News Shop
Events Forums

CAFS 2016: EricF ([Past]/Peace/Anarchy) vs. cstick ([Demon]/Law/Anarchy)


#1

@cstick - we meet again! Good luck and have fun.

[details=Player 1, Turn 1]Plasmodium -> Worker
Battle Suits
Fading Argonaut
Nullcraft
Time Spiral

I don’t want to start with Plasmodium here because Seers just die to Deteriorate / Zane max-band and that’s horribly inefficient.[/details]
4 gold (4)
Worker (3)
Fading Argo (1)
Discard 3, Draw 5. Float 1 gold.

Scavenger - Fading Argo (2/3) [3]

Base - 20

5 workers, 1 gold
Hand: 5
Deck: 0
Discard: 3


#2

You too.

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp


WORKERS
Graveyard


NextHand

Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


Discard

Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Sacrifice the Weak - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

[details=Player 1, Turn 2]Other 5 cards
Worker the Tinkerer

Tech in Boot Camp + Boot Camp [/details]
5 gold ++ (7)
Worker (6)
Hardened Mox (3)
Tech I (1)
Discard 3, rs, Draw 5. Float 1 gold.

Lookout - Hardened Mox (1/1)

Base - 20
Tech I - 5

6 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0


#4

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Twilight Baron


STARTING HAND
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


WORKERS
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Thieving Imp
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Jandra - ($2)
Build Tech 1 - ($0)
Play Pestering Haunt - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vandy (2/3+A)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

It looks like he’s going to go for Boot Camp + Mox, at least to start with. I think I want to go for Demonology Tech 2 this game. I haven’t done it yet with this deck, and Blackhand Dozer seems good. I wanted to tech a Soul Stone, but I decided to wait a cycle, because if I put it on Jandra and she gets Stewardessed, that’s bad.


#5

[details=Player 1, Turn 3]Jandra is a pretty ballsy play against Past… he gets away with it for now, but I’ll tech to punish

Forgotten Fighter
Neo Plexus
Time Spiral -> Worker
Battle Suits
Boot Camp

Tech in Stewardess + Chaos Mirror
[/details]
6 gold (7)
Worker (6)
Onimaru (4)
Boot Camp Mox (3)
Fading Argo (1)
Discard 3, Draw 3, rs, Draw 2. Float 1 gold

SQL - Fading Argo (2/3 +1) [3]
Tech - Onimaru (2/3)

Hardened Mox (2/2)

Base - 20
Tech I - 5

7 workers, 1 gold
Hand: 5
Deck: 4
Discard: 0


#6

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Gunpoint Taxman


STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Summon Skeletons


WORKERS
Graveyard
Skeletal Archery
Thieving Imp


NextHand

Poisonblade Rogue
Dark Pact
Twilight Baron


Discard

Pestering Haunt
Deteriorate
Summon Skeletons
Sacrifice the Weak
Dark Pact
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Fading Argonaut - ($6)
Jandra kills Fading Argonaut - ($6)
Pestering Haunt + Vandy kill Oni, Vandy midbands - ($6)
Play Summon Skeletons - ($3)
Build a Heroes’ Hall - ($1)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra, the Negator (3/2)
  • L3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#7

[details=Player 1, Turn 4]Temporal Research -> Worker
Nullcraft
Boot Camp
Neo Plexus
Battle Suits
+Boot Camp // this is exactly the wrong card to have drawn. Awkward that I drew 3/4 bad cards after the reshuffle, but not unexpected.

Tech 2x Overeager Cadet // because I’m going to have to spend money on Zane next turn to reclaim initiative, and then more $$$ on tech buildings and re-building my Tower…
[/details]
Draw for tech death
7 gold (8)
Nullcraft (6)
Nullcraft pokes Vandy for 1
Worker (5)
Tower (2)
Neo Plexus (0)
Discard 3, Draw 3, rs, Draw 2.

SQL - Hardened Mox (2/2 +1)
Scavenger - Neo Plexus (2/2)

Nullcraft (1/1)

Base - 20
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0


#8

EDIT: I fixed this after Zhavier pointed out that Vandy couldn’t attack the Mox and live, because you pinged her with Nullcraft.

