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CAFS 2016: cstick ([Demon]/Law/Anarchy) vs. EricF ([Past]/Peace/Anarchy)


#1

@EricF

I know you still have to play your match against Marto, so feel free to start this one whenever you’re ready.

It feels a little jarring to switch back to this deck after using my RACE deck for so long. Hopefully I still know how to play :slight_smile:

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Skeleton Javelineer
Graveyard
Pestering Haunt
Deteriorate


Discard

Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Thieving Imp. You discard at random. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

[details=P2, Turn 1]Nullcraft
Neo Plexus
Time Spiral
Tinkerer -> Discarded
Plasmodium -> Worker

Our top 4 here is two different Black/Red/Blue decks with no overlap, and 2 Past/Peace/Anarchy. Sounds about right, we’re just missing a Necro/Growth/Strength and something with Finesse.
In this case, he has nothing that can deal with a Boot Camped up Mox, so that will be “the plan.”

For board presence this turn, I need to ensure that I’m not going to fall behind to Zane showing up as a 3/3, given that I won’t have Nullcraft in my next hand to punish with. It looks like a raw Oni is safe this turn, and even if I lose it Turn 3, it would cost cstick a lot to get through Mox + Fading Argo (or I could early max Oni, which again there are no good answers to…)
[/details]
I Discard
5 gold (5)
Worker (4)
Onimaru (2)
Discard 3, Draw 5. Float 2 gold

Elite - L1 Onimaru (3/3)

Base - 20

6 workers, 2 gold
Hand: 5
Deck: 0
Discard: 4


#3

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Gunpoint Taxman


STARTING HAND
Pestering Haunt
Skeletal Archery
Graveyard
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Shadow Blade
Skeleton Javelineer
Sacrifice the Weak
Gunpoint Taxman
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($2)
Play Vandy - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • L1 Vandy (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

[details=P2, Turn 2]Hand:
Forgotten Fighter -> Worker
Temporal Research
Hardened Mox
Battle Suits
Fading Argonaut

Tech: 2x The Art of War. If this gambit somehow doesn’t work out, I guess I won’t need Forgotten Fighter (I might need to Research to keep the cards flowing, and Mox/Suits/Argo is the backup plan if things go south and I end up killing Vandy)
[/details]
6 gold (8)
Worker (7)
Level Oni to 5 (3)
Oni kills Thieving Imp
Max Oni (0), make 3 ducks
Discard 4, rs, Draw 5.

SQL - Huey (1/1 +1)
Tech - Dewey (1/1)

Louis (1/1)
L8 Onimaru (4/5)

Base - 20

7 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0


#5

P1T3


Tech StartingHand Workers

TECH
Gargoyle
Chaos Mirror


STARTING HAND
Gunpoint Taxman
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Shadow Blade


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


NextHand

Gargoyle
Graveyard
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Huey
Haunt trades with Louis
Play Gunpoint Taxman - ($3)
Build a Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Gunpoint Taxman (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

[details=P2, Turn 3]Fading Argonaut
Tinkerer -> Worker
Neo Plexus
The Art of War
The Art of War

Tech in… hmm. I can’t Art of War next turn regardless, so what will my board look like after I reshuffle? I’ll probably be facing a bunch of units, so the question is, is getting Tech I up going to be better than a Hero’s Hall? Probably not, so I probably want more spells. Depending on what the board looks like, Oni could realistically die 2 turns from now, so I want something to mitigate that.

Tech Sharks + Chaos Mirror, then, and see what the board looks like in a moment.
[/details]
7 gold (7)
The Art of War (4)
Onimaru deals 7 to your base, armor absorbs tower damage
Worker (3)
Fading Argonaut (1)
Discard 2, Draw 4. Float 1 gold.

SQL - L8 Onimaru (6/5 +2) Swift Strike
Scavenger - Fading Argonaut (2/3) [3]
Tech - Dewy (1/1)

Base - 20

8 workers, 1 gold
Hand: 4
Deck: 1
Discard: 5


#7

P1T4


Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Summon Skeletons
Graveyard
Poisonblade Rogue
Gargoyle
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


NextHand

Pestering Haunt
Chaos Mirror
Shadow Blade
Deteriorate


Discard

Summon Skeletons
Sacrifice the Weak
Graveyard
Chaos Mirror
Surprise Attack


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Play Gargoyle - ($3)
Play Summon Skeletons - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Gunpoint Taxman (3/3)
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well that’s scary. I should be able to kill Oni next turn though with Chaos Mirror + Gargoyle. I had to play Skeletons and leave Taxman in the back so that I have an answer in case he patrols with Nullcraft to block Gargoyle.


