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CAMS 2017: EricF ([Future]/Peace/Necro) vs. Penatronic ([Discipline]/Blood/Law)


#1

@Penatronic good luck & have fun!

Player 1, Turn 1:
4 gold (4)
Worker (3)
Battle Suits (1)
Discard 3, Draw 5. Float 1 gold.

Base - 20

Battle Suits
5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3

[details=Summary]Neo Plexus
Forgotten Fighter
Fading Argonaut
Tinkerer -> Worker
Battle Suits

Fading Argo won’t have any good attacks until he fades away, and a Tink/Plas opening gives up too much value (or delays Tech I). Nothing too bad to worry about - even Judgement Day isn’t a real answer to Garrisons, although I do have to watch out for Injuction and all the standard Blood stuff.
[/details]


#2

"P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Aged Sensei
Savior Monk
Fox Viper
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Safe Attacking
Grappling Hook
Snapback
Smoker


Discard

Aged Sensei
Fox Primus
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
savior monk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2), healing 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#3

Player 1, Turn 2:
5 gold (6)
Worker (5)
Mox (2)
Tech I (0)
Discard 3, rs, Draw 5

Elite - Mox (3/1)

Base - 20
Tech I - 5

Battle Suits
6 workers, 0 gold
Hand: 5
Deck: 3
Discard: 0

[details=Summary]Temporal Research
Time Spiral
Hardened Mox
Nullcraft
Plasmodium -> Worker

Tech in Cadet + Boot Camp //I do want to get Mox up to 3 ATK so it can kill off SQL patrollers / L1 heroes. Going first, I have a spare turn here to summon Oni + Camp + Fading Argo before I’m allowed to build my Tech II.
[/details]

[details=Next Hand]Temporal Research
Time Spiral
Overeager Cadet
Fading Argonaut
Boot Camp[/details]


#4

"P2T2


Tech StartingHand Workers

TECH
Scribe
Versatile Style


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Snapback
Smoker
Safe Attacking


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Aged Sensei
Fox Primus
Versatile Style
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
t1 - ($3)
safe attacking - ($2)
smoker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2), healing 1
  • :pschip: [I]Technician[/I]: Smoker (1/1), unstoppable
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

decided not to use rambasa to stick around 2 gold- that way I can do worker t2 and play a 2 gold card… couldn’t afford rambasa… unless I skipped safe attacking or smoker and floated 2 gold… but the probability generator likes option 1 the most. was deciding between taxman and scribe, but since my goal is to get to crashbarrows i think scribe is a better support to help cycle through my deck faster.

"


#5

P1, Turn 3:
6 gold (6)
Onimaru (4)
Boot Camp the Mox (3)
Worker (2)
Fading Argo (0)
Overeager Cadet
Discard 2, Draw 2, rs, Draw 2.

SQL - Fading Argo (3/3 +1)
Tech - Overeager Cadet (3/2)

Mox (3/2)
L1 Onimaru (2/3)

Base - 20
Tech I - 5

Battle Suits
7 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0

Summary

Tech in Executioner and 2nd Cadet

Temporal Research
Time Spiral -> Worker
Fading Argonaut
Overeager Cadet
Boot Camp
Draw: Neo Plexus

[details=Next Hand]Nullcraft
Forgotten Fighter
Boot Camp
Neo Plexus
[/details]


#6

@EricF (ok to read now)

Summary

Any reason you didn’t smack Grave with the Mox before Boot Camping it? Seems like a free 1 damage on Grave.


#7

Monk would just heal it away.


#8

Didn’t mean to delay so long, but that one took some thought.

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Aged Sensei
Grappling Hook
Fox Primus
Versatile Style


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Scribe
Snapback


Discard

Versatile Style
Grappling Hook
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Versatile Style, destroy your battle suits - ($5)
t2 - ($1)
aged sensei - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2A), healing 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1), unstoppable
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L1 Grave (2/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I debated a lot about trying to make a trade here or not, and decided against it. First, clearing his patrol would be costly and leave me rather open, especially if he’s got a nullcraft in hand. Second, with my white starter tricks with safe attacking and sensei’s advice, plus the possibility of me summoning drakk to basically give anything i have +1/+1, he really has no choice but to trade into my patrol and let me reap the benefits as opposed to the other way around. Just nixing the battle suits alone took a lot of power off his board. The problem is, he will still have little trouble clearing this patrol. If he doesn’t have nullcraft, at least the current line-up forces him to swing with Onimaru instead of a minion at Savior monk. If he does have nullcraft he can easily kill Grave, but to get there he’ll end up giving me a card and a gold and bring me that much closer to drawing a crashbarrow and getting even. I don’t love it but I think it’s better than something like grappling hook, give him a tech draw and leave myself open for an easy counter attack, at least this way I get the patrol bonuses.