P2T4


Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Poisonblade Rogue
Dark Pact
Twilight Baron
Skeleton Javelineer (DP 1)
Dark Pact (DP 1)
Gunpoint Taxman (DP 2)
Deteriorate (DP 2)


WORKERS
Graveyard
Skeletal Archery
Thieving Imp
Poisonblade Rogue


NextHand

Chaos Mirror
Pestering Haunt
Sacrifice the Weak


Discard

Dark Pact
Dark Pact
Deteriorate
Skeleton Javelineer
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Dark Pact. Draw 1, rs, draw 1. - ($8)
Dark Pact. Draw 2 - ($8)
Maxband Vandy, buffing Nullcraft and Jandra - ($6)
Jandra sidelines Mox and overpowers onto your Plexus - ($6)
Deteriorate Jandra - ($6)
Vandy breaks your Tower - ($6)
A skeleton pings your Tech 1
Play Twilight Baron - ($2)
Play Gunpoint Taxman - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (1/1)
  • L5 Vandy (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

Vandy took 1 from Nullcraft and there is a tower, your Vandy would die when attacking the Mox.


#10

okay, I’ll edit my turn to do a different line.

@EricF When I redo my turn, should I re-randomize my hand for next turn?

Edit: I did re-randomize because I drew 1 less card.


#11

Nice out-of-the-box play!

And yes, you always re-randomize draws that are backed-up through. This is to avoid the possible “option select” of “reshuffle if my new hand was bad, but if it was good I guess I’ll just keep it 'cuz it wasn’t a big change I had to make” (and to also avoid making revised decisions based on knowing what you’re going to draw).


#12
Player 1, Turn 5

Defense: 5, 1, 3 // 1, 4; 4, 5, [16]
Attack: 3, 2 plus Zane and Chaos Mirror and Stewardess/Forgotten Fighter and/or Boot Camp

9 gold
Max Zane (2), killing Skeleton
Mirror (0)
Mox kills Baron
Nullcraft trades with Taxman
Zane trades with Vandy
OR
Zane (7)
Mirror Baron & Nullcraft (5), kill Vandy, Zane to L3
Max Zane (2), push Baron
Zane kills Taxman?
OR
Mirror Vandy & Mox (5)
Mox kills Baron
Stewardess (2)
Nullcraft kills Taxman
Can’t kill Vandy
OR
Mirror Baron and Mox (5)
Forgotten Fighter Baron (2)
Nullcraft kills Taxman
Zane kills Skeleton
Mox kills Vandy
Worker (1)
Make Zane L4 (0)
OR
Zane (7)
Mirror (5)
Nullcraft kills Vandy, Zane L3
Forgotten Fighter (2)
Zane L4 (1)
Zane kills Skeleton (2)
Mox hits Taxman
Max Zane (0), kill taxman in scavenger (1)
Worker (0)
Patrol with Nothing against Skeleton + Zane (my Zane at 4/4)
OR
Zane (7)
Mirror (5) Taxman & Nullcraft
Nullcraft kills Baron
L4 Zane (2)
Zane kills Taxman, draw
Max Zane (0), skeleton dies in Tech, draw
OR
Zane (7)
Mirror (5)
Nullcraft kills Vandy, Zane to L3
Stewardess (2)
Zane to L4 (1)
Zane + Mox kill Baron
Worker (0)
Patrol with Stewardess against Taxman, Skeleton, and Zane, my Zane as a 3/3
OR
Nullcraft pokes Baron
Stewardess own Nullcraft (6)
Zane (4)
Nullcraft (2)
Mirror Baron and Nullcraft (0)
Zane finishes Baron
Mox can’t kill Taxman :-/
Nullcraft kills Vandy, dies to anti-air
Patrol with Mox and Stewardess against 2x Skeleton, Taxman, and Zane
Skip worker
OR
Zane + Mirror (5)
Nullcraft > Baron
Mid Zane, kill Taxman (2)
Max Zane, Skeleton dies (0)
Mox hits Vandy or patrols, along with probably at one Overeager Cadet
Skip worker
OR
Max Zane (2), shove Baron
Mirror (0)
Nullcraft kills Baron
Zane kills Taxman
Can’t attack Vandy

Alright… now I just need to decide what to tech Probably just 2x Garrison - that seems reasonable since I doubt I can get up to Tech III in the face of Jurisdiction and Vandy.

