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Casual: ARMed_PIrate ([Finesse]/Demonology/Strength) vs. codexnewb ([Balance]/Law/Blood)


#1

@codexnewb Good luck, sir, and may we enjoy this!

P1T1


StartingHand Workers

STARTING HAND
Older Brother
Helpful Turtle
Brick Thief
Fruit Ninja
Tenderfoot

WORKERS

Fruit Ninja

NextHand

Bloom
Wither
Timely Messenger
Granfalloon Flagbearer
Spark

Discard

Brick Thief
Older Brother
Helpful Turtle

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Vandy - ($1)
Recruit Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Anadrose, Lv. 1 (2/3+a, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts]
This deck is build to get Terras Q into play with Discord or DeGrey, but that’s not a great idea against Drakk. I’m trying out Dancers!

[/details]


#2

"P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Verdant Tree
Ironbark Treant
Forest’s Favor


WORKERS
Rich Earth


NextHand

Spore Shambler
Playful Panda
Rampant Growth
Merfolk Prospector
Tiger Cub


Discard

Young Treant
Verdant Tree
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

weird opening hand…

"


#3

P1T2


Tech StartingHand Workers

TECH

Dark Pact
Shadow Blade


STARTING HAND
Bloom
Timely Messenger
Granfalloon Flagbearer
Wither
Spark

WORKERS

Fruit Ninja
Granfalloon Flagbearer

NextHand

Shadow Blade
Older Brother
Bloom
Brick Thief

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy casts Wither on Treant - ($2)
Recruit a Timely Messenger - ($1)
Messenger, Vandy, and Tenderfoot kill Treant, taking no damage

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose, Lv. 1 (2/3, Sparkshot)
  • Tenderfoot (1/2)
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts]
Hrmmm. Was going to just build HH and tech in DP+Harmony… but killing that and putting out units and losing nothing seems good, too.

[/details]


#4

"P2T2


Tech StartingHand Workers

TECH
scribe
scribe


STARTING HAND
Tiger Cub
Playful Panda
Merfolk Prospector
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Playful Panda


NextHand

Ironbark Treant
Young Treant
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
merfolk prospecor - ($3)
tiger cub - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

yeah, expected something like that. cant do much when IRB is your only opening unit. oh well. i will have to go down on cards here to keep pace. hopefully tech 1 survives. if not, at least i get a card and gold. cant do more than that.

"


#5

Woops! I realized I left a HH in play last turn even though I hadn’t built it! I was thinking about it, then undid it, but left the HP there. Well, I’m building it this turn!

Oh, and you should put HP into your Tech I, though 2 will be enough for now.

P1T3


Tech StartingHand Workers

TECH

Dark Pact
Harmony


STARTING HAND
Bloom
Older Brother
Brick Thief
Shadow Blade

WORKERS

Fruit Ninja
Granfalloon Flagbearer
Older Brother

NextHand

Wither
Dark Pact
Spark
Helpful Turtle

Discard

Shadow Blade
Brick Thief
Bloom
Dark Pact
Harmony

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Vandy cast’s Shadow Blade, killing Cub; you discard card #4 of 4 (per random.org) - ($3)
Tenderfoot kills Prospector and survives; you draw
Build a Heroes’ Hall - ($0)
Vandy and TM hit your Tech I for 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose, Lv. 1 (2/3, Sparkshot)
  • Tenderfoot (1/1)
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Not bad.

[/details]


#6

"P2T3


Tech StartingHand Workers

TECH
crashbarrow
crashbarrow


STARTING HAND
Young Treant
Forest’s Favor
Verdant Tree
Ironbark Treant
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Playful Panda
Spore Shambler


NextHand

Verdant Tree
scribe
scribe
Forest’s Favor


Tech 2 card(s)
Get Paid + float + discard #4+ tech draw - ($8)
Worker - ($7)
Young Treant, draw - ($5)
ironbark treant - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: ironbark treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

needed that. exactly why i built this codex, to compensate against Meta River/Vandy T1-4 pressure. Scribes are a good wall, immune to discord, det, etc, and draw me a card to counter shadowblade.

teching crashbarrows and will build tech 2 a turn late. just need to weather the storm at this point. scrfibes next turn will be helpful .

