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CAFS 2016: Mooseknuckles ([Growth]/Necro/Strength) vs. StrixVaria (Mono Red)


#1

good luck, have fun @StrixVaria !!

P1T1:

Starting Hand

Young Treant Ironbark Treant Spore Shambler Rich Earth Rampant Growth

Gold (4)
Worker (3)
Ironbark Treant (0)
Discard 3, Draw 5

Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Rich Earth

New Hand

Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor


#2

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Scorch
Mad Man
Bombaster
Nautical Dog
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge
Pillage


Discard

Mad Man
Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3, sparkshot, level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2:

Tech

Bird Nest, Bone Collector

Starting Hand

Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor

Gold (5)
Worker (4)
Tier I (2)
Playful Panda (0)
Discard 3, rs, Draw 5

Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

Verdant Tre

New Hand

Bird Nest Merfolk Prospector Tiger Cub Young Treant Spore Shambler


#4

I had just enough time for one turn!

P2T2


Tech StartingHand Workers

TECH
Flame Arrow
Lobber


STARTING HAND
Bloodburn
Pillage
Bloodrage Ogre
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodburn


NextHand

Lobber
Nautical Dog
Scorch
Flame Arrow
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Bloodrage Ogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3, sparkshot, level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#5

P1T3:

Tech

Blooming Ancient, Lich’s Bargain

Starting Hand

Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor

Gold (6)
Worker (5)
Rook (3)
Bird Nest (1)
Merfolk Prospector (0)
Playful Panda trades with BRO. You draw a card.
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/4), Bird #1 (1/1), Bird #2 (1/1), Merfolk Prospector (1/1)
Base: 20
Other: Bird Nest

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Tiger Cub

New Hand

Forest’s Favor Rampant Growth Bone Collector Young Treant


#6

P2T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Kidnapping


STARTING HAND
Lobber
Mad Man
Flame Arrow
Scorch
Nautical Dog
Pillage


WORKERS
Careless Musketeer
Bloodburn
Pillage


NextHand

Charge
Nautical Dog
Kidnapping
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Draw 1 from Tech
Get Paid + float - ($9)
Worker - ($8)
Flame Arrow kills Rook (Jaina to L3), Nest dies - ($4)
Tower - ($1)
Lobber - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3, sparkshot, level 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

P1T4:

Tech

Might of Leaf and Claw, Blooming Ancient

Starting Hand

Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor

Gold + prospector (8)
Worker (7)
Bone Collector (5)
Tier II Growth (1)
Discard 2, Draw 4

Patrol:
Leader: Bone Collector (3/3 + a)
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird #1 (1/1), Bird #2 (1/1), Merfolk Prospector (1/1)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 5

Worker

Forest’s Favor

New Hand

Spore Shambler Blooming Ancient Lich’s Bargain Playful Panda


#8

You shouldn’t have Rook listed since he died on my last turn.

I’m likely not going to have time to take any turns today, unfortunately.


#9

woops, I’ve fixed. No worries - we can pick it up when you have time.


#10

P2T4


Tech StartingHand Workers

TECH
Surprise Attack
Steam Tank


STARTING HAND
Charge
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre
Kidnapping


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog


NextHand

Scorch
Steam Tank
Mad Man
Gunpoint Taxman
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Jaina attacks Bone Collector (@2 health), sparkshots 1 to Ironbark Treant (breaks 1 armor), and dies (you have no heroes to level)
Drakk - ($5)
Kidnapping on Bone Collector - ($1)
Bone Collector trades with Ironbark Treant, I get a Skeleton
Lobber kills Wisp (you draw a card)
Bombaster kills Prospector (takes 1 damage)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (1/3, level 1)
  • Bombaster (2/1 from 1 damage)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#11

P1T5:

Tech

Doom Grasp, bone Collector

Starting Hand

Spore Shambler Blooming Ancient Lich’s Bargain Playful Panda Bone Collector(techN)

Gold + f (9)
Worker (8)
Blooming Ancient (4)
Garth, 1 rune on BA (2)
Lich’s Bargain, 4 runes on BA (0)
Move 2 runes to Bird #1, 1 rune to bird #2
Bird #1 kills Drakk, takes 1 damage, Garth to level 3
Bird #2 kills Lobber, takes 1 damage
Discard 2, Draw 4

Patrol:
Leader: Skeleton (1/1)
Elite:
Scavenger: Zombie (2/2)
Technician: Horror (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 3 Garth (1/3), Bird #1 [2 runes 1 damage] (3/2), Bird #2 1 rune, 1 damage, Blooming Ancient[1 rune] (3/5)
Base: 16
Other:

Economy:

Workers: 8
Hand: 4
Deck: 3
Discard: 5

Worker

Spore Shambler

New Hand

Young Treant Might of Leaf and Claw Blooming Ancient Merfolk Prospector


#12

Well that’s certainly not looking good.

P2T5


Tech StartingHand Workers

TECH
Chaos Mirror
Kidnapping


STARTING HAND
Mad Man
Scorch
Flame Arrow
Gunpoint Taxman
Steam Tank


WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog
Steam Tank


NextHand

Kidnapping
Bloodrage Ogre
Makeshift Rambaster
Charge
Surprise Attack


Discard

Mad Man
Flame Arrow
Scorch
Chaos Mirror
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max Zane - ($2)
Zane’s Maxband pushes Skeleton to Elite and kills it
Zane kills Zombie, takes 2, we both get 1 gold - ($3)
Skeleton and Bombaster kill Horror, you get a card
Gunpoint Taxman - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3, anti-air)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2 from 2 damage, level 6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#13

Yeah, growth gets scary so fast… good game!

Gold + scav (9)
Blooming Ancient, 2 runes on BA1 (5)
Arg, 4 runes on BA1, 2 runes on BA2 (3)
Merfolk Prospector, 5 runes on BA1, 3 runes on BA2 (2)
Skeleton, 6 runes on BA1, 4 runes on BA2 (1)
Bird #1 trades with gunpoint taxman
move all 10 runes to Blooming Ancient #1
Blooming Ancient #1 hits your base for 12, you’re at 8
move all 10 runes to bird #2
Bird #2 kills you


#14

Good game. I think I’ll be coming back to this one at some point to figure out what strategy could even have dealt with your gameplan. I can’t quite find the balance between aggression and not ruining my own momentum in red yet.

@EricF I guess I’m out of the tourney now :stuck_out_tongue:


#15

Good game!

I think this matchup is pretty tough for you, since your best T2 option(Blood) lines up so poorly against what I’m doing. Your win condition involves running me over at T1, getting gunships at T3, or maybe burning me down with fire (though that seems hard to pull off).

Towers aren’t very useful against my deck, since I’m not really looking to attack much early game. It looks like a counter to birds, but usually I want to put runes on them anyways.