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[CAMS20] codexnewb [Anarchy]/Strength/Growth vs Frozenstorm [Necromancy]/Blood/Fire

@FrozenStorm

GLHF!

T1 to come shortly.

1 Like
[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Nautical Dog
Mad Man
Bombaster
Careless Musketeer
Charge


WORKERS
Careless Musketeer


NextHand

Bloodburn
Bloodrage Ogre
Makeshift Rambaster
Pillage


Discard

Mad Man
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bombaster - ($1)
nautical dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

skeletons, crashbarrows, lobbers?

im thinking graveyard will be a must for them. also need to watch out for liches bargain.

as far as openings for me. bombaster and dog is 2nd best i guess. dog to tech in case of deteriorate.

GL HF @codexnewb!

CAMS20 Round 1 Player 2, Turn 1

P1 Miracle Grow vs P2 Cremation

Starting Hand

Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 4 (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pestering Haunt
Skeletal Archery
Summon Skeletons
Jandra, the Negator

End of Turn Discard
My Thoughts

LB probably my best move in this mu, we’ll do that I think


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Pillage
Makeshift Rambaster
Bloodrage Ogre
Bloodburn


WORKERS
Careless Musketeer
Bloodburn


NextHand

Pillage
Makeshift Rambaster
Bird’s Nest
Scorch


Tech 2 card(s)
Get Paid - ($5)
discard #2
Worker - ($4)
tech 1 - ($2)
rook - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

option 1: rook, tech 1, float 1
pro - 4/4 cycle, maintain board presence, recover hand, float
con - impcan suicice for graveyard play

option 2 - zane/dog->imp, bb
pro - get rid of imp
con - 4/5 deck cycle and bad board presence.


let’s go option 1. i dont think a graveyrd is incoming given gg 6, worker 5, tech one 3, graveyard, 1, sql imp, tech jav

most likely we’ll see a jandra or a garth/skeleton. i imagine the latter. better not take any huge risks. let’s go birds and taxman here.

CAMS20 Round 1 Player 2, Turn 2

P1 Miracle Grow vs P2 Cremation

Starting Hand

Pestering Haunt
Skeletal Archery
Summon Skeletons
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (4)
  • Skeleton (3)
  • Pestering Haunt
  • Tech1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Deteriorate
Sacrifice the Weak
Skeletal Archery

End of Turn Discard
My Thoughts

Yep 2x LB, let’s hope for a split so we can either Graveyard + LB next turn, or just one of them + tech up. Sooner we get to crashbarrow the better. He’ll certainly go birds so I’ll have to save StW and Det for them and go hard after Rook


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Blooming Ancient


STARTING HAND
Scorch
Makeshift Rambaster
Pillage
Bird’s Nest


WORKERS
Careless Musketeer
Bloodburn
Scorch


NextHand

Gunpoint Taxman
Bloodrage Ogre
Charge
Mad Man


Discard

Makeshift Rambaster
Pillage
Spirit of the Panda
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
birds nest - ($3)
tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout: Bird (1/1)

In Play:

  • Bird’s Nest
  • Rook, lvl 1, (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ahh, now i remember…miracle grow struggles against LB, and frozenstorm thinks skeletons are the way to go against MG.

double entagling vines is looking great right now, but hindsight is always 2020.

so, keeping rook backline really forces them to trade everything. they can reload with LB, but at least birds will assist in threatening garth

i THINK tower gives me enough token coverage in case they go for LB. let’s tech in SOTP and BA to be well rounded.

I just lose? whiffing P2T3 draw, feelsbadman lol

CAMS20 Round 1 Player 2, Turn 3

P1 Miracle Grow vs P2 Cremation

Starting Hand

Graveyard
Deteriorate
Sacrifice the Weak
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow x2
Lich’s Bargain x2


Main:

  • Haunt trades with Dog, you draw 1
  • Graveyard (5)
  • Worker (4)
  • Tech 2 Blood (0)
Workers

Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Lich’s Bargain
Summon Skeletons
Lich’s Bargain
Pestering Haunt

End of Turn Discard
My Thoughts

Can’t really get to Rook and kill Birds… this is super rough. Garth’s gonna die and I’m gonna be in really sad shape. Let’s hope we hit a 70% for CB if Garth dies, or better yet Garth lives and we can 2x LB


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Mad Man
Charge
Bloodrage Ogre
Gunpoint Taxman
Nautical Dog (1/1)


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bloodrage Ogre


NextHand

Blooming Ancient
Surprise Attack
Spirit of the Panda
Pillage
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
reshuffle, tech draw
Worker - ($6)
tech 2 growth - ($2)
gunpoint taxman - ($0)
rook/bird kill Imp, goes to graveyard
bombaster and bird kill garth, you draw