"


#7

P1T4


Tech StartingHand Workers

TECH

Harmony
Two Step


STARTING HAND
Dark Pact
Helpful Turtle
Wither
Spark
Two Step
Shadow Blade

WORKERS

Fruit Ninja
Granfalloon Flagbearer
Older Brother

NextHand

Bloom
Brick Thief
Harmony
Harmony
Dark Pact

Discard

Dark Pact
Shadow Blade
Wither
Helpful Turtle
Spark

Tech 2 card(s)
Get Paid - ($7)
Vandy casts Dark Pact: my base to 18, I draw 2
Summon River - ($5)
River casts Two Step on Messenger and Tenderfoot - ($3)
Vandy knocks off 2 points of Ironbark’s armor and takes 1
Vandy casts Shadow Blade, killing Ironbark; you discard card #3 of 4 - ($0)
Tenderfoot kills Young Treant; you draw
Messenger breaks Tech I; your base takes 2
Skip worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River Montoya, Lv. 1 (2/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose, Lv. 1 (2/2, Sparkshot)
  • Tenderfoot (3/3)
  • Timely Messenger (3/3)
  • Two Step (Channeled by River, affecting Tenderfoot and Messenger)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Unlucky draw, and I had to skip worker for maximum impact/draw. But, if River survives this turn, I’ll get 3 Angry Dancers out easily, and maybe a chance to Two-Step two of them. It depends on his Bloodlust.

[/details]


#8

ah, im done man. GG. cant stop your cycle.


#9

Whew. I didn’t think I’d get away with being so oppressive.

…but I just glanced at your hand, and even with me cycling out your scribe #2 for something else, that’s really rough.

Even if you played max Midori, my next turn would have looked like this:
P1T5


Tech StartingHand Workers

TECH

Two Step
Soul Stone


STARTING HAND
Brick Thief
Harmony
Harmony
Bloom
Dark Pact
Dark Pact
Helpful Turtle
Shadow Blade
Soul Stone
Spark

WORKERS

Fruit Ninja
Granfalloon Flagbearer
Older Brother

NextHand

Soul Stone
Shadow Blade
Harmony
Wither
Two Step

Tech 2 card(s)
Get Paid - ($7)
River casts Harmony - ($5)
River casts Harmony #2, I get a Dancer - ($3)
Vandy casts Dark Pact: my base to 16, I draw 2, and get two dancers
Vandy casts Dark Pact: my base to 14, I draw 2
Sacrifice Harmony #1, flip Dancers
Tenderfoot suicides into Midori, Two Step stops
Skip worker
Vandy casts Shadow Blade, killing Midori; you discard a random card - ($0)
Vandy, TM, and River break your Tech I; your base takes 2

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose, Lv. 1 (2/2, Sparkshot)
  • Timely Messenger (1/1)
  • River Montoya, Lv. 1 (2/3)
  • Harmony
  • Angry Dancer #1 (2/1, Unstoppable)
  • Angry Dancer #2 (2/1, Unstoppable)
  • Angry Dancer #3 (2/1, Unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]

[/spoiler]

[/details]

And the next hand had a Two Step and a Soul Stone to ensure 11 damage to base from Angry Dancers.

Ultimately, I got a great split, and I got lucky drawing Shadow Blade when I did (though it didn’t seem lucky at the time, since I was hoping for Harmony earlier).

I was really afraid you’d have a Bloodlust in hand; Drakk, a Bloodlust, and a unit would be enough to take out River and Vandy, and probably max Drakk, making both of my Harmonies and my Dark Pact useless, and killing my Two Step. I’d be left with two 1/1s, and the ability to play Brick Thief and Bloom with Rook.

Do you want to try another, you going first?


#10

Nah, im good. you’re like the third guy that’s wanted to play Meta against me. i need a break from trying to adjust everything to vandy/river meta.


#11

Sorry about that!

The deck is built for Terras Q, not Vandy (with Discord/DeGrey to unleash him), but I didn’t think I’d do well with that against Kidnapping. d:

I’m happy to switch decks to something friendlier; I quite enjoy [Truth]/Anarchy/Present, and I have almost no experience playing Mono Green, so I could try that out, too.


#12

Im good man. im going to finish up this other game and take a break for a while. thanks though.