CAMS 2017: Penatronic ([Discipline]/Blood/Law) vs. petE ([Discipline]/Blood/Necro)

@petE turn to follow

oh boy more necro blood!

1 Like

oh boy more P1 Grave !

2 Likes

Lots of that this tourney

"P1T1


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Fox Viper
Savior Monk
Smoker


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Safe Attacking
Grappling Hook
Fox Primus
Aged Sensei


Discard

Savior Monk
Snapback
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
1 Like

Like Strength last time and Vandy the time before. Looks like it’s best to think two steps or no steps ahead of the last tourney.

1 Like

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Smoker
Snapback
Aged Sensei
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Safe Attacking
Savior Monk
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Sensei’s Advice
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Aged Sensei - ($1)
Smoker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Glad to be facing Smoker rather than Sensei. With 1-drops in my T1 hand, think I can safely play a hero here. Options are Grave + Smoker + Sensei or Garth + Skeleton + Aged Sensei/Smoker. Though he can kill both units if he has Grappling Hook or Safe Attacking in T2 hand, I get something back on the counterattack. I tried Garth against P1 Grave in CAMS Game 1 and the follow-up game, as I like the possibility of T3 Garth -> max -> Rambasa Twins from discard. But giving Grave a try this time instead. Gives the chance to kill Saviour Monk if played. And if I get a scav bonus (eg Grave kills SQL; Safe Attacking; Smoker kills scav safely; Aged Sensei) I’ve the option of delaying Tech1 build to max Grave -> sword his Grave.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twins
Tax Collector


STARTING HAND
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Fox Primus
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Tax Collector
Fox Primus
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
safe attacking - ($3)
grave kills sensei
smoker safely kills smoker, you get a dolla
aged sensei - ($2)
t1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L1 Grave (2/2)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

feels like a strong play, leaving myself with a very thin deck. deciding between tax collector scribe reversal or crashbomber was kind of hard. nothing I have besides rambasas really trades that well vs bone collectors. tax collector with the steal could be very nice, plus in elite it will trade with a BC… petE seems to like scav a lot, so I think i’ll try tax collector as I should have more opportunities than not to play it for cheap.

"

2 Likes

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bone Collector
Reversal


STARTING HAND
Fox Primus
Safe Attacking
Savior Monk
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Snapback
Aged Sensei
Fox Viper


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Grave kills Aged Sensei, you draw
Saviour Monk - ($4)
Tech 1 - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]


Maxing my Grave to sword his 2/2 Grave doesn’t seem enough of a value trade to delay Tech1. So doing the straightforward Tech1 build instead. Floating gold rather than levelling Grave to mid since Reversal would give him a Grave kill in either case.

Teching Bone Collector and Reversal. With Injunction threat this game, will need good balance of Tech1s, Tech2s and spells. Reversal also useful to clear a unit if he goes for Insurance Agents - Rambasa Twins.


[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Scribe


STARTING HAND
Snapback
Savior Monk
Fox Primus
Tax Collector
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Grappling Hook
Sensei’s Advice
Rambasa Twins
Smoker (1/1)


Tech 2 card(s)
Get Paid + tech - ($6)
Worker - ($5)
tax collector, steals 1 float - ($4)
Midband grave - ($2)
grave kills saviour, you get 1$
smoker and sensei kill grave, levels to grave
savior - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2), healing 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L5 Grave (3/2), sparkshot readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Grave killed your Sensei last turn

2 Likes

Super dumb mistake. Will have to wait till later tonight to fix

@ericF am I supposed to redo the tech draw, or keep the same tech draw from the first turn?

Krep the same tech draw, since that happened before the error, but re-do the EOT draws, of course.

1 Like

"P1T3


Tech StartingHand Workers

TECH
Scribe
Martial Mastery


STARTING HAND
Snapback
Savior Monk
Fox Primus
Tax Collector


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Aged Sensei (1/1)
Rambasa Twins
Scribe
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tax Collector steals a gold - ($4)
Midband grave - ($2)
grave kills monk, you get a gold
savior monk - ($0)
smoker pings your t1 for 1

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2), healing 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L3 Grave (3/2)
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Bloodlust


STARTING HAND
Fox Viper
Snapback
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Reversal
Grappling Hook
Bone Collector


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Snapback
Sensei’s Advice
Crashbarrow
Bloodlust


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave to max - ($2)
Grave kills Tax Collector
Grave’s sword kills your Grave
Aged Sensei - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave lvl 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Tax Inspector pretty good when it hits – with the $2 swing it’s effectively a zero cost 2/3.

