[CAMS18] Dreamfire [Demon]/Anarchy/Balance vs Cstick [Finesse]/Present/Discipline

@cstick I guess I’ll get to see your codex performing first hand! GL HF

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Deteriorate
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


Discard

Summon Skeletons
Jandra, the Negator
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #3 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

No Jav or Haunt in my opening hand, so my options are Imp or Jandra. If I go Imp, I can drop Graveyard and Haunt next turn and start accruing card advantage (provided cstick doesn’t open too agressively).
Moving forward, I’ll obviously need to think of Fencers, but I should also keep Discord and Two-Step in mind. Makes me think I should tech Shadowblade instead of Tiny B as an anti-hero measure, but we’ll see.

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Tenderfoot (discarded)
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer


WORKERS
Fruit Ninja


NextHand

Bloom
Brick Thief
Older Brother
Wither
Timely Messenger


Discard

Tenderfoot
Granfalloon Flagbearer
Helpful Turtle
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Grave - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

With Tenderfoot getting discarded, there’s not much I can do with this hand except play out Grave.

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Gunpoint Taxman


STARTING HAND
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Summon Skeletons
Gunpoint Taxman
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Graveyard - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m not sure if Graveyard is really a good idea here, or if I should bring Vandy out (or both, and delay tech 1?). cstick has 5 extra gold to flood the board with, but if he goes down on cards I could punish that by replaying Imp. Then I could try to stabilize with GPT or Vandy + Shadow Blade. Sounds a bit risky, but yeah, let’s try and play the long game here.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Nimble Fencer


STARTING HAND
Timely Messenger
Older Brother
Wither
Bloom
Brick Thief


WORKERS
Fruit Ninja
Brick Thief


NextHand

Bloom
Helpful Turtle
Tenderfoot
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Timely Messenger - ($6)
Bloom Timely Messenger - ($4)
Messenger trades with Imp
Midband Grave - ($2)
Grave breaks his yard
Build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I debated on whether or not I wanted to break the Graveyard here. The alternate line was to trade off Grave for the Imp, then just play another hero + Older Brother + Tech 1. That leaves me with an extra card in hand, and an extra gold, but neither hero is as good as Grave, and Older Brother isn’t really that good either. Plus, getting rid of the Graveyard is pretty nice. Next turn, I’ll probably build a Heroes’ Hall and either play the Twins if I draw them or max Grave. I might try and keep things at Tech 1 for a little while, and use Geiger shenanigans in conjunction with Twins and Fencer(s).

P1T3


Tech StartingHand Workers

TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Deteriorate
Gunpoint Taxman


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Potent Basilisk
Shadow Blade
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Haunt pings tech 1

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Imp in elite was a potentially fatal mistake. Switching gears here, rushing to tech 2. My tech 1 should hold up, barring something like Reversal+Fencer. Then I could tech up and maybe snag a Shadow Blade kill with Vandy. Potent B should be tough to deal with, and Mimic could help counterattack.

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Nimble Fencer


STARTING HAND
Timely Messenger
Helpful Turtle
Bloom
Tenderfoot


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle


NextHand

Wither
Nimble Fencer
Rambasa Twin
Older Brother


Discard

Timely Messenger
Tenderfoot
Bloom
Temporal Distortion
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Timely Messenger - ($5)
Grave + Messenger kill Taxman
Max Grave - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 Grave (4/5)*

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

It sucks to give up the +1/+1 rune from Bloom on Grave just to save a gold, but the extra gold is pretty important to allow me to build Tech 2, hire a worker, and play Rambasa Twin next turn. I considered some different lines where I built Tech 2 this turn instead, but none of them let Grave survive through him playing Zane, so I like this a bit more. I’m teching Fencer + TD because they leave me open between building Finesse or Present Tech 2, or potentially staying at tech 1.