#8

[details=P2, Trun 4]Time Spiral -> Worker
Temporal Research
Hardened Mox
Battle Suits

Alright, moment of decision. On his next turn, cstick will have a Skeleton, Taxman, and Gargoyle, plus Zane to attack my board of: Hardened Mox. Chaos Mirror will let Gargoyle kill Onimaru regardless of what I do, so assuming I want to kill Vandy, that doesn’t matter.

I do have an option of Time Spiral + Research (costing 5 of my 9 gold) to reshuffle and draw 1, but that seems weak. I could also Research + Nullcraft for 5 gold, which lets me hit the Base for another 5 (albeit with no defense at all, and Nullcraft dies to the Tower, so that just seems super weak)

I could also not attack with anything, but I can’t keep Vandy from suiciding, so that doesn’t actually protect Onimaru. I think, therefore, that I want to require Chaos Mirror if he wants to kill Oni, and go from there.

I ended up with Tech I built, so I can grab Overeager Cadet + Gunpoint Taxman, just to beef up my ground game, and transition into “normal” play.
[/details]
8 gold (9)
Hardened Mox (6)
Worker (5)
Onimaru kills Vandy
Fading Argo kills Lookout Skeleton
Tower (1)
Tech I (0)
Discard 2, Draw 1, rs, Draw 3

SQL - Hardened Mox (1/1 +1)
Elite - Dewy (2/1)
Tech - L8 Onimaru (4/2)

Fading Argo (2/1) [2]

Base - 20
Tech I - 5
Tower - 4

9 workers, 0 gold
Hand: 4
Deck: 6
Discard: 0


#9

P1T5


Tech StartingHand Workers

TECH
Terras Q
Scribe


STARTING HAND
Pestering Haunt
Chaos Mirror
Shadow Blade
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt


NextHand

Shadow Blade
Thieving Imp
Surprise Attack
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bigby - ($5)
Deteriorate Fading Argonaut - ($4)
Activate Gargoyle - ($3)
Gargoyle kills Onimaru, Bigby midbands

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Bigby (2/4)
  • Gargoyle (3/1) (flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

#10

I actually had 9 workers (and 0 gold) and no Battle Suits at the end of my turn. Does that change anything about your turn?


#11

Nope; go ahead.


#12

[details=P2, Turn 5]Nullcraft
Temporal Research
The Art of War
Overeager Cadet
+Neo Plexus

Bring in 2x General’s Hammer
[/details]
Draw for Tech
9 gold (9)
Nullcraft (7), trade with Gargoyle
Zane, Max him (0), shove Taxman to Lookout
Mox and Dewy kill taxman, sparkshot takes care of the skeleton
Zane hits your Base for 4 (now at 9)
Overeager Cadet (0)
Discard 3, Draw 5

Scavenger - Overeager Cadet (2/2)

Hardened Mox (1/1)
L6 Zane (4/3)

Base - 20
Tech I - 5
Tower - 4

9 workers, 0 gold
Hand: 5
Deck: 0
Discard: 7


#13

P1T6


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Chaos Mirror
Summon Skeletons
Terras Q
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Scribe
Terras Q
Surprise Attack
Chaos Mirror


Discard

Gunpoint Taxman
Gargoyle
Sacrifice the Weak
Shadow Blade
Voidblocker
Voidblocker


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Play Sacrifice the Weak, killing Cadet - ($8)
Play Thieving Imp. You discard at random. - ($5)
Build Tech 2: Demonology - ($1)

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Bigby (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Lots of Thoughts

I’m in a dilemma. My base health is running low, so I need to try and make sure no more damage gets through. The biggest fear that I have is that he plays surprise attack next turn, and is able to break through for enough damage that I can’t recover. However, another play that I need to plan for is maxbanding Onimaru next turn, potentially leading into a deadly Art of War on turn 7. So, whatever play I make needs to defend me adequately against the threat of sharks while also being able to provide enough board presence to break through and kill maxband Onimaru in case that happens.

I considered 3 lines:

Worker (11)
Bigby kills Cadet
Play Imp (8)
Build Tech 2 (4)
Maxband Bigby (2)

Patrol with Imp
Stash Surprise Attack

This line is super dead to sharks. Even without sharks, he’ll have a shot at some base damage, which is not desirable. It is the most efficient way to deal with the cadet, but it’s not worth it.

Worker (11)
Play Sacrifice the Weak (8)
Build Tech 2 (4)
Play Imp (1)

Patrol Bigby in SQL, Imp in Technician
Stash Surprise Attack

This line isn’t good against Surprise Attack, but I think it’s acceptable. If he plays Surprise Attack, then he can have Zane + Mox kill Bigby, have a shark kill imp, and have the other shark hit my base for 3. If he has surprise attack + suits, he can have mox + shark kill bigby, shark kill imp, and have Zane hit my base for 4 and live. Surprise Attack + Mirror doesn’t do much more, I think.