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook, lvl 1, (2/2)
  • Bombaster (2/1)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wow, ill take that. maybe i was wrong about LB? either way, ill take what i can get.


kill garth is a must. guess that means going through imp? rook/bird, then bb/bird?


i cant stop tech 2, nor break the graveyard.

with the tech draw, it’s actually likely that i see a gg 8, crashbarrow 5, CB->GPT and tech one, tap GY, CB 2, CB->tech 2, Drak 0, sk’s break tech 2.

summary: lose 2/3
tech 1
tech 2
rook


at that point, im looking at gg 8, arg 6, sotp bird 2, -> break GY 3, worker 2,

so would i rather have the scav or the tech? probably the scav. let’s me save enough gold to really maximize zane


what about dropping mad man AND nautical dog instead of GPT? no, doesnt work, tower still would force a CB to trade.


i think it’s best to tech in double surprise attack. arg won’t last more than one turn. basically, im looking at losing some combination of tech’s and rook. i can counter-swing with arg/sotp, break graveyard. i then lose arg and wisp to a second crashbarrow along with drak or jaina spells. at that point i swing again with zane and surprise attack - hopefully breaking the tech 2.

of course, im probably overthinking this…

CAMS20 Round 1 Player 2, Turn 4

P1 Miracle Grow vs P2 Cremation

Starting Hand

Lich’s Bargain
Summon Skeletons
Lich’s Bargain
Pestering Haunt
Crashbarrow (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Hooded Executioner
Crashbarrow x2
Lich’s Bargain x2


Main:

  • Jaina (6)
  • Crashbarrow, kill Taxman and overpower Rook, Jaina to level 3 (3)
  • Crashbarrow again from the grave, break your tech2, your base to 18 (0)
  • Skeleton trades with bombaster
Workers

Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Jaina (2/3 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Crashbarrow and Thieving Imp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Crashbarrow
Sacrifice the Weak
Deteriorate
Pestering Haunt
Summon Skeletons

End of Turn Discard
My Thoughts

Well at least the 2x barrow worked out…


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Makeshift Rambaster
Spirit of the Panda
Pillage
Blooming Ancient
Surprise Attack


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bloodrage Ogre


NextHand

Nautical Dog (1/1)
Charge
Might of Leaf and Claw
Surprise Attack
Mad Man


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
rebuild tech 2, base to 18
zane - ($7)
surprise attack - ($2)
makeshift rambaster - ($0)
zane kill javlineer, takes 1
shark kills jaina, zane to lvl 3
shark breaks graveyard
rambaster and birds break tech 2, your base to 18

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 3, (2/1)
  • Bird (1/1)
  • Bird (1/1)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

getting the surprise attack was huge. not over yet though. i’ll need ancients or molac to close this out, and im looking at a giant reshuffle coming up here.

CAMS20 Round 1 Player 2, Turn 5

P1 Miracle Grow vs P2 Cremation

Starting Hand

Crashbarrow
Sacrifice the Weak
Deteriorate
Pestering Haunt
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Bloodlust
Nether Drain, Hooded Executioner
Crashbarrow x2
Lich’s Bargain x2


Main:

  • Drakk + maxband (2)
  • Pestering Haunt trades with Zane, levels fizzle
  • Deteriorate a bird (1)
  • Worker (0)
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hooded Executioner
Lich’s Bargain
Lich’s Bargain
Nether Drain

End of Turn Discard
My Thoughts

Ughhhhh sharks… that’s rough. I’d love to stick Garth down for free levels here and skip worker, but he’ll certainly die to BA runes on the bird, and I’m drawing into 3x spells for him. So scratch that idea


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Thunderclap
Entangling Vines


STARTING HAND
Nautical Dog (1/1)
Mad Man
Surprise Attack
Charge
Might of Leaf and Claw


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bloodrage Ogre


NextHand

Pillage
Blooming Ancient
Surprise Attack
Bird’s Nest
Spirit of the Panda


Discard

Mad Man
Makeshift Rambaster (1/2)
Surprise Attack
Nautical Dog (1/1)
Charge
Thunderclap
Entangling Vines


Tech 2 card(s)
Get Paid - ($8)
might of leaf and claw - ($5)
arg, wisp - ($3)
rook - ($1)
mad man - ($0)
mad man and rambaster hit drak for armor and 1, molac to 2
bird hits your base to 19, molac to 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg (1/3)
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw***
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

yep, and there is blood ready to swing back hard. molac is a must here. win condition is to just get zane and surprise attack out there asap.

teching some rook spells to help me get at the base once molac is active.

