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CAFS 2016: Mooseknuckles ([Growth]/Necro/Strength) vs. Zejety ([Finesse]/Discipline/Strength)


#1

GLHF @Zejety ! Should be interesting to see how River does instead of Setsuki.

Sorry for the slow start, business travel has me slacking like crazy the past 2 weeks.

P1T1:

Starting Hand

Playful Panda Young Treant Ironbark Treant Spore Shambler Forest’s Favor

Gold (4)
Worker (3)
Playful Panda (1)

Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Forest’s Favor

New Hand

Merfolk Prospector Tiger Cub Verdant Tree Rich Earth Rampant Growth


[Tournament] Codex Asynchronous Fall Swiss 2016 - Complete!
#2

No problem!

P2T1

[details=Turn secrets]* Hand: Spark, Tenderfoot, Brick Thief, Granfalloon Flagbearer, Helpful Turtle

  • Worker: Spark
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Summon Rook (3)
  • Summon Tenderfoot (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Fruit Ninja, Timely Messenger, Wither, Older Brother, Bloom

Discard

Helpful Turtle, Granfalloon Flagbearer, Brick Thief


#3

P1T2:

Tech

Bone Collector, Bird Nest

Starting Hand

Merfolk Prospector Tiger Cub Verdant Tree Rich Earth Rampant Growth

Gold + f (6)
Worker (5)
Tier I (3)
Rook (1)
Merfolk Prospector (0)
Discard 3, rs, Draw 5

Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger: Level 1 Rook (2/4)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2), Merfolk Prospector (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

Verdant Tree

New Hand

Young Treant Tiger Cub Rich Earth Rampant Growth Spore Shambler


#4

P2T2

[details=Turn secrets]* Hand: Fruit Ninja, Timely Messenger, Wither, Older Brother, Bloom

  • Worker: Fruit Ninja
  • Tech: Discord, Bird’s Nest
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Cast Wither to kill Prospector (5)
  • Summon Older Brother (3)
  • Hire a worker (2)
  • Construct a Heroes’ Hall (0)
  • Rook kills the Wisp
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/4)
  • Buildings:
  • :psgem: Base (20)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0
New hand

Helpful Turtle, Discord, Bloom, Brick Thief

[details=Discard][/details]


#5

So aggressive!

P1T3:

Tech

Hooded Executioner, Bone Collector

Starting Hand

Young Treant Tiger Cub Rich Earth Rampant Growth Spore Shambler(YT)

Gold (6)
Worker (5)
Young Treant (3)
Bone Collector (1)

Patrol:
Leader: Playful Panda (2/2 + a)
Elite: Bone Collector (4/3)
Scavenger: Young Treant (0/2)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/4)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 2
Deck: 6
Discard: 0

Worker

Rich Earth

New Hand

Ironbark Treant Bird Nest


#6

P2T3

[details=Turn secrets]* Hand: Helpful Turtle, Discord, Bloom, Brick Thief

  • Worker: Helpful Turtle
  • Tech: Two-Step, Nimble Fencer
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Summon River (5)
  • Cast Discord (3)
  • Older Brother kills Playful Panda
  • Rook kills Bone Collector, taking 2 damage
  • Hire a worker (2)
  • End of turn:
  • Discard 2, draw 4
  • Float 2

Patrol:

  • :psblueshield: Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

Board:

  • Characters:
  • L1 Rook (2/2)
  • Older Brother (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 0
  • Discard: 5
New hand

Timely Messenger, Bird’s Nest, Granfalloon Flagbearer, Wither

Discard

Two-Step, Nimble Fencer, Discord, Bloom, Brick Thief


#7

P1T4:

Tech

Lich’s Bargain, Doom Grasp

Starting Hand

Ironbark Treant Bird Nest Merfolk Prospector Bone Collector Spore Shambler

Gold + f (8)
Worker (7)
Bird Nest (5)
Bone Collector (3)
Tower (0)
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Young Treant (0/2 + a)
Elite: Bone Collector (4/3)
Scavenger: Bird #1 (1/1)
Technician: Bird #2 (1/1)
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes: Level 1 Rook (2/4)
Base: 20
Other: Bird Nest

Economy:

Workers: 8
Hand: 3
Deck: 6
Discard: 0

Worker

Ironbark Treant

New Hand

Hooded Executioner Tiger Cub Rampant Growth


#8

This feels wrong. I hope I’m not making a terrible mistake here.

