GLHF @Zejety ! Should be interesting to see how River does instead of Setsuki.
Sorry for the slow start, business travel has me slacking like crazy the past 2 weeks.
P1T1:
Starting Hand
Playful Panda Young Treant Ironbark Treant Spore Shambler Forest’s Favor
Gold (4)
Worker (3)
Playful Panda (1)
Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Forest’s Favor
New Hand
Merfolk Prospector Tiger Cub Verdant Tree Rich Earth Rampant Growth
Zejety
October 3, 2016, 9:52am
2
Mooseknuckles:
Sorry for the slow start
No problem!
P2T1
[details=Turn secrets]* Hand: Spark, Tenderfoot, Brick Thief, Granfalloon Flagbearer, Helpful Turtle
Worker: Spark
Tech: -
Thoughts:
[/details]
Turn:
Start of turn:
Collect 5 gold (5)
Main phase:
Summon Rook (3)
Summon Tenderfoot (2)
Hire a worker (1)
End of turn:
Discard 3, draw 5
Float 1
Patrol:
Leader: L1 Rook (2/4)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
Board:
Buildings:
Base (20)
Economy:
Workers: 6
Gold: 1
Hand: 5
Deck: 0
Discard: 3
New hand
Fruit Ninja, Timely Messenger, Wither, Older Brother, Bloom
Discard
Helpful Turtle, Granfalloon Flagbearer, Brick Thief
P1T2:
Tech
Bone Collector, Bird Nest
Starting Hand
Merfolk Prospector Tiger Cub Verdant Tree Rich Earth Rampant Growth
Gold + f (6)
Worker (5)
Tier I (3)
Rook (1)
Merfolk Prospector (0)
Discard 3, rs, Draw 5
Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger: Level 1 Rook (2/4)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2), Merfolk Prospector (1/1)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
Verdant Tree
New Hand
Young Treant Tiger Cub Rich Earth Rampant Growth Spore Shambler
Zejety
October 3, 2016, 7:45pm
4
P2T2
[details=Turn secrets]* Hand: Fruit Ninja, Timely Messenger, Wither, Older Brother, Bloom
Worker: Fruit Ninja
Tech: Discord, Bird’s Nest
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 6 gold +1 float (7)
Main phase:
Cast Wither to kill Prospector (5)
Summon Older Brother (3)
Hire a worker (2)
Construct a Heroes’ Hall (0)
Rook kills the Wisp
End of turn:
Discard 2, reshuffle, draw 4
Float 0
Patrol:
Leader: Older Brother (2/2+A)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
Board:
Characters:
L1 Rook (2/4)
Buildings:
Base (20)
Heroes’ Hall (4)
Economy:
Workers: 7
Gold: 0
Hand: 4
Deck: 4
Discard: 0
New hand
Helpful Turtle, Discord, Bloom, Brick Thief
[details=Discard][/details]
So aggressive!
P1T3:
Tech
Hooded Executioner, Bone Collector
Starting Hand
Young Treant Tiger Cub Rich Earth Rampant Growth Spore Shambler(YT)
Gold (6)
Worker (5)
Young Treant (3)
Bone Collector (1)
Patrol:
Leader: Playful Panda (2/2 + a)
Elite: Bone Collector (4/3)
Scavenger: Young Treant (0/2)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/4)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 2
Deck: 6
Discard: 0
Worker
Rich Earth
New Hand
Ironbark Treant Bird Nest
Zejety
October 3, 2016, 9:56pm
6
P2T3
[details=Turn secrets]* Hand: Helpful Turtle, Discord, Bloom, Brick Thief
Worker: Helpful Turtle
Tech: Two-Step, Nimble Fencer
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 7 gold (7)
Main phase:
Summon River (5)
Cast Discord (3)
Older Brother kills Playful Panda
Rook kills Bone Collector, taking 2 damage
Hire a worker (2)
End of turn:
Discard 2, draw 4
Float 2
Patrol:
Leader: Tenderfoot (1/2+A)
Elite:
Scavenger:
Technician: L1 River (2/3)
Lookout:
Board:
Characters:
L1 Rook (2/2)
Older Brother (2/2)
Buildings:
Base (20)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 2
Hand: 4
Deck: 0
Discard: 5
New hand
Timely Messenger, Bird’s Nest, Granfalloon Flagbearer, Wither
Discard
Two-Step, Nimble Fencer, Discord, Bloom, Brick Thief
P1T4:
Tech
Lich’s Bargain, Doom Grasp
Starting Hand
Ironbark Treant Bird Nest Merfolk Prospector Bone Collector Spore Shambler
Gold + f (8)
Worker (7)
Bird Nest (5)
Bone Collector (3)
Tower (0)
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader: Young Treant (0/2 + a)
Elite: Bone Collector (4/3)
Scavenger: Bird #1 (1/1)
Technician: Bird #2 (1/1)
Lookout:
Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 1 Rook (2/4)
Base: 20
Other: Bird Nest
Economy:
Workers: 8
Hand: 3
Deck: 6
Discard: 0
Worker
Ironbark Treant
New Hand
Hooded Executioner Tiger Cub Rampant Growth
Zejety
October 4, 2016, 7:07am
8
This feels wrong. I hope I’m not making a terrible mistake here.
