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[CAMS20] ROUND4 Frozenstorm [Necromancy]/Blood/Fire vs Bomber678 [Discipline/Strength]/Finesse

GL HF @Bomber678! This should be a good one

CAMS20 Round 4 Player 1, Turn 1

P1 Cremation vs P2 Daymare

Starting Hand

Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 5 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Skeleton Javelineer
Deteriorate
Graveyard
Sacrifice the Weak

End of Turn Discard
My Thoughts

So I’m against discord now, that makes LB and skele spam less great… Also Grave, so Hotter Fire isn’t great either. This might be a toughie. Probably Blood + Graveyard is the win con to lean. so maybe next turn we do graveyard + Haunt, or maybe Garth + Det if that makes sense


your worker count is off.

As was my deck; such is the life of a copypastafarian :wink: fixed it, ty

Wow I have to fight you and you’re not even gonna give my deck its proper title??


Turn 1

Hand: Safe Attacking, Saviour Monk, Sensei’s Advice, Aged Sensei (discarded), Fox Viper
Workers: Fox Viper


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Saviour Monk ($2)
  4. Summon Grave Stormborne ($0)
  5. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Saviour Monk (2/2)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Smoker, Grappling Hook, Morningstar Flagbearer, Snapback

Discard

Sensei’s Advice, Safe Attacking

Think

Hmm annoying start from him, but having monk here and then hook allows me to have a very strong counterattack. I should be able to clear his board next turn and get a strong advantage.

Oh snap did we name that deck? What’s the proper title?

CAMS20 Round 4 Player 1, Turn 2

P1 Cremation vs P2 Daymare

Starting Hand

Pestering Haunt
Skeleton Javelineer
Deteriorate
Graveyard
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Hooded Executioner


Main:

  • Graveyard (3)
  • Pestering Haunt
  • Worker (2)
  • Tech1 (0)
Workers

Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Hooded Executioner

End of Turn Discard
My Thoughts

Probably I’m losing the graveyard (I’m kinda feeling like I’m losing this matchup just in general already, yikes) but I don’t have a great option against that; was hoping for the 60% no Monk. I’ll get Haunt down for counter-pressure and hope no Hook/SA, but yeah probably I lose the Imp and Graveyard. I’ll get one BC and one Hoodie and continue playing for card advantage early


It’s called daymare or Knightmare, take your pick.

Also you should list playing your haunt. I almost missed it

1 Like
Turn 2

Hand: Smoker, Grappling Hook, Morningstar Flagbearer, Snapback
Tech: Nimble Fencer, Discord
Workers: Fox Viper, Smoker


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($4)
  5. Build Heroes’ Hall ($2)
  6. Midband Grave ($0)
  7. Cast Grappling Hook to pull Imp to Elite ($0)
  8. Saviour Monk trades with Imp
  9. Grave destroys Graveyard
  10. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne lvl 3 (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Fox Primus, Nimble Fencer, Aged Sensei, Saviour Monk

Discard

Thinking

Big decisions to make this turn. Killing the graveyard is correct, even though I have to sac monk and don’t regain hand size. If I’d had safe attacking I definitely would’ve gone further down on cards to keep monk alive.
Now, I highly suspect of all the things he teched, he teched lich’s bargain. So I agonised over building heroes’ hall or not and which spell to tech, but ultimately I need to be able to keep pace with bargain, and discord is my best spell for that. So hall it is. I didn’t pull it on the redraw, but I’ve got a good hand regardless. Might even be able to tech up anyway, we’ll see. Maybe he got super unlucky! (Doubt it. I’m expecting a horde.)

CAMS20 Round 4 Player 1, Turn 3

P1 Cremation vs P2 Daymare

Starting Hand

Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain, Crashbarrow
Bone Collector, Hooded Executioner


Main:

  • Hooded Executioner (4)
  • Haunt pings your tech1
  • Garth (2)
  • Skeleton (1)
  • Worker (0)
Workers

Summon Skeletons, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Jandra, the Negator
Bone Collector
Skeletal Archery

End of Turn Discard
My Thoughts

Yep, okay that was about as expected. At least Monk died. HH means maybe Discord, maybe birds. I’ll save Archery JIC, teching for blood t2, also grabbing LB just b/c it’s too good not to tech even with discord. Next turn probably BC + tech 2, maybe deteriorate. This is a rough position though.


Turn 3

Hand: Fox Primus, Nimble Fencer, Aged Sensei, Saviour Monk
Tech: Doubling Barbarbarian, Bird’s Nest
Workers: Fox Viper, Smoker, Fox Primus


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon River Montoya ($4)
  5. Maxband Grave ($0)
  6. Grave kills Executioner
  7. Grave swords Garth, River midbands
  8. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: River Montoya lvl 3 (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Grave Stormborne lvl 7 (4/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 5

Hand

Morningstar Flagbearer, Sensei’s Advice, Safe Attacking, Grappling Hook, Snapback

Discard

Doubling Barbarbarian, Bird’s Nest, Saviour Monk, Nimble Fencer, Aged Sensei

Thunk

This was another tough decision. Whether to play a hero, which hero to play, build tech 2 or not, I had a lot of tough choices. I’m not even convinced this is my best possible line, but it’s hard to know, since I was really expecting lobbers or bargain, not a 3/3. A discord would’ve been very welcome indeed! And I’ve bottom decked it here, so that’s unfortunate.
Tech choices were easy; cards I want to see in the future and will never be unhappy to see.

