Jandra, the Negator
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($10)
Zane - ($8)
Vandy hits Grave, both survive with 1 hp
Taxman trades with Grave, steals 1 floating gold, Zane to lvl 3 - ($9)
Fairie Dragon, puts feather rune on Grounded Guide - ($5)
Zane to maxband, shoves Guide to die in elite - ($2)
Discard 1, draw 3
Squad Leader: Zane lvl 6 (4/4A)
Lookout: Fairie Dragon (4/2)
- Vandy lvl 5 (4/1)
- Pestering Haunt (1/1)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Heroes’ Hall HP: 4
That’s a well-timed Wither, and some solid patrolling. No point fetching Meta like this.
I want to keep cstick from mounting a full-on virtuoso onslaught, but I can’t afford to clear the board+break a tech building (with 1 more gold for Shadow Blade, this could’ve been a game-ending turn…). As it is, I see two options:
A: Vandy and Taxman kill Grave, Fairie rune and Zane maxband kill Guide, Zane patrols. This way, cstick keeps both his tech buildings (and a full hand, and 12$), but he needs a 3-card combo (Guide+Fencer+Starlet) to get through Zane. OTOH, Vandy is vulnerable to a redrawn Wither, ending the threat of Meta.
B: Shadow Blade and Taxman kill Grave, Fairie rune on Guide, then Vandy and Zane walk under it to break tech 1. This way, I keep Vandy and Zane in better condition (more hp and pre-maxband, respectively), and cstick can’t deploy haste other than Now!, which I doubt he’s teched. The problem is, I’ll be fatally vulnerable to Temporal Distortion, which I do suspect is in cstick’s deck. Even if it’s just a ~30% chance, I can’t take that risk.
Reversal is out for now, so Fairie can patrol, and I’ll play Haunt to let the two of them crack any tech building. It might discourage cstick from pouring gold into tech 3.
A hand full of spells… I really need one of my heroes to survive this turn!