P2T4

[details=Turn secrets]* Hand: Timely Messenger, Bird’s Nest, Granfalloon Flagbearer, Wither

  • Worker: -
  • Tech: Nimble Fencer, Two-Step
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +2 float (10)
  • Main phase:
  • Max Rook (3)
  • Cast Bird’s Nest (1)
  • Construct Tech I Building (0)
  • River and Tenderfoot kill Young Treant, taking 1 damage each
  • Rook kills Bone Collector, taking 5 damage
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: Bird (1/1+A | flying)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1 | flying)
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • Max Rook (4/1 | two lives)
  • L1 River (2/2)
  • Tenderfoot (1/1)
  • Spells/Upgrades:
  • Bird’s Nest
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 5
  • Discard: 0
New hand

Nimble Fencer, Two-Step, Granfalloon Flagbearer, Timely Messenger, Wither

[details=Discard][/details]


#9

Always so scary…

P1T5:

Tech

Oversized Rhino, Blooming Ancient

Starting Hand

Hooded Executioner Tiger Cub Rampant Growth Bone Collector

Gold (8)
Worker (7)
Tier II Growth (3)
Bone Collector (1)
Discard 2, Draw 4

Patrol:
Leader: Bird #1 (1/1 + a)
Elite: Bird #2 (2/1)
Scavenger: Level 1 Rook (2/4)
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes:
Base: 20
Other: Bird Nest

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 1
Discard: 6

Worker

Tiger Cub

New Hand

Playful Panda Lich’s Bargain Doom Grasp Merfolk Prospector


#10

Scary Spoopy

P2T5

[details=Turn secrets]* Hand: Nimble Fencer, Two-Step, Granfalloon Flagbearer, Timely Messenger, Wither

  • Worker: -
  • Tech: 2x Earthquake
  • Thoughts: Could have workered or maxed River and/or played Messenger but I felt like card draw is more important right now. 3/5 cards in my deck are valuable.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Cast Wither to kill your SQL bird (6)
  • Summon Nimble Fencer (4)
  • Cast Two-Step on one Bird and Nimble Fencer (2)
  • Dancing Bird kills Bone Collector, taking 1 damage; you draw a card
  • My Rook kills your Rook and crumbles; you get 1 gold but discard Bird’s Nest; River levels to 3/mid
  • Nimble Fencer destroys your Tower, taking 1 damage; your base takes 2 damage
  • River, Older Brother and Tenderfoot destroy your Tech II Building; your base takes 2 damage
  • My other Bird trades with your elite Bird
  • End of turn:
  • Discard 2, draw 4
  • Float 2

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Crumbled Max Rook (4/6)
  • L3 River (2/4)
  • Dancing Nimble Fencer (4/4)
  • Dancing Bird (3/2 | flying)
  • Older Brother (2/2)
  • Tenderfoot (1/1)
  • Spells/Upgrades:
  • Bird’s Nest
  • Two-Step (Bird + Nimble Fencer)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :heroeshall: Heroes’ Hall (4)

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 4
  • Deck: 1
  • Discard: 5
New hand

Two-Step, Discord, Nimble Fencer, Brick Thief

Discard

Earthquake, Earthquake, Wither, Timely Messenger, Granfalloon Flagbearer


#11

P1T6:

Tech

Oversized Rhino, Blooming Ancient

Starting Hand

Playful Panda Lich’s Bargain Doom Grasp Merfolk Prospector Spore Shambler

Gold + f + scav, rebuild T2 (11)
Garth (9)
Lich’s bargain (7)
Doom Grasp Rook, sacrificing skeleton, bird nest dies and Garth to level 3 (3)
Skeleton (2)
Level Garth to 4 (1)
Worker (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Horror (3/3 + a)
Elite: skeleton (2/1)
Scavenger: Zombie (2/2)
Technician: Level 4 Garth (2/4)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes:
Base: 12
Other: Bird Nest

Economy:

Workers: 9
Hand: 4
Deck: 10
Discard: 0

Worker

Spore Shambler

New Hand

Merfolk Prospector Blooming Ancient Rampant Growth Bone Collector


#12

Let me know if I made a mistake.

P2T6

[details=Turn secrets]* Hand: Two-Step, Discord, Nimble Fencer, Brick Thief

  • Worker: -
  • Tech: 2x Appel Stomp
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold +2 float (10)
  • Main phase:
  • Summon Nimble Fencer (8)
  • Cast Discord; your skeleton dies (6)
  • Cast Two-Step on my new Nimble Fencer and Older Brother (4)
  • Bird kills Horror
  • Nimble Fencer 1 kills Garth; you draw a card and River maxbands
  • Tenderfoot kills Zombie; you gain 1 gold
  • Nimble Fencer 2 deals 4 damage to your base (now at 8)
  • River deals 3 damage to your base (now at 5)
  • Older Brother deals 4 damage to your base (now at 1)
  • Summon Brick Thief, destroying your base (2)

GG! Finesse is scary. :X


#13

it sure is! Really well played!

0-2, @EricF !