Hand:
Boot Camp
Fading Argonaut
Forgotten Fighter
Stewardess of the Undone -> Worker
Chaos Mirror

Tech 2x Flagstone Garrison

8 gold + (9)
Zane (7)
Chaos Mirror, swap Twilight Baron and Nullcraft attack (5)
Nullcraft kills Vandy, Zane L3, Nullcraft dies to anti-air
Forgotten Fighter the Twilight Baron (2)
Zane to L4 (1)
Zane kills Skeleton, we both get a gold (2)
Mox hits Taxman for 2
Max Zane (0), shove taxman to scavenger and kill him (1)
Worker (0)
Discard 2, Draw 4.

Patrol with Nothing

Hardened Mox (2/2)
L6 Zane (4/4)

Base - 18
Tech I - 5

9 workers, 0 gold
Hand: 4
Deck: 0
Discard: 8


#13

P2T5


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Chaos Mirror
Pestering Haunt
Chaos Mirror
Pestering Haunt
Sacrifice the Weak


WORKERS
Graveyard
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Pestering Haunt


NextHand

Summon Skeletons
Suprise Attack
Skeleton Javelineer
Dark Pact


Tech 2 card(s)
Get Paid + 2x Scavenger - ($11)
Worker - ($10)
Play Zane - ($8)
Play Chaos Mirror to swap the attack of my surviving Skeleton and (your) Zane - ($6)
Play Bigby - ($4)
Build Tech 2: Anarchy - ($0)
Skeleton trades with Zane, Bigby to level 3 - ($0)
Zane hits your Tech 1 for 2, down to 2 (I hit it with a skeleton last turn) - ($0)

Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L3 Bigby (2/4)
    [B]In Play:[/B]
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#14

[details=P1, Turn 6]Battle Suits
Boot Camp
Overeager Cadet
Overeager Cadet

Hmm… might have to boot camp Bigby, but that’s just sooo expensive! Ah well, we do what we must? Or just skip it and let Zane live?

Add, hmmm, Origin Story and Chaos Mirror. I’ll need something to keep cstick off Tech III.

Draw: Nullcraft -> Worker
[/details]
9 gold (9)
Onimaru (7)
Boot Camp Bigby (5), reshuffle and draw
Mox kills Zane, Onimaru to L3
Tech II Peace (1)
2x Overeager Cadet (1)
Discard 2, Draw 4. Float 1 gold.

Scavenger - Overeager Cadet (2/2)
Tech - Overeager Cadet (2/2)

Hardened Mox (2/2)
L3 Onimaru (2/3)

Base - 18
Tech I - 2
Tech II - 5
Spec: Peace

9 workers, 1 gold
Hand: 4
Deck: 5
Discard: 3


#15

P2T6


StartingHand Workers

STARTING HAND
Summon Skeletons
Surprise Attack (Stashed)
Skeleton Javelineer
Dark Pact
Gunpoint Taxman (DP)
Sacrifice the Weak (DP)


WORKERS
Graveyard
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Twilight Baron
Deteriorate
Jandra, the Negator
Surprise Attack


Discard

Dark Pact
Summon Skeletons

Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Play Vandy - ($8)
Dark Pact - ($8)
Bigby kills Technician Cadet - ($8)
Play Gunpoint Taxman - ($6)
Play Summon Skeletons - ($3)
Hire a worker - ($2)
Maxband Bigby - ($0)

Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Bigby (4/5)
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

#16

[details=P1, Turn 7]Forgotten Fighter
Chaos Mirror
Flagstone Garrison
Flagstone Garrison
+Neo Plexus

Defense: 4, 1, 1 // 5, 3, 5 [14]
Attack: 3, 2, 2
Plus Zane, Chaos Mirror, and Forgotten Fighter
Mandatory Garrison, but what else to play is up for debate
Mid-band Oni: +1 for 2
Zane: +2 for 2
Chaos Mirror: +N for 2
Max Zane: +? for 5

So, I can have Oni kill Taxman for 2 gold
Then Zane + Cadet kill skeletons for 2 gold
Then Chaos Mirror lets me hit something for 4 with Mox (kill Vandy) or I could use Mox, and spend 3 gold and no card to mid-zane and kill Vandy with him = better. Unfortunately, that means skipping out on Garrison entirely, which just seems really bad.

