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[CAMS20] ROUND3 Bomber678 [Discipline/Strength]/Finesse vs Carpeguitarrem Monored

@CarpeGuitarrem Have at thee! No Free Speech this time.


Turn 1

Hand: Fox Primus, Fox Viper, Snapback, Sensei’s Advice, Safe Attacking
Workers: Fox Primus


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Garus Rook ($1)
  4. Research Safe Attacking ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Morningstar Flagbearer, Smoker, Aged Sensei, Saviour Monk, Grappling Hook

Discard

Snapback, Sensei’s Advice, Fox Viper

Think

Well, it’s mono red. Gotta put up a good defence and not get run over. Basically the same as last match but I don’t have to deal with Garth shenanigans.

1 Like

Well, then. Blood will flow ah crap it’s Rook.

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Pillage
Scorch
Charge
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Careless Musketeer
Bloodburn
Mad Man
Bombaster
Nautical Dog


Discard

Pillage
Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodrage Ogre from hand - ($2)
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk Ramhorn (Dies*) 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bomber gets to explode tempo like Rambasas here. I think my gameplan is to shore up and run for Gunships, maybe even try for Mines. Don’t like all that sidelining capability though.

@Bomber678’s turn!

Ogre? Man why I gotta deal with this silliness


Turn 2

Hand: Morningstar Flagbearer, Smoker, Aged Sensei, Saviour Monk, Grappling Hook
Tech: Nimble Fencer, Bird’s Nest
Workers: Fox Primus, Smoker


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($3)
  5. Summon Saviour Monk ($1)
  6. Summon Aged Sensei ($0)
  7. Cast Grappling Hook pulling Ogre to Lookout ($0)
  8. Rook kills Ogre
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Aged Sensei (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Saviour Monk (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (2/1)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 3
  • Deck: 4
  • Discard: 0

Hand

Morningstar Flagbearer, Bird’s Nest, Sensei’s Advice

Discard

Thinking

Hopefully I’ve done this right and I don’t get blown out by red things. I think I’m safe, but you never know vs red. If I’m right, then I get a strong board next turn and should be able to take control.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Nautical Dog
Careless Musketeer
Bombaster
Mad Man
Bloodburn


WORKERS
Makeshift Rambaster
Bloodburn


NextHand

Charge
Mad Man
Scorch
Pillage
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Drakk - ($2)
Play Mad Man - ($1)
Drakk kills Aged Sensei
Frenzied Mad Man trades with Monk
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Drakk Ramhorn (Dies*) 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech Lab HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Thinking GPT is the way to go here, keep White on the back foot by midbanding Drakk, kill Sensei, Mad Man trades. Rook can bulk up with a triple Level of his own, level to 6. But he could do that anyway to try and kill Drakk.

@Bomber678’s turn!

Turn 3

Hand: Morningstar Flagbearer, Bird’s Nest, Sensei’s Advice, Grappling Hook
Tech: Nimble Fencer, Discord
Workers: Fox Primus, Smoker, Grappling Hook


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$6, $6)
  4. Hire a worker ($5)
  5. Cast Bird’s Nest ($3)
  6. Rook kills Drakk
  7. Summon Grave Stormborne ($1)
  8. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Bird (1/1)
    :target:Lookout: Bird (1/1)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 19
  • Other:
    Safe Attacking

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Fox Viper, Nimble Fencer, Snapback, Bird’s Nest

Discard

Thinko

Shame that I didn’t draw the fencer, but that’s how it goes. Just sac Rook instead and get some defence and birds. Next turn we strike back with Fencer!

@CarpeGuitarrem perhaps you don’t have this game on watch

1 Like

I’m here, I’m here

P2T3


Tech StartingHand Workers

TECH
Ember Sparks
Maximum Anarchy


STARTING HAND
Mad Man
Pillage
Charge
Bombaster
Scorch


WORKERS
Makeshift Rambaster
Bloodburn
Pillage


NextHand

Gunpoint Taxman
Nautical Dog
Careless Musketeer
Gunpoint Taxman
Bloodrage Ogre 3/2