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Fairie Dragon


STARTING HAND
Jandra, the Negator
Shadow Blade
Skeleton Javelineer
Potent Basilisk


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Wandering Mimic
Sacrifice the Weak
Graveyard


Discard

Gunpoint Taxman
Shadow Blade
Potent Basilisk
Surprise Attack
Fairie Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Balance) - ($5)
Vandy - ($3)
Skeleton Javelineer - ($2)
Haunt pings your tech 1

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I could trade maxband Zane into Grave, but then I won’t have much to do next turn. I’d rather field a couple of cheap patrollers and tech up. I wonder if cstick is aiming for TPoS…

P2T4


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Rambasa Twin
Wither
Older Brother
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother


NextHand

Spark
Granfalloon Flagbearer
Temporal Distortion
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave kills Vandy
Play Rambasa Twins - ($4)
Build Tech 2: Finesse - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin B (3/2)
  • :target: Lookout:

In Play:

  • L7 Grave (4/3)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Fairie Dragon
Dark Pact


STARTING HAND
Sacrifice the Weak
Wandering Mimic
Graveyard
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard


NextHand

Fairie Dragon
Gunpoint Taxman
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane - ($7)
Wandering Mimic, gains haste - ($3)
Mimic kills SQL
Deteriorate technician - ($2)
Jav finishes technician from long range
Midori - ($0)
Zane and Haunt trade with Grave, Midori to lvl 3

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 3 (2/3)
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/1)
  • Skeleton Javelineer (1/1), runeless

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’d like to kill Grave before he uses that sword of his, too bad that means both tech building stay up. If cstick has GGuide+Fencer+Starlet, I’ll be in trouble…
I’m workering Graveyard and not teching a 2nd Mimic. Instead I’ll rely on Fairies for air power, since I doubt cstick has teched Finesse’s air units (YLDs would seem a saner choice).

P2T5


Tech StartingHand Workers

TECH
Versatile Style
Temporal Distortion


STARTING HAND
Spark
Granfalloon Flagbearer
Temporal Distortion
Tenderfoot
Bloom


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark


NextHand

Grounded Guide
Wither
Nimble Fencer
Nimble Fencer
Timely Messenger


Discard

Rambasa Twin B (3/2)
Temporal Distortion
Bloom
Granfalloon Flagbearer
Versatile Style
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build a Tower - ($5)
Play River - ($3)
Play Tenderfoot - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Wow, this hand is horrid. I’m pretty sure I’m going to lose now just because of how bad this hand is. Oh well.

@cstick Your tech 1 was at 3hp at the start of this turn (I pinged it with Haunt twice).

P1T6


Tech StartingHand Workers

TECH
T-Rex
T-Rex


STARTING HAND
Thieving Imp
Gunpoint Taxman
Fairie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Fairie Dragon
Pestering Haunt
Shadow Blade


Discard

Wandering Mimic
Fairie Dragon
T-Rex
T-Rex


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy - ($6)
Mimic trades with River, Vandy to midband
Midori kills Tenderfoot
Vandy to maxband, dooms Javelineer - ($4)
Javelineer breaks your tech 1
Gunpoint Taxman - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy lvl 5 (4/5)

In Play:

  • Midori lvl 3 (2/1)
  • Skeleton Javelineer (3/2), runeless and doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Looks like cstick had a bad draw, but I can’t let him keep both tech buildings for a big swing next turn. I can get the tech 1 to cut off his hasted options (not accounting for Now!) with either a doomed Jav or a big flier, but either way Mimic is probably a goner. In which case, I’ll just go ahead and set up Meta.

