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CAFS 2016: lettucemode (Mono Green) vs. Khel ([Feral]/Peace/Blood)


#1

gl hf @Khel!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rampant Growth
Rich Earth
Spore Shambler
Verdant Tree


WORKERS
Rich Earth


NextHand

Tiger Cub
Playful Panda
Merfolk Prospector
Ironbark Treant
Young Treant


Discard

Spore Shambler
Forest’s Favor
Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Best setup for 3 new players?
#2

Hi @lettucemode, gl hf ;)!!!

P2T1


[details=Hand]Playful Panda
Young Treant
Spore Shambler
Tiger Cub
Merkfolk Prospector
[/details]


Get Gold (5)
Worker (4)


Workers

Spore Shambler


Playful Panda (2) ==> A Wisp appears
Merkfolk Prospector (1)

Discard 2, Draw 4

Board:

Merkfolk Prospector (1/1)
Playful Panda (2/2)

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

Buildings:

  • Base: 20 :heartpulse:

Economy:

  • Workers: 6
  • 1 Floating Gold
  • Hand: 4
  • Deck: 1
  • Discard: 2 + Tech

[details=New Hand]Rich Earth
Rampant Growth
Forest Favor
Ironbark Treant
[/details]

[details=Discard]Tiger Cub
Young Treant
[/details]



#3

P1T2


Tech StartingHand Workers

TECH
Centaur
Murkwood Allies


STARTING HAND
Tiger Cub
Ironbark Treant
Merfolk Prospector
Young Treant
Playful Panda


WORKERS
Rich Earth
Tiger Cub


NextHand

Murkwood Allies
Playful Panda
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Merfolk Prospector - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2T2


[details=Hand + Tech]Hand:
Rich Earth
Rampant Growth
Forest Favor
Ironbark Treant

Tech:
Kidnapping
Brave Knight
[/details]


Get Gold (6 + 1 Floating = 7)
Worker (6)


Workers

Spore Shambler, Rich Earth


Tap Merkfolk Prospector ==> +1 gold (7)
Calamandra (5)
Forest Favor on Panda (3)
Rampant Growth on Panda (1)
Panda kills Treant
Discard 1, Draw 1, Reshuffle, Draw 2

Board:

Merkfolk Prospector (1/1)
Playful Panda (3/3)

Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Calamandra (2/3)
  • :target: Lookout:

Buildings:

  • Base: 20 :heartpulse:

Economy:

  • Workers: 7
  • 1 Floating Gold
  • Hand: 3
  • Deck: 5
  • Discard: 0 + Tech

[details=New Hand]Verdant Tree
Kidnapping
Rampant Growth
[/details]


#5

P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Centaur
Playful Panda
Murkwood Allies
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Playful Panda


NextHand

Forest’s Favor
Spore Shambler
Young Treant
Verdant Tree


Discard

Ironbark Treant
Playful Panda
Murkwood Allies
Centaur
Rampant Growth
Galina Glimmer
Giant Panda


Tech 2 card(s)
Get Paid + prospect - ($7)
Worker - ($6)
Murkwood Allies for four frogs - ($1)
Calamandra kills your squad lead Wisp

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pspuzzle: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
  • Merfolk Prospector (1/1)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#6

P2T3


[details=Hand + Tech]Hand:
Verdant Tree
Kidnapping
Rampant Growth

Tech:
Flagstone Garrison
The Art of War
[/details]


Get Gold (7 + 1 Floating = 8)
Worker (7)


Workers

Spore Shambler, Rich Earth, Rampant Growth


Tap Merkfolk Prospector ==> +1 gold (8)
Verdant Tree (6)
Tech I (4)
Tech II Lab - Blood (3)

Discard 1, Draw 3

Board:

Merkfolk Prospector (1/1)

Patrol:

  • :psblueshield: Squad Leader: Playful Panda (3/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Calamandra (2/3)
  • :target: Lookout:

Buildings:

  • Base: 20 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II Lab - Blood: 4 :heartpulse:
  • Verdant Tree: 3 :heartpulse:

Economy:

  • Workers: 8
  • 3 Floating Gold
  • Hand: 3
  • Deck: 2
  • Discard: 3 + Tech

[details=New Hand]Tiger Cub
Young Treant
Brave Knight
[/details]

[details=Discard]Kidnapping
Flagstone Garrison
The Art of War
[/details]


#7

You can’t build your Tech I and Tech II in the same turn. Verdant Tree’s effect requires you to exhaust it before tech buildings can build instantly, and you didn’t have it in play before now.


#8

He didn’t actually build a Tech II, just a Tech Lab (naming Blood).


#9

Oh my bad!


#10

Ok here goes.

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Spore Shambler
Forest’s Favor
Verdant Tree
Young Treant
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree


NextHand

Playful Panda
Murkwood Allies
Ironbark Treant
Blooming Ancient


Discard

Rampant Growth
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid + float + prospect - ($9)
Worker - ($8)
Young Treant, draw card - ($6)
Tech II - Growth - ($2)
Rampant Growth on Calamandra - ($0)
Calamandra takes out the squad lead Panda, takes 1 dmg after armor

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2A)
  • :psfist: [I]Elite[/I]: Frog (2/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pspuzzle: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 1 (2/2)
  • Merfolk Prospector (1/1)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#11

P2T4


[details=Hand + Tech]Hand:
Tiger Cub
Young Treant
Brave Knight

Tech:
Moss Ancient
War Drums

[/details]


