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[CAMS19] Nopethebard [Discipline/Strength]/Finesse vs zhavier [Anarchy]/Strength/Growth

Good luck have fun
P1t1

Summary

Hand
Safe attacking
Sensei’s advice
Smoker
Grappling hook
Snapback
Workers safe attacking

Get paid ($4)
Worker ($3)
Hire Smoker ($2)
Hire River ($0)
Squad leader: Smoker
Scavenger: River
5 workers
Base: 20
Hand: 5
Deck: 0
Discard: 3

@Nopethebard: this should go in the Play By Forums subforum under codex. I have been able to move them in the past, but can’t seem to move this one… maybe my permissions have fallen off again?

EDIT: Yup, I’m down to Member from Regular…

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Fixed! Don’t forget to tag your opponent (hey hey @zhavier).

You forgot the [CAMS19] at the beginning of the title. Title should match exactly as in the tournament thread listing. So not CAMS round 1 at the end.

Good Luck. Have fun!

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Bombaster
Pillage
Bloodrage Ogre
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Mad Man
Charge
Scorch
Bloodburn


Discard

Bombaster
Nautical Dog
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Fixed thread title, play on you two

1 Like

P1t2

Summary

Hand
Aged Sensei
Morningstar Flagbearer
Fox Viper
Fox Primus
Savior monk
Workers Fox Viper
Tech Ardra’s boulder and Nimble Fencer

Get paid ($5)
Worker ($4)
Tech 1 ($3)
Hire Aged Sensei ($2)
Hire Savior Monk ($0)
Squad leader: Smoker
Scavenger: Aged Sensei
Technician: Savior monk
In play: River
6 workers
Base: 20
Tech 1: 5
Hand: 4
Deck: 7
Discard: 0

New hand

Ardra’s Boulder
Morningstar Flagbearer
Snapback
Nimble Fencer

Thoughts

I drew the cards I teched in, so I’d say things are going well.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Charge
Scorch
Bloodburn
Mad Man
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn


NextHand

Gunpoint Taxman
Nautical Dog
Charge
Gunpoint Taxman
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bro kills smoker
Mad Man, kills sensei - ($4)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

P1t3

Summary

Hand
Ardra’s Boulder
Morningstar Flagbearer
Nimble Fencer
Snapback
Workers Morningstar Flagbearer
Tech Nimble Fencer and Discord

Get paid + scavenger ($7)
Worker ($6)
Hire Nimble Fencer ($4)
Cast Snapback ($0) Rook is replaced by Zane.
River kills Zane. River is now midband.
Nimble Fencer trades with bloodrage ogre.
Savior monk attacks tech 1
In play: savior monk and River
Base: 20
Tech 1: 5
Hand: 3
Deck: 0
Discard: 5

New hand

Sensei’s Advice
Fox Primus
Grappling hook

Thoughts

I think that was a favorable exchange

P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Gunpoint Taxman
Charge
Nautical Dog
Bombaster
Gunpoint Taxman


WORKERS
Careless Musketeer
Bloodburn
Bombaster


NextHand

Scorch
Makeshift Rambaster
Mad Man
Pillage


Discard

Bloodrage Ogre
Charge
Nautical Dog
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Gunpoint Taxman - ($4)
Tech 2 Growth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1t4

Summary

Hand
Sensei’s Advice
Fox Primus
Grappling hook
Workers Sensei’s Advice
Tech Colossus and Morningstar Pass

Get paid ($8)
Worker ($7)
Tech 2: Strength ($3)
Hire Fox Primus ($0)
Elite: Savior Monk
Scavenger: River
Technician: Fox Primus
8 workers
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 3
Deck: 7
Discard: 0

New hand

Smoker
Nimble Fencer
Aged Sensei

Thoughts

Let’s win the base Race.

It is very helpful if you could list the stats of units and heroes, especially heroes, so I don’t have to keep double checking what level and hp a hero is at.

End of T2, you had 4 cards in hand, 7 in deck, 3 on the board, and 2 workers, 4 higher than it should be. Probably just a typo in the deck number.
End of T3, you had 3 in hand, 0 in deck (which corroborates the previous typo), 5 in discard, 1 on the board, and 3 workers, which is 2 less than it should be, probably missing 2 things in discard
End of T4, you had 3 in hand, 4 in deck, 0 in discard, 2 on board, and 4 workers, which 3 less than it should be.