"


#10

Player 1, Turn 4:
7 gold (7)
Oni kills Monk
Cadet kills Smoker, you get $
Nullcraft (5), kills Aged Sensei, you reshuffle 7 and draw 1
Argo and Mox team up to kill Grave, Oni to L3
Boot Camp Mox (4)
Worker (3)
Level Oni to 5 (1)
Discard 2, Draw 2, rs, Draw 2. Float 1 gold.

No Patrol.

Fading Argo (2/1) %2
Overeager Cadet (2/1)
Mox++ (3/3)
Nullcraft (1/1)
L5 Onimaru (3/4)

Base - 20
Tech I - 5

8 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0

Summary

Hand:
Nullcraft
Forgotten Fighter
Boot Camp
Neo Plexus

7 gold to spend, and not building Tech II this turn. Hand costs: 2, 3, 1, 2 = 8 (or 7 replacing 1 with a worker). Also want to level Oni to 5 after attacking and killing Grave.
Attacks: 2, 2, 2, 3 // FF, BC, 1
Defense: 3, 1, 1 // 3, 5

So, the primary question is if I want to use FF to break a tech building, and I think the answer is “no.” I also don’t want to use it to deny a card draw, as reshuffling 2/7 Tech 2 is less bad than allowing 4/11. Also, it means I can focus on breaking Tech II next turn to strand the new techs.

So, my turn goes
Nullcraft (5)
Boot Camp (4)
Worker (3)
Level Oni to 5 (1)
Discard 2, Draw 2, rs, Draw 2/{tech, tech, battle suits, FF, pexus/executioner}
or
Cadet (1)
Discard 1, Draw 2, rs, Draw 1/{tech, tech, BS, FF}

No Patrol (or maybe Cadet)

A bunch of stuff in play.

So, Oni would die to Crashbarrow (if prioritized and drawn), Snapback (would love that waste), bloodlust (seems highly unlikely).

Ok, Tech in Elite Training and Flagstone Garriosn. Two possibly useless cards, but it could inform my choices next turn, and having a Garrison floating around won’t be “bad” per-se.

Draw: Hooded Executioner.
Worker Neo Plexus

[details=Next Hand]Temporal Research
Overeager Cadet
Forgotten Fighter
Boot Camp
[/details]


#11

"P2T4


Tech StartingHand Workers

TECH
Scribe
Bloodlust


STARTING HAND
Scribe
Snapback
Sensei’s Advice
Grappling Hook
Crashbarrow
Crashbarrow
Versatile Style


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Smoker (1/1), unstoppable
Aged Sensei (1/1)
Grappling Hook
Crashbarrow
Savior Monk (2/2A), healing 1


Discard

Crashbarrow
Versatile Style
Snapback
Sensei’s Advice
Scribe
Bloodlust


Tech 2 card(s)
Get Paid + scav + tech - ($9)
no worker
Scribe , draw - ($7)
crashbarrow - ($4)
summon drakk and bigby - ($0)
crashbarrow kills onimaru, free levels to bigby

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Bigby (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
  • L1 Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well not the most ideal use of a crash barrow but oh well. hate letting him have so many survivors of trades but it is what it is. I think there’s a pretty good chance drakk survives here, which is a pretty good threat. I eventually want to get injunction in here cause he’s going to be super reliant on t1 units.

"


#12

P1, Turn 5:
8 gold (9)
Vir (7), check top card
Forgotten Fighter the Scribe (5)
Worker (4)
Tech II Peace (0)
Overeager Cadet (0)
Argo and Cadet trade with Bigby, Vir to L3
Mox kills Drakk, Vir to L5
Nullcraft pokes your Tech II for 1
Discard 1, Draw 3

Scavenger - Overeager Cadet (2/2)
Tech - L5 Vir (3/3)

Mox++ (3/3) (1 mostly irrelevant damage)
Nullcraft (1/1)

Base - 19
Tech I - 5
Tech II - 5
Spec: Peace

9 workers, 0 gold
Hand: 3
Deck: 1
Discard: 6

Summary

Defense: 4, 4 // 3, 5, 5
Attack: 2, 2, 3, 1f = 8

Hand:
Temporal Research
Overeager Cadet
Forgotten Fighter - +4 for 4
Boot Camp - unplayable

Most likely turn:
9 gold
Vir (7)
FF (5)
Worker (4)
Tech II (0)
Cadet (0)
Discard 1, Draw 3
Kill both Heros, ping Tech II for 1

Tech in Drill Sergeant (I’ll surely want one of him floating around) and Lich’s Bargain (if things go south, getting a bunch of bodies and ATK is the best thing to do against Barrows. If Garrison survives, I’m probably winning regardless of what this tech is)

