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CAFS 2016: Swagmaster_Turtle (Mono White) vs. Barrelfish ([Necro]/Blood/Growth)


#1

@Barrelfish glhf!

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Snapback
Aged Sensei
Fox Primus
Morningstar Flagbearer


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Smoker
Morningstar Flagbearer
Fox Viper
Snapback


Discard

Grappling Hook
Savior Monk
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Aged Sensei (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

GLHF! Trying @zhavier’s spreadsheet for the first time. I assure you that any strategic errors I make will be entirely the spreadsheet’s fault :stuck_out_tongue:

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Pestering Haunt
Deteriorate
Poisonblade Rogue
Skeletal Archery


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Graveyard


Discard

Deteriorate
Pestering Haunt
Summon Skeletons
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Deteriorate Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lvl 1 Garth (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
My thoughts

When I first started playing this deck I played a bunch of games against frozenstorm’s monowhite, never winning. Rook is definitely a problem. Birds will eat me alive, and a maxband Rook in Squad Lead can tank 2 Crashbarrows without blinking. Will probably tech an early Nether Drain to keep Rook from sitting at maxband and threatening Earthquake, and maybe a Doom Grasp if he insists on hanging around. Perhaps an early tower too if he goes for birds, unless I can get Skeletal Archery to line up before I otherwise worker it.

Seems worth spending the 1 gold to get rid of Sensei before it becomes a huge pain in the ass. Patrolling this way, I do risk him midbanding Rook and killing Garth, but that seems too all-in for T2. I’ll risk it.


#3

wait a second… I see what you did there.


#4

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Morningstar Flagbearer
Snapback
Sensei’s Advice
Fox Viper
Smoker


WORKERS
Fox Primus
Smoker


NextHand

Savior Monk
Aged Sensei
Grappling Hook
Snapback
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Morningstar Flagbearer - ($0)
Rook kills your SQL skeleton, takes 1 damage

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Morningstar Flagbearer (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

P2T2


Tech, Starting Hand, Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Graveyard
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Thieving Imp
Skeletal Archery
Nether Drain
Graveyard
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Skeleton token - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton token (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
My thoughts

Flagbearer is only a real pain if I want to Doom Grasp something, which won’t be for a bit. So for now it’s an expensive 2/2.

Teched Bone Collector because Bone Collector, and Nether Drain for Rook insurance. Again I risk Garth dying to a midband Rook, but he’ll have to either trade flagbearer or give me a technician draw to do that so I’m ok with it.

I still have all my midgame options open. Could go Growth or Blood for Tech II, or level Drakk. I could build Tech II as soon as next turn, so I’ll have to make a decision soon.


#6

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Earthquake


STARTING HAND
Snapback
Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Savior Monk


NextHand

Safe Attacking
Earthquake
Rambasa Twin
Fox Viper
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
L5 Rook - ($0)
Flagbearer kills your javelineer
Rook charges through your patrol, killing garth, gains 2 levels

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Rook (3/4)
  • Morningstar Flagbearer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

I was afraid you might do that. At least I got the Technician draw out of it.

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Lich’s Bargain


STARTING HAND
Nether Drain
Thieving Imp
Graveyard
Summon Skeletons
Skeletal Archery
Sacrifice the Weak (technician draw)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Bone Collector
Deteriorate
Crash Bomber
Pestering Haunt
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Arg + Wisp - ($5)
Thieving Imp --> you discard - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Arg
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
My Thoughts

Blergh, not a good hand to have after the Garth kill, and Sac the Weak was the least useful of my 4 card deck for me to draw of Technician. I have a real risk of Maxband Rook + Aged Sensei charging through my patrol zone to kill a tech building next turn if I’m not careful. I think this way I should be safe from that barring Grappling Hook, which he’s had 3 chances to worker so far.

Debated not building the Graveyard and just floating the gold, but it’s nice to be able to threaten to replay the Imp and I should still be able to afford Bone Collector + Tech II.

Teched a Crash Bomber and Lich’s Bargain because they are both good options for any of my possible plans.