Discard

Mad Man
Bombaster
Scorch
Charge
Ember Sparks
Maximum Anarchy


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Mad Man from hand - ($5)
Summon Zane - ($3)
Midband Zane - ($0)
Zane and Mad Man kill Grave; Zane takes 2 damage and maxbands, healing
Zane’s maxband ability throws the Technician bird into Scavenger and deals 1 damage to it; we both get a gold - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 MAX Captain Zane (haste) 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

First inclination is to maxband Zane, push bird into scavenger, kill Grave. Wastes 2 gold but clears most of the zone. Actually, it’s more efficient to midband Zane for 5, play Mad Man, kill Grave, maxband and bop bird into Scavenger. Pillage? Probably not worth a card here. Teching in Max Anarchy because I think Zane stands a reasonable chance of surviving two turns (watch him die next turn to double Nimble Fencer), and it’s the perfect time for a boardwipe as I try for Anarchy plan.

@Bomber678’s turn!

Turn 4

Hand: Fox Viper, Nimble Fencer, Snapback, Bird’s Nest
Tech: Doubling Barbarbarian, Sparring Partner
Workers: Fox Primus, Smoker, Fox Viper


  1. Tech 2 cards
  2. Get paid (+$7, $9)
  3. Hire a worker ($8)
  4. Summon River Montoya ($6)
  5. Cast Snapback on Zane, pulling in Drakk ($2)
  6. Summon Nimble Fencer ($0)
  7. Nimble Fencer and Bird kill Drakk, River midbands
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: River Montoya lvl 3 (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Nimble Fencer (2/3)
    Bird (1/1)
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 4

Hand

Discord, Nimble Fencer, Aged Sensei

Discard

Sparring Partner, Bird’s Nest Doubling Barbarbarian, Snapback

Thinkums

Pretty good counter-attack for me here. Gonna go strength to avoid that red base rush.

Huh, Snapback exists, that’s right.

P2T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Careless Musketeer
Nautical Dog
Gunpoint Taxman
Bloodrage Ogre 3/2
Gunpoint Taxman


WORKERS
Makeshift Rambaster
Bloodburn
Pillage
Nautical Dog


NextHand

Mad Man
Charge
Bombaster
Maximum Anarchy


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Gunpoint Taxman - ($6)
Play Gunpoint Taxman - ($4)
Tech 2 – Anarchy - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (anti-air) 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (anti-air) 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Alright, obnoxious but I’ll deal. I’ve got room here to batten down the hatches, although Nimble Fencers are trouble.

@Bomber678’s turn!

Gee Carpe, how come your mum lets you have TWO taxmen??


Turn 5

Hand: Discord, Nimble Fencer, Aged Sensei
Tech: Doubling Barbarbarian, Two Step
Workers: Fox Primus, Smoker, Grappling Hook, Fox Viper


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Build Tech 2 Strength ($4)
  4. Summon Nimble Fencer ($2)
  5. Cast Discord ($0)
  6. River sidelines technician Taxman
  7. Bird and Fencer kills Squad Leader Taxman
  8. Fencer kills Taxman
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    River Montoya lvl 3 (2/4)
    Nimble Fencer (2/3)
    Nimble Fencer (2/3)
    Bird (1/1)
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 8

Hand

Morningstar Flagbearer, Sensei’s Advice

Discard

Doubling Barbarbarian, Doubling Barbarbarian, Aged Sensei, Snapback, Bird’s Nest, Two Step, Sparring Partner, Discord

Thienk

I’m leaving myself very defenceless in the face of Anarchy, so I must build Tech 2. We can block up with tech 0s and probably build a tower or heroes’ hall while we try to take control before gunships arrive.

shouldn’t both fencers be 2/2 from 1 dmg taxman?

Safe attacking

3 Likes

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Bombaster
Charge
Mad Man
Maximum Anarchy


WORKERS
Makeshift Rambaster
Bloodburn
Pillage
Nautical Dog
Maximum Anarchy


NextHand

Chameleon Lizzo
Bloodrage Ogre 3/2
Chameleon Lizzo
Scorch


Discard

Gunpoint Taxman
Gunpoint Taxman
Bombaster
Charge
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Drakk - ($6)
Play Mad Man - ($5)
Build Tech 3 – Anarchy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (haste) 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

So Tech 2 is still up, I can speed to Tech 3 here or break Tech 1. I think I stay behind if I break tech 1, overwhelming with Tech 3 is my gameplan at this point. And if I put Tech 3 up, I keep Tech 2 safe. Currently worried about Colossus base-racing me before I can get gunships out. Wish I could justify putting Jaina out but I might need Ember Sparks.

