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CAMS 2017: Eijolend ([Finesse]/Discipline/Disease) vs. Jadiel ([Necro]/Anarchy/Blood)


#1

Hello @Jadiel, hello army of frenzied skeletons.
Gl & hf!

P1T1


StartingHand Workers

STARTING HAND
Bloom
Timely Messenger
Brick Thief
Spark
Wither


WORKERS
Spark


NextHand

Fruit Ninja
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Older Brother


Discard

Brick Thief
Bloom
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Timely Messenger - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lvl.1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Jadiel beat me thoroughly with this deck when I was playing something more experimental. Let’s see if I can hold against it with a deck I’m a bit more familiar with.

A key component appears to be Garth with Skeletons for card efficient board presence at the stater and later on Drakk and Lich’s Bargain for a scary finisher. I think this plan should be counterable by Carrion Curse somehow, but I definitely have to think about alternative win conditions for his deck some more before I continue to make more moves.

I haven’t decided on my game plan yet, but Nimble Fencers seem really good against Skeletons where the Haste is good and the low attack doesn’t matter. All in all I think a Virtuoso based strategy could work out well if he goes for the same strategy as in our casual game.

This turn is very straightforward. I’m not attacking with the Timely Messenger as I want to discourage Deteriorate.


#2

I’m cheering for @Eijolend with one of my fav spec combos.


#3

Sorry, I’m not going to get chance to play this until the weekend…


#4

@Jadiel gentle reminder that I’m still waiting for your turn.

@EricF is there anything I should do?


#5

Sorry again for the delay. GL &HF

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Graveyard


Discard

Sacrifice the Weak
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#6

No problem, glad to see you didn’t vanish!

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Older Brother
Tenderfoot
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja


NextHand

Brick Thief
Timely Messenger
Nimble Fencer
Tenderfoot
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave kills Skeleton taking 1 damage.
Timely Messenger trades with Skeleton Javelineer, you get 1 gold.
Older Brother - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.1 (2/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Not sure about trading with the Timely Messenger… but since I got the Skeleton basically for free the expense should be even (which still favors P2…).

Important is that he can’t midband Garth + Skeleton + StW to kill Grave without skipping Tech I AND a worker, so that should not be a viable line.

Nimble Fencers should do well since it has the potential to threaten Garth if I draw one next turn. Unless something happens to dissuade me, I think Virtuosos supported by Sickness spells is the plan.


#7

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Lich’s Bargain


STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Poisonblade Rogue
Skeletal Archery


WORKERS
Jandra, the Negator
Graveyard


NextHand

Sacrifice the Weak
Hooded Executioner
Thieving Imp


Tech 2 card(s)
Get Paid +scav - ($7)
Worker - ($6)
Skeleton - ($5)
Poisonblade Rogue - ($3)
Midband Garth - ($0)
Garth casts Deteriorate on OB
Garth kills OB
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

P1T3


Tech StartingHand Workers

TECH
Sickness
Star-Crossed Starlet


STARTING HAND
Brick Thief
Nimble Fencer
Timely Messenger
Wither
Tenderfoot


WORKERS
Spark
Fruit Ninja
Timely Messenger


NextHand

Granfalloon Flagbearer
Bloom
Nimble Fencer
Helpful Turtle


Discard

Older Brother
Wither
Brick Thief
Sickness
Star-Crossed Starlet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Nimble Fencer kills Poisonblade Rogue taking 2 damage in return.
Tenderfoot - ($2)
Tenderfoot kills Skeleton taking 1 damage, you draw a card.
Grave 1->3, heals. - ($0)
Grave kills Garth taking 2 damage, Grave 3->5.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Lvl.5 (3/2) xx
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/1) xx
  • Tenderfoot (1/1) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Well that is a lot of resources just to kill Older Brother and not getting to build Tech I. Maybe his plan is to rush for Lich’s Bargain? Thankfully, my draw was very good though and I am able to deal with his board very nicely.

He now has the option to trade Zane for Grave but I’m not really bothered by that since I’m going for Orpal’s Spells anyway and he probably has to build Tech I or a Heroes’ Hall this turn, so there shouldn’t be much damage he can do with the rest.

