[Casual] bansa (mono-white) vs. dwarddd (mono-purple)

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Mythmaking
Arrest
Ardra’s Boulder
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Arrest


NextHand

Building Inspector(1/1) pay me 1 to build
Lawful Search
Porkhand Magistrate
Spectral Aven
Traffic Director(1/1) untargetable, unstoppable against buildings


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
manufactured truth, BI is actually a brick thief (so that’s why buildings get more expensive when he’s around!) - ($5)
Brick theifs trade, my base to 20, yours to 19
Midband Rook, he charges past your Tenderfoot to kill River - ($1)
maxband Rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L8 Rook(4/6) ignores lone patrollers, 2 lives

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

it’s boring, but midbanding Rook to run past and kill river is just the best pkay here. with no tech 1 im betting on discord or twostep, which i can block with newsman but then i go 3 down on cards and using River’s sideline tap on my boulder they can still get through. perhaps I can just use Rook as more of a board helping presence rather than tech in double earthquake now, besides earthquake is expensive in the esrly game

No worries! :slight_smile: Don’t you discard 3 after worker and MT?

1 Like

Yep! Forgot to move my worker. I didnt draw it though so fortunately don’t have to redraw hand as long as you don’t mind (i am away from home so don’t have PC to reverse spreadsheet on)

P2T4


Tech StartingHand Workers

TECH
Desperation
Desperation


STARTING HAND


WORKERS
Wither
Older Brother
Spark


NextHand

Granfalloon Flagbearer
Bloom
Two Step


Discard

Brick Thief
Discord
Desperation
Desperation


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Drakk - ($5)
Ninja and Tenderfoot destroy Tech I
Heroes’ Hall - ($3)
Helpful Turtle - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk (1/3), Dies:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Fruit Ninja (3/1), -1
  • Tenderfoot (1/2)
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Spectral Roc


STARTING HAND
Porkhand Magistrate
Lawful Search
Spectral Aven
Building Inspector(1/1) pay me 1 to build
Traffic Director(1/1) untargetable, unstoppable against buildings


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven


NextHand

Mythmaking
Bird’s Nest
Ardra’s Boulder
Manufactured Truth


Discard

Traffic Director(1/1) untargetable, unstoppable against buildings
Lawful Search
Macciatus, The Whisperer
Spectral Roc


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Building Inspector - ($5)
Porko Magistrate - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 Rook(4/6a) two lives, ignores lone patroller
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector(1/1) pay me 1 to build
  • :target: Lookout: Porkhand Magistrate(2/3) tap: disable a unit and the controller draws

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

need to get tech 2 up and running before rook runs out of hp

P2T4


Tech StartingHand Workers

TECH
Harmony
Harmony


STARTING HAND
Granfalloon Flagbearer
Bloom
Two Step


WORKERS
Wither
Older Brother
Spark
Granfalloon Flagbearer


NextHand

Desperation
Desperation


Tech 2 card(s)
Get Paid + healing - ($8)
Worker - ($7)
River - ($5)
Bloom Ninja - ($3)
Two Step Ninja and Tenderfoot - ($1)
Ninja puts crumbling rune on Rook

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (3/4A), dancing
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: L1 Drakk (1/3), Dies:
  • :target: Lookout: Timely Messenger (1/1), resist 1

In Play:

  • Fruit Ninja (6/1), (+), dancing, -4
  • L1 River (2/3)
  • Two Step

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Spectral Tiger


STARTING HAND
Bird’s Nest
Manufactured Truth
Ardra’s Boulder
Mythmaking


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Manufactured Truth


NextHand

Ardra’s Boulder
Reputable Newsman
Spectral Roc


Tech 2 card(s)
Get Paid + float - ($10)
worker - ($9)
Rook and BI kill Tenderfoot, Rook takes 3, tenderfoot and Ninja stop dancing
Porko kills Helpful turtle takes 1, you get gold
Mythmaking - ($7)
Ardra’s Boulder - ($5)
Tech 2 Truth - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Ardra’s Boulder(2/8) +r1

In Play:

  • L8 Rook(4/3) one life left, ignores lone patroller
  • Porkhand Magistrate(2/2) tap: disable a unit and the controller draws
  • Mythmaking, +2/+2 and no legendary rule

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

the change to bird’s nest means no insta manufactured truth-something-else-into-bird :frowning: River’s sideline tap means they can definitely kill Rook but u doubt they’ll get tech 2 (not that im likely to have any tech 2 cards next turn)

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Desperation
Desperation
Discord
Brick Thief
Bloom


WORKERS
Wither
Older Brother
Spark
Granfalloon Flagbearer


NextHand

Harmony
Harmony


Discard

Tenderfoot
Fruit Ninja
Helpful Turtle
Two Step
Desperation
Discord
Bloom
Brick Thief
Kidnapping
Kidnapping