#8

P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Rambasa Twin
Fox Viper
Bird’s Nest
Safe Attacking
Earthquake (discarded from imp)


WORKERS
Fox Primus
Smoker
Savior Monk
Safe Attacking


NextHand

Ardra’s Boulder
Grappling Hook
Snapback


Discard

Earthquake
Bird’s Nest
Fox Viper
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rambasa Twin - ($2)
Bird’s Nest - ($0)
Tap sensei to buff rook
Rook kills your thieving imp
Flagbearer kills your wisp

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Rook (3/3)
  • Morningstar Flagbearer (2/1)
  • Aged Sensei (1/1)
  • Bird Token (1/1, flying)
  • Bird Token (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#9

FYI I haven’t forgotten about this. I’ve been busy moving the past couple of days so I haven’t had a block of time to sit down and figure out how to get out of this predicament you’ve put me in. I’ll try to post my turn by the end of tomorrow


#10

Sorry for the delay. EDIT: fixed

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Pestering Haunt
Deteriorate
Bone Collector
Skeletal Archery
Crash Bomber


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Bone Collector
Sacrifice the Weak
Crashbarrow
Lich’s Bargain


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Deteriorate Flagbearer ($7)
Exhaust Graveyard to replay Imp --> You discard - ($4)
Crash Bomber - ($3)
Tower - ($0)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1) [Javelin rune]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Arg
  • Graveyard (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

Deteriorate costs 1 when played by Arg.
Adjust turn as needed, and re-draw your new hand.


#12

Whoops, fixed above. Summoned Crash Bomber instead of Bone Collector and rearranged patrol (and redrew hand).


#13

I realized that I messed up earlier and put bird’s nest in the discard instead of on my board, I’ve fixed that now.

P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Flying Fox


STARTING HAND
Grappling Hook
Snapback
Ardra’s Boulder


WORKERS
Fox Primus
Smoker
Savior Monk
Safe Attacking
Grappling Hook


NextHand

Flying Fox
Sensei’s Advice
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Ninjutsu) - ($3)
First Rambasa Twin trades into crash bomber (goes to codex, my base takes 1 damage)
Tap aged sensei to buff a bird
Buffed bird kills your imp, armour absorbs the tower hit, you get a gold
Other bird kills your skeleton javelineer, dies, you draw
Maxband Rook - ($2)
Rook destroys your tower, takes one damage, your base @18
Rambasa Twin destroys your graveyard

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Rook (4/5)
  • Aged Sensei (1/1)
  • Bird Token (1/1, flying)
  • Rambasa Twin (3/2)
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#14

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Shoddy Glider


STARTING HAND
Nether Drain
Lich’s Bargain
Sacrifice the Weak
Crashbarrow
Shoddy Glider (technician draw)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Sacrifice the Weak [trashed due to Lich’s Bargain]


NextHand

Nether Drain
Shoddy Glider
Deteriorate
Graveyard
Pestering Haunt


Tech 2 card(s)
Draw a card from Technician
Get Paid + Scavenger - ($10)
Worker - ($9)
Tech II (Blood) - ($5)
Arg suicides into Rook, dealing 1 damage
Garth - ($3)
Lich’s Bargain. My base to 14 - ($1)
Skeleton Token - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3+A, Deathtouch)
  • :psfist: [I]Elite[/I]: Zombie (2+1/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
My thoughts

Walling up and really hoping he doesn’t have an Earthquake coming. If not, next turn I Nether Drain Rook and try to resurrect a Crashbarrow and bust some heads.

I’m starting to think that my usual strategy of opening with Garth is a bad idea against Rook. It’s too easy and too damaging to give up an early hero kill


#15

P1T6


Tech StartingHand Workers

TECH
Thunderclap
Jade Fox, Den’s Headmistress


STARTING HAND
Sensei’s Advice
Glorious Ninja
Flying Fox


WORKERS
Fox Primus
Smoker
Savior Monk
Safe Attacking
Grappling Hook


NextHand

Earthquake
Glorious Ninja


Discard

Sensei’s Advice
Thunderclap
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float - ($11)
Bird’s Nest resummons a bird
Glorious Ninja - ($6)
Glorious Ninja kills your horror
Sensei’s Advice the active bird and twin - ($5)
Bird kills zombie
Rambasa Twin kills your scavenger Skeleton
Tap aged sensei to buff rook this turn
Rook charges through the patrol, destroys your T2 (base@12)
Flying fox - ($3)
Setsuki - ($1)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird Token (1/1, flying)
  • :pschip: [I]Technician[/I]: L1 Setsuki (1/3)
  • :target: [I]Lookout[/I]: Flying Fox (3/1, flying)
    [B]In Play:[/B]
  • L8 Rook (4/4)
  • Aged Sensei (1/1)
  • Bird Token (1/1, flying)
  • Rambasa Twin (3/2)
  • Bird’s Nest
  • Glorious Ninja (4/3, Swift strike)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#16

I can’t do too much about that, so I’ll concede here. GG! @EricF

I think my biggest mistake was going for my standard T1 Garth. It’s really hard to protect him against Rook’s midband, and giving Rook free levels is just bad news.


#17

GG!

Yeah I felt like your turn 2 was the point where it started getting bad, once I saw a weak patrol like that where I could kill part of it and then barrel through to kill garth, I felt fairly confident.