Yup…

CAMS20 Round 1 Player 2, Turn 6

P1 Miracle Grow vs P2 Cremation

Starting Hand

Hooded Executioner
Lich’s Bargain
Lich’s Bargain
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Land Octopus x2
Kidnapping, Bloodlust
Nether Drain, Hooded Executioner
Crashbarrow x2
Lich’s Bargain x2


Main:

  • Garth (7)
  • Nether Drain Rook to Garth lvl 3 (6)
  • Drakk kills wisp, takes 1 from tower
  • Hooded Executioner, haste from Drakk, kills Arg and takes 2, Garth Midbands (4)
  • Maxband Garth, fetch Crashbarrow, kill Rook and hit your base to 15 (2)
  • Lich’s Bargain, my base to 15, horde arrives (0)
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger: Horror (3/3)
  • :exhaust: Technician: Zombie (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Drakk (3/2 lvl 6)
  • Hooded Executioner (3/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Land Octopus
Thieving Imp
Land Octopus

End of Turn Discard
My Thoughts

This will probably be gg… Desperation Octopus time


[b]P1T7[/b]
Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Bird’s Nest
Pillage
Blooming Ancient
Surprise Attack
Spirit of the Panda
Blooming Ancient


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bloodrage Ogre
Pillage


NextHand

Bombaster (2/1)
Artisan Mantis
Charge
Gunpoint Taxman (3/3)
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
worker - ($8)
zane - ($6)
surprise attack - ($1)
sharks->garth, zane to lvl 3, molac active
bird->horror, you get 1 gold

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane, lvl 3, (7/7+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw*****
  • Bird (6/6)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

well, i think im committed here. if they have a ton of haste in hand, im done. not much else to do. gotta have zane out front because i know frozenstorm likes hooded executioner.

Barn burner!

CAMS20 Round 1 Player 2, Turn 7

P1 Miracle Grow vs P2 Cremation

Starting Hand

Land Octopus
Thieving Imp
Land Octopus

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shoddy Glider x2
Land Octopus x2
Kidnapping, Bloodlust
Nether Drain, Hooded Executioner
Crashbarrow x2
Lich’s Bargain x2


Main:

  • Jaina (7)
  • Land Octupus, trades with Zane and overpowers your base to 14, Jaina to level 3 (4)
  • Zombie and skeleton break your tech2, your base to 12
  • Hoodie hits your base to 8
  • Drakk hits your base to 5
  • Land Octopus (1)
Workers

Summon Skeletons, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Land Octopus (8/7+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina (2/3 lvl 3)
  • :target: Lookout:

In Play:

  • Drakk (3/1 lvl 6)
  • Zombie (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Lich’s Bargain
Kidnapping
Deteriorate

End of Turn Discard

Hooded Executioner
Thieving Imp
Shoddy Glider
Shoddy Glider
Land Octopus

My Thoughts

Well well well! desperation octopus ftw maybe??? I’m dangerously close and can summon a glider next turn, he’ll have to respect that but that limits his options to deal with Jaina and Drakk! I spose we’ll see what happens XD


1 Like

land octo out front?

also, dont forget your scav gold

1 Like

Yup, my bad forgot to list paying the second octopus, should be all good after that fixeroo!

1 Like

my barn is definitely burning. lol. what a great game.

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Chaos Mirror
Dinosize


STARTING HAND
Bombaster (2/1)
Gunpoint Taxman (3/3)
Spirit of the Panda
Artisan Mantis
Charge


WORKERS
Careless Musketeer
Bloodburn
Scorch
Bloodrage Ogre
Pillage


NextHand

Mad Man
Blooming Ancient
Bird’s Nest
Surprise Attack
Makeshift Rambaster (1/2)


Discard

Gunpoint Taxman (3/3)
Charge
Bombaster
Spirit of the Panda
Artisan Mantis
Chaos Mirror
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 2, base to 5
arg, wisp - ($8)
gunpoint taxman - ($6)
charge taxman, trades with oct - ($3)
…steal your float - ($4)
max arg, summon water elemental - ($0)
bird breaks tech 2, your base to 13

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (6/10+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (8/8)
  • :pschip: Technician: Wisp (5/6)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw*****
  • Bird (6/6)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

totally going to come down to the draws. drak adn jaina can take me down to 1 hp next turn. crashbomber or jaina spell end it for me.

also aptuer bugblatter / shoddy glider. i think it’s a little more likely that they have the latter, so let’s break the tech 2 with birdy.

Damn! Guess the float was a mistake… But GG all the same!

CAMS20 Round 1 Player 2, Turn 8

P1 Miracle Grow vs P2 Cremation

Starting Hand

Lich’s Bargain
Kidnapping
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Burning Volley x2
Shoddy Glider x2
Land Octopus x2
Kidnapping, Bloodlust
Nether Drain, Hooded Executioner
Crashbarrow x2
Lich’s Bargain x2


Main:

  • Maxband Jaina, tap to hit your base to 2 (4)
  • Kidnap Bird, kill your base, GG WP!* (0)
1 Like

dah! what a great game! very well played!

1 Like