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[CAMS20] ROUND3 Zhavier [Future]/Necromancy/Peace vs codexnewb [Anarchy]/Strength/Growth

@codexnewb

Playing against my favorite miracle grow, should be fun!

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Time Spiral
Fading Argonaut
Plasmodium
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Temporal Research
Battle Suits
Neo Plexus
Nullcraft
Tinkerer


Discard

Fading Argonaut
Time Spiral
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Charge
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Mad Man
Bombaster
Pillage
Makeshift Rambaster
Nautical Dog


Discard

Scorch
Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brogre - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so many early threats here. LB, Juggermox, Suits/Cadets,

hard to say what’s best. im tempted to leave rook behind, but i need to be able to swing next turn.

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Neo Plexus
Nullcraft
Battle Suits
Tinkerer
Temporal Research


WORKERS
Plasmodium
Tinkerer


NextHand

Temporal Research
Forgotten Fighter
Nullcraft
Fading Argonaut
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Entangling Vines
Entangling Vines


STARTING HAND
Makeshift Rambaster
Nautical Dog
Pillage
Bombaster
Mad Man


WORKERS
Bloodburn
Pillage


NextHand

Scorch
Entangling Vines
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
bombaster - ($3)
makeshift rambaster - ($1)
mad man, runs into mox, sidelines it - ($0)
rook kills neo, takes 2
bro/msr break tech 1, your base to 18

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 1, (2/2)
  • Bro (3/2)
  • MSR (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

wow, i wasn’t quite expecting that.

SOME OF MY OPTIONS

option 1 - base race
gg 6, worker 5, msr 3, bombaster 1, mad man 0, mm->mox, rook->neo (6/2),
most likely looking at gg 6, worker 5, cadet, cadet, battle suits 3, tower 0.

option 2 - break tech 1
same line
response: gg 6, worker 5, fargo 3, unit (NC or tinkerer) 1.

option 3 - standard
gg 6, worker 5, tech one 3, bombaster 1, mad man 0. rook->mox, rook->neo, brogre->tech 1.
response: gg 6, worker 5, cadet, cadet, battle suits 3, tower 0.


SOME OF THEIR OPTIONS

option 1 - cadets
gg 6, worker 5, cadet, cadet, battle suit 3, tower

option 2 - juggermox
gg 6, worker 5, oni 3, bc 2, bc 1

option 3 - LB
gg 6, worker 5, garth 3, LB 1, make sk 0

given the tech patrol, i am guessing that they went for option 1. my best response to that would be to drop a heavy board and break tech 1. this would in turn force something like gg 6, worker 5, fargo 3, tinkerer 1.


assuming if i go double vines, i have 57% chance for 1, 14% chance for two. gg 7, worker 6, vines mox 3, rook/bb->fargo, bro->tinkerer, zane 1, msr/zane->tech one.

those odds seems really slim…probably shouldnt do that. but on the other hand, trading brogre, droping dog to tech, rook to sql (5 in hand, 4 in deck) result on 55% for 1, 27% for 2.


i think i just need to go for it. also, if they drop LB, i have more board to swing with.

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Battle Suits
Fading Argonaut
Forgotten Fighter
Temporal Research
Nullcraft
Boot Camp
Boot Camp
Time Spiral


WORKERS
Plasmodium
Tinkerer


NextHand

Battle Suits
Temporal Research
Overeager Cadet
Time Spiral
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Rebuild Tech 1
Onimaru - ($4)
Boot Camp Mox, draw - ($3)
Boot Camp Mox, draw 1 - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 3/3, +2 Runes

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

He went for the tech 1 as expected, and i drew both boot camps, hmm, might as well! Chances are high oni dies

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Surprise Attack


STARTING HAND
Nautical Dog (1/1)
Scorch
Entangling Vines


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Careless Musketeer
Entangling Vines
Mad Man


Discard

Bro (3/2)
Nautical Dog (1/1)
Bird’s Nest
Surprise Attack


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
entangling vines fargo - ($3)
bro trades with oni, rook to lvl 3, you get a gold
mid rook, heals - ($1)
bombaster and ramabster break tech 1, your base to 16

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 3, (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Entangling Vines: Fargo***
  • Bombaster (2/2)
  • MSR (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm, skip worker huh? let’s go ahead and proceed forward then. rook out front

tech-wise, let’s go birds and surprise attack. base-rush options.

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Nether Drain


STARTING HAND
Overeager Cadet
Time Spiral
Battle Suits
Nullcraft
Temporal Research


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Neo Plexus
Boot Camp
Overeager Cadet
Forgotten Fighter


Discard

Overeager Cadet
Temporal Research
Hooded Executioner
Nether Drain


Tech 2 card(s)
Get Paid + Scav - ($7)
Rebuild Tech 1
Vir - ($5)
Peek
Worker - ($4)
Nullcraft - ($2)
Battle Suits - ($0)
Mox hits Rook to 2
Nullcraft pings Rook to 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox 4/3, +2 Runes
  • Fading Argonaut 3/3, fading 2, vines
  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

At least I didnt draw the boot camps this turn

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Stampede
Surprise Attack


STARTING HAND
Entangling Vines
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Pillage
Scorch


