@charnel_mouse Hi charnel, nice to meet you. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Bloodburn
Mad Man
Scorch
Careless Musketeer
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Bloodrage Ogre
Pillage
Bombaster
Charge
Discard
Bloodburn
Scorch
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1), frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 5
And you! I’m away at the moment, I’ll post once the weekend’s over.
No worries, take your time.
Off we go!
P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Forest’s Favor
Playful Panda
Ironbark Treant
Merfolk Prospector
WORKERS
Playful Panda
NextHand
Rich Earth
Rampant Growth
Young Treant
Verdant Tree
Spore Shambler
Discard
Forest’s Favor
Ironbark Treant
Merfolk Prospector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+1A
- Elite: Calamandra L1 1+2/3
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Wow, that’s a lot of early float. Maybe he’s going for an early midband Zane? Putting out Calamandra seems wise, in that case. He could kill her, but he’d have to skip worker or tech to put Mad Man down, and if I put her in Elite I think he has to trade.
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Lobber
STARTING HAND
Makeshift Rambaster
Pillage
Bombaster
Charge
Bloodrage Ogre
WORKERS
Careless Musketeer
Makeshift Rambaster
NextHand
Pillage
Crash Bomber
Bloodburn
Lobber
Charge
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tech I - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Bloodrage Ogre (3/2)
- Technician: Nautical Dog (1/1), frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Ferocity
Huntress
STARTING HAND
Rich Earth
Spore Shambler
Rampant Growth
Verdant Tree
Young Treant
WORKERS
Playful Panda
Rich Earth
NextHand
Forest’s Favor
Huntress
Ironbark Treant
Rampant Growth
Ferocity
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Tech I - ($1)
Calamandra kills Nautical Dog, you draw, takes 1 damage
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Spore Shambler 2/3+1A (++)
- Elite:
- Scavenger: Tiger Cub 2/2
- Technician:
- Lookout:
In Play:
- Calamandra L1 2/2 (1 damage)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Wow, lots of float! What expensive play could bansa be planning? I’m guessing a Surprise Attack. Unfortunately I can’t have many blockers in hand to prepare for that properly, but the Shambler can at least take two attackers with it.
… Drew both teched cards, so I should be in decent shape whether Calamandra’s killed or not.
P1T3
Tech StartingHand Workers
TECH
Desperation
War Drums
STARTING HAND
Bloodburn
Crash Bomber
Charge
Lobber
Pillage
Mad Man
WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
NextHand
Scorch
Charge
Bombaster
Tech 2 card(s)
Get Paid + float + tech - ($9)
Midband Drakk - ($4)
Ogre trades with Shambler
Mad Man arrives and trades with Cub - ($3)
Lobber arrives and trades with Cali, Drakk to L6 - ($2)
Crash Bomber - ($1)
Pillage steals 2 gold and deals 2 to your Base on 18 - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Crash Bomber (2/2), frenzy 1
- Technician: L6 Drakk (3/4)
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Crash Bomber won’t be affected by Drakk’s maxband ability because he’s not the first unit played from your hand this turn.
That’s right I knew about this and made the same mistake again gosh. Thanks for catching this. Post corrected, see above.
P2T3
Tech StartingHand Workers
TECH
Spirit of the Panda
Centaur
STARTING HAND
Ferocity
Ironbark Treant
Rampant Growth
Huntress
Forest’s Favor
WORKERS
Playful Panda
Rich Earth
Ironbark Treant
NextHand
Tiger Cub
Young Treant
Merfolk Prospector
Verdant Tree
Tech 2 card(s)
Get Paid, float + scavenger stolen - ($7)
Worker - ($6)
Argagarg Garg, Wisp arrives - ($4)
Huntress - ($2)
Forest’s Favor, rune on Argagarg - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Huntress 3/3+1A (sparkshot, anti-air)
- Elite:
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- Argagarg L1 2/4
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Kidnapping
Chaos Mirror
STARTING HAND
Scorch
Bombaster
Charge
WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch
NextHand
Pillage
Bloodrage Orge
Discard
Charge
Crash Bomber
Kidnapping
Chaos Mirror
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Charge Crash Bomber - ($5)
Crash Bomber trades with Huntress, kills Wisp
Bombaster arrives and deals 3 to your Base on 15 - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: L6 Drakk (3/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bombaster (2/2), frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
P2T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Barkcoat Bear
STARTING HAND
Spore Shambler
WORKERS
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
NextHand
Rampant Growth
Forest’s Favor
Spirit of the Panda
Ferocity
Centaur
Tech 2 card(s)
Get Paid - ($8)
Technician draw before teching
Worker - ($7)
Young Treant, I draw - ($5)
Merfolk Prospector - ($4)
Tech II Feral - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Young Treant 0/2+1A (can’t attack)
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician: Argagarg L1 2/4
- Lookout:
In Play:
*
Buildings:
- Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Think I’m going to go for my usual and go for Bears. It stops Kidnapping, at least. I could go Growth for Mantii to slow down bansa’s base rush, but since he went straight for base instead of taking out my Tech I first, I think I should be fine to stop it in a turn or two.
