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CAFS 2016: zhavier (Mono Green) vs. CarpeGuitarrem (Mono Red)


#1

Good lukc and have fun! @CarpeGuitarrem
Core Set Matchup! This should be fun.

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Tiger Cub
Young Treant


WORKERS
Rich Earth


NextHand

Playful Panda
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Verdant Tree


Discard

Young Treant
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Strategy for Red vs Green
#2

Good luck and have fun, @zhavier!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Pillage
Charge
Mad Man
Bloodburn
Nautical Dog


WORKERS
Pillage


NextHand

Bloodrage Ogre
Bombaster
Scorch
Careless Musketeer
Makeshift Rambaster


Discard

Nautical Dog
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Bloodburn - ($1)
Begin constructing Tech I - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Ferocity
Centaur


STARTING HAND
Playful Panda
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Verdant Tree


WORKERS
Rich Earth
Verdant Tree


NextHand

Young Treant
Centaur
Playful Panda
Ferocity
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tap Spore Shambler to give Rune to Ironbark Treant - ($1)
Build Tech 1 - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 2/3+3A, 1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spore Shambler 1/2, 1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

@zhavier

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Calypso Vystari
Calypso Vystari


STARTING HAND
Bloodrage Ogre
Bombaster
Scorch
Careless Musketeer
Makeshift Rambaster


WORKERS
Pillage
Makeshift Rambaster


NextHand

Calypso Vystari
Charge
Scorch
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Bombaster - ($1)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Ferocity
Tiny Basilisk


STARTING HAND
Young Treant
Centaur
Playful Panda
Ferocity
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Playful Panda


NextHand

Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra - ($3)
Ferocity - ($1)
Pay 1 for Spore Shambler to give Rune to Ironbark Treant - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 3/4+3A, 1 Rune, Ferocity
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

@zhavier

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Fire Dart
Gunpoint Taxman


STARTING HAND
Calypso Vystari
Charge
Scorch
Nautical Dog


WORKERS
Pillage
Makeshift Rambaster
Nautical Dog


NextHand

Careless Musketeer
Mad Man
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Calypso Vystari 2/2 - ($6)
Summon Captain Zane 2/2 - ($4)
Play Charge on Calypso Vystari - ($2)
Exhaust Calypso Vystari to sideline Ironbark Treant
Kill Spore Shambler (you draw a card) with Captain Zane, put a rune on Bloodburn (1 rune)
Trade Bloodrage Ogre 3/2 into Calamandra 2/3, both die (put a rune on Bloodburn, 2 runes) and Captain Zane gains 2 levels -> Level 3 2/2
Remove two runes from Bloodburn (0 runes) and deal 1 damage to Ironbark Treant (now 3/3)

Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn
  • Calypso Vystari 2/2
  • Captain Zane, L3, 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Nature Reclaims
Circle of Life


STARTING HAND
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ferocity
Tiny Basilisk
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector


NextHand

Young Treant
Centaur
Ferocity
Nature Reclaims
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argagarg - ($4)
Tiny Basilisk - ($2)
Rampant Growth on Treant - ($0)
Treant kills Bombaster - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Argagarg 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Ironbark Treant 5/2, 2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird

STARTING HAND
Careless Musketeer
Mad Man
Gunpoint Taxman
Scorch (drawn during turn)


WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Fire Dart
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Maxband Zane 4/4 (3 levels), shove Basilisk into Elite and deal 1 damage to it - ($6)
Zane trades into Argagarg, killing him; you draw a card and I draw a card from Zane’s midband - ($6)
Summon Mad Man 1/1; it kills the Wisp, adding a rune to Bloodburn (2 runes), you gain +$1 - ($5)
Exhaust Bloodburn and spend 2 runes (0 runes) to kill Tiny Basilisk, adding a rune (1 rune) - ($5)
Build Tech II – Fire - ($1)
Trade Calypso Vystari 2/2 into Ironbark Treant 5/2, adding two runes to Bloodburn (3 runes) - ($1)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 runes)
  • Captain Zane, L6, 4/4
  • Mad Man 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#9

P1T5


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Young Treant
Centaur
Ferocity
Nature Reclaims
Rampant Growth
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector


NextHand

Circle of Life
Spore Shambler
Ferocity
Tiger Cub
Gemscout Owl


Tech 2 card(s)
Get Paid + Scav - ($9)
Centaur - ($6)
Calamandra - ($4)
Ferocity - ($2)
Forest’s Favor on Centaur - ($0)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 4/5+A, 1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Cinderblast Dragon
Kidnapping


