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CAMS 2017: zhavier ([Discipline]/Present/Anarchy) vs. Penatronic ([Discipline]/Blood/Law)


#1

@Penatronic

Glhf!

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Sensei’s Advice
Fox Viper
Smoker


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Savior Monk
Grappling Hook
Safe Attacking
Snapback


Discard

Smoker
Sensei’s Advice
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

so probably looking at blood tech 2. my best bet I think will be present but CS could be a problem. his only hero power is Grave, but he does have better overall haste in Drakk. white starter means he will be somewhat limited. Bloodlust tax collectors or Rambasa maybe 6g and 2 cards for 8 surprise damage? sounds like a much worse surprise attack, but with the slim chance of surviving the end of the turn? aged Sensei/sparring partner frenzy anything? maybe I will get the chance to leverage snapback to avoid community service.

"


#2

"P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Primus
Snapback
Fox Viper
Smoker


WORKERS
Fox Viper


NextHand

Savior Monk
Safe Attacking
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice


Discard

Snapback
Smoker (1/1)
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fox primus - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Primus (2/2), frenzy, anti air
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

hmmm… dont like fox primus but she should be intimidating enough to force him to try to kill her… deciding between putting smoker in SQL or not… if he kills my board then I get the tech draw, nothing lost. If he just kills smoker I get to swing with a 3/2… if he grappling hooks smoker I’m back up on cards. OR I just patrol primus in scav, save a gold and likely get a gold… hard decision, as having the board presence of the primus this early could be nice, but building up some extra gold to be the first to t2 could be very nice, since I’ve got the almighty crashbarrow and they definitely can swing a game for p2.

"


#3

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Grappling Hook
Safe Attacking
Savior Monk
Snapback
Morningstar Flagbearer


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Grappling Hook
Smoker
Fox Viper
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Sensei buffs Grave
Grappling Hook moves Primus to Lookout, Grave kills Primus
Savior Monk - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/2
  • Aged Sensei 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Still don’t have to worry about haste yet, so the question is spend card to deny gold? Probably a terrible idea, but I don’t want to make it that much easier to get tech 2 first.

I will want rambasa now, and might as well get sparring. Maybe I can try for temporal distortion on Rambasa into argonaut? its a pretty solid value, but it probably means trying to survive at tech 1 instead of moving to tech 2. Another possibility is WGD, but bloodlust is a pretty solid counter. I have a lot of good TD options in this codex, maybe I can leverage that, especially to get around injunction or community service, assuming i can get any card into play. I guess we will see how much blocking he can muster to keep up his tech 2.


#4

"P2T2


Tech StartingHand Workers

TECH
Bloodlust
Rambasa Twins


STARTING HAND
Sensei’s Advice
Aged Sensei
Savior Monk
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Safe Attacking
Bloodlust
Rambasa Twins
Smoker (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
savior monk - ($2)
sensei - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Aged Sensei (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2), healing 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

always great when they have the white starter nuts split as p1… but looks like I got lucky as hell drawing both rambasa and bloodlust!

"


#5

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Martial Mastery


STARTING HAND
Fox Viper
Smoker
Grappling Hook
Rambasa Twin


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper


NextHand

Sparring Partner
Snapback
Safe Attacking


Discard

Grappling Hook
Smoker
Temporal Distortion
Martial Mastery


Tech 2 card(s)
Get Paid + Healing - ($6)
Worker - ($5)
Rambasa Twin - ($1)
Grappling hook Savior to SQL
Sensei buffs Grave who kills your savior and sparkshot kills your sensei
Savior hits your tech 1 for 2

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin 3/2
  • :pschip: [I]Technician[/I]: Rambasa Twin 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 2/2, lvl 1
  • Aged Sensei 1/1
  • Savior Monk 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Ok, now there are haste problems. He has 8 gold, he could choose to get tech 2 now, or blow a bunch to hit me. I have Rambasa, kidnapping means he attacks me with only one thing, my rambasas die and he is left with drakk, so very unlikely, he might CS and find my sparring partner, or more risky try to hit my discard with whatever I get here. I think either way I am left in a fantastic position. Bloodlust on 2 things, that leaves him down 2 cards, or 3 if he keeps drakk back. A drakk that I should easily kill. My Ideal next turn puts down sparring partner, or senseis advice and midband grave and tech 2. As tempting as it is to grappling and get the kill on both with just grave (and deny him a card), do I really want to go down on cards even more? I think I will stick TD and Martial Mastery in my deck, and go ahead with grappling hook. This way I can put my tech 2 units in next turn even if I get tech bonus. Martial will also help me do better at avoiding CS and Kidnapping.