Don’t like my hand options, so I’m playing Young Treant before I decide whether I’m teching up.
… Meh, drew the Spore Shambler. I’ll just tech up.
P1T5
Tech StartingHand Workers
TECH
Flame Arrow
Flame Arrow
STARTING HAND
Bloodrage Orge
Pillage
Lobber
WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch
Pillage
NextHand
War Drums
Nautical Dog
Mad Man
Discard
Charge
Crash Bomber
Kidnapping
Chaos Mirror
Flame Arrow
Flame Arrow
Bloodrage Orge
Tech 2 card(s)
Get Paid + float - ($9)
Max Zane, shoves Merfolk to Elite to kill - ($2)
Bombaster kills Treant
Zane kills Agg, draw 1
Lobber arrives and deals 3 to your Base on 12 - ($1)
Drakk deals 3 to your Base on 9
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bombaster (2/2), frenzy 1
- Lobber (2/2), frenzy 1
- L6 Drakk (3/4)
- L6 Zane (4/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
P2T6
Tech StartingHand Workers
TECH
Barkcoat Bear
Artisan Mantis
STARTING HAND
Forest’s Favor
Centaur
Rampant Growth
Spirit of the Panda
Ferocity
Spore Shambler
WORKERS
Playful Panda
Rich Earth
Ironbark Treant
Verdant Tree
Spore Shambler
NextHand
Tiger Cub
Spirit of the Panda
Barkcoat Bear
Polymorph: Squirrel
Huntress
Tech 2 card(s)
Get Paid - ($9)
Technician draw before teching
Worker - ($8)
Calamandra Moss - ($6)
Centaur - ($3)
Ferocity, my units have armour piercing and first strike - ($1)
Tech Lab Growth - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Centaur 3/4 (resist 0+1, overpower, armour piercing and first strike this turn)
In Play:
- Calamandra L1 2/3
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
On second thoughts, maybe a Mantis would be a good idea…
P1T6
Tech StartingHand Workers
TECH
Burning Volley
Burning Volley
STARTING HAND
Mad Man
War Drums
Nautical Dog
WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Scorch
Pillage
NextHand
Bombaster
Desperation
Mad Man
War Drums
Tech 2 card(s)
Get Paid - ($9)
Drakk deals 3 to Centaur
Sacrifice Bombaster and deal 2 to Centaur to kill - ($7)
Nautical Dog - ($6)
Zane (4), Lobber (3), Nautical Dog (3) deal 10 damge to your Base, GG!
Float ($6)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L6 Drakk (3/1), 3 damage
- Lobber (2/2), frenzy 1
- L6 Zane (4/2)
- Nautical Dog (1/1), frenzy 2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 6
- Workers: 9
GG! I think if you put your Centaur on Elite, it could have really screwed me up since I can’t get past him.
GG! I was worrying about Kidnapping and damage spells, I think, not sure why.
P1T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Verdant Tree
Playful Panda
Spore Shambler
Merfolk Prospector
WORKERS
Verdant Tree
NextHand
Rich Earth
Rampant Growth
Forest’s Favor
Tiger Cub
Young Treant
Discard
Playful Panda
Ironbark Treant
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Calamandra L1 2/3+1A
- Elite:
- Scavenger: Merfolk Prospector 1/1
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Nautical Dog
Makeshift Rambaster
Charge
Bloodburn
Bloodrage Ogre
WORKERS
Makeshift Rambaster
NextHand
Mad Man
Scorch
Pillage
Careless Musketeer
Discard
Charge
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Bloodburn - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1), frenzy 1
- Lookout:
In Play:
- Bloodburn
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Ferocity
Centaur
STARTING HAND
Rampant Growth
Rich Earth
Young Treant
Forest’s Favor
Tiger Cub
WORKERS
Verdant Tree
Forest’s Favor
NextHand
Ferocity
Centaur
Young Treant
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Tech I - ($4)
Merfolk Prospector exhausts for gold - ($5)
Rich Earth - ($2)
Worker
Tiger Cub - ($0)
Calamandra kills Nautical Dog, you draw, Bloodburn gets a rune, takes 1 damage
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiger Cub 2/2+1A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Calamandra L1 2/2 (1 damage)
- Merfolk Prospector 1/1
- Rich Earth (my workers are free)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Planning to go for Balance, so the Potent Basilisk can take care of that Bloodburn. Planning to bring in an Owl next turn, maybe a Circle, so I can set up for Mimics.
P2T2
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Mad Man
Careless Musketeer
Pillage
Scorch
Bombaster
WORKERS
Makeshift Rambaster
Careless Musketeer
NextHand
Bloodrage Ogre
Firebat
Firebat
Nautical Dog
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bombaster (2/2)
- Lookout:
In Play:
- Bloodburn: 1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7