STARTING HAND
Charge
Bloodrage Ogre
Fire Dart
Gunpoint Taxman


WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre


NextHand

Bombaster
Molting Firebird
Calypso Vystari
Scorch


Discard

Fire Dart
Charge
Cinderblast Dragon
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech III - ($4)
Summon Gunpoint Taxman - ($2)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3 +a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 runes)
  • Captain Zane, L6, 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

#11

P1T6


Tech StartingHand Workers

TECH
Potent Basilisk
Tyrannosaurus Rex


STARTING HAND
Circle of Life
Spore Shambler
Ferocity
Tiger Cub
Gemscout Owl


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector


NextHand

Gemscout Owl
Rampant Growth
Young Treant
Tiny Basilisk
Ironbark Treant


Discard

Centaur 4/2, 1 Rune
Circle of Life
Spore Shambler
Tiger Cub
Ferocity
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
Calamandra dies to Gunpoint Taxman - ($8)
Gemscout Owl - ($7)
Centaur kills Taxman and Mad Man, you draw 1 - ($7)
Midori - ($5)
Circle of Life on Centaur for Wandering Mimic - ($2)
Wandering Mimic kills Zane with Flying and Haste, Midori to Lvl 3 - ($2)
Heroes’ Hall - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori 2/3+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Gemscout Owl 0/1
    [B]In Play:[/B]
  • Wandering Mimic 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#12

You have Midori listed as Level 5 in the turn summary - I’m guessing that’s a leftover from an alternate plan?


#13

quite right!, oops.


#14
[b]P2T6[/b]
Tech StartingHand Workers

TECH
Hotter Fire


STARTING HAND
Scorch
Mad Man
Molting Firebird
Calypso Vystari


WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre


NextHand

Bombaster
Mad Man
Hotter Fire
Fire Dart


Tech 1 card(s)
Get Paid + float - ($12)
Summon Molting Firebird - ($8)
Summon Molting Firebird - ($4)
Summon Calypso Vystari - ($3)
Exhaust Bloodburn, kill Gemscout Owl (resist 2) - ($1)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calypso Vystari 2/2 +a
  • :psfist: [I]Elite[/I]: Molting Firebird 5/3 flying
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 runes)
  • Molting Firebird 4/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#15

Bombaster can only damage units - you can (must) re-do whatever part of your turn you wish, then re-compute your end-of-turn draw.


#16

Blast, I can’t believe I missed that. Lemme think on my alternate course of action.


#17

@EricF @zhavier Turn 6 is now fixed.


#18

Well, I think you’ve got me pretty soon here.
P1T7


Tech StartingHand Workers

TECH
Potent Basilisk
Nature Reclaims


STARTING HAND
Gemscout Owl
Ferocity
Young Treant
Tiny Basilisk
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Merfolk Prospector
Young Treant


NextHand

Forest’s Favor
Nature Reclaims
Ferocity
Potent Basilisk
Circle of Life


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Midori to Lvl 5 - ($5)
Midori kills Calypso - ($5)
Wandering Mimic trades with elite Firebird - ($5)
Gemscout Owl - ($4)
Tech 2 (Balance) - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Gemscout Owl 0/1
    [B]In Play:[/B]
  • Midori 3/2, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#19
[b]P2T7[/b]
Tech StartingHand Workers

TECH
Cinderblast Dragon
Hotter Fire


STARTING HAND
Bombaster
Mad Man
Hotter Fire
Fire Dart


WORKERS
Pillage
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Mad Man


NextHand

Kidnapping
Charge
Scorch
Gunpoint Taxman


Discard

Calypso Vystari
Molting Firebird
Fire Dart
Bombaster
Cinderblast Dragon
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Hotter Fire - ($7)
Exhaust Bloodburn to deal 2 damage to Gemscout Owl (resist 2), killing it - ($5)
Summon Drakk Ramhorn and level him to 4 - ($0)
Attack your Tech II with Molting Firebird 5/3, destroying it and dealing 2 damage to your base; Midori takes 2 damage and dies, maxbanding Drakk - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn L6 3/4 +a , all my units have frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 runes)
  • Molting Firebird 4/3
  • Hotter Fire
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#20

I’ve got nothing, I shall concede here, as I suspected. GG!

@ericf