P2T6


Tech StartingHand Workers

TECH
Now!
Cloud Sprite


STARTING HAND
Nimble Fencer
Nimble Fencer
Timely Messenger
Grounded Guide
Wither
Grounded Guide


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Nimble Fencer
Now!
Tenderfoot
Versatile Style
Cloud Sprite


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Grave - ($9)
Wither Midori, Grave midbands - ($7)
Play Grounded Guide - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

P1T7


StartingHand Workers

STARTING HAND
Shadow Blade
Pestering Haunt
Fairie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Surprise Attack
Dark Pact
Sacrifice the Weak


Discard

Wandering Mimic
Fairie Dragon
T-Rex
T-Rex
Skeleton Javelineer
Gunpoint Taxman
Shadow Blade


Tech 0 card(s)
Get Paid - ($10)
Javelineer dies
Zane - ($8)
Vandy hits Grave, both survive with 1 hp
Taxman trades with Grave, steals 1 floating gold, Zane to lvl 3 - ($9)
Fairie Dragon, puts feather rune on Grounded Guide - ($5)
Zane to maxband, shoves Guide to die in elite - ($2)
Pestering Haunt

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • Vandy lvl 5 (4/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

That’s a well-timed Wither, and some solid patrolling. No point fetching Meta like this.
I want to keep cstick from mounting a full-on virtuoso onslaught, but I can’t afford to clear the board+break a tech building (with 1 more gold for Shadow Blade, this could’ve been a game-ending turn…). As it is, I see two options:
A: Vandy and Taxman kill Grave, Fairie rune and Zane maxband kill Guide, Zane patrols. This way, cstick keeps both his tech buildings (and a full hand, and 12$), but he needs a 3-card combo (Guide+Fencer+Starlet) to get through Zane. OTOH, Vandy is vulnerable to a redrawn Wither, ending the threat of Meta.
B: Shadow Blade and Taxman kill Grave, Fairie rune on Guide, then Vandy and Zane walk under it to break tech 1. This way, I keep Vandy and Zane in better condition (more hp and pre-maxband, respectively), and cstick can’t deploy haste other than Now!, which I doubt he’s teched. The problem is, I’ll be fatally vulnerable to Temporal Distortion, which I do suspect is in cstick’s deck. Even if it’s just a ~30% chance, I can’t take that risk.
Reversal is out for now, so Fairie can patrol, and I’ll play Haunt to let the two of them crack any tech building. It might discourage cstick from pouring gold into tech 3.

A hand full of spells… I really need one of my heroes to survive this turn!

P2T7


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Now!
Tenderfoot
Versatile Style
Nimble Fencer
Cloud Sprite


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Granfalloon Flagbearer
Rambasa Twin B (3/2)
Bloom
Wither


Discard

Grounded Guide (4/4)
Cloud Sprite
Now!
Versatile Style
Nimble Fencer
Blademaster
Blademaster


Tech 2 card(s)
Get Paid + float - steal - ($12)
Play Geiger - ($10)
Play Cloud Sprite - ($8)
Play Now! on Cloud Sprite - ($7)
Cloud Sprite trades with Faerie Dragon
Play River - ($5)
Play Tenderfoot - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 River (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L1 Geiger (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 4
  • Workers: 11

P1T8


StartingHand Workers

STARTING HAND
Surprise Attack
Dark Pact
Sacrifice the Weak
Deteriorate
Potent Basilisk
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Pestering Haunt
Potent Basilisk
Skeleton Javelineer


Tech 0 card(s)
Get Paid + float - ($12)
Dark Pact, my base to 18, I draw 2
Deteriorate Tenderfoot
Haunt trades with Tenderfoot
Surprise Attack - ($7)
Sharks trade with River and Geiger, lvls fizzle
Exhaust Vandy and discard to fetch Metamorphosis - ($6)
Metamorphosis - ($0)
Zane readily breaks tech 2

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (6/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

cstick went for Cloud Sprite (and Now!) after all, I didn’t expect that. Still, that was a pretty slow turn, and I have the means to punish it.
Pity I can’t afford 3-hero Meta, but I think clearing the board with sharks, breaking tech 2, and having 2 demon heroes left standing is not a bad position to be in. It’s slightly better than teching up and banking on T-Rexes, anyway.

P2T8


Tech StartingHand Workers

TECH
Cloud Sprite
Now!