@frozenstorm please verify whats going on.

That’s weird and I don’t have an explanation.

Apologies for the delay y’all, taking a look now

It does indeed look like there was simply the wrong cards in discard before the reshuffle. Perhaps forgot Fencer or Snapback going there, and then forgot to add techs

I would advise the following (for @Nopethebard's eyes) :

Set the spreadsheet such that your hand is

  • Grappling Hook,

and your discard is

  • Smoker
  • Aged Sensei
  • Nimble Fencer
  • Snapback
  • Ardra’s Boulder
  • Nimble Fencer
  • Discord
  • Colossus
  • Morningstar Pass

Then hit discard + draw. Correct the turn number / worker / gold count manually.

From there, edit your previous turn’s new hand to be whatever you drew

That should clean things up and @zhavier should be good to proceed

Problem solved

P2T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Mad Man
Makeshift Rambaster
Pillage
Scorch
Blooming Ancient


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Scorch


NextHand

Bloodrage Ogre
Charge
Might of Leaf and Claw
Nautical Dog


Discard

Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid - ($8)
Zane to lvl 2 - ($5)
Mad Man, hits River - ($4)
Gunpoint kills River, zane to lvl 4, I steal your scav gold - ($5)
Zane kills fox Primus, we both draw
Blooming Ancient - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Blooming Ancient 2/4
  • :target: Lookout:

In Play:

  • Gunpoint Taxman 3/1
  • Zane 3/1, lvl 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

P1t5

Summary

Hand
Smoker
Aged Sensei
Nimble Fencer
Snapback
Workers Smoker
Tech Rambasa Twin and Colossus

Get paid ($8)
Worker ($7)
Hire Rook ($5)
Hire Grave ($3)
Midband Grave ($1)
Float 1 gold
Squad leader: Grave 3/4
Scavenger: Rook 2/4
9 workers
Base: 20
Tech 1: 5
Tech 2: 5
Hand: 5
Deck: 1
Discard: 7

"P2T5


Tech StartingHand Workers

TECH
Blooming Elm
Stampede


STARTING HAND
Might of Leaf and Claw
Bloodrage Ogre
Nautical Dog
Charge


WORKERS
Careless Musketeer
Bloodburn
Bombaster
Scorch
Bloodrage Ogre


NextHand

Mad Man
Blooming Ancient


Discard

Makeshift Rambaster
Pillage
Gunpoint Taxman
Charge
Blooming Elm
Stampede


Tech 2 card(s)
Get Paid - ($9)
Might of Leaf and Claw - ($6)
Argagarg, BA+2 runes - ($4)
Nautical Dog, BA+1 rune - ($3)
Max Zane, move grave to lookout - ($1)
Move a rune to healthy taxman, kills rook, I steal 1g float, arg to lvl 3, molac +1 - ($2)
Damaged taxman trades with grave, I steal other 1g float, arg to max, BA+1 for water elemental, molac+1 - ($3)
Blooming Ancient breaks tech 2, molac+1
Charge on Water Elemental, move 1 rune to elemental, breaks tech 1, base to 16, molac+1 - ($1)
Zane hits base to 12, molac activates
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw ACTIVE
  • Zane 9/9, lvl 6
  • Gunpoint Taxman 9/7, +1 rune
  • Blooming Ancient 9/11, +2 runes
  • Wisp 5/6
  • Argagarg 6/10, lvl 5
  • Nautical Dog 6/6
  • Water Elemental 9/9, +1 rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

with grave down I can safely destroy him with molac.

"

I think this is GG. @FrozenStorm I concede.

Was I too slow to commit to a game plan? Also, what do I do against blooming ancient (and growth tech 2 in general)?

Unrelenting aggression. Grave would have been a much stronger turn 1 hero, even accounting for discord being quite good against my weanies. With river you had expensive spells and less hero aggression. Ardras Boulder was also a slow play, where 2 fencers could have done a lot of damage.

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