Get Gold (8 + 3 Floating = 11)
Sacrify Tech II Lab to build a Tower ==> Base takes 2 damage (8)
Tap Merkfolk Prospector ==> +1 gold (9)
Young Treant (7)


Card Draw

Ironbark Treant


Brave Knight (4)
Worker (3)


Workers

Spore Shambler, Rich Earth, Rampant Growth, Ironbark Treant


Discard 1, Draw 1, Reshuffle, Draw 2

Board:

Merkfolk Prospector (1/1)

Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight (3/3)
  • :exhaust: Technician: Calamandra (2/3)
  • :target: Lookout:

Buildings:

  • Base: 18 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tower: 4 :heartpulse:
  • Verdant Tree: 3 :heartpulse:

Economy:

  • Workers: 9
  • 3 Floating Gold
  • Hand: 3
  • Deck: 5
  • Discard: 0 + Tech

[details=New Hand]Forest Favor
Tiger Cub
War Drums
[/details]


#12

General reminder that Brave Knight does not trigger the scavenger bonus if he takes lethal combat damage. Carry on.


#13

I have a card in my hand that I workered earlier in the game. I must have forgotten to remove it from my hand in the spreadsheet. Sorry about this. I still drew the right number of cards that turn (t3). I’m going to just pitch it and draw 1 new card to start the turn. @EricF let me know if any issues with that.

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Murkwood Allies
Blooming Ancient
Playful Panda
Ironbark Treant
Blooming Ancient


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Ironbark Treant


NextHand

Rampant Growth
Giant Panda
Galina Glimmer
Centaur


Tech 2 card(s)
Get Paid + prospect - ($9)
Worker - ($8)
Blooming Ancient - ($4)
summon Argagarg + wisp, 2 runes on ancient - ($2)
midband Calamandra - ($0)
Calamandra kills young treant, takes 1 dmg
Blooming Ancient moves 2 runes onto a frog, who trades with Brave Knight

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra 3 (3/3)
  • Merfolk Prospector (1/1)
  • Blooming Ancient (2/4)
  • Frog (1/1)
  • Frog (1/1)
  • Argagarg 1 (1/3)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

On t3 your discard was one bigger due to said worker being in both places. Deleting and drawing a replacement seems reasonable.


#15

No problem for me @lettucemode :wink:


P2T5


[details=Hand + Tech]Hand:
Forest Favor
Tiger Cub
War Drums
Brave Knight

Tech:
Moss Ancient
The Art of War

[/details]


Get Gold (9 + 3 Floating = 12)
Tap Merkfolk Prospector ==> +1 gold (13)
Tech II - Feral ==> Is immediately built thanks to Verdant Tree (9)
Maxed Onimaru (0) ==> 3 1/1 tokens appear
Discard 4, Draw 5

Board:

Merkfolk Prospector (1/1)
Maxed Onimaru (4/5)

Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1 + 1A)
  • :psfist: Elite: Calamandra (3/3)
  • :ps_: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

Buildings:

  • Base: 18 :heartpulse:
  • Tech I: 5 :heartpulse:
  • Tech II - Feral: 5 :heartpulse:
  • Tower: 4 :heartpulse:
  • Verdant Tree: 3 :heartpulse:

Economy:

  • Workers: 9
  • Hand: 5
  • Deck: 0
  • Discard: 5 + Tech

[details=New Hand]Kidnapping
Flagstone Garrison
The Art of War
Playful Panda
Moss Ancient
[/details]

[details=Discard]Young Treant
Tiger Cub
War Drums
Brave Knight
[/details]


#16

Sorry duder - you don’t have a tech II building or heroes hall, so you can’t summon Onimaru while also having Calamandra in play.


#17

Sorry for that! I just edited my post. Everything essentially the same, but Brave Knight not summoned anymore, which basically means that I don’t think I will be able to resist your next turn, but lets see…


#18

P1T6


Tech StartingHand Workers

TECH
Polymorph
Stampede


STARTING HAND
Galina Glimmer
Centaur
Giant Panda
Rampant Growth


WORKERS
Rich Earth
Tiger Cub
Playful Panda
Verdant Tree
Ironbark Treant
Centaur


NextHand

Blooming Ancient
Feral Strike


Discard

Rampant Growth
Polymorph
Stampede


Tech 2 card(s)
Get Paid + prospect - ($10)
Giant Panda, +2 runes - ($7)
Galina Glimmer, +1 rune - ($6)
put one rune on a frog, who trades with squad lead soldier
Blooming Ancient kills Calamandra, takes 4 dmg, Arg to level 3
2 frogs trade with scav and tech soldiers
max Arg, summon Water Elemental, +1 rune - ($4)
Rampant Growth + move 2 runes + exahust Argagarg to buff Wisp from last turn - ($2)
Wisp kills Onimaru, takes 2 dmg after armor, Cala maxes and heals
Cala takes out your Tower, takes 1 dmg
Worker - ($1)

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]: Galina Glimmer (2/2)
    [B]In Play:[/B]
  • Calamandra 5 (4/4)
  • Merfolk Prospector (1/1)
  • Wisp (2/1) [2]
  • Blooming Ancient (3/1) [1]
  • Giant Panda (2/4)
  • Argagarg 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Hmm…he’s threatening Art of War, and if he kills Cala next turn I think I’m in trouble. Might take me too long to make something big enough to kill Oni without Murkwood Allies. So I guess we’re playing it safe by going all in on cards!


#19

Unfortunately I am out of options now, I think there is no way around this, so I concede. Thanks for the game @lettucemode, well played!!

@EricF


#20

WP, thanks for the game!