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CAPS 2017: EricF ([Peace]/Balance/Anarchy) vs. Bob199 ([Strength]/Blood/Finesse)

@Bob199 good luck, have fun!

P1, Turn 1

So, enhanced birds, and/or just stalling to Blood Tech II. Backed up with Nimble Fencers and the standard assortment of Bloody spells.
Regardless, the Jail isn’t going to be as crucial as some of the other options.

Hand:
Traffic Director
Arrest
Reputable Newsman
Jail -> Worker
Building Inspector[/details]
4 gold (4)
Onimaru (2)
Building Inspector (1)
Worker (0)
Discard 3, Draw 5

No Patrol

L1 Onimaru (2/3)
Building Inspector (1/1) -building cost +1

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

[details=Next Hand]Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Spectral Aven
Manufactured Truth

glhf

T1:

Gold (5)
Worker (4)
Rook + Sensei + Smoker ()

dc2, d4

Patrol:
Leader: 1/1A Smoker
Elite:
Scavenger:
Technician: 1/1 Sensei
Lookout:

Other - 2/4A L1 Rook

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 1
Discard: 2

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
/ flag* /
prim/
snap
@$@!
*
)@#I%
!#*!

hook
safe atk
cookie[/details]

Snap
[/details]

Friendly reminder, it’s your turn @EricF

[details=P1, Turn 2]Tech in Basilisk + Taxman

I could kill some stuff, but delaying Tech I and not getting a Rook kill makes it pretty anemic. I guess I just indirectly trade the Inspector for Smoker, and call it good.
The other issue is that if I build my Tech 1 here, he can Hook and/or Mid-band Rook and kill Oni, leaving me with little in the way of answers for his max Rook.

Hand: The other 5 cards
Worker: Spectral Aven[/details]
5 gold (5)
Worker (4)
Tech I (2)
Bluecoat Musketeer (0)
Onimaru kills Smoker
Discard 3, rs, Draw 5.

SQL - Bluecoat Musketeer (1/2 +1)
Tech - Building Inspector (1/1) -building cost +1

L1 Onimaru (2/2)

Base - 20
Tech 1 - 5

6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

Yeah, this turn took a long time to decide what to do.

Apparently =b

T2:

Gold (6)
Safe Attacking (5)
Hook Musketeer somewhere not SQL
Sensei > Inspector
L5 Rook walks over Musketeer, stomps on Oni, gains 2 lvls (1)
Maxband Rook ()

dc2 , d1, rs , d3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/6 +1up Max Rook , 1/1 Sensei
Safe Attacking

Buildings:
Base: 20

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 5
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
other1/2 - Sav
@$@!
*
)@#I%
T: 2x Vinez
!#*!

Snap
hook
Savior[/details]

[/details]

[details=P1, Turn 3]Gunpoint Taxman
Manufactured Truth
Tiny Basilisk
Reputable Newsman
Lawful Search -> Worker
Arrest

Tech in Chaos Mirror and an Overeager Cadet
[/details]
6 gold (6) + Draw
Musketeer Long Range kills Sensei
Worker (5)
Tiny Basilisk (3)
Reputable Newsman, naming “3” (1)
Discard 3, Draw 2, rs, Draw 3. Float 1 gold

SQL - Tiny Basilisk (1/2 +1)
Tech - Reputable Newsman (0/3) -naming “3”

Bluecoat Musketeer (1/2)

Base - 20
Tech 1 - 5

7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next Hand]Gunpoint Taxman
Manufactured Truth
Overeager Cadet
Traffic Director
Porkhand Magistrate[/details]

T3:

Gold (6)
Worker (5)
Tech I (3)
Rook splats baskilisk, feels crumbly
Savior (1)

dc2 , d4

Patrol:
Leader: 2/2A Savior
Elite:
Scavenger:
Technician:
Lookout:

Other - 4/6 -1up Max Rook
Safe Attacking

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 1
Discard: 5

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
snap
vines*
smok
@$@!
*
)@#I%
T: fencerz
!#*!

