CAMS 2017: zhavier ([Discipline]/Present/Anarchy) vs. Jadiel ([Necro]/Anarchy/Blood)

@Jadiel
We meet again! GLHF

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Savior Monk
Aged Sensei
Sensei’s Advice
Fox Viper


WORKERS
Fox Viper


NextHand

Snapback
Morningstar Flagbearer
Grappling Hook
Smoker
Safe Attacking


Discard

Fox Primus
Savior Monk
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Graveyard
Sacrifice the Weak
Skeletal Archery
Summon Skeletons


Discard

Deteriorate
Thieving Imp
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a Skeleton - ($1)
Skeleton Javelineer - ($0)
Garth casts Deteriorate on Sensei, you get 1g

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Skeleton Javelineer (1/1, jav rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Snapback
Safe Attacking
Smoker
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Grappling Hook


NextHand

Snapback
Sensei’s Advice
Rambasa Twin
Safe Attacking
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + Scav - ($6)
Worker - ($5)
Tech 1 - ($3)
Midband Grave - ($1)
Grave kills Tech
Smoker, now I know where Deteriorate is hiding - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

You’re missing your Tech I

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Bone Collector


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Graveyard
Pestering Haunt


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Thieving Imp
Graveyard
Bone Collector
Poisonblade Rogue
Lich’s Bargain


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Garth makes a Skeleton - ($2)
Pestering Haunt

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Rambasa Twin
Morningstar Flagbearer


WORKERS
Fox Viper
Grappling Hook
Morningstar Flagbearer


NextHand

Savior Monk
Fox Primus
Aged Sensei
Sparring Partner


Discard

Sensei’s Advice
Snapback
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rambasa Twin - ($1)
Safe Attacking - ($0)
Smoker kills Pestering Safely
Grave kills SQL

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 3/2
  • Safe Attacking
  • Smoker 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I am very curious if he is going for blood again, or if he will try to take the anarchy race from player 2 position. I have a pretty good amount of aggression to throw his way, so I can probably keep him off his tech 2 long enough either way, but the zane retaliation is real. Should I try present for the fact that I am player 1 and if I cant keep him off tech 2, I will be better off with the present units. I already miss grappling hook :confused: But hopefully it warps his play enough to think I might have it… More concerning is the fact I can’t block the bloodlust play with my flagbearer workered. Lich’s Bargain could give me a chance to get to tech 3 first, but I don’t have a good way to deal with the swarm…

1 Like

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Poisonblade Rogue
Lich’s Bargain
Graveyard
Thieving Imp
Bone Collector


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Blood) - ($4)
Garth casts Lich’s Bargain - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, jav rune)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Martial Mastery


STARTING HAND
Savior Monk
Aged Sensei
Sparring Partner
Fox Primus


WORKERS
Fox Viper
Grappling Hook
Morningstar Flagbearer
Fox Primus


NextHand

Temporal Distortion
Smoker
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Smoker and Twin kill Horror
Max Grave - ($2)
Grave kills Zombie, sparks scav
Grave throws sword at Garth
Sparring Partner - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei 1/1
  • :pschip: [I]Technician[/I]: Sparring Partner 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave 4/2, lvl 7
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I could at least block the fetch of a tech 2 with garth using grave’s sword, but that means skipping tech 2 here. Only 1 of this 4 is even a chance of being tech 2 cards, 2 if i kill Bone Collector, and then there are the skeleton draws. Why couldn’t i get senseis advice when I need it, sigh… With that, id have a much stronger turn, just like last turn would have been a lot better with grappling hook. I think my goose is pretty well cooked here. If nothing else, zane will fry me probably, worse if he got a lucky draw

P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Bone Collector


STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Pestering Haunt


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Lich’s Bargain
Thieving Imp
Crashbarrow
Shoddy Glider


Discard

Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Skeletal Archery
Shoddy Glider
Bone Collector


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Zane - ($5)
Zane casts Deteriorate on SQL - ($4)
Zane trades with SQL, levels fizzle, Twin to Codex
Drakk - ($2)
BC kills SP, you draw, I get a Skeleton
Skeleton trades with Sensei, you get 1g

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Drakk (1/3)
  • Bone Collector (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

"P1T5


Tech StartingHand Workers

TECH
Surprise Attack
Marauder


STARTING HAND
Now!
Temporal Distortion
Smoker
Savior Monk


WORKERS
Fox Viper
Grappling Hook
Morningstar Flagbearer
Fox Primus
Now!


NextHand

Disguised Monkey
Snapback
Sensei’s Advice


Discard

Aged Sensei
Sparring Partner
Temporal Distortion
Surprise Attack
Marauder


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Tech 2 Anarchy - ($4)
Savior Monk - ($2)
Smoker - ($1)
Grave kills skellie
This is probably over

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker 1/1
  • :pschip: [I]Technician[/I]: Grave 4/1, lvl 7
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

"P2T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Crashbarrow
Shoddy Glider
Lich’s Bargain
Thieving Imp
Graveyard


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Thieving Imp


NextHand

Skeleton Javelineer
Bone Collector
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Shoddy Glider - ($8)
Glider kills Monk
Drakk kills Smoker, you get 1g
Crashbarrow - ($5)
Graveyard - ($3)
Crashbarrow trades with Grave, Drakk to L3, OP to Tech II, your base to 18, Crashbarrow to GY
Midband Drakk - ($2)
BC deals 4 damage to Tech I, I get Skeleton
Garth - ($0)
Glider to GY at EOT

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Garth (1/3)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • L4 Drakk (2/3)
  • Bone Collector (3/1)
  • Graveyard (3) [Crashbarrow, Shoddy Glider)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

GG! If I had different draws, maybe that would have gone better, but you played it perfectly.

Good luck in the remaining matches

@ericf

1 Like

GG! I think I misplayed that last turn badly, but like you said, you needed a good draw to punish me for it.

why misplayed?

Playing Lich’s Bargain instead of Graveyard would have been a far superior line, IMO. I left myself open to Zane + Shark Attack, and that would really have let @zhavier back into the game. I think that if I’d played Lich’s Bargain, he would have been completely shut out. Even if I was going to play Graveyard, I patrolled badly (Skel should have been in SQL to stop free Zane levels)

2 Likes

Oh yea, if i had surprise attack, I could have “maybe” stayed in the game.

More annoying was I think I badly workered grappling hook, and then didn’t have sensei’s advice on the right turn as a good way to handle your lich’s bargain, would have vastly improved my turn 4 i think.