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[CAMS18] Zhavier [Anarchy]/Strength/Growth vs Dreamfire [Demon]/Anarchy/Balance


#1

@Dreamfire

And so the epic rematch begins!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Charge


WORKERS
Bloodburn


NextHand

Pillage
Bombaster
Mad Man
Scorch


Discard

Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

#2

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Jandra, the Negator


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Deteriorate
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


Discard

Jandra, the Negator
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #3 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Going with Imp over Jandra here, to keep zhavier low on cards even if he just plays a hero. If Brogre trades, I can Deteriorate the Dog next turn and stabilize.


#3

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bombaster
Pillage
Scorch
Mad Man


WORKERS
Bloodburn
Scorch


NextHand

Pillage
Charge
Careless Musketeer
Bombaster


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bro Trades with Imp
Rook - ($2)
Tech 1 - ($0)
Dog hits your base for 2

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hitting my cards, but letting me keep my board presence. Do I risk him deteriorate’ing for free and get 2 damage on his base, or leave dog in lookout as bait. I think I’ll try to burn him down, given dark pact…


#4

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Dark Pact


STARTING HAND
Summon Skeletons
Skeletal Archery
Deteriorate
Skeleton Javelineer
Pestering Haunt


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Graveyard
Skeleton Javelineer
Thieving Imp
Dark Pact


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Vandy, to midband - ($0)
Deteriorate Dog
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I think that worked out pretty well, I traded $3 and 2 cards for $3 and 3 cards of zhavier’s. Birds are likely incoming, so I’ll need a Taxman, along with DP to stay ahead on cards, naturally. I’ll put my remaining gold into Vandy to make sure she survives (barring an expensive Charge), since I’m not sure a HH will be of any use to me.


#5

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Careless Musketeer
Bombaster
Charge
Pillage


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Bloodrage Ogre
Gunpoint Taxman
Mad Man
Makeshift Rambaster
Bird’s Nest


Discard

Nautical Dog
Bombaster
Charge
Pillage
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 3/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

bah, what a terrible draw. But thats the problem with Imp. Plus side, he is in the same situation with 5 cards in his deck, down side, he will almost certainly have dark pact in there. That means he only has 1 tech 1 to play with, probably the highly efficient gunpoint taxman. Chances are very good I will just max rook next turn and tech up, unfortunately.


#6

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Skeleton Javelineer
Thieving Imp
Dark Pact
Graveyard
Jandra, the Negator
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

Gunpoint Taxman
Deteriorate
Potent Basilisk
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Dark Pact, my base to 16, I draw 2
Worker - ($6)
Tech 2 (Balance) - ($2)
Skeleton Javelineer - ($1)
Haunt pings your tech 1

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Looks like a safe enough board for me to tech up. I’ll just try to dig for Taxman first.
…
No Taxman for me. I can’t protect a Graveyard, and can’t afford Imp or Jandra. So I guess I’ll drop Jav and float $1, and hope zhavier doesn’t screw me over with a Charged Taxman or something.


#7

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Blooming Ancient


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Bloodrage Ogre
Bird’s Nest
Mad Man


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre


NextHand

Surprise Attack
Blooming Ancient
Charge
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest - ($5)
Tech 2 Growth - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 3/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout: Mad Man 1/1

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I could kill vandy with mad man and Rambaster and tech up, but Rook would certainly die, or he could do horrible things with zane and mimic. I could max rook letting him max vandy with little downside. I could get birds out and mad man to provide some fighting back ability. that’s probably my best bet here


#8

Edit 1: teched cards.
Edit 2: redid my draw.

P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Surprise Attack

STARTING HAND
Gunpoint Taxman
Summon Skeletons
Deteriorate
Potent Basilisk
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Dark Pact
Wandering Mimic


Discard

Pestering Haunt
Deteriorate
Moment’s Peace
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Haunt trades with Mad Man
Deteriorate scavenger Bird, you get 1 gold
Potent Basilisk, destroys your Bird’s Nest - ($4)
Gunpoint Taxman - ($2)
Graveyard - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/4)
  • Skeleton Javelineer (1/1)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’d like to threaten Meta next turn, but I don’t want to give zhavier a doomed bird… So I’ll let Rook live for now and just flood the board. Let’s see if I can set off a double flying hasted Mimic next turn.


#9

P1T5


Tech StartingHand Workers

TECH
Earthquake
Dinosize


STARTING HAND
Surprise Attack
Makeshift Rambaster
Charge
Blooming Ancient


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre


NextHand

Blooming Ancient
Pillage
Gunpoint Taxman
Bombaster
Surprise Attack


Discard

Bird’s Nest
Makeshift Rambaster
Charge
Surprise Attack
Earthquake
Dinosize


Tech 2 card(s)
Get Paid + Scav - ($9)
Blooming Ancient - ($5)
Argagarg, BA+2 - ($3)
Max Rook - ($0)
Bird gets +2 runes, trades with Gunpoint Taxman
Rook walks past Basilisk, kills Vandy, Arg to lvl 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg 1/4, lvl 3
  • :target: Lookout:

In Play:

  • Rook 4/3, lvl 8
  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Basilisk wasnt quite what I thought would be first on the list, losing nest is mildly annoying, but at least I can deny flying mimics by trading my bird. Meta has to go, im just glad he didnt max yet, and dark pact now that he is low on cards Zane tricks could cause me problems here, but no matter what Rook lives. My own zane tricks should be pretty effective.