@Bomber678’s turn!

Turn 6

Hand: Morningstar Flagbearaer, Sensei’s Advice, Saviour Monk
Tech: Appel Stomp, Versatile Style
Workers: Fox Primus, Smoker, Grappling Hook, Fox Viper, Morningstar Flagbearer,


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build a Surplus ($2)
  5. Fencers kill Drakk, River maxbands
  6. Hire Saviour Monk ($1)
  7. River sidelines Mad Man
  8. Bird kills Mad Man
  9. Discard 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Saviour Monk (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Surplus: 4
  • Units/Heroes:
    River Montoya lvl 5 (3/4)
    Nimble Fencer (2/3)
    Nimble Fencer (2/3)
    Bird (1/1)
  • Base: 17
  • Other:
    Safe Attacking

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 3
  • Deck: 8
  • Discard: 0

Hand

Discord, Doubling Barbarbarian, Bird’s Nest

Discard

Thunk

I highly suspect I am about to lose.

1 Like

P2T6


StartingHand Workers

STARTING HAND
Bloodrage Ogre 3/2
Chameleon Lizzo
Scorch
Chameleon Lizzo


WORKERS
Makeshift Rambaster
Bloodburn
Pillage
Nautical Dog
Maximum Anarchy


NextHand

Ember Sparks
Mad Man (haste) 1/1
Careless Musketeer
Gunpoint Taxman
Chameleon Lizzo
Chameleon Lizzo


Tech 0 card(s)
Get Paid - ($10)
Summon Zane, he trades with Savior Monk, levels fizzle - ($8)
Summon Chameleon Lizzo, it kills a Nimble Fencer - ($4)
Summon Chameleon Lizzo, it kills a Nimble Fencer - ($0)
Both Lizzos return to hand after discard/redraw

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 6
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

And now we begin the race to draw Gunships! Zane is 2, each Lizzo is 4, so I can only deploy so much. Zane plus two Lizzos. Zane, first Lizzo trades with River, Zane to 3, crap I don’t have enough gold to midband Zane. Well, Zane can trade, then. Lizzos might want to kill Fencers in that case. Zane trades with Monk. Keeps haste off the table.

@Bomber678’s turn!

You don’t draw if Zane isn’t mid band

3 Likes

Hold on lemme roll that back

EDIT: fixed

I’m preeetty sure you should still have two left to draw before reshuffle, given your turn before stating two in deck

1 Like

It did, I can fix the edit to reflect that, sorry.

Turn 7

Hand: Discord, Doubling Barbarbarian, Bird’s Nest, Doubling Barbarbarian, Aged Sensei
Tech: Versatile Style, Oathkeeper of Kor Mountain
Workers: Fox Primus, Smoker, Grappling Hook, Fox Viper, Morningstar Flagbearer


  1. Technician draw
  2. Tech 2 cards
  3. Surplus draw
  4. Get paid (+$9, $10)
  5. Summon Doubling Barbarbarian ($7)
  6. Summon Doubling Barbarbarian ($4)
  7. Summon Garus Rook ($2)
  8. Cast Bird’s Nest ($0)
  9. Summon Aged Sensei ($0)
  10. Bird and River hit your Tech 3 to 1
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Doubling Barbarbarian (3/5+AA)
    :psfist:Elite:
    :ps_:Scavenger: Bird (1/1)
    :pschip:Technician: Garus Rook (2/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Surplus: 4
  • Units/Heroes:
    River Montoya lvl 5 (3/4)
    Bird (1/1)
    Aged Sensei (1/1)
    Doubling Barbarbarian (3/5)
  • Base: 17
  • Other:
    Safe Attacking
    Bird’s Nest

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 6

Hand

Sparring Partner, Appel Stomp, Snapback

Discard

Nimble Fencer, Nimble Fencer, Discord, Versatile Style, Saviour Monk, Oathkeeper of Kor Mountain

Thinks

Well I lose to gunships now yaaay