Option 1:
Level Oni to 5 (8)
Oni kills Taxman
Mox & Overeager Cadet kill Skeletons
Mid-band Zane (3)
Zane kills Vandy, Oni to L7
Max Oni (2), make 3 ducks
Worker (1)

Option 2:
Max-band Zane (3), killing a Skeleton (or pushing taxman somewhere Mox can kill it, and then killing a skeleton for +1 gold)
Zane kills Taxman
Cadet kills other Skeleton
Oni kills Vandy, levels to 5
Flagstone Garrison (0 or 1)
Worker, or attack something / Patrol With Mox. Otherwise I have to patrollers vs. 4/5 Bigby

Option 3:
Flagstone Garrison (7)
Neo Plexus (5), Draw
Level Oni (3), kill Taxman
.
.
.
Ok, this is super awkward, but I think it’s the best option…

Tech in an Art of War and a Seer for the next deck cycle

[/details]
Draw for tech death
9 gold (10)
Max-band Zane (3), shove the Tech skeleton to lookout and kill it there
Zane kills Taxman
Overeager Cadet kills scavenger skeleton, you get a gold
Chaos Mirror, swap Zane’s 4 ATK to Hardened Mox (1)
Mox kills Bigby, Oni to L5
Oni kills Vandy, levels to 7
Max-band Oni (0), make 3 ducks
Discard 4, Draw 4, rs, Draw 1.

Elite - Huey (2/1)
Scavenger - Dewy (1/1)
Tech - Louis (1/1)

L8 Onimaru (4/5)
L6 Zane (4/1)
Hardened Mox (2/2)
Overeager Cadet (2/1)

Base - 18
Tech I - 2
Tech II - 5
Spec: Peace

9 workers, 0 gold
Hand: 5
Deck: 10
Discard: 0


#17

P2T7


StartingHand Workers

STARTING HAND
Twilight Baron
Deteriorate
Jandra, the Negator
Surprise Attack
Disguised Monkey (Zane draw)


WORKERS
Graveyard
Skeletal Archery
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Chaos Mirror
Dark Pact
Disguised Monkey
Pirate Gunship


Tech 0 card(s)
Get Paid + Scavenger - ($12)
Midband Zane - ($7)
Zane kills Tech Soldier. We draw. - ($7)
Deteriorate Scavenger Soldier - ($6)
Play Disguised Monkey - ($4)
Disguised Monkey trades with Zane. My Zane maxbands. - ($4)
Zane shoves Elite Soldier to scavenger, killing it - ($5)
Play Surprise Attack - ($0)
Sharks kill Oni - ($0)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Wow, that was a big turn on both ends. I feel like I should have done something differently last turn, but I don’t know what. At least I got lucky and drew the Disguised Monkey off of Zane’s midband, so that I could kill both of his heroes. I’m not looking forward to his next turn, though.
I teched a Gunship to try and win with and a Steam Tank for some defense. I think I maybe should have teched differently though, or not at all. I got unlucky and drew the Gunship this turn, so I’ll have to either stash it with Bigby or pass up on it until next cycle.

Edit: the starting hand spoiler didn’t list Surprise Attack, since I had manually stashed it. I updated that for the sake of spectators.


#18

I just gotta say… this fight is bonkers in both directions.


#19

[details=P1, Turn 8]Boot Camp
Fading Argonaut
Chaos Mirror
Origin Story
Seer
+Flagstone Garrison

Well then… I might see my teched cards sooner than expected!. I still just want 2x General’s Hammer, though. By the time they come up, I will be close to finishing things, or have already lost if I can’t base race… so either way, profit!

Draws:
Boot Camp
Chaos Mirror // wow, this was literally the worst possible two draws ::frown::

Worker Origin Story
[/details]
Draw for Tech death
Tech 2 cards
9 gold + (10)
Flagstone Garrison (7)
Fading Argo, draw a card (5)
Prynn (3)
Seer, add a rune to Prynn, draw a card (2)
Mox and Cadet kill Zane, Prynn to L3
Level Prynn to 4 (1)
Worker (0)
Discard 4, Draw 5.

Scavenger - Fading Argo (2/3) [3]
Tech - Seer (2/1)

Level 4 Prynn (2/4) [5]
Hardened Mox (2/2)

Base - 18
Tech I - 2
Tech II - 5
Spec: Peace
Flagstone Garrison - 4

10 workers, 1 gold
Hand: 5
Deck: 2
Discard: 7


#20

I killed your scavenger twice last turn, so you should have an extra gold. Does that change anything?