
Shadow Blade


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Shadow Blade
Gorgon


NextHand

Sickness
Plague Spitter
Doom Grasp
Graveyard


Tech 2 card(s)
Get Paid + float + scav - ($13)
Rebuild Tech II
Max Orpal - ($8)
Deteriorate S Monk, when dies give -1/1 to Scav Bird and G Ninja
Imp trades with G Ninja
Worker - ($7)
Hero’s Hall - ($5)
Orpal attacks Rook, puts 2 -1/1 runes

Float ($5)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Orpal (2/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

@James 's turn

P2T6


StartingHand Workers

STARTING HAND
Porcupine
Earthquake


WORKERS
Morningstar Flagbearer
Smoker
Fox Primus
Snapback
Fox Viper


NextHand

Rambasa Twin
Grappling Hook


Discard

Earthquake
Glorious Ninja
Porcupine
Savior Monk (1/1)
Glorious Ninja (4/3) Swift strike
Earthquake
Porcupine


Tech 0 card(s)
Get Paid + float + scav - ($12)
Bird #1 respawns
Bird #2 does 2 damage to Tech II
Rook does 1 damage to Heroes’ Hall
Earthquake - 4 damage to base (on 8), destroys both tech buildings and hall (base on 2) - ($7)
Porcupine - ($4)
Grave - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bird #1 (1/1)
  • :target: Lookout:

In Play:

  • Rook L8 (1/3) (2 lives) [one - rune]
  • Bird’s Nest
  • Safe Attacking
  • Bird #2 (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Almost put rook at full [-], but he has done his job. Birds ftw next turn?

@bansa’s turn!

P1T7


Tech StartingHand Workers

TECH
Crypt Crawler
Plague Spitter


STARTING HAND
Graveyard
Plague Spitter
Sickness
Doom Grasp


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Shadow Blade
Gorgon


NextHand

Death and Decay
Sickness
Summon Skeletons


Discard

Doom Grasp
Sickness
Graveyard
Crypt Crawler
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($15)
Rebuild Tech I
Sickness on Pocupine and Bird #1, when Bird dies put -1/1 on Bird #2 and Porcupine
Orpal dies into Grave to L3
Garth and Skeleteon - ($12)
Doom Grasp Skeleton and Grave - ($8)
Plague Splitter - ($5)
Hero’s Hall - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

@James 's turn

@bansa Tech I takes a turn to rebuild, so you can’t play Plague Spitter this turn!

@James yes, and that means GG here, can’t defend any longer. Well played! Your turn to start!