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[CAMS19, Round2] Nekoatl [Necromancy]/Blood/Growth vs Bansa [Law/Peace]/Finesse

GL HF @bansa

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Thieving Imp
Summon Skeletons
Pestering Haunt
Deteriorate
Skeletal Archery


Discard

Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

No upgrade removal, so if I can get MoLaC out, it’ll stick. If he gets access to Griffons, I’ll want Skeletal Archery to deal with them. Both Discord and Judgment Day threaten board clears, but Judgment Day is expensive and Discord means he either needs to have 2 heroes or pay extra for his basic spells. Still, probably best not to invest a lot of gold into pumping out Skeletons until I can get some Tech II support for them. Otherwise, nothing special I need to play around here, so Jandra and my 3 1-health starter units are my primary worker fodder. General’s Hammer can oneshot my Graveyard, but that trade’s $1 in my favor even if I don’t have time to replay a unit from it, not to mention requiring him to tech a card for it… and if he does go for Garrisons, my best defense is hand destruction. I think I’ll open with Graveyard/Imp, which also has the benefit of being immune to Injunction.

Not again noooo

P2T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Traffic Director
Spectral Aven
Manufactured Truth


WORKERS
Jail


NextHand

Building Inspector
Lawful Search
Arrest
Porkhand Magistrate
Reputable Newsman


Discard

Spectral Aven
Manufactured Truth
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Traffic Director - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A), frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1), untargetable
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

graveyard opening… is that an inspector preventive play? does that mean he had a deteriorate in T1? could be a chance for aven… maybe im over analyzing this, still too risky. most likely incoming imp here, this is going to suck

Sorry… I’m sure you’ve had enough of this build for a while. :confused:

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Giant Panda


STARTING HAND
Skeletal Archery
Pestering Haunt
Thieving Imp
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Bone Collector
Deteriorate
Summon Skeletons
Skeleton Javelineer
Giant Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 5 - ($2)
Expensive Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

In retrospect, I probably should have put Jandra at a lower priority to worker, and maybe even opened with her. She’s relatively sticky, and her downside is managable, especially if I’m not running my other non-demon tech 0 units. Interesting to see the Tech I drop so quickly, which suggests Lawful Search is incoming next turn, possibly followed by a Nimble Fencer. If so, there’s not really anything I can do about it. I’ll just have to hope that he doesn’t get the lucky draw off the reshuffle. I’m kind of torn between going for aggression and defense, so I’ll split my tech choices, but it does look like I don’t need to worry about Discord immediately.

I meant not you again! but it goes to that imp too, ha

P2T2


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Porkhand Magistrate
Lawful Search
Reputable Newsman
Building Inspector
Arrest
Spectral Aven


WORKERS
Jail
Porkhand Magistrate


NextHand

Injunction
Building Inspector
Bluecoat Musketeer
Injunction
Manufactured Truth


Discard

Lawful Search
Spectral Aven
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid + discard #1 - ($6)
Worker - ($5)
Lawful Search, look at hand, draw 1 - ($4)
Onimaru trades with Imp
Director pings Graveyard
Bigby - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1), untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

imp as expected… early aggression will not be sustainable with card disadvantage… and not a chance against blooming ancient once he techs up. my only hope seems to lie on slowing his tech down and staying ahead, not my usual play but he knows me too well gotta tweak my moves

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Giant Panda


STARTING HAND
Bone Collector
Summon Skeletons
Skeleton Javelineer
Deteriorate
Giant Panda


WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer


NextHand

Bone Collector
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Giant Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp from Graveyard, discard #4 of 5 - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Just trying to build presence here.

