Player 1, Turn 4:
7 gold (7)
Oni kills Monk
Cadet kills Smoker, you get $
Nullcraft (5), kills Aged Sensei, you reshuffle 7 and draw 1
Argo and Mox team up to kill Grave, Oni to L3
Boot Camp Mox (4)
Worker (3)
Level Oni to 5 (1)
Discard 2, Draw 2, rs, Draw 2. Float 1 gold.
No Patrol.
Fading Argo (2/1) %2
Overeager Cadet (2/1)
Mox++ (3/3)
Nullcraft (1/1)
L5 Onimaru (3/4)
Base - 20
Tech I - 5
8 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0
Summary
Hand:
Nullcraft
Forgotten Fighter
Boot Camp
Neo Plexus
7 gold to spend, and not building Tech II this turn. Hand costs: 2, 3, 1, 2 = 8 (or 7 replacing 1 with a worker). Also want to level Oni to 5 after attacking and killing Grave.
Attacks: 2, 2, 2, 3 // FF, BC, 1
Defense: 3, 1, 1 // 3, 5
So, the primary question is if I want to use FF to break a tech building, and I think the answer is “no.” I also don’t want to use it to deny a card draw, as reshuffling 2/7 Tech 2 is less bad than allowing 4/11. Also, it means I can focus on breaking Tech II next turn to strand the new techs.
So, my turn goes
Nullcraft (5)
Boot Camp (4)
Worker (3)
Level Oni to 5 (1)
Discard 2, Draw 2, rs, Draw 2/{tech, tech, battle suits, FF, pexus/executioner}
or
Cadet (1)
Discard 1, Draw 2, rs, Draw 1/{tech, tech, BS, FF}
No Patrol (or maybe Cadet)
A bunch of stuff in play.
So, Oni would die to Crashbarrow (if prioritized and drawn), Snapback (would love that waste), bloodlust (seems highly unlikely).
Ok, Tech in Elite Training and Flagstone Garriosn. Two possibly useless cards, but it could inform my choices next turn, and having a Garrison floating around won’t be “bad” per-se.
Draw: Hooded Executioner.
Worker Neo Plexus
[details=Next Hand]Temporal Research
Overeager Cadet
Forgotten Fighter
Boot Camp
[/details]