Tech 2 card(s)
Get Paid + float - ($11)
Desperation discarded no effects
Desperation trashed to draw 3
Max Drakk - ($6)
Discord - ($4)
Bloom River - ($2)
Brick Thief, deal 1 to base - ($0)
River, Drakk and Messenger kill Boulder
Thief trades with Rook, deal 1 to base, River to L3

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 River (3/5)
  • L6 Drakk (3/4), Dies:
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

Mission complete. Kill Rook lose game :frowning:

Ahh Rook who? I like these other heroes

P1T6


Tech StartingHand Workers

TECH
Dark Pact
Liberty Gryphon


STARTING HAND
Reputable Newsman
Ardra’s Boulder
Spectral Roc


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Manufactured Truth


NextHand

Traffic Director(1/1) untargetable, unstoppable against buildings
Macciatus, The Whisperer
Spectral Tiger
Lawful Search


Discard

Ardra’s Boulder(2/8) +r1
Spectral Roc
Reputable Newsman
Dark Pact
Liberty Gryphon


Tech 2 card(s)
Get Paid + float - ($10)
no worker
Vandy + maxband - target messenger and Porky - ($4)
Hire Quince - ($2)
Porkus Magistrate kills Drakk (my base to 17), Quince midbands
Ardra’s Boulder (although not directly using Mythmaking’s new ability, it made me confident in teching a second boulder - an interesting effect) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder(2/8a)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror(0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(4/5) sparkshot, spellgrab, no resist though
  • Porkhand Magistrate(4/1) tap: disable a unit and the controller draws, Doomed
  • Mythmaking, +2/+2 and no legendary rule
  • L3 Quince(1/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmmmmmmmmmm I have seen many of their cards recently and know that I cannot know what these last two cards in the deck are as they are both teched! I’m killing Drakk purely becasue I’m scared of kidnapping - his maxband is weaker without good units to hire - even though River’s midband counters my boulder well

I know your hand is teched cards… but are they Drakk or River? I bet on Drakk xd

GG WP! Was River, doesn’t matter though. :slight_smile:

Thoughts on these two games?
Rook is a still a beast on his own without Birds for support. Vandy wasn’t different in any way that mattered here. Magistrate’s ability felt thoroughly usable to me I just didn’t use it.

I personally think that thematically Mythmaking should completely not allow for multiple copies of a legendary - it’s meant to make legendaries bolder and stand out, not make them one of a pair…
Mechanically I think it’s quite a buff which I’m not sure is entirely needed but isnt anywhere near broken so I’m not against it on that principle

1 Like

Not sure if it’s broken or not, that will require more testing, but I wouldn’t feel fair going against new Mythmaking without an answer to it. So, it fixes one of the slots to a spec that has upgrade counter. That being said, I want to try Bashing/Balance/Growth if you are interested. Feel free to pick any specs you want.

I’ll try a few of the debuffed specs out - monoBlack - I’m an average Black player at best but should be able to get a feel for some effects even if it’s only stuff others have already realised.

I hope you don’t mind me getting the game started, if you really want player one just ignore this :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Thieving Imp
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Summon Skeletons
Deteriorate
Pestering Haunt
Graveyard


Discard

Skeletal Archery
Sacrifice the Weak
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skel Jav - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy(2/3) sparkshot +r1

In Play:

  • Skeleton Javelineer(1/1) javelin

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

this is harder than normal; the tech 1 buffs will be most felt i think… the tech 0 ones aren’t that damaging in this matchup i think

Nope! :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Wither
Spark
Helpful Turtle
Older Brother
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Granfalloon Flagbearer
Tenderfoot
Timely Messenger
Brick Thief
Bloom


Discard

Wither
Helpful Turtle
Spark
Older Brother


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Miidori - ($2)
Wither Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

I put Vandy in lookout specifically because of Wither xd

1 Like

Oops didn’t see that. Let me fix it.

Here you go. Busy weekend with kids :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Wither
Spark
Helpful Turtle
Older Brother
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Tenderfoot
Bloom
Timely Messenger
Brick Thief
Granfalloon Flagbearer


Discard

Wither
Helpful Turtle
Spark
Older Brother


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Wither Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Soul Stone
Twilight Baron


STARTING HAND
Pestering Haunt
Jandra, the Negator
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Poisonblade Rogue
Deteriorate


NextHand

Thieving Imp
Pestering Haunt(1/1)
Skeleton Javelineer(1/1) javelin
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator(3/3a) overpower, dies: destroy all except demons
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy(2/3) sparkshot +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Is Haunt in play?

nope, left over from earlier version of turn