@Hobusu GL HF!
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fargo - ($1)
Discard 3, draw 5
- Squad Leader: Fading Argonaut (2/3, Fading 3)
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 1
- Workers: 5
So, Anarchy Strength Growth. Normally MoLaC isn’t scary as purple due to Assimilate, but this deck is fast enough to actually activate it in a single turn, and that doesn’t give me a chance to assimilate it.
Anarchy Tech 3 rush… -> hard to keep down, so I need to apply presure as present tech 2 only really starts coming online T5/6 as P1, and thats when his tech 3 is coming online…
Strength Tech 2, Present can overrun this quite well, Future as well (esp as P1)
Growth Tech 2, Present is good, MoLaC needs to be slowed down though.
He has a lot more haste options so leaving Arg on the field forever is much less appeasing, Zane is always a pain, and Rook is also a nightmare.
With all these counter options I need to tech (Origin Story/Assimilate) Its gonna slow down tech 2 present significantly. Something to keep in mind.
I’m gonna need to be on my A game, otherwise this deck can knock me down and keep me down out.