News Shop
Events Chat

[CAMS19 Round10 FINALS] bansa [Law/Peace]/Finesse vs zhavier [Anarchy]/Strength/Growth

Glad and honored to be on the finals against defending champ :slight_smile: Hopefully, I can make this an interesting match. @zhavier

P1T1


StartingHand Workers

STARTING HAND
Arrest
Lawful Search
Spectral Aven
Building Inspector
Traffic Director


WORKERS
Traffic Director


NextHand

Porkhand Magistrate
Jail
Manufactured Truth
Bluecoat Musketeer


Discard

Lawful Search
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

trying different opening

1 Like

Been a while since I tried bloodburn… :slight_smile:

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Careless Musketeer
Charge
Scorch
Nautical Dog


WORKERS
Scorch


NextHand

Mad Man
Bloodrage Ogre
Makeshift Rambaster
Pillage


Discard

Charge
Careless Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "
1 Like

P1T2


Tech StartingHand Workers

TECH
Harmony
Two Step


STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


WORKERS
Traffic Director
Jail


NextHand

Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Harmony


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Spectral Aven (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm looks like that was a bad idea…

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodrage Ogre
Mad Man
Pillage
Makeshift Rambaster


WORKERS
Scorch
Bloodrage Ogre


NextHand

Bombaster
Pillage
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane - ($3)
Dog then Zane kills Bigby
Mad Man, kills BI - ($2)
Tech 1 - ($0)
Bloodburn kills Aven, now at 2 Runes

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 2 Runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I can’t very well leave bigby alone if I want to pop the illusion bird. At a minimum, I have to attack with mad man and dog to get the runes. Barring tech 1 units, hes going for spells, so the various spells are a lot less scary if I wipe the board

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer
Harmony
Porkhand Magistrate
Arrest


WORKERS
Traffic Director
Jail
Arrest


NextHand

Boot Camp
Two Step
Spectral Aven
Lawful Search
Building Inspector


Tech 2 card(s)
Get Paid + scav + tech - ($7)
Worker - ($6)
River - ($4)
Harmony - ($2)
Reputable Newsman, #5 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), #5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

In Play:

  • Harmony

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

gonna make the same mistake again and block the sharks

P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Bombaster
Charge
Pillage
Makeshift Rambaster


WORKERS
Scorch
Bloodrage Ogre
Bombaster


NextHand

Careless Musketeer
Nautical Dog
Gunpoint Taxman
Mad Man
Gunpoint Taxman


Discard

Makeshift Rambaster
Charge
Pillage
Might of Leaf and Claw
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argagarg - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 2 Runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Two Step
General’s Hammer


STARTING HAND
Two Step
Bluecoat Musketeer
Building Inspector
Spectral Aven
Boot Camp
Boot Camp
Lawful Search
Manufactured Truth


WORKERS
Traffic Director
Jail
Arrest


NextHand

Manufactured Truth
Boot Camp
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector


Tech 2 card(s)
Get Paid - ($7)
River kills Wisp
Onimaru - ($5)
Boot Camp River, draw 1, Dancer #1 - ($4)
Boot Camp Dancer #1, draw 1, Dancer #2 - ($3)
Lawful Search, draw 1, look at hand, Dancer #3 - ($2)
Two Step Dancer #2 and #3 - ($0)
Scrifice Harmony, Dancers flip

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Reputable Newsman (0/3), #5, resist 1

In Play:

  • Two Step
  • L1 River (3/4), +
  • Angry Dancer #1 (3/2), +
  • Angry Dancer #2 (4/3), dancing
  • Angry Dancer #3 (4/3), dancing

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

stop the music

P2T4


Tech StartingHand Workers

TECH
Bird’s Nest
Thunderclap


STARTING HAND
Careless Musketeer
Nautical Dog
Gunpoint Taxman
Gunpoint Taxman
Mad Man


WORKERS
Scorch
Bloodrage Ogre
Bombaster


NextHand

Mad Man
Might of Leaf and Claw
Bird’s Nest
Pillage
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Bloodburn pings down dancer #1 a little
Gunpoint Taxman - ($6)
Gunpoint Taxman - ($4)
Max Argagarg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite: Gunpoint Taxman 4/3
  • :ps_: Scavenger: Water Elemental 3/3
  • :pschip: Technician:
  • :target: Lookout: Argagarg 1/5

In Play:

  • Bloodburn, 1 Runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, not much I could do about that, but woof, thats some scary dancers. So, I’m inclined to think lethal is within range if he plays even more buffs or boot camps me out of the way Chances seem good I lose my techs because he cant get to lethal… But I probably can’t stop lethal next turn if he just goes face, so this game is probably done

P1T5


Tech StartingHand Workers

TECH
General’s Hammer
Elite Training


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Building Inspector
Bluecoat Musketeer
Boot Camp
Spectral Aven


WORKERS
Traffic Director
Jail
Arrest


NextHand

Two Step
Boot Camp
General’s Hammer
Lawful Search


Discard

Boot Camp
General’s Hammer
Elite Training
Spectral Aven
Manufactured Truth


Tech 2 card(s)
Get Paid - ($7)
Angry Dancer #1 deals 3 to Tech II
Boot Camp Angry Dancer #1, draw 1 - ($6)
Angry Dancer #2 breaks Tech II, your Base on 18
Angry Dancer #3 deals 4 to your Base on 14
Porkhand Magistrate - ($3)
Bluecoat Musketeer - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite: Porkhand Magistrate (3/3)
  • :ps_: Scavenger: Bluecoat Musketeer (1/2)
  • :pschip: Technician: Reputable Newsman (0/3), #5
  • :target: Lookout: Building Inspector (1/1), resist 1

In Play:

  • Two Step
  • Angry Dancer #1 (4/2), ++, 1 dmg
  • Angry Dancer #2 (4/3), dancing
  • Angry Dancer #3 (4/3), dancing
  • L1 River (3/4), +

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

shoot no two step or hammer…crossing fingers this patrol will hold

I doubt I can stop lethal Next turn, but no harm in trying!