Top card of deck: Hooded Executioner
Playing that (instead of FF) would be spending 4 extra gold to get a 3/3 and deny 2 cards. So, is my Tech II better or worse than a 3/3? Probably better :stuck_out_tongue:

Worker the Temporal Research

[details=Next Hand]Hooded Executioner
Flagstone Garrison
Elite Training

Deck: Battle Suits
[/details]


#13

"P2T5


Tech StartingHand Workers

TECH
injunction
injunction


STARTING HAND
Savior Monk (2/2A), healing 1
Aged Sensei (1/1)
Crashbarrow
Grappling Hook
Smoker (1/1), unstoppable
Sensei’s Advice
Bloodlust


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker (1/1), unstoppable


NextHand

Snapback
injunction
Crashbarrow
Scribe
Versatile Style


Tech 2 card(s)
Get Paid + tech - ($8)
Worker - ($7)
Grave - ($5)
crashbarrow - ($2)
grappling hook vir to lookout
crashbarrow clears your patrol
You get a gold, 2 levels to grave
scribe, draw - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L3 Grave (3/4), sparkshot, readiness
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well he had the thing. Its tempting to put Grave in SQL and bring out the monk but if he’s got the battle suits I lose Grave. I don’t really want to play the scribe as I could draw something I want for next turn, but forcing him to use all his swing just to kill a scribe in SQL is pretty tempting. Drawing bloodlust was not ideal, but at least it wasnt the crashbarrow. Would love to have one extra gold sitting around for that aged sensei.

"


#14

P1, Turn 6:
9 gold (10)
Flagstone Garrison (7)
Boost a Hooded Executioner, killing Scribe, and drawing (2)
Worker (1)
Mox and Nullcraft team up to kill Grave
Discard 1, rs, Draw 3. Float 1 gold.

Technician - Hooded Executioner (3/3)

Mox++ (3/3)
Nullcraft (1/1)

Base - 19
Tech I - 5
Tech II - 5
Spec: Peace
Flagstone Garrison - 4

10 workers, 1 gold
Hand: 3
Deck: 7
Discard: 0

Summary

Flagstone Garrison
Elite Training -> Worker
Hooded Executioner
Draw: Battle Suits

Tech in a replacement Garrison and another Executioner

[details=Next Hand]Fading Argonaut
Battle Suits
Flagstone Garrison[/details]


#15

"P2T6


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Scribe
Crashbarrow
Snapback
Versatile Style
injunction
Crashbarrow


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker (1/1), unstoppable


NextHand

Sensei’s Advice
injunction
Aged Sensei (1/1)
Grappling Hook
Crashbarrow


Discard

Scribe (1/3A)
Crashbarrow
injunction
Versatile Style
Snapback
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + scav - ($10)
scribe, draw - ($8)
crashbarrow - ($5)
bigby - ($3)
injunction on your t1, disable executioner - ($0)
crashbarrow smashes your t2, 2 base dmg
stash a card

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Bigby (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking (upgrade)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#16

Would you believe me if I said I was expecting that play?

P1, Turn 7:
10 gold (11)
Tech nothing
Fading Argo (9), draw
Onimaru (7)
Boot Camp Scribe (6), draw
Mox kills Bigby, Onimaru to L3
Nullcraft pokes Tech II down to 3hp
Max Oni (1)
Worker (0)
Discard 2, Draw 4.

SQL - Fading Argo (2/3 +1) %3
Elite -
Scavenger - Huey (1/1)
Technician - Dewy (1/1)
Lookout - Louis (1/1)

L8 Onimaru (4/5)
Hooded Executioner (3/3)
Mox++ (3/3)
Nullcraft (1/1)

Base - 17
Tech I - 5
Tech II - destroyed
Spec: Peace
Flagstone Garrison - 4

11 workers, 0 gold
Hand: 4
Deck: 1
Discard: 3

Summary

Hand:
Fading Argonaut
Flagstone Garrison -> Worker
Battle Suits

Draws:
Boot Camp
Overeager Cadet

[details=Next Hand]Overeager Cadet
Forgotten Fighter
Lich’s Bargain
Drill Sergeant

Deck: Hooded Executioner
[/details]


#17

Been trying to solve this turn but don’t think I have an overwhelmingly good option. This deck did not have any good answers for nullcraft or mox, which is definitely an issue for this tournament. Gg!


#18

Checking your hand, I would have to agree.

You do have one option for dealing with Mox: Steal it with either Kidnapping or Ogre Recruiter, then trash it by controlling a Tech II unit.

Thanks for playing!


#19

Good point on kidnapping. Too bad it doesn’t even work for nullcraft


#20

Looking back strength may have been the better choice over discipline… The god play for this deck is insuring a rambasa twin, since their printed cost is so high, but that can be hard to pull off. Rook would have given me anti air in birds and anti mox in entangle, plus stronger as p2 than grave.