#6

Sigh, total waste of time even bothering, you could have just looked at split and said " i had sensei in t1 hand, hook and savior in t2, and hook and t1 unit in t3, gg" And save us all the effort.

apply liberal salt to tortilla chip


#7

I tried to think of something nice to say, but I failed. I do feel your pain. Perhaps a consolation prize of a bowl of salsa?

I do think you might have still been able to turn it around at Tech 2


#8

We’re definitely playing it out but there’s no way I can keep a t2 standing if I tried.

Next time I will just follow advice set forth in my best p2 starter and hero thread


#9

Ok, take your time :smiley:


#10

"P2T3


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Rambasa Twins
Smoker (1/1)
Bloodlust
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Smoker (1/1)


NextHand

Grappling Hook
Sensei’s Advice
Fox Primus (2/2), frenzy, anti air


Discard

Savior Monk (2/2), healing 1
Aged Sensei (1/1)
Bloodlust
Kidnapping
Kidnapping


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rambasa Twins - ($3)
Bigby - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Bigby (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

This game is a total waste of time in some situations. nuts p1 draws are too good. Thought a bloodlust rambasa twin play could be pretty strong but in this scenario I’m just feeding him patrol bonuses while I haven’t even gotten one.

"


#11

[details=Reply to @Penatronic’s thoughts]
For what it’s worth, I think it’s a yomi problem as much as anything else. He has access to Taxman and Argo, which are both strong T1 units. If you had an anti-air-heavy codex, Taxman would be a possiblity. As it is, Taxman was not, but Argo was. If he had patrolled Argo+Grave, then bloodlusted Twins (or bloodlusted Twin+Drakk, leaving 1 Twin to patrol) would have been excellent, I think.
As it is, at least you’re likely stealing the econ bonuses instead of handing them to him. Hang in there! It might not be over yet!
[/details]


#12

"P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Chameleon Lizzo


STARTING HAND
Safe Attacking
Sparring Partner
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Safe Attacking


NextHand

Sensei’s Advice
Martial Mastery
Savior Monk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Anarchy - ($3)
sensei buffs rambasa, kills Bigby, grave to lvl 3
second rambasa and savior trade with your rambasas.
Sparring Partner - ($2)
Grave breaks tech 1

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave 3/4, lvl 3
    [B]In Play:[/B]
  • Aged Sensei 1/1
  • Rambasa Twin 3/1
  • Sparring Partner 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

spec choices time. training grounds mind parry monk seem good but so is chameleon Lizzo or monkeys, to try and keep it locked out of blood. for this turn, I could use snapback to lock out Drakk and Bigby for a turn, or just save the card. I am 1 short of Max grave. if I trade savior I can break tech 1, but then I have less defense or a maybe easy grave kill with Bloodlust. Snapback to Drakk or grave doesn’t really gain me anything except a potential lockout for a turn.

"


#13

I just realized you have an extra worker somehow. @ericf


#14

@Penatronic it looks like you were waffling between two different worker options, and they both ended up in your “Worker List” - and also you should have ended your turn with Discard 2, Draw 4.

You should have 1 more card in hand, which means the Technician draw is going to cause a reshuffle, which will include the Rambassa Twin and the second listed Worker

Summary

That would be the Smoker

So, draw 1 of 7 cards, then have 6 in deck, and 5 in hand (including the card currently in your deck)


#15

@Penatronic
?


#16

Sorry, been very busy and nothing has been an obvious solution when I do sit down and stare at the game


#17

"P2T4


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Fox Primus (2/2), frenzy, anti air
Grappling Hook
Sensei’s Advice
Snapback
Kidnapping


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking


NextHand

Aged Sensei (1/1)
Rambasa Twin (3/2)
Kidnapping
Smoker (1/1)
Savior Monk (2/2), healing 1


Discard

Kidnapping
Sensei’s Advice
Grappling Hook
Fox Primus
Snapback
Scribe
Scribe


Tech 2 card(s)
Get Paid + float + scav + tech - ($9)
no worker
rebuild t1
Drakk - ($7)
Kidnap Rambasa Twin - ($3)
Grave - ($1)
Sensei’s advice on rambasa twin - ($0)
Twin trades with your Grave, levels to my grave, twin back to your codex

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Drakk (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#18

Sorry mate but grave can’t join Drakk, no heroes hall or tech 2


#19

Dumb, losing my touch after the house purchase and all my free time disappearing!

I’ll just call it Gg as I can’t kill Grave and don’t have anything else to patrol @EricF


#20

Drakk is able to cast Sensei’s Advice at a 1g multicolor penalty, as it is a starter spell. You could kill grave and patrol with Drakk and even make a worker if you were so inclined…