P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Pillage
Blooming Ancient
Mad Man
Bird’s Nest
Might of Leaf and Claw


WORKERS
Scorch
Bloodrage Ogre
Bombaster
Might of Leaf and Claw


NextHand

Charge
Thunderclap
Makeshift Rambaster
Careless Musketeer


Discard

Mad Man
Pillage
Blooming Ancient
Bird’s Nest
Might of Leaf and Claw
Surprise Attack


Tech 2 card(s)
Get Paid - ($8)
Mad Man and Gunpoint kill SQL - ($7)
Bloodburn kills Building Inspector - ($6)
Water kills Porkhand
Gunpoint kills Careless Musketeer, steals the gold - ($7)
Pillage, just so I can say your base took damage - ($5)
Worker - ($4)
Rebuild tech 2
Heroes Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 4 Runes
  • Gunpoint Taxman 3/1
  • Gunpoint Taxman 3/2

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

River spells are a real bummer all around. This ones pretty well lost I think.

Two Step Angry Dancer #1 and Newsman, Dancers deal 14 to break your Base, GG! @FrozenStorm

2 Likes

I’ll start our second and final match here, later.

2 Likes

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Charge


WORKERS
Bloodrage Ogre


NextHand

Pillage
Mad Man
Bombaster
Scorch


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Careless Musketeer - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer
  • Nautical Dog

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

RESET! https://youtu.be/I8I4lsOfk2w?t=59

GL HF both of you

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Jail


WORKERS
Jail


NextHand

Arrest
Reputable Newsman
Manufactured Truth
Traffic Director
Building Inspector


Discard

Lawful Search
Spectral Aven
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Porkhand Magistrate - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

it really sucks to be P2…faced against the worst combo…feeling hopeless

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Pillage
Scorch
Mad Man
Bombaster


WORKERS
Bloodrage Ogre
Scorch


NextHand

Gunpoint Taxman
Charge
Makeshift Rambaster
Pillage
Bloodburn


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Rook - ($0)
careless hits tech 1

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer 2/1
  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bansa has certainly made me second guess myself quite a few times. he seems to prefer sharks over the ubiquitous 2 cost, and ignores the 3 cost block, so I’ll just do same old same old and plan for molac.

"

P2T2


Tech StartingHand Workers

TECH
Two Step
Harmony


STARTING HAND
Building Inspector
Reputable Newsman
Manufactured Truth
Traffic Director
Arrest


WORKERS
Jail
Arrest


NextHand

Spectral Aven
Two Step
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru - ($3)
Reputable Newsman, #2 - ($1)
Manufactured Truth turns Porky into Copy of Musketeer - ($0)
Copy of Musketeer shoots Musketeer

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/3)
  • Reputable Newsman (0/3), #2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

block the birds and sacrifice oni… sigh…

P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Bloodburn
Makeshift Rambaster
Gunpoint Taxman
Charge
Pillage


WORKERS
Bloodrage Ogre
Scorch
Bloodburn


NextHand

Mad Man
Makeshift Rambaster
Bombaster
Gunpoint Taxman
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Makeshift Rambaster - ($3)
Dog and Rambo kill Oni, Rook to lvl 3
Mid Rook, kills Pig - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 3/3, lvl 5

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well with that setup I might as well Max Rook, but porkhand limits his effectiveness, so lets kill oni and porky, then two step cant auto kill rook, probably can max rook and tech up next turn

P2T3


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Manufactured Truth
Two Step
Spectral Aven
Building Inspector
Bluecoat Musketeer


WORKERS
Jail
Arrest


NextHand

Elite Training
Lawful Search
Traffic Director
Manufactured Truth
Harmony


Tech 2 card(s)
Get Paid + tech - ($7)
River - ($5)
Building Inspector - ($4)
Two Step Inspector and Newsman - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (2/5A), #2, dancing
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (3/3), dancing
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

In Play:

  • Two Step

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well was hoping oni would magically survive since he was too brave…lol…false hope…

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Blooming Ancient


STARTING HAND
Gunpoint Taxman
Bombaster
Mad Man
Pillage
Makeshift Rambaster


WORKERS
Bloodrage Ogre
Scorch
Bloodburn


NextHand

Nautical Dog
Gunpoint Taxman
Charge
Blooming Ancient
Careless Musketeer


Discard

Bombaster
Pillage
Makeshift Rambaster
Mad Man
Surprise Attack
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Bombaster, sac to hit newsman - ($5)
Max Rook, kills Newsman, lose two step - ($2)
Gunpoint Taxman - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/4, lvl 8

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Damnit inspector! sigh, so cant build tech 2 with max rook. Hmm, this kinda sucks, pretty bad position, its like he always has the hero power threat. Really feeling the gold impact of multicolor in this matchup, both sides.