#10

you forgot to tech.


#11

Looks like your card+worker count is the same as the turn before, did you tech anything?


#12

Oops, my bad! I’ll edit the post, should I redo the draw even though there was no reshuffle?


#13

I believe the rule is there is always a redraw after turn corrections. @FrozenStorm

My turn is posted regardless.


#14

I would re-draw, as the information of what was drawn may (subconsciously or not) affect the tech decision (if you drew well, you may tech more optimistically, or tech safer if you drew poorly).

Honest mistake, when in doubt re-draw.


#15

P2T5


Tech StartingHand Workers

TECH
Dark Pact
Fairie Dragon


STARTING HAND
Wandering Mimic
Dark Pact
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Surprise Attack
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid - ($9)
Technician draw
Worker - ($8)
Zane, kills wisp - ($6)
Basilisk kills Arg, Zane to lvl 3, you draw
Wandering Mimic, gains haste, kills Blooming Ancient - ($2)
Exhaust Graveyard to replay Gunpoint Taxman - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Potent Basilisk (3/4)
  • Wandering Mimic (4/2)
  • Zane lvl 3 (2/2)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#16

It’s looking grim.

"P1T6


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Bombaster
Blooming Ancient
Surprise Attack
Pillage
Nautical Dog


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
Pillage


NextHand

Dinosize
Bombaster
Mad Man
Gunpoint Taxman
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Surprise Attack - ($0)
Rook kills gunpoint, crumbles
Shark 1 kills skellie
Shark 2 kills mimic, gy almost there…
Zane trades with zane, no haste left on the board

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/6, lvl 8, crumbling

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Surprise attack or board flood blooming. I don’t like either option really. if I can’t kill Zane and my own Zane, then he’ll just hit me with another hasted mimic, either gy or in hand. with surprise attack I get everything but the basilisk, with basilisk trading with rook probably.

"


#17

P2T6


Tech StartingHand Workers

TECH
Metamorphosis


STARTING HAND
Thieving Imp
Deteriorate
Surprise Attack
Fairie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Dark Pact
Moment’s Peace
Dark Pact
Pestering Haunt
Deteriorate


Tech 1 card(s)
Get Paid - ($10)
Technician draw
Vandy - ($8)
Exhaust Graveyard to replay Gunpoint Taxman - ($6)
Potent Basilisk trades with Rook’s second life, Vandy to midband
Vandy to maxband, dooms Taxman - ($4)
Midori - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (5/5A), doomed to overflow my Graveyard
  • :psfist: Elite:
  • :ps_: Scavenger: Midori lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Graveyard (3), holding Potent Basilisk, Wandering Mimic & Skeleton Javelineer

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

With Zane benched for a turn, I don’t think zhavier has the tools to prevent me from getting a 3-hero Meta next turn.


#18

and theres the doom…

P1T7


Tech StartingHand Workers

TECH
Chaos Mirror
Dinosize


STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Mad Man
Dinosize
Bombaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
Pillage
Bombaster


NextHand

Charge
Galina Glimmer
Blooming Ancient
Earthquake


Discard

Makeshift Rambaster
Dinosize
Chaos Mirror
Dinosize


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tower - ($5)
Gunpoint Taxman - ($3)
Argagarg - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+A
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Argagarg 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, thats probably game…


#19

P2T7


StartingHand Workers

STARTING HAND
Moment’s Peace
Dark Pact
Dark Pact
Pestering Haunt
Deteriorate
Surprise Attack
Fairie Dragon
Thieving Imp
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Dark Pact
Moment’s Peace
Metamorphosis
Fairie Dragon
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($10)
Taxman dies, Graveyard explodes
Dark Pact, my base to 14, I draw 2
Dark Pact, my base to 12, I draw 2
Zane - ($8)
Metamorphosis, Midori and Zane maxband, shove Mad Man to die in lookout - ($2)
Midori readily breaks tech 2, uses up Tower detection, your base to 18
Zane and Vandy readily and invisibly hit your base to 6
Deteriorate Wisp
Pestering Haunt
Moment’s Peace - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (6/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy lvl 5 (6/7)

In Play:

  • Midori lvl 8 (6/6)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

3-hero Meta, coming up! If I can dig it up with the first Dark Pact, I can make lethal with the second copy.
…
Didn’t get it with the first DP, so no lethal just yet. But I can afford Moment’s Peace, so I have little to fear from zhavier’s next turn.


#20

Hard to think of a more thorough GG. :slight_smile:

Well played. You get the bye while Frozen and I fight for the rematch with you.