I’m a bit nervous about not having any Anti-Air with this plan, but he has no threatening Air Units besides Shoddy Glider. Whether to build Tech II next turn probably depends on if I get the reshuffle from the Technician Draw or not.


#9

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Thieving Imp
Hooded Executioner
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Deteriorate
Skeletal Archery
Summon Skeletons
Lich’s Bargain


Discard

Pestering Haunt
Hooded Executioner
Sacrifice the Weak
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($4)
Zane - ($2)
Zane trades with Grave, you draw
Haunt trades with Fencer
Skeleton Javelineer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1A, rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#10

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Granfalloon Flagbearer
Nimble Fencer
Helpful Turtle
Bloom
Sickness


WORKERS
Spark
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer


NextHand

Star-Crossed Starlet
Older Brother
Wither
Brick Thief


Discard

Nimble Fencer
Bloom
Sickness
Grounded Guide
Grounded Guide


Tech 2 card(s)
Reshuffle and draw a card from Technician (before Nimble Fencer is added to the Discard)
Get Paid - ($7)
Worker - ($6)
Orpal - ($4)
Nimble Fencer - ($2)
Nimble Fencer kills Skeleton Javelineer taking 1 damage
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/1) x
  • :pschip: [I]Technician[/I]: Helpful Turtle (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/2) x
  • Orpal Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Pretty much the turn I was expecting, now this is looking quite alright so far.

Next turn it’s very important I build Tech II to maintain my advantage. I opted to go down a card and play the Helpful Turtle so I have a bigger board to contest Garth + Lich’s Bargain if he opts to go for that - also with the empty board there is good chance I will actually get some value out if its Healing ability for once.
A hasted Star-Crossed Starlet might be a very effective way to clear house next turn!


#11

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Deteriorate
Skeletal Archery
Lich’s Bargain
Summon Skeletons


WORKERS
Thieving Imp
Graveyard


NextHand

Crashbarrow
Lich’s Bargain
Skeleton Javelineer
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($9)
Tech II - Blood - ($5)
Garth - ($3)
Garth casts Lich’s Bargain - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#12

P1T5


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Brick Thief
Star-Crossed Starlet
Wither
Older Brother


WORKERS
Spark
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer


NextHand

Carrion Curse
Sickness
Carrion Curse
Older Brother


Tech 2 card(s)
Helpful Turtle heals Nimble Fencer and Tenderfoot by 1.
Get Paid - ($8)
Orpal casts Wither on Horror. - ($6)
Star-Crossed Starlet - ($4)
Star-Crossed Starlet trades with Horror.
Nimble Fencer kills Zombie taking 2 damage, you get 1 gold.
Tech II (Finesse) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Helpful Turtle (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal Lvl.1 (1/3)
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/1) xx
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I am forced to trade at least the Horror and the Zombie because otherwise his options for trades are just too good. Since I can’t get through Garth I’d rather patrol some of my units so he has to give me at least some patrol boni even though I don’t like leaving so many Skeletons alive. Patrolling Orpal isn’t that bad as Crashbarrow or Shoddy Glider kill him regardless of where he is hiding.
Maybe I should have teched Carrion Curse earlier since it’s the only way around Lich’s Bargain that I see.

Prediction for his next turn: Lich’s Bargain, Crashbarrow & Win the game.

Looking at my next hand: bad draw, really really bad draw unless Orpal stays alive (which is, let’s say… unlikely)


#13

P2T5


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Lich’s Bargain
Shoddy Glider
Shoddy Glider
Skeleton Javelineer
Crashbarrow
Hooded Executioner


WORKERS
Thieving Imp
Graveyard
Skeleton Javelineer


NextHand

Pestering Haunt
Summon Skeletons
Crashbarrow
Skeletal Archery


Discard

Bone Collector
Bone Collector
Crashbarrow
Shoddy Glider
Shoddy Glider
Lich’s Bargain
Hooded Executioner