NextHand

Nautical Dog (1/1)
Bird’s Nest
Charge
Entangling Vines


Tech 2 card(s)
Get Paid + float - ($9)
tech one - ($7)
hero’s hall - ($5)
rook runs into vir, knocks armor and 2 damage, vir to lvl 3
arg, wisp - ($3)
mad man, trades with vir, arg to lvl 3 - ($2)
max arg, water elemental - ($0)
bombaster/rambaster break your tech 1, base to 14

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout:

In Play:

  • Entangling Vines: Fargo**
  • Water Elemental (3/3)
  • Bombaster (2/2)
  • MSR (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, so i think i like the trade rook away route, get the free levels back with the vir kill.

arg patrols better than the zane route. also, threatening stampede is pretty solid.

ill skip the worker to get max arg this turn. also i could use the extra card to recoever hand size.

teching a second surprise attack and a stampede (just to make the threat legitimate).

wisp out front to be safe. netherdrain (reasonable) and doomgrasp (little less reasonable) could debunk the stampede.

ill build tech 1 just because. good to have the option to build tech 2 next turn if it’ts necessary.

P1T5


Tech StartingHand Workers

TECH
Hooded Exectioner
Lich’s bargain


STARTING HAND
Boot Camp
Overeager Cadet
Forgotten Fighter
Neo Plexus
Boot Camp
Temporal Research


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Hooded Executioner
Overeager Cadet
Lich’s Bargain
Boot Camp


Discard

Boot Camp
Temporal Research
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Oni - ($5)
Mox kills Wisp
Boot Camp Mox - ($4)
Boot Camp Mox - ($3)
Neo Plexus - ($1)
Worker - ($0)
Nullcraft hits your base for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni 2/3+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 3/2
  • :target: Lookout:

In Play:

  • Hardened Mox 6/5, +4 Runes
  • Fading Argonaut 3/3, fading 1, vines
  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Dinosize


STARTING HAND
Charge
Nautical Dog (1/1)
Entangling Vines
Bird’s Nest


WORKERS
Bloodburn
Pillage
Scorch
Bird’s Nest


NextHand

Careless Musketeer
Surprise Attack
Mad Man


Discard

Bombaster (2/2)
Charge
Entangling Vines
Bird’s Nest
Dinosize


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
zane - ($5)
charge bombaster - ($3)
tap arg, boost bombaster
bombaster (4/2+A) kills oni, zane to lvl 3
trigger bombaster, kill neo, you draw - ($2)
zane/rambaster break tech 1, your base to 12
water elemental hits your base to 9
nautical dog - ($1)
…entagling vines will return to my discard at your upkeep

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Entangling Vines: Fargo (return to my discard at your upkeep when fargo fades away)
  • Arg, lvl 5, (1/5)
  • Zane, lvl 3, (2/2)
  • Water Elemental (3/3)
  • MSR (1/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmm, well, just need to keep at it here. going down on cards to preserve board presence. hitting the base with WE to discourage LB. trigger bb can help maximize board. dog out front to block mox.

if they havent worked FF, that could allow them to get at arg or zane. but i’ll have options either way. no worry about BC since oni is dead. maybe doomgrasp? either way, playing multiple options here.

P1T6


Tech StartingHand Workers

TECH
Elite Training
Doom Grasp


STARTING HAND
Lich’s Bargain
Overeager Cadet
Hooded Executioner
Boot Camp
Nether Drain


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter
Lich’s Bargain


NextHand

Overeager Cadet
Elite Training
Boot Camp
Overeager Cadet
Hooded Executioner


Tech 2 card(s)
Get Paid, fargo dies, vines goes to your discard - ($8)
Worker - ($7)
Garth lvl 2 - ($4)
Nether Drain, Garth to lvl 4, zane to lvl 1 - ($3)
Tower - ($0)
Nullcraft hits rambaster for 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth 2/4+A, lvl 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox 6/5, +4 Runes

In Play:

  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Dinosize
Thunderclap


STARTING HAND
Careless Musketeer
Mad Man
Surprise Attack


WORKERS
Bloodburn
Pillage
Scorch
Bird’s Nest


NextHand

Surprise Attack
Bro (3/2)
Stampede


Discard

Bombaster (2/2)
Charge
Entangling Vines
Bird’s Nest
Dinosize
Entangling Vines
Surprise Attack
MSR (1/2)
Mad Man
Nautical Dog (1/1)
Careless Musketeer
Dinosize
Thunderclap


Tech 2 card(s)
Get Paid + float - ($10)
discard vines
surprise attack - ($5)
mad man - ($4)
tap arg, boost shark
boosted shark/mad man trade with garth, zane to lvl 3
shark/dog sideline mox
mid zane - ($3)
zane, water elemental, rambaster hit your base for 9 and game!! GG!!!

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 5, (1/5)
  • Zane, lvl 4 (3/2)
  • Water Elemental (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

phew…looks like im in the clear. i was not sure if that vine strat was going to work out…

3 Likes

Yup, that match went downhill fast for me, and you played a super aggressive game. GG!

3 Likes