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CAMS 2017: Bob199 ([Past]/Strength/Growth) vs. Shadow-Night-Black ([Feral]/Present/Truth)


#1

Looks like we have another match to play =b

glhf @Shadow_Night_Black

T1:

Gold (4)
Worker (3)
Rook (1)

SQL: 2/4A L1 Rook


#2

GL HF too!

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Ironbark Treant
Merfolk Prospector
Young Treant
Tiger Cub


WORKERS
Young Treant


NextHand

Forest’s Favor
Playful Panda
Verdant Tree
Rich Earth
Spore Shambler


Discard

Ironbark Treant
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk - ($3)
Cal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Gonna need Huntress for dealing with birds, and some way of dealing with rook. Ferocity on Argo’s always seems like a nice choice.


#3

T2:

Gold +F (6)
Worker (5)
Tech I (3)
Mox ()

dc3 rs, d5

Patrol:
Leader: 1/1A Mox
Elite:
Scavenger:
Technician: 2/4 L1 Rook
Lookout:

Other -

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 6
Spare gold:
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / plas tink research spiral
W: ff spiral
T: panda spiritz


#4

I should point out I made a mistake, I build my tech 1 last turn for 1 gold when I’m playing a multicolor. Changing that to float 1 and not building it last turn, are there any changes to your turn you would like to make?


#5

All’s good, carry on


#6

P2T2


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Tiger


STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler


WORKERS
Young Treant
Rich Earth


NextHand

Ironbark Treant
Spectral Tiger
Reteller of Truths
Forest’s Favor


Tech 2 card(s)
Get Paid + Float - ($7)
Prospector goes digging - ($8)
Verdant Tree - ($6)
Tech 1 - ($4)
Playful Panda - ($2)
Worker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Verdant Tree (-/3, Healing 1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Umm, I don’t believe he can kill my tree this turn (leaving Cal outfront so that battlesuits, rook midband doesn’t allow the kill, expecting Cal to die.) so If I draw a tech 2 unit next turn I can play it (8 gold, 4 for tech 2, 1 Worker, 2/3 for Tiger/Reller)


#7

T3:

Gold (6)
Worker (5)
Neo (3)
Battle Suits (1)
Mox + Rook > Cal, Rook to L3

dc2 d4

Patrol:
Leader: 3/2A Neo
Elite:
Scavenger:
Technician:
Lookout:

Other - 2/1 Mox , 2/2 L3 Rook
Battle Suits

Buildings:
Base: 20
Tech I: 5

Economy:
Workers: 7
Spare gold: 1
Hand: 4
Deck: 3
Discard: 0

Summary

H: playd / spiritz tink
W: ff spiral tink
T: nest stewardess


Nudging the tiller - balance
#8

P2T3


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Roc


STARTING HAND
Reteller of Truths
Ironbark Treant
Spectral Tiger
Forest’s Favor


WORKERS
Young Treant
Rich Earth
Forest’s Favor


NextHand

Reteller of Truths
Rampant Growth
Tiger Cub
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($8)
Prospector mines for Gold - ($9)
Worker - ($8)
Tap Tree
Tech 2 (Truth) - ($4)
Spectral Tiger - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Tiger (5/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Verdant Tree (-/3, Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

3 Gold 5/5 T3 anyone?


#9

T4:

Gold +F (8)
Worker (7)
Growth II (3)
Nullcraft > Prospector (1)

dc2 d4

Patrol:
Leader: 2/1A Mox
Elite:
Scavenger:
Technician: 3/2 Neo
Lookout:

Other - 1/1 Nullcraft , 2/2 L3 Rook
Battle Suits

Buildings:
Base: 20
Tech I: 5
Growth II : 5

Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 0
Discard: 4

Summary

H: playd / Fargo plas
W: ff spiral tink plas
T: elm ancient


#10

@Bob199 Turn fixed!
P2T4


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Reteller of Truths


WORKERS
Young Treant
Rich Earth
Forest’s Favor
Spore Shambler


NextHand

Ironbark Treant
Spectral Roc
Reteller of Truths


Discard

Merfolk Prospector (1/1)
Playful Panda (2/2)
Rampant Growth
Tiger Cub
Liberty Gryphon
Liberty Gryphon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Reteller of Truths - ($6)
Quince - ($4)
Cal - ($2)
Rampant Growth Wisp - ($0)
Wisp sidelines mox
Panda trades with Neo
Tiger breaks Tech 2, your base to 18

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reteller of Truths (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra (2/3, lvl 1)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Quince (1/3, lvl 1)
  • Spectral Tiger (5/5)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

I think you forgot multicolor penalty on rampant growth


#12

@Shadow_Night_Black All’s good, play on!

T5:

Gold +F +TCN +RB (9)
Nullcraft > Mirror, you +Card
Birds Nest, +Dive +Kick (7)
Stewardess, bounce Wisp (4)

dc3 d3 rs d2

Patrol:
Leader: 2/1A Mox
Elite:
Scavenger: 3/3 Stewardess
Technician: 2/2 L1 +nest Rook
Lookout: 1/1 Dive

Other - 1/1 Nullcraft , 1/1 Kick
Battle Suits

Buildings:
Base: 18
Tech I: 5
Growth II : 5

Economy:
Workers: 8
Spare gold: 4
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / pandaspiritz elm
W: ff spiral tink plas
T: Ancient Panda


#13

My summoning of Cal seems to have been missed of my action list (hence the no multicolor penalty for rampant growth). But I am now unsure of what to do now Bob has posted his turn (I don’t want to have an unfair advantage of fixing my turn after seeing what my opponent was going to do), it was my mistake so should I carry on with the board as stated? @Bob199 @EricF


#14

Wait for Eric on an official ruling, but I think likely you’ll be allowed to have Cal in, you’ll re-draw your next hand (although it looks like perhaps it’ll be the same, right before a re-shuffle), and Bob will re-play his turn with the knowledge Cal is in play.

It’s logical that you meant to bring her out, seeing as you didn’t pay multicolor, and while Bob was probably trying to just keep the pace of play up, it’s kind of post at your own risk when you’re responding to someone who makes a clear turn error


#15

Just put Cal where you would have patrolled her or not , and I’ll update my turn as necessary


#16

That is correct. @Shadow_Night_Black should correct his turn to be legal, and then @Bob199 can make whatever adjustments are needed.


#17

P2T5


Tech StartingHand Workers

TECH
Free Speach
Free Speach


STARTING HAND
Spectral Roc
Reteller of Truths
Ironbark Treant
Liberty Gryphon


WORKERS
Young Treant
Rich Earth
Forest’s Favor
Spore Shambler
Ironbark Treant


NextHand

Rampant Growth
Playful Panda (2/2)
Tiger Cub
Liberty Gryphon


Discard

Spectral Roc
Reteller of Truths
Free Speach
Free Speach


Tech 2 card(s)
Get Paid - ($9)
Tech Draw
Tap Tree
Worker - ($8)
Tech 3 - ($3)
Liberty Gryphon - ($0)
Cal sidelines mox
Gryphon eats the Stewardess
Reteller kills rook, nest goes, Cal to lvl 3
Tiger eats tech 2, your base to 16

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (-/3, Healing 1)
  • Spectral Tiger (5/5)
  • Reteller of Truths (3/1)
  • Liberty Gryphon (5/5, flying, Haste)
  • Calamandra (3/4, lvl 3, Units have resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#18

And that’s what I was afraid of lol, gg

@EricF


#19

yeah, T3 Tech 2 units into T5 Tech 3 units is terrifying.


#20

Awesome combo of illusions + tree! Haven’t seen that happen before!