[CAMS18] Dreamfire [Demon]/Anarchy/Balance vs Cstick [Finesse]/Present/Discipline

@cstick note that you haven’t paid for Geiger, so you should have 2$ less float.

P1T11


StartingHand Workers

STARTING HAND
T-Rex
Gunpoint Taxman
Deteriorate
Shadow Blade
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

T-Rex
Skeleton Javelineer
Dark Pact
Dark Pact
Fairie Dragon


Discard

Fairie Dragon
Potent Basilisk
Deteriorate
Shadow Blade
Metamorphosis


Tech 0 card(s)
Get Paid - ($11)
Scav gold - ($12)
T-Rex, eats Grounded Guide and scav Twin on arrival - ($4)
Gunpoint Taxman - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T-Rex (10/10A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Flickering Rambasa is a cool trick, hadn’t considered that. Well, w/e else happens, at least I got to play a dinosaur!
I’ll play Vandy in the backline in case cstick decides to suicide any heroes. She might die to a hasted Sprite, if cstick teched a 2nd copy of Now!, but at least Taxman would shoot it down. Other options cstick has to get around T-Rex are Maestro+Fencer, and possibly Tricyloid.
Hoping to draw Mimic or sharks next turn for a counterattack.

Let’s see if I get to keep the Tech 3 and/or Vandy to make this next hand count!

1 Like

"P2T11


StartingHand Workers

STARTING HAND
Cloud Sprite
Versatile Style
Temporal Distortion
Tenderfoot (1/2)


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Now!
Granfalloon Flagbearer (2/2)
Blademaster


Discard

Now!
Bloom
Nimble Fencer (2/3)
Blademaster
Temporal Distortion
Grounded Guide (4/2)
Versatile Style
Tenderfoot (1/2)


Tech 0 card(s)
Get Paid + float - ($14)
Exhaust Geiger to discard and draw
Play Temporal Distortion, returning Rambasa Twin and getting Argonaut - ($12)
Replay Rambasa Twins - ($8)
Build Tech 3 - ($3)
Play Cloud Sprite - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+A)
  • :psfist: Elite: Rambasa Twin B (4/2)
  • :ps_: Scavenger: Cloud Sprite (3/2)
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout: Rambasa Twin A (3/2)

In Play:

  • L5 Geiger (3/4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 11
    "
1 Like

This was one hell of a game!

P1T12


StartingHand Workers

STARTING HAND
Skeleton Javelineer
T-Rex
Dark Pact
Dark Pact
Fairie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Wandering Mimic
Sacrifice the Weak
Surprise Attack
Dark Pact


Tech 0 card(s)
Get Paid - ($11)
Play T-Rex #2, eats Argonaut and elite Twin on arrival - ($3)
Taxman kills River, steals your float, Vandy to midband - ($4)
T-Rex #1 kills lookout Twin and overpowers 8 damage to your base
Vandy to maxband, dooms Taxman - ($2)
Zane - ($0)
Vandy and Zane walk under Cloud Sprite and hit your base for 6 damage
Double Dark Pact your base for 4 damage
GG!

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T-Rex #2 (10/10A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Zane lvl 1 (2/2)
  • T-Rex #1 (10/7)
  • Gunpoint Taxman (5/3), doomed

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Jurassic power for the win! Play dinos, not demons!

Thanks for an awesome game @cstick!

You waged an impressive war of attrition, despite getting some very harsh draws. And your codex has all these cool little synergies which keep surprising me, like Geiger’s maxband with Rambasa. It really showcases the depth of this game and how much more of it I have yet to explore. I was a bit surprised you kept teching cards so late into the game, considering the combo-centric nature of Finesse. Do you think that may have diminished the reliability of your draws?

On my end, I definitely learned not to push too hard for Meta, especially when a Tower is already up. My T6 should’ve been Fairie instead of Taxman+HH (I never even got to hire an extra hero…), and T8 should’ve been Tech 3+Midori instead of fetching Meta (for two already maxxed heroes…). You punished me for both of those, and I bet it could’ve been worse if your hands had lined up.

2 Likes

Forgot to tag me :slight_smile:

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Yeah, I think I probably teched too many cards. I think that the Hyperions I teched near the end were not a bad choice since they replace themselves anyway, and I also think that the first Now! + Cloud Sprite were probably fine, but the second copy of each of those diluted the deck too much, and the Blademasters were definitely a mistake because they lose to T-Rex anyway. For example, on turn 10 I had a Blademaster stuck in hand when I just needed 1 extra point of damage to break your tech 3. Good game for sure.

I came up with the Present/Discipline pairing for the Rambasa Twin tricks with Temporal Distortion and Geiger’s maxband before I even picked Finesse as the third spec. Of course, now that I’ve played the deck a bunch, it’s clear that Finesse adds a lot of shenanigans as well.

2 Likes