No upgrade removal, so if I can get MoLaC out, it’ll stick. If he gets access to Griffons, I’ll want Skeletal Archery to deal with them. Both Discord and Judgment Day threaten board clears, but Judgment Day is expensive and Discord means he either needs to have 2 heroes or pay extra for his basic spells. Still, probably best not to invest a lot of gold into pumping out Skeletons until I can get some Tech II support for them. Otherwise, nothing special I need to play around here, so Jandra and my 3 1-health starter units are my primary worker fodder. General’s Hammer can oneshot my Graveyard, but that trade’s $1 in my favor even if I don’t have time to replay a unit from it, not to mention requiring him to tech a card for it… and if he does go for Garrisons, my best defense is hand destruction. I think I’ll open with Graveyard/Imp, which also has the benefit of being immune to Injunction.
STARTING HAND
Jail
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth
WORKERS
Jail
NextHand
Building Inspector
Lawful Search
Arrest
Porkhand Magistrate
Reputable Newsman
Discard
Spectral Aven
Manufactured Truth
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Traffic Director - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Onimaru (2/3A), frenzy 1
Elite:
Scavenger:
Technician: Traffic Director (1/1), untargetable
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
graveyard opening… is that an inspector preventive play? does that mean he had a deteriorate in T1? could be a chance for aven… maybe im over analyzing this, still too risky. most likely incoming imp here, this is going to suck
Bone Collector
Deteriorate
Summon Skeletons
Skeleton Javelineer
Giant Panda
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 5 - ($2)
Expensive Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Thieving Imp (3/2)
Scavenger:
Technician:
Lookout:
In Play:
Graveyard (3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
In retrospect, I probably should have put Jandra at a lower priority to worker, and maybe even opened with her. She’s relatively sticky, and her downside is managable, especially if I’m not running my other non-demon tech 0 units. Interesting to see the Tech I drop so quickly, which suggests Lawful Search is incoming next turn, possibly followed by a Nimble Fencer. If so, there’s not really anything I can do about it. I’ll just have to hope that he doesn’t get the lucky draw off the reshuffle. I’m kind of torn between going for aggression and defense, so I’ll split my tech choices, but it does look like I don’t need to worry about Discord immediately.
Tech 2 card(s)
Get Paid + discard #1 - ($6)
Worker - ($5)
Lawful Search, look at hand, draw 1 - ($4)
Onimaru trades with Imp
Director pings Graveyard
Bigby - ($2)
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: L1 Bigby (2/3A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Traffic Director (1/1), untargetable
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 2
Workers: 7
Thoughts
imp as expected… early aggression will not be sustainable with card disadvantage… and not a chance against blooming ancient once he techs up. my only hope seems to lie on slowing his tech down and staying ahead, not my usual play but he knows me too well gotta tweak my moves
Giant Panda
Bone Collector
Stampede
Skeletal Archery
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stampede - ($1)
Argagarg buffs Wisp
Wisp kills River
Water Elemental kills Scavenger, your base to 19 HP
Thieving Imp kills Technician
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Graveyard (2)
L5 Argagarg Garg (1/5)
Bone Collector (3/3)
Thieving Imp (2/1) [1 damage]
Water Elemental (3/3A) Anti-air
Wisp (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
I guess those super-cheap Finesse units make spamming Injunction more practical. I’ll use Doom Grasp to shut it down.
Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Lawful Search, look at hand, draw 1 - ($10)
Injunction Tech I, disables BC - ($7)
Reputable Newsman, number: 6 - ($5)
Onimaru - ($3)
Tech Lab (Peace) - ($2)
Building Inspector - ($1)
Bigby destorys Graveyard
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: L1 Onimaru (2/3A), frenzy 1
Elite:
Scavenger: Reputable Newsman (0/3), number:6
Technician: Building Inspector (1/1), $ to build
Lookout:
In Play:
L1 Bigby (2/3)
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech Lab HP: 4 (Peace)
Economy Info: Cards:
Hand: 3
Deck: 9
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
chances are slim to none… but let’s see how it plays out since i can surve one more turn… i need to know the limitations of this build so i don’t make the same mistake again
Deteriorate
Doom Grasp
Stampede
Giant Panda
Doom Grasp
Discard
Sacrifice the Weak
Stampede
Skeletal Archery
Giant Panda
Bone Collector
Galina Glimmer
Galina Glimmer
Graveyard
Tech 2 card(s)
Get Paid + float - ($10)
Expensive Sacrifice the Weak, Wisp and Newsman die - ($7)
Stampede - ($1)
Water Elemental kills Onimaru, your base to 18 HP
Argagarg kills Inspector
Imp kills Bigby
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Argagarg Garg (1/4) [1 damage]
Bone Collector (3/3)
Thieving Imp (2/1) [1 damage]
Water Elemental (3/3) Anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 8
Gold:
Gold: 1
Workers: 9
Thoughts
Finally managed to push through, Tech II building can go up next turn, but will probably get Injunctioned before I can actually use it. Still, just getting it up means my Tech I units can finally start doing work.
Stampede
Graveyard
Might of Leaf and Claw
Galina Glimmer
Giant Panda
Tech 2 card(s)
Get Paid + float - ($10)
Stampede - ($4)
Tech II: Growth - ($0)
Bone Collector kills River, your base to 15 HP
Water Elemental kills Lizard, your base to 14 HP
Argagarg kills Director
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
L5 Argagarg Garg (1/3) [2 damage]
Bone Collector (3/3)
Water Elemental (3/3) Anti-air
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 11
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
Slipping in MoLaCs before the reshuffle in case I get lucky and draw one while Injunction is down.