STARTING HAND
Rambasa Twin B (3/2)
Wither
Bloom
Granfalloon Flagbearer
Temporal Distortion


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Nimble Fencer
Temporal Distortion
Grounded Guide


Discard

Grounded Guide (4/4)
Cloud Sprite
Now!
Versatile Style
Nimble Fencer
Blademaster
Blademaster
Tenderfoot (1/2)
Wither
Bloom
Temporal Distortion
Cloud Sprite
Now!


Tech 2 card(s)
Get Paid + float - ($15)
Play Rambasa Twins - ($11)
Play Grave - ($9)
Play Granfaloon Flagbearer - ($6)
Wither Zane - ($4)
Bloom Rambasa Twin A - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin A (4/3+A)
  • :psfist: Elite: L1 Grave (3/3)
  • :ps_: Scavenger: Granfalloon Flagbearer (2/2)
  • :pschip: Technician: Rambasa Twin B (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 2
  • Workers: 11

Edit: incorrectly displayed turn number for some reason

P1T9


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Pestering Haunt
Potent Basilisk
Dark Pact
Wandering Mimic
Fairie Dragon
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Fairie Dragon
T-Rex
Sacrifice the Weak
Surprise Attack


Discard

Skeleton Javelineer
Dark Pact
Dark Pact
Metamorphosis
Fairie Dragon


Tech 0 card(s)
Get Paid - ($10)
Zane tries to sneak, is detected, trades with SQL, Grave to midband
Vandy invisibly and readily breaks tech 2
Exhaust Vandy and discard to fetch Dark Pact - ($9)
Dark Pact, my base to 16, I draw 2
Dark Pact, my base to 14, I draw 2
Potent Basilisk - ($5)
Wandering Mimic - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Potent Basilisk (3/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (6/3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

P2T9


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Grounded Guide
Temporal Distortion
Nimble Fencer


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Grounded Guide
Bloom
Now!
Blademaster


Tech 2 card(s)
Get Paid + float - ($13)
Maxband Grave - ($9)
Grave + Flagbearer kill Mimic
Grave throws sword at Vandy - ($8)
Play Nimble Fencer - ($6)
Replace Tower with Tech Lab: Present - ($5)

Float ($5)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rambasa Twin B (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • L7 Grave (4/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 11

P1T10


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Surprise Attack
T-Rex
Fairie Dragon


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt


NextHand

Metamorphosis
Gunpoint Taxman
Shadow Blade
Deteriorate
T-Rex


Tech 0 card(s)
Get Paid - ($11)
Tech 3 - ($6)
Fairie Dragon, rune on Nimble Fencer - ($2)
Midori - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fairie Dragon (4/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Potent Basilisk (3/5)
  • :pschip: Technician:
  • :target: Lookout: Midori lvl 1 (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Last turn’s patrol should’ve been the other way around, now cstick is in control of the board. I’ll try to set up my current patrol to be as awkward for him as possible, but with the right cards in hand he could just plow through it.

P2T10


StartingHand Workers

STARTING HAND
Now!
Bloom
Grounded Guide
Blademaster


WORKERS
Fruit Ninja
Brick Thief
Helpful Turtle
Older Brother
Spark
Timely Messenger


NextHand

Cloud Sprite
Temporal Distortion
Versatile Style


Discard

Now!
Bloom
Nimble Fencer (2/3)
Blademaster


Tech 0 card(s)
Get Paid + float - ($16)
Play Grounded Guide - ($11)
Fencer trades with Dragon
Play Geiger
Now! on Grounded Guide - ($10)
Grounded Guide kills Midori, Geiger midbands
Bloom Grave - ($8)
Grave trades with Basilisk
Rambasa Twin hits Tech 3 for 4
Maxband Geiger, trashing and returning Rambasa Twin - ($6)
Play River - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin A (4/2)
  • :pschip: Technician: Rambasa Twin B (4/2)
  • :target: Lookout:

In Play:

  • L5 Geiger (3/4)
  • Grounded Guide (4/2)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 11