P2T3


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Injunction
Building Inspector
Injunction
Bluecoat Musketeer
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Leaping Lizard
Leaping Lizard
Manufactured Truth
Arrest


Tech 2 card(s)
Get Paid + float + discard #4 - ($9)
Worker - ($8)
Injunction Tech I, disables BC - ($5)
Tech II (Finesse) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

damn imp is killing me… ok, this is going to be tough but gotta wall up somehow

P1T4


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Giant Panda
Bone Collector


WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


NextHand

Skeletal Archery
Summon Skeletons
Giant Panda
Stampede
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp kills Traffic Director
Argagarg Garg, maxband - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L5 Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • Graveyard (2)
  • Bone Collector (3/3)
  • Thieving Imp (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

So much for my plans to rush MoLaCs; gonna have to wait a turn at least. Still, he’s burning gold… guess I’ll do the same!

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Maestro


STARTING HAND
Leaping Lizard
Leaping Lizard
Manufactured Truth
Arrest
Injunction


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Injunction
Spectral Aven
Reputable Newsman


Discard

Traffic Director
Injunction
Manufactured Truth
Flagstone Garrison
Maestro


Tech 3 card(s)
Get Paid + float + tech - ($9)
Injunction Tech I, disables BC - ($6)
Leaping Lizard - ($5)
Leaping Lizard - ($4)
River - ($2)
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Leaping Lizard (3/5), anti-air
  • :pschip: Technician: Leaping Lizard (3/5), anti-air
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

ok so injunction doesn’t work against growth… which was obvious… yet i managed to ignore the obvious once again.

P1T5


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Summon Skeletons
Giant Panda
Deteriorate
Stampede
Skeletal Archery


WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


NextHand

Giant Panda
Bone Collector
Stampede
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stampede - ($1)
Argagarg buffs Wisp
Wisp kills River
Water Elemental kills Scavenger, your base to 19 HP
Thieving Imp kills Technician

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (2)
  • L5 Argagarg Garg (1/5)
  • Bone Collector (3/3)
  • Thieving Imp (2/1) [1 damage]
  • Water Elemental (3/3A) Anti-air
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

I guess those super-cheap Finesse units make spamming Injunction more practical. I’ll use Doom Grasp to shut it down.

How is Wisp killing River in SQL with only 3 attack?

2 Likes

Secret magic shaman powers, but that means Argagarg is too busy to be on patrol.

P2T5


Tech StartingHand Workers

TECH
Nimble Fencer
Flagstone Garrison


STARTING HAND
Injunction
Reputable Newsman
Spectral Aven
Building Inspector
Lawful Search


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Arrest


NextHand

Flagstone Garrison
Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Lawful Search, look at hand, draw 1 - ($10)
Injunction Tech I, disables BC - ($7)
Reputable Newsman, number: 6 - ($5)
Onimaru - ($3)
Tech Lab (Peace) - ($2)
Building Inspector - ($1)
Bigby destorys Graveyard

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A), frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3), number:6
  • :pschip: Technician: Building Inspector (1/1), $ to build
  • :target: Lookout:

In Play:

  • L1 Bigby (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

chances are slim to none… but let’s see how it plays out since i can surve one more turn… i need to know the limitations of this build so i don’t make the same mistake again

P1T6


Tech StartingHand Workers

TECH
Galina Glimmer
Galina Glimmer


STARTING HAND
Sacrifice the Weak
Giant Panda
Stampede
Bone Collector
Skeletal Archery


WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


NextHand

Deteriorate
Doom Grasp
Stampede
Giant Panda
Doom Grasp


Discard

Sacrifice the Weak
Stampede
Skeletal Archery
Giant Panda
Bone Collector
Galina Glimmer
Galina Glimmer
Graveyard


Tech 2 card(s)
Get Paid + float - ($10)
Expensive Sacrifice the Weak, Wisp and Newsman die - ($7)
Stampede - ($1)
Water Elemental kills Onimaru, your base to 18 HP
Argagarg kills Inspector
Imp kills Bigby

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/4) [1 damage]
  • Bone Collector (3/3)
  • Thieving Imp (2/1) [1 damage]
  • Water Elemental (3/3) Anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Finally managed to push through, Tech II building can go up next turn, but will probably get Injunctioned before I can actually use it. Still, just getting it up means my Tech I units can finally start doing work.

