good luck, have fun @StrixVaria !!
P1T1:
Starting Hand
Young Treant Ironbark Treant Spore Shambler Rich Earth Rampant Growth
Gold (4)
Worker (3)
Ironbark Treant (0)
Discard 3, Draw 5
Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Hand: 5
Deck: 0
Discard: 3
Worker
Rich Earth
New Hand
Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Scorch
Mad Man
Bombaster
Nautical Dog
Careless Musketeer
WORKERS
Careless Musketeer
NextHand
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge
Pillage
Discard
Mad Man
Nautical Dog
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bombaster (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3, sparkshot, level 1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
P1T2:
Tech
Bird Nest, Bone Collector
Starting Hand
Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor
Gold (5)
Worker (4)
Tier I (2)
Playful Panda (0)
Discard 3, rs, Draw 5
Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
Verdant Tre
New Hand
Bird Nest Merfolk Prospector Tiger Cub Young Treant Spore Shambler
I had just enough time for one turn!
P2T2
Tech StartingHand Workers
TECH
Flame Arrow
Lobber
STARTING HAND
Bloodburn
Pillage
Bloodrage Ogre
Charge
Makeshift Rambaster
WORKERS
Careless Musketeer
Bloodburn
NextHand
Lobber
Nautical Dog
Scorch
Flame Arrow
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bombaster (2/2)
-
[I]Technician[/I]: Bloodrage Ogre (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3, sparkshot, level 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 7
P1T3:
Tech
Blooming Ancient, Lich’s Bargain
Starting Hand
Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor
Gold (6)
Worker (5)
Rook (3)
Bird Nest (1)
Merfolk Prospector (0)
Playful Panda trades with BRO. You draw a card.
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader:
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 1 Rook (2/4), Bird #1 (1/1), Bird #2 (1/1), Merfolk Prospector (1/1)
Base: 20
Other: Bird Nest
Economy:
Workers: 7
Hand: 4
Deck: 4
Discard: 0
Worker
Tiger Cub
New Hand
Forest’s Favor Rampant Growth Bone Collector Young Treant
P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Kidnapping
STARTING HAND
Lobber
Mad Man
Flame Arrow
Scorch
Nautical Dog
Pillage
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Charge
Nautical Dog
Kidnapping
Makeshift Rambaster
Bloodrage Ogre
Tech 2 card(s)
Draw 1 from Tech
Get Paid + float - ($9)
Worker - ($8)
Flame Arrow kills Rook (Jaina to L3), Nest dies - ($4)
Tower - ($1)
Lobber - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Bombaster (2/2)
-
[I]Technician[/I]: Lobber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3, sparkshot, level 3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
P1T4:
Tech
Might of Leaf and Claw, Blooming Ancient
Starting Hand
Merfolk Prospector Playful Panda Tiger Cub Verdant Tree Forest’s Favor
Gold + prospector (8)
Worker (7)
Bone Collector (5)
Tier II Growth (1)
Discard 2, Draw 4
Patrol:
Leader: Bone Collector (3/3 + a)
Elite: Ironbark Treant (2/4)
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Bird #1 (1/1), Bird #2 (1/1), Merfolk Prospector (1/1)
Base: 20
Other:
Economy:
Workers: 8 + 1 float
Hand: 4
Deck: 0
Discard: 5
Worker
Forest’s Favor
New Hand
Spore Shambler Blooming Ancient Lich’s Bargain Playful Panda
You shouldn’t have Rook listed since he died on my last turn.
I’m likely not going to have time to take any turns today, unfortunately.
woops, I’ve fixed. No worries - we can pick it up when you have time.
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Steam Tank
STARTING HAND
Charge
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre
Kidnapping
WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog
NextHand
Scorch
Steam Tank
Mad Man
Gunpoint Taxman
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Jaina attacks Bone Collector (@2 health), sparkshots 1 to Ironbark Treant (breaks 1 armor), and dies (you have no heroes to level)
Drakk - ($5)
Kidnapping on Bone Collector - ($1)
Bone Collector trades with Ironbark Treant, I get a Skeleton
Lobber kills Wisp (you draw a card)
Bombaster kills Prospector (takes 1 damage)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (1/3, level 1)
- Bombaster (2/1 from 1 damage)
- Lobber (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
P1T5:
Tech
Doom Grasp, bone Collector
Starting Hand
Spore Shambler Blooming Ancient Lich’s Bargain Playful Panda Bone Collector(techN)
Gold + f (9)
Worker (8)
Blooming Ancient (4)
Garth, 1 rune on BA (2)
Lich’s Bargain, 4 runes on BA (0)
Move 2 runes to Bird #1, 1 rune to bird #2
Bird #1 kills Drakk, takes 1 damage, Garth to level 3
Bird #2 kills Lobber, takes 1 damage
Discard 2, Draw 4
Patrol:
Leader: Skeleton (1/1)
Elite:
Scavenger: Zombie (2/2)
Technician: Horror (3/3)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 3 Garth (1/3), Bird #1 [2 runes 1 damage] (3/2), Bird #2 1 rune, 1 damage, Blooming Ancient[1 rune] (3/5)
Base: 16
Other:
Economy:
Workers: 8
Hand: 4
Deck: 3
Discard: 5
Worker
Spore Shambler
New Hand
Young Treant Might of Leaf and Claw Blooming Ancient Merfolk Prospector
Well that’s certainly not looking good.
P2T5
Tech StartingHand Workers
TECH
Chaos Mirror
Kidnapping
STARTING HAND
Mad Man
Scorch
Flame Arrow
Gunpoint Taxman
Steam Tank
WORKERS
Careless Musketeer
Bloodburn
Pillage
Nautical Dog
Steam Tank
NextHand
Kidnapping
Bloodrage Ogre
Makeshift Rambaster
Charge
Surprise Attack
Discard
Mad Man
Flame Arrow
Scorch
Chaos Mirror
Kidnapping
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Max Zane - ($2)
Zane’s Maxband pushes Skeleton to Elite and kills it
Zane kills Zombie, takes 2, we both get 1 gold - ($3)
Skeleton and Bombaster kill Horror, you get a card
Gunpoint Taxman - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Gunpoint Taxman (3/3, anti-air)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Zane (4/2 from 2 damage, level 6)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Yeah, growth gets scary so fast… good game!
Gold + scav (9)
Blooming Ancient, 2 runes on BA1 (5)
Arg, 4 runes on BA1, 2 runes on BA2 (3)
Merfolk Prospector, 5 runes on BA1, 3 runes on BA2 (2)
Skeleton, 6 runes on BA1, 4 runes on BA2 (1)
Bird #1 trades with gunpoint taxman
move all 10 runes to Blooming Ancient #1
Blooming Ancient #1 hits your base for 12, you’re at 8
move all 10 runes to bird #2
Bird #2 kills you
Good game. I think I’ll be coming back to this one at some point to figure out what strategy could even have dealt with your gameplan. I can’t quite find the balance between aggression and not ruining my own momentum in red yet.
@EricF I guess I’m out of the tourney now
Good game!
I think this matchup is pretty tough for you, since your best T2 option(Blood) lines up so poorly against what I’m doing. Your win condition involves running me over at T1, getting gunships at T3, or maybe burning me down with fire (though that seems hard to pull off).
Towers aren’t very useful against my deck, since I’m not really looking to attack much early game. It looks like a counter to birds, but usually I want to put runes on them anyways.