Rough sleddin’ up in here

CAMS20 Round 4 Player 1, Turn 4

P1 Cremation vs P2 Daymare

Starting Hand

Deteriorate
Jandra, the Negator
Bone Collector
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Kidnapping
Lich’s Bargain, Crashbarrow
Bone Collector, Hooded Executioner


Main:

  • Haunt pings your tech1 to 3hp
  • Bone Collector (5)
  • Worker (4)
  • Tech 2 Blood (0)
Workers

Jandra, the Negator, Summon Skeletons, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Thieving Imp
Crashbarrow
Lich’s Bargain

End of Turn Discard
My Thoughts

Decent shot Discord comes through, or fencers, so I can’t count on the Crashbarrow next turn, but better to build the t2 now as bait than try to like block up or something. Worst case either way is LB next turn + Graveyard or Imp or StW


How did you draw 4/5 and have 2 left

By typing the wrong number XD Just one left in the deck, my mistake there, sorry about that!

I understand


Turn 4

Hand: Morningstar Flagbearer, Sensei’s Advice, Safe Attacking, Grappling Hook, Snapback
Tech: Morningstar Pass, Doubling Barbarbarian
Workers: Fox Viper, Smoker, Fox Primus, Safe Attacking


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Strength ($3)
  5. Summon Morningstar Flagbearer ($0)
  6. Cast Grappling Hook on Bone Collector, pulling it to Squad Leader ($0)
  7. Grave kills Collector and Skeleton
  8. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Morningstar Flagbearer (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: River Montoya lvl 3 (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 7
  • Discard: 0

Hand

Discord, Grappling Hook, Doubling Barbarbarian, Snapback

Discard

Thonk

Blood, as I predicted. Gotta get the pass to avoid bugblatters ruining my day. Iffy on the second tech, but I think more barbarbarians is never a bad thing.
Disappointing to worker safe attacking here, but I didn’t want to commit rook to defence since I want him to be alive when birds are in hand. He very likely has a crashbarrow in hand now, and who knows what else. Glider? Bloodlust? Who can say. I’m in for pain, for sure.

Okay time to turn this train around XD note your tech1 is on 3hp

CAMS20 Round 4 Player 1, Turn 5

P1 Cremation vs P2 Daymare

Starting Hand

Sacrifice the Weak
Thieving Imp
Crashbarrow
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Captured Bugblatter
Nether Drain, Kidnapping
Lich’s Bargain, Crashbarrow
Bone Collector, Hooded Executioner


Main:

  • Haunt dinks Flagbearer
  • Garth (6)
  • Crashbarrow, double up Flagbearer and River, Garth to level 3, you draw 1 (3)
  • Lich’s Bargain, my base to 16, horde arrives (1)
  • Make a skeleton (0)
Workers

Jandra, the Negator, Summon Skeletons, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 3)
  • Horror (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Captured Bugblatter
Deteriorate
Crashbarrow

End of Turn Discard
My Thoughts

Sweet, no discord, Barrow down, LB down, and Strength not as scary as finesse or discipline here IMO. Just gotta watch for Two Step + Barbs, so keep River dead. Momentum shifting to me here


Hear me when I say: ECH!


Turn 5

Hand: Discord, Grappling Hook, Doubling Barbarbarian, Snapback
Tech: Jefferson Degrey, Ghostly Diplomat, Two Step
Workers: Fox Viper, Smoker, Fox Primus, Safe Attacking, Discord


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $9)
  4. Hire a worker ($8)
  5. Summon Doubling Barbarbarian ($5)
  6. Build Morningstar Pass ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Doubling Barbarbarian (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Heroes’ Hall: 4
    Morningstar Pass: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 2
  • Discard: 5

Hand

Nimble Fencer, Bird’s Nest, Sensei’s Advice, Aged Sensei

Discard

Snapback, Grappling Hook, Morningstar Flagbearer, Two Step, Jefferson Degrey, Ghostly Diplomat

Thenk

Damn, he really did go Lich’s bargain! My prediction on his tech choices was half right.
(I thought it was 2x lich’s bargain, but I was proven wrong that it was executioner+collector, so I assumed 2nd tech was crashbarrow+glider/bloodlust, but it was crashbarrow+bargain!

CAMS20 Round 4 Player 1, Turn 6

P1 Cremation vs P2 Daymare

Starting Hand

Graveyard
Captured Bugblatter
Deteriorate
Crashbarrow

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Desperation, Bloodlust
Nether Drain, Captured Bugblatter
Nether Drain, Kidnapping
Lich’s Bargain, Crashbarrow
Bone Collector, Hooded Executioner


Main:

  • Graveyard (5)
  • Deteriorate Barb
  • Crashbarrow, kill DB hit Pass for 2, you draw 1 (2)
  • Zombie breaks pass, pays tax (1)
  • Garth, skeleton and Horror break tech2, your base to 18
  • Make a skeleton (0)
Workers

Jandra, the Negator, Summon Skeletons, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 3)
  • Horror (3/3)
  • Zombie (2/2)
  • Skeleton (1/1)
  • Graveyard (3hp, holding Crashbarrow)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Archery
Pestering Haunt
Sacrifice the Weak

End of Turn Discard
My Thoughts

Breaking the tech2 is good, discord could be bad as could Fencer + Starlet, but this feels like a good move. Now I’ve got the graveyard set up, hohoho, and should draw into a nether drain.


don’t you need to pay for that? EDIT: I checked, so yeah. Horror has to stay put. Plus, can you overpower to pass without paying? this one i honestly don’t know.

2 Likes

Overpowering is fine, because he isn’t directly attacking the pass.

1 Like

Shoot I forgot about that stipulation, and I’m not sure about overpower. I’m inclined to think it does pay the tax but not 100%.

Whether it does will def affect my choice though. I’m probably skipping Drakk either way

Okay, I edited w/ what I do if barrow doesn’t count; if it does, I guess I just skip the scav skele. Re-drew my hand as dc1draw3

EDIT Okay, you were right, no need to pay, 2 skele patrol awaits for hopefully no discord, carry on!