WE has 6 ATK and Onimaru deflects 4 so I believe my Base is on 17 not 18. Graveyard was destroyed last turn, did it go to discard? Just checking.

2 Likes

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Grounded Guide


STARTING HAND
Traffic Director
Lawful Search
Flagstone Garrison
Nimble Fencer
Leaping Lizard
Maestro
Manufactured Truth
Injunction


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Injunction


NextHand

Injunction
Spectral Aven
Leaping Lizard
Flagstone Garrison


Discard

Building Inspector
Star-Crossed Starlet
Grounded Guide
Reputable Newsman
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Flagstone Garrison - ($8)
Traffic Director, draw 1 - ($7)
Leaping Lizard, draw 1 - ($6)
Maestro, draw 1 - ($3)
Nimble Fencer, draw 1
Worker - ($2)
River - ($0)
Fencer kills Imp

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Leaping Lizard (3/5), anti-air
  • :pschip: Technician: Traffic Director (1/1), untargetable
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Maestro (3/5), virtuosos are free
  • Nimble Fencer (2/1), 2 dmg

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

long waited garrison… dreaming big but might be able to turn this game

1 Like

P1T7


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Stampede
Giant Panda
Doom Grasp
Doom Grasp
Deteriorate


WORKERS
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons


NextHand

Stampede
Graveyard
Might of Leaf and Claw
Galina Glimmer
Giant Panda


Tech 2 card(s)
Get Paid + float - ($10)
Stampede - ($4)
Tech II: Growth - ($0)
Bone Collector kills River, your base to 15 HP
Water Elemental kills Lizard, your base to 14 HP
Argagarg kills Director

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/3) [2 damage]
  • Bone Collector (3/3)
  • Water Elemental (3/3) Anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Slipping in MoLaCs before the reshuffle in case I get lucky and draw one while Injunction is down.

P2T7


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Nimble Fencer


STARTING HAND
Injunction
Flagstone Garrison
Spectral Aven
Leaping Lizard
Traffic Director
Star-Crossed Starlet
Leaping Lizard
Manufactured Truth
Grounded Guide
Lawful Search
Building Inspector
Reputable Newsman
Nimble Fencer
Star-Crossed Starlet


WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Injunction
Injunction


NextHand

Manufactured Truth
Spectral Aven
Lawful Search
Reputable Newsman
Traffic Director


Tech 2 card(s)
Get Paid + scav + rs + tech draw before tech - ($11)
Flagstone Garrison - ($8)
Leaping Lizard, draw 2 - ($7)
Star-Crossed Starlet, draw 2
Grounded Guide, draw 2 - ($2)
Leaping Lizard, draw 1, rs, draw 1 - ($1)
Nimble Fencer, draw 1
Star-Crossed Starlet, can’t draw
Wounded Fencer kills Skeleton, takes 1
Fresh Fencer kills BC, takes 3
Maestro kills WE, takes 3
Starlets destroy Tech I and II, your Base on 16
Worker - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5A), anit-air, +1/0
  • :psfist: Elite:
  • :ps_: Scavenger: Grounded Guide (4/4), buffs units
  • :pschip: Technician: Leaping Lizard (4/5), anit-air, +1/0
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Maestro (4/2), +1/0, 3 dmg
  • Nimble Fencer (4/1), +2/1, 3 dmg
  • Nimble Fencer (4/1), +2/1, 3 dmg
  • Star-Crossed Starlet (5/3), +2/1
  • Star-Crossed Starlet (5/3), +2/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

wow can’t believe i survived this till garrison… no more injunction against growth though…

1 Like

And that’s game, WP! @FrozenStorm

3 Likes

nice play, too bad for that skeleton, you were just 2 dmg short for an OTK.

1 Like

Skeleton OP.

3 Likes