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[CAMS18] Cstick [Finesse]/Present/Discipline vs RathyAro [Demon/Necro]/Finesse


#1

@rathyAro

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Spark
Brick Thief
Granfalloon Flagbearer
Tenderfoot
Wither


WORKERS
Brick Thief


NextHand

Older Brother
Fruit Ninja
Bloom
Helpful Turtle
Timely Messenger


Discard

Granfalloon Flagbearer
Wither
Spark


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Grave - ($1)
Play Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#2

Have fun!

"P2T1
P1 Finesse,Present,Discipline vs P2 Necromancy,Demonology,Finesse

Starting Hand

STARTING HAND
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Deteriorate


Workers

WORKERS
Summon Skeletons


Next Hand

Graveyard
Poisonblade Rogue
Skeletal Archery
Pestering Haunt


Discard

Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Thieving Imp discard #3 - ($2)
Skeleton Javelineer - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "

#3

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Timely Messenger
Fruit Ninja
Older Brother
Bloom
Helpful Turtle


WORKERS
Brick Thief
Fruit Ninja


NextHand

Spark
Sparring Partner
Wither
Rambasa Twin
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Grave kills Imp
Tenderfoot kills Javelineer
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Grave (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#4

"P2T2
P1 Finesse,Present,Discipline vs P2 Necromancy,Demonology,Finesse


Tech

TECH
Nimble Fencer
Dark Pact


Starting Hand

STARTING HAND
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


Workers

WORKERS
Summon Skeletons
Skeletal Archery


Next Hand

Thieving Imp (2/2+A)
Skeleton Javelineer (1/1)
Nimble Fencer
Pestering Haunt
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Technician draw
Jandra, the Negator - ($3)
Worker - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

My opp’s deck seems really fast with the fencers and now. Grave also does a good job of scaring me out of playing my own hero. Grave is injured so I’m hoping that I can take advantage of that with my own fencers before he can maxband. Not 100% about how to approach this matchup.

"


#5

P1T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Wither
Sparring Partner
Granfalloon Flagbearer
Rambasa Twin
Spark


WORKERS
Brick Thief
Fruit Ninja
Granfalloon Flagbearer


NextHand

Bloom
Spark
Older Brother
Helpful Turtle
Timely Messenger


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Grave - ($1)
Grave eats Jandra
Play Sparring Partner - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave (4/2)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Having the Sparring Partner in hand makes maxing Grave to kill Jandra safe enough against Fencers and Shadow Blade, I think. Even if he has exactly Fencer + Deteriorate + Shadow Blade, then he still just has Vandy and a 3 card hand while put Geiger in SQL and build Tech 2 next turn. I guess if he has Dark Pact into Deteriorate + StW + Fencer that’s kind of annoying because it only puts him down to 4 cards. I still think that this line is worth it for the ability to chuck a sword at something next turn, but I definitely considered instead just trading off Grave and Tenderfoot and playing out Sparring Partner and the Twins. That has a couple advantages, like delaying my cycle for a turn to get a couple of extra tech 2 cards in the deck, not risking him getting a hero kill, and getting to play Geiger next turn, who I am definitely going to want in play. We’ll see how this goes.


#6

"P2T3
P1 Finesse,Present,Discipline vs P2 Necromancy,Demonology,Finesse


Tech

TECH
Leaping Lizard
Nether Drain


Starting Hand

STARTING HAND
Graveyard
Thieving Imp (2/2+A)
Pestering Haunt
Nimble Fencer
Skeleton Javelineer (1/1)


Workers

WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp (2/2+A)


Next Hand

Poisonblade Rogue
Deteriorate
Dark Pact
Sacrifice the Weak


Discard

Jandra, the Negator (3/3+A)
Graveyard
Nimble Fencer
Leaping Lizard
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Pestering Haunt
Skeleton Javelineer - ($7)
Worker - ($6)
Tech II Finesse - ($2)
River - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I wanted to play towards Graveyard, but if my opp has a fencer they’ll just break it. Same is true for my Tech II, but at least I can rebuild that for free. Next turn I think I can stabilize with dark pact and hopefully I can pull ahead with my tech 2s and the extra hero.

