I am very curious if he is going for blood again, or if he will try to take the anarchy race from player 2 position. I have a pretty good amount of aggression to throw his way, so I can probably keep him off his tech 2 long enough either way, but the zane retaliation is real. Should I try present for the fact that I am player 1 and if I cant keep him off tech 2, I will be better off with the present units. I already miss grappling hook But hopefully it warps his play enough to think I might have it… More concerning is the fact I can’t block the bloodlust play with my flagbearer workered. Lich’s Bargain could give me a chance to get to tech 3 first, but I don’t have a good way to deal with the swarm…
STARTING HAND
Savior Monk
Aged Sensei
Sparring Partner
Fox Primus
WORKERS
Fox Viper
Grappling Hook
Morningstar Flagbearer
Fox Primus
NextHand
Temporal Distortion
Smoker
Now!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Smoker and Twin kill Horror
Max Grave - ($2)
Grave kills Zombie, sparks scav
Grave throws sword at Garth
Sparring Partner - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rambasa Twin 3/2+A
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei 1/1
[I]Technician[/I]: Sparring Partner 2/2
[I]Lookout[/I]:
[B]In Play:[/B]
Grave 4/2, lvl 7
Safe Attacking
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
I could at least block the fetch of a tech 2 with garth using grave’s sword, but that means skipping tech 2 here. Only 1 of this 4 is even a chance of being tech 2 cards, 2 if i kill Bone Collector, and then there are the skeleton draws. Why couldn’t i get senseis advice when I need it, sigh… With that, id have a much stronger turn, just like last turn would have been a lot better with grappling hook. I think my goose is pretty well cooked here. If nothing else, zane will fry me probably, worse if he got a lucky draw
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Skeletal Archery
Shoddy Glider
Bone Collector
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Zane - ($5)
Zane casts Deteriorate on SQL - ($4)
Zane trades with SQL, levels fizzle, Twin to Codex
Drakk - ($2)
BC kills SP, you draw, I get a Skeleton
Skeleton trades with Sensei, you get 1g
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Shoddy Glider - ($8)
Glider kills Monk
Drakk kills Smoker, you get 1g
Crashbarrow - ($5)
Graveyard - ($3)
Crashbarrow trades with Grave, Drakk to L3, OP to Tech II, your base to 18, Crashbarrow to GY
Midband Drakk - ($2)
BC deals 4 damage to Tech I, I get Skeleton
Garth - ($0)
Glider to GY at EOT
Playing Lich’s Bargain instead of Graveyard would have been a far superior line, IMO. I left myself open to Zane + Shark Attack, and that would really have let @zhavier back into the game. I think that if I’d played Lich’s Bargain, he would have been completely shut out. Even if I was going to play Graveyard, I patrolled badly (Skel should have been in SQL to stop free Zane levels)
Oh yea, if i had surprise attack, I could have “maybe” stayed in the game.
More annoying was I think I badly workered grappling hook, and then didn’t have sensei’s advice on the right turn as a good way to handle your lich’s bargain, would have vastly improved my turn 4 i think.