Missed both my techs, so with nothing great to play from hand I’ll max Grave to sword his hero while killing SQL (glad it’s a decent unit not just Smoker). Floating gold again, hopefully he didn’t tech a second Tax Inspector (think Rambasa Twins more likely).

Teching a Crashbarrow and Bloodlust. Plan for Tech2 Blood, maybe with Tech Lab Discipline (YLDs / Mind Parry Monk) or Heroes Hall (Injunction activity).


[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Grappling Hook
Rambasa Twins
Aged Sensei (1/1)
Scribe
Martial Mastery


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei (1/A)


NextHand

Sensei’s Advice
Crashbarrow
Snapback
Martial Mastery
Rambasa Twins


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
scribe, draw - ($0)
savior monk safely kills sensei

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Smoker (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • Savior Monk (2/2), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I saw two lines here: one to go for midband drakk and clear his board and end with a maxed drakk, but it didnt really take full advantage of the max drakk. my main gameplan with this deck is to go rambasa + insurance agent, but I feel like being the first one to threaten crashbarrows will be pretty good here.

"

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Young Lightning Dragon
Bone Collector


STARTING HAND
Grappling Hook
Safe Attacking
Bone Collector
Reversal


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodlust
Smoker
Reversal


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grappling Hook Scribe to SQL
Grave kills Scribe, sparkshot kills Smoker
Bone Collector - ($6)
Tech 2 Blood - ($2)
Tech Lab Discipline - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Grave lvl 7 (4/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]


Down to 3 cards, not great in a card-hungry Blood mirror. But should get a card back when he kills Grave, and can build the hand further next turn by maxing Garth for a Crashbarrow.

Building a Tech Lab Discipline with some of the spare cash. Should keep him guessing, and give me a good range of options whenever I use Garth’s max (eg YLD if it lines up with Bloodlust, Mind Parry Monk if I need kidnap protection, Rambasa Twins if I’m shut out of Tech2). Meanwhile I’ve 2 Bone Collectors and Bloodlust in deck for a decent Tech1 option.


[/spoiler][/details]

1 Like

I’m killing your Grave and will be casting martial mastery afterwards, can you do your tech draw and show it, please.

Tech draw is Sensei’s Advice, to add to Bloodlust, Smoker, Reversal. Not exactly unit-heavy !

thats a bummer with the bloodlust in there :\

"P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Snapback
Sensei’s Advice
Crashbarrow
Rambasa Twins
Martial Mastery
Grappling Hook
Tax Collector (2/3A)


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Aged Sensei (1/A)
Grappling Hook


NextHand

Smoker (2/1)
Sensei’s Advice
Martial Mastery
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave - ($5)
crashbarrow - ($2)
sensei’s advice on savior and crashbarrow - ($1)
Savior monk safely kills bone collector, you get a gold
crashbarrow kills grave and overpowers to destroy your t2, 2 base dmg
you get a card, my grave to lvl3
martial mastery, discard a card, draw 2, peek… that stinks - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4A), sparkshot, readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • Savior Monk (2/1), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

got pretty lucky not drawing the crashbarrow in my deck. hard decision on what to worker, I feel like since I’ve got the upper hand I probably won’t need snapback, BUT he is likely to spend a ton of gold on a hero next turn.

"

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Crashbarrow
Rambasa Twins


STARTING HAND
Smoker
Bloodlust
Reversal
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Grappling Hook
Young Lightning Dragon
Crashbarrow
Bone Collector


[/spoiler][/details]

[details=Discard][spoiler]
Bone Collector
Reversal
Bloodlust
Crashbarrow
Rambasa Twins


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($11)
Worker - ($10)
Garth to max, summon Rambasa Twins from discard - ($2)
Skeleton - ($1)
Smoker - ($0)
Tech 2 rebuilds

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2 + 1)
  • :psfist: [I]Elite[/I]: Garth lvl 7 (4/4)
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Not a good draw for me, would have liked the spells (Reversal, Bloodlust) still in deck for the next 2 turns when I may be shut out of tech buildings from Crashbarrow destruction and/or Injunction. Just see what I can do blocking up the patrol zone and taking in the scav/tech bonuses, and hope he draws a dud hand at some point.

As well as being P1 (which has to be an advantage here, throw that Crashbarrow first!), he’s done a better job than me of managing draws and hand size. Though he didn’t need Martial Mastery to find the Crashbarrow this time, that along with Scribe are smart techs to even out draw variance.


[/spoiler][/details]