"


#7

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Bloom
Older Brother
Timely Messenger
Helpful Turtle
Spark


WORKERS
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle


NextHand

Hyperion
Rambasa Twin
Hyperion
Wither


Discard

Spark
Older Brother
Bloom
Temporal Distortion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2: Present - ($2)
Sparring Partner spars with Grave
Grave kills River
Spark Javelineer - ($1)
Play Timely Messenger - ($0)
Grave throws his sword at Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/1)
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • L7 Grave (5/1)
  • Sparring Partner (2/2+A)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#8

"P2T4
P1 Finesse,Present,Discipline vs P2 Necromancy,Demonology,Finesse


Tech

TECH
Backstabber
Leaping Lizard


Starting Hand

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Dark Pact
Skeleton Javelineer (1/1)
Jandra, the Negator (3/3+A)
Nimble Fencer


Workers

WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp (2/2+A)
Jandra, the Negator (3/3+A)


Next Hand

Graveyard
Leaping Lizard
Nether Drain


Discard

Pestering Haunt (1/1)
Backstabber
Leaping Lizard
Dark Pact
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Reshuffle, technician draw
Vandy - ($6)
Dark Pact, my base to 18, draw 2
Deteriorate Tenderfoot, you get 1 gold
Nimble Fencer - ($4)
Skeleton Javelineer - ($3)
Worker - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1, javelin rune)
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m betting that my opp won’t have their tech IIs yet. There’s still a good chance this defense doesn’t hold. Hopefully I get to have a big turn next turn with nether drain and garth maxband.

"


#9

P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Sparring Partner


STARTING HAND
Hyperion
Rambasa Twin
Wither
Hyperion
Older Brother


WORKERS
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Older Brother


NextHand

Sparring Partner
Tenderfoot (1/1)
Spark
Tricycloid
Bloom


Discard

Timely Messenger (1/1)
Rambasa Twin
Hyperion
Wither


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Play Hyperion - ($4)
Hyperion kills Nimble Fencer, I reshuffle and draw
Sparring Partner kills Javelineer
Timely Messenger trades with Poisonblade Rogue
Grave breaks Tech 2
Worker - ($3)
Play River - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Grave (5/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Hyperion (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

#10

"P2T5
P1 Finesse,Present,Discipline vs P2 Necromancy,Demonology,Finesse


Tech

TECH
Backstabber
Nimble Fencer


Starting Hand

STARTING HAND
Nether Drain
Graveyard
Leaping Lizard
Leaping Lizard
Nimble Fencer (2/3+A)
Pestering Haunt (1/1)


Workers

WORKERS
Summon Skeletons
Skeletal Archery
Thieving Imp (2/2+A)
Jandra, the Negator (3/3+A)
Pestering Haunt (1/1)


Next Hand

Sacrifice the Weak
Deteriorate
Backstabber
Poisonblade Rogue (2/1)


Discard

Leaping Lizard
Dark Pact
Backstabber
Nimble Fencer
Nether Drain
Leaping Lizard


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
reshuffle, technician draw
Rebuild Tech II
Vandy to level 3 midband - ($8)
Vandy fetches Dark Pact, I discard - ($7)
Dark Pact, my base to 14, draw 2
Nimble Fencer - ($5)
Graveyard - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Vandy (3/4, lvl 3)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Without a chance to use Nether Drain I’m pretty much out of luck. This is probably over.

"


#11

@zhavier

P1T6


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Tricycloid
Sparring Partner
Spark
Bloom
Tenderfoot (1/1)


WORKERS
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Older Brother


NextHand

Temporal Distortion
Rambasa Twin
Now!
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
Play Tricycloid - ($5)
Bloom River - ($3)
River kills Fencer
Tricycloid removes 3 runes to deal 3 to your base
Hyperion and Sparring Partner hit your base for 6
Grave finishes off your base

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Hyperion (4/3)
  • Tricycloid (3/3)
  • L7 Grave (5/1) +
  • L1 River (3/2) +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

#12

Good game, grave really put in work