Sorry for long delay; was feeling a bit codexed out. I am enjoying this game though and learning stuff about the Black debuffs so definitely want to finish it
P1T5
StartingHand Workers
STARTING HAND
Carrion Curse
Thieving Imp
Skeleton Javelineer(1/1a) javelin
Jandra, the Negator(3/3a) overpower, dies: destroy all except demons
Carrion Curse
Pestering Haunt(1/1)
Discard
Twilight Baron(5/5a) overpower, i can’t play tech 2/3 units, soul stone
Soul Stone(Baron)
Carrion Curse
Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Heroes Hall - ($5)
Thieving Imp, discard randomly - ($2)
Vandy deals 3 to your tech 1
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp(2/1)
Technician:
Lookout:
In Play:
Vandy(3/4) sparkshot
Buildings:
Base HP: 19
Tech I HP: 5
HH - 4HP
Economy Info: Cards:
Hand: 3
Deck: 4
Disc: 3
Gold:
Gold: 2
Workers: 9
Thoughts
i was feeling behind; but now i see they have skipped two workers! i don’t think the carrion curse on reshuffle draw 2 is worth suiciding Vandy so heroes’ Hall will let it be more easy next time
Tech 2 card(s)
Get Paid + discard 5 of 5 - ($6)
Timely Messenger trades with Imp - ($5)
Midori breaks Heroes’ Hall base on 17
Giant Panda - ($2)
Heroes’ Hall - ($0)
Dark Pact
Dark Pact
Doom Grasp
Metamorphosis
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float + scav - ($12)
Tap Vandy and discard to grab a dark pact from codex - ($11)
dark pact, base to 17, Vandy to 2hp, draw 2
Hire Plague Spitter - ($8)
Heroes’ Hall - ($6)
Maxband Vandy, doom Wisp and Plague Spitter - ($4)
Tech 2 Disease - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Plague Spitter(5/5a) doomed
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy(4/5) sparkshot
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
if they want to attack with midori they have to inefficiently get rid of Plague spitter i hope
Pestering Haunt(1/1)
Metamorphosis
Jandra, the Negator(3/3a) overpower, dies: destroy all except demons
Carrion Curse
Carrion Curse
Tech 2 card(s)
Get Paid - ($10)
orpal Gloor - ($8)
Carrion Curse, surely with a HH and, over the game, two maxband heroes there’s some spells in your hand… - ($5)
woah discard both growth spells please
summon Skeles - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Skele(1/1)
Elite: Orpal(1+1/3)
Scavenger: Vandy(2/3)
Technician: Skele(1/1)
Lookout:
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 3
Economy Info: Cards:
Hand: 5
Deck: 12
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
i don’t know whether to clear some board with orpal or go for their hand with CC; although risk is low the penalty for them having an ult is so high I need to go for CC
phew dodged a bullet then
Tech 2 card(s)
Get Paid + discard 2 - ($7)
Wither SQL - ($5)
WE trades with Vandy, Troq to L5
Max Troq - ($2)
Troq kills Tech, overpower kills Orpal, deals 1 to Tech II
Brick Thief, deal 2 to Tech II, and 1 more, heals my Tech I
Tenderfoot breaks Tech II, base on 15
OB deals 2 to base on 13
Tech 2 card(s)
Get Paid + float - ($9)
Dinosize Troq - ($5)
Troq kills Garth and Baron, deals 1 to base
Argg buffs OB and OB trades with Splitter
Brick Thief deals 2 to base, 1 more and heal my Tech I, base on 9
Tenderfoot kills Haunt
Worker - ($1)
Tech II (Bashing) - ($0)
Twilight Baron(5/5a) overpower, i can’t play tech 2/3 units, soul stone
Thieving Imp(2/2)
Plague Lab
Dark Pact
Soul Stone(Baron)
Tech 0 card(s)
Get Paid+ scav, draw - ($11)
Vandy - ($9)
Dark pact, base to 7, Vandy to 1
Abomination, your units all die - ($3)
Cursed Crow - ($0)
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Abomination(6/6) units have -1/-1, +r1
In Play:
Cursed Crow(2/2) flying, discard on base dmg
L1 Vandy(2/1)
Buildings:
Base HP: 9
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 3
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Abom. is a good idea as it kills his board; i have to be prepared for either ultimate spell though so plague lab would be better against final smash; If I don’t draw plague lab I would want to… Abom+cursed crow = 9g, leaves 2 g for Vandy which is all the gold needed to attempt drawing plague lab, so we go for the attempt
no plague lab, if I did a second dark pact I’d probably have to mid Vandy, it’s not worth it
Tech 2 card(s)
Get Paid + draw 1 - ($8)
Final Smash, gain control of Abomination - ($1)
Worker - ($0)
Troq deals 4 to Tech II and 1 more to destroy, base on 5
Argg kills Vandy