Tech 2 card(s)
Get Paid + scav - ($8)
Crashbarrow - ($5)
Crashbarrow kills Turtle and OPs into Orpal, Garth to L3, you get 1g
Shoddy Glider #1 - ($4)
Shoddy Glider #1 kills Tenderfoot, you draw
Garth kills Fencer
Midband Garth - ($3)
Skeleton deals 1 damage to your Tech 2
Sac exhausted Skeleton to draw
Worker - ($2)
Shoddy Glider #2 - ($1)
Shoddy Glider #2 and Skeleton break Tech 2, your base to 18
Garth makes a Skeleton - ($0)
Giders and Crashbarrow die after discard and draw

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/4)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#14

P1T6


Tech StartingHand Workers

TECH
Sickness
Leaping Lizard


STARTING HAND
Older Brother
Sickness
Carrion Curse
Carrion Curse
Wither


WORKERS
Spark
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer
Wither


NextHand

Grounded Guide
Bloom
Grounded Guide
Nimble Fencer
Brick Thief


Discard

Helpful Turtle
Tenderfoot
Nimble Fencer
Carrion Curse
Sickness
Carrion Curse
Sickness
Leaping Lizard


Tech 2 card(s)
Draw a card from Technician.
Get Paid + Scavenger - ($9)
Worker - ($8)
Rebuild Tech II
Older Brother - ($6)
Grave - ($4)
Grave 1->3 - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Lvl.3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Ouch… that hurt. Thankfully the broken Tech II didn’t affect my turn much. The threat of another Crashbarrow and/or Lich’s Bargain looms over my board, but if either Grave or my Tech II survives until next turn, there might be some small things left I can do in this game.


#15

P2T6


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Crashbarrow
Deteriorate


WORKERS
Thieving Imp
Graveyard
Skeleton Javelineer


NextHand

Lich’s Bargain
Bone Collector
Sacrifice the Weak
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Crashbarrow - ($5)
Crashbarrow trades with OB, and OPs 3 damage on Grave
Drakk - ($3)
Maxband Garth, bringing Crashbarrow back from discard - ($0)
Crashbarrow trades with Grave, and OPs 5 damage onto Tech II, you get 1g, Drakk to L3, your base to 16
Garth and Skeletons break Tech I, your base to 14
Sac a Skeleton to draw
Pestering Haunt

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Drakk (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#16

Feel free to finish this out, but I’ve scored it as a win for Jadiel.


#17

That is likely to be accurate.

P1T7


Tech StartingHand Workers

TECH
Leaping Lizard
Star-Crossed Starlet


STARTING HAND
Grounded Guide
Grounded Guide
Nimble Fencer
Bloom
Brick Thief


WORKERS
Spark
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer
Wither
Bloom


NextHand

Tenderfoot
Star-Crossed Starlet
Nimble Fencer
Leaping Lizard
Grounded Guide


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Rebuild Tech I
Brick Thief, deal 1 damage to your Tech II and heal 1 damage from my base. - ($9)
Orpal - ($7)
Orpal 1->6 - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.6 (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

#18

GG - Good luck in the rest of the tournament! :slight_smile:

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Shoddy Glider
Shoddy Glider
Bone Collector
Lich’s Bargain


WORKERS
Thieving Imp
Graveyard
Skeleton Javelineer


NextHand

Bone Collector
Deteriorate
Bloodlust
Summon Skeletons


Discard

Shoddy Glider
Shoddy Glider
Sacrifice the Weak
Lich’s Bargain


Tech 0 card(s)
Get Paid - ($8)
Max Drakk - ($5)
Bone Collector - ($3)
Haunt trades with Brick Thief
Shoddy Glider #1 - ($2)
Shoddy Glider #2 - ($1)
Gliders, BC, Skeleton, Garth and Drakk hit your base for 20

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Skeleton (1/1)
  • Bone Collector (3/3)
  • L6 Drakk (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#19

GG, I have no clue how your deck can be beaten.

Maybe I will find someone in the later rounds of the tournament that can show me the answer.


#20

I’m sure you will!

In fairness, I had really lucky draws, especially on T5/6