Primus
hook
Cookie[/details]

[details=Lawful Discard Searchers go here]:
2x Fencers
sensei
smoker
snap
[/details]

1 Like

[details=p1, turn 4]Worker Porkhand
Tech in Garrison x2

Alternate line:
Max Zane, try to draw Chaos Mirror. That seems just weak, so no.
[/details]
7 gold (8)
Worker (7)
Onimaru (5)
Gunpoint Taxman (3)
Overeager Cadet (3)
Manufactured truth (2). The newsman becomes a taxman
"Taxman" kills monk, steals your gold (3)
Hero’s Hall (1)
Musketman long ranges Rook for 1
Discard 1, draw 3. Float 1 gold.

SQL - Overeager Cadet (2/2 +1)
Tech - Gunpoint Taxman (3/3)

L1 Onimaru (2/3)
Reputable Newsman (0/1) -naming "3"
Bluecoat Musketeer (1/2)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

8 workers, 1 gold
Hand: 3
Deck: 0
Discard: 5

[details=Next Hand]chaos Mirror
Building inspector
Arrest[/details]

1 Like

T4:

Gold (7)
Worker (6)
Blood II (2)

dc3 , d1 , rs , d4

Patrol:
Leader: 4/6A -1up Max Rook
Elite:
Scavenger:
Technician:
Lookout:

Other -
Safe Attacking

Buildings:
Base: 20
Tech I: 5
Blood II: 5

Economy:
Workers: 8
Spare gold: 2
Hand: 5
Deck: 7
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
playd
hook*
vines
cookie
@$@!
*
)@#I%
T: starlit , game’s pretty much over at this point
!#*!

Vines
Cookie
Starlit
Sensei[/details]

[/details]

8 gold (9)
Zane (7)
Chaos Mirror, swap Rook and Newsman (5)
Reminder that Rook took 1 long range damage last turn
Oni hits rook for 3
Taxman kills Rook, steals a gold, zane to L3 (6)
Level Zane to 4 (5)
Zane and Cadet break Tech 2
Newsman and Musketeer break Tech 1
Tech 2 Peace (1)
Building Inspector (0)
Skip Worker
Discard 1, rs draw 3.

Tech - Building Inspector (1/1) cost +1, including for a rebuild

A bunch of stuff. Will fill in tomorrow, if needed.

Secret

tech in 2x Drill Sergeant

2 Likes

GG

This deck is awful as P2 lol

1 Like

I don’t know about that - Rook is really good, and you had me super worried right up until my anti-entangling vines Newsman negated your Tech choices.

1 Like

Mind playing out an alternative line where Rook didn’t maxband?

Alt T2:

Gold (6)
Worker (5)
Tech I (2)
Safe Attacking (1)

dc2 , d1, rs , d4

Patrol:
Leader: 2/4A L1 Rook
Elite:
Scavenger:
Technician: 1/1 Sensei
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 4
Discard: 0

Summary

!
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$

%

^@#
^#

%
@#$
!
%$
!

@
!
^()
$
%^$
%(
%
other1/2 - Sav
@$@!
*
)@#I%
T: 2x Fencers
!#*!

viper
cookie
Savior[/details]

[/details]

Sure

P1, alternate T3
6 gold (6)
Worker
Basilisk
Gunpoint Taxman
Manufactured Truth, making BI a Basilisk

BI Basilisk trades with Rook, Oni to L3
Musketeer kills Sensei
Oni hits your T1 for 3 damage
Discard 1, draw 3

SQL - Tiny Basilisk (1/2 +1)
Tech - Taxman (3/3)

Bluecoat Musketeer (1/2)
L3 Onimaru (2/2)

Base - 20
Tech 1 - 5

7 workers, 0 gold
Hand: 3
Deck: 0
Discard: 5

1 Like

Still wrecked, my T1 will die to w/e next turn , and baskilisk kills anything I could possibly put down for defense.

1 Like

Yeah, white starter is much worse going 2nd than going 1st, and Onimaru is much better going first than going second.

Still took me 2 days of considering options off and on to come up with the winning line, though. I think I had considered every one of my 5 cards as a possible worker, and as a possible play.

5 Likes