P2T4
[details=Turn secrets]* Hand: Timely Messenger, Bird’s Nest, Granfalloon Flagbearer, Wither
Worker: -
Tech: Nimble Fencer, Two-Step
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 8 gold +2 float (10)
Main phase:
Max Rook (3)
Cast Bird’s Nest (1)
Construct Tech I Building (0)
River and Tenderfoot kill Young Treant, taking 1 damage each
Rook kills Bone Collector, taking 5 damage
End of turn:
Discard 3, reshuffle, draw 5
Float 0
Patrol:
Leader: Bird (1/1+A | flying)
Elite:
Scavenger: Bird (1/1 | flying)
Technician: Older Brother (2/2)
Lookout:
Board:
Characters:
Max Rook (4/1 | two lives)
L1 River (2/2)
Tenderfoot (1/1)
Spells/Upgrades:
Bird’s Nest
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 0
Hand: 5
Deck: 5
Discard: 0
New hand
Nimble Fencer, Two-Step, Granfalloon Flagbearer, Timely Messenger, Wither
[details=Discard][/details]
Always so scary…
P1T5:
Tech
Oversized Rhino, Blooming Ancient
Starting Hand
Hooded Executioner Tiger Cub Rampant Growth Bone Collector
Gold (8)
Worker (7)
Tier II Growth (3)
Bone Collector (1)
Discard 2, Draw 4
Patrol:
Leader: Bird #1 (1/1 + a)
Elite: Bird #2 (2/1)
Scavenger: Level 1 Rook (2/4)
Technician: Bone Collector (3/3)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes:
Base: 20
Other: Bird Nest
Economy:
Workers: 9 + 1 float
Hand: 4
Deck: 1
Discard: 6
Worker
Tiger Cub
New Hand
Playful Panda Lich’s Bargain Doom Grasp Merfolk Prospector
Zejety
October 5, 2016, 7:50am
10
Scary Spoopy
P2T5
[details=Turn secrets]* Hand: Nimble Fencer, Two-Step, Granfalloon Flagbearer, Timely Messenger, Wither
Worker: -
Tech: 2x Earthquake
Thoughts: Could have workered or maxed River and/or played Messenger but I felt like card draw is more important right now. 3/5 cards in my deck are valuable.
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 8 gold (8)
Main phase:
Cast Wither to kill your SQL bird (6)
Summon Nimble Fencer (4)
Cast Two-Step on one Bird and Nimble Fencer (2)
Dancing Bird kills Bone Collector, taking 1 damage; you draw a card
My Rook kills your Rook and crumbles; you get 1 gold but discard Bird’s Nest; River levels to 3/mid
Nimble Fencer destroys your Tower, taking 1 damage; your base takes 2 damage
River, Older Brother and Tenderfoot destroy your Tech II Building; your base takes 2 damage
My other Bird trades with your elite Bird
End of turn:
Discard 2, draw 4
Float 2
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Board:
Characters:
Crumbled Max Rook (4/6)
L3 River (2/4)
Dancing Nimble Fencer (4/4)
Dancing Bird (3/2 | flying)
Older Brother (2/2)
Tenderfoot (1/1)
Spells/Upgrades:
Bird’s Nest
Two-Step (Bird + Nimble Fencer)
Buildings:
Base (20)
T1 (5)
Heroes’ Hall (4)
Economy:
Workers: 8
Gold: 2
Hand: 4
Deck: 1
Discard: 5
New hand
Two-Step, Discord, Nimble Fencer, Brick Thief
Discard
Earthquake, Earthquake, Wither, Timely Messenger, Granfalloon Flagbearer
P1T6:
Tech
Oversized Rhino, Blooming Ancient
Starting Hand
Playful Panda Lich’s Bargain Doom Grasp Merfolk Prospector Spore Shambler
Gold + f + scav, rebuild T2 (11)
Garth (9)
Lich’s bargain (7)
Doom Grasp Rook, sacrificing skeleton, bird nest dies and Garth to level 3 (3)
Skeleton (2)
Level Garth to 4 (1)
Worker (0)
Discard 2, rs, Draw 4
Patrol:
Leader: Horror (3/3 + a)
Elite: skeleton (2/1)
Scavenger: Zombie (2/2)
Technician: Level 4 Garth (2/4)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes:
Base: 12
Other: Bird Nest
Economy:
Workers: 9
Hand: 4
Deck: 10
Discard: 0
Worker
Spore Shambler
New Hand
Merfolk Prospector Blooming Ancient Rampant Growth Bone Collector
Zejety
October 6, 2016, 8:34pm
12
Let me know if I made a mistake.
P2T6
[details=Turn secrets]* Hand: Two-Step, Discord, Nimble Fencer, Brick Thief
Worker: -
Tech: 2x Appel Stomp
Thoughts:
[/details]
Turn:
Start of turn:
Tech 2 cards
Collect 8 gold +2 float (10)
Main phase:
Summon Nimble Fencer (8)
Cast Discord; your skeleton dies (6)
Cast Two-Step on my new Nimble Fencer and Older Brother (4)
Bird kills Horror
Nimble Fencer 1 kills Garth; you draw a card and River maxbands
Tenderfoot kills Zombie; you gain 1 gold
Nimble Fencer 2 deals 4 damage to your base (now at 8)
River deals 3 damage to your base (now at 5)
Older Brother deals 4 damage to your base (now at 1)
Summon Brick Thief, destroying your base (2)
GG! Finesse is scary. :X
it sure is! Really well played!
0-2, @EricF !