What if he decides to play Onimaru instead? Then, he can run Zane into Bigby, play Onimaru, have Mox kill Oni, then max Oni and have 3 additional gold. He’ll probably be able to play another unit. I’ll have access to Zane, sharks, imp, deteriorate, and probably mirror. If he doesn’t play another unit, then Deteriorate, imp, and a shark can kill the soldiers, and Zane + the other shark can kill Oni. Otherwise, I don’t think I can get through.

The variation of this where I let Cadet live instead of playing Sac the Weak seems too dangerous.

Worker (11)
Sac the Weak (8)
Max Bigby (6)
Bigby->Zane
Tech 2 (2)
Vandy (0)

This line cleanly stops the threat of sharks. If he maxbands Onimaru, then he doesn’t have enough gold for another patroller except for OC. So, he can patrol with Mox and 3 soldiers, and leave Oni back. In that case, the best I can do is have Vandy kill 2 patrollers (sparkshot), have deteriorate kill one, have another die to Zane’s maxband, then Zane can only deal 4 back to Oni, which isn’t enough. The upside to this is that at least if he plays Art of war and hits my base to 2, I should be able to kill Oni with shadow Blade. But, this still isn’t enough.

I don’t really like any of my options. I’m going to go with the second line because I like having access to surprise Attack next turn.

I’m teching Voidblockers to help me stay alive.


#14

[details=P2, turn 6]battle Suits (discarded)
Surprise Attack
Chaos Mirror
The Art of War
Gunpoint Taxman

And 10 gold to spend
Attack: 4, 1
Defense: 5, 2

Tech in another Chaos Mirror (to counter demonz) and the second Cadet.

Zane draw: Temporal Research
[/details]
9 gold (10)
Summon Sharks! (5) - bet you weren’t expecting that!
Chaos Mirror, swap Imp and Mox attack (3)
Mox and one Shark kill Bigby
Zane kills Imp, you draw, I reshuffle my huge discard and draw 1
Shark #2 hits your base to 6
Play Gunpoint Taxman (1)
Discard 2, draw 4. Float 1 gold.

Tech - Gunpoint Taxman (3/3)

L6 Zane (4/1)
Hardened Mox (1/1)

Base - 20
Tech 1 - 5
Tower - 4

9 workers, 1 gold
Hand: 4
Deck: 8
Discard: 2


#15

Zane should be dead to the Tower.


#16

I swapped Imp’s attack down to 1, so that Zane would survive his encounter.


#17

Oh, I see.


#18

P1T7


Tech StartingHand Workers

TECH
Surprise Attack
Gargoyle


STARTING HAND
Terras Q
Chaos Mirror
Scribe
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Voidblocker
Gargoyle
Sacrifice the Weak
Chaos Mirror
Deteriorate


Tech 2 card(s)
Get Paid + float - ($11)
Play Scribe - ($9)
Play Zane - ($7)
Play Sharks! Bet you weren’t expecting that! - ($2)
Sharks kill Taxman and Zane, my Zane to level 3
Play Vandy - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]
  • L3 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

My base health is getting lower and lower, but I’m hanging on. I teched in another Gargoyle to try and set up the OHKO and another copy of Surprise Attack for more board control. Luckily, my next hand is pretty good, as I can play Voidblocker to block, Gargoyle to start attacking, and also have Chaos Mirror. Now I just have to hope that I continue to draw cards in the right order.


#19

Alright, time to see if this thrilling game comes to a sudden end - randomizing my 5/12 card hand…

It’s not over yet.

[details=P2, Turn 7]Fading Argonaut
Battle Suits
General’s Hammer
Chaos Mirror
+Overeager Cadet

Tech in 2 Boot Camp (probably irrelevant)[/details]
9 gold (10)
Onimaru (8)
General’s Hammer, knock your base to 3 (5)
Fading Argo (3)
Overeager Cadet (3)
Discard 2, Draw 4. Float 3 gold.

SQL - Hardened Mox (1/1 +1)
Scavenger - Fading Argo (2/3) [3]
Tech - Overeager Cadet (2/2)

L1 Onimaru (2/3)

Base - 20
Tech 1 - 5
Tower - 4

9 workers, 3 gold
Hand: 4
Deck: 3
Discard: 8


#20

P1T8


StartingHand Workers

STARTING HAND
Chaos Mirror
Voidblocker
Gargoyle
Sacrifice the Weak
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Gunpoint Taxman
Chaos Mirror
Voidblocker
Thieving Imp


Discard

Scribe
Chaos Mirror
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($10)
Maxband Zane - ($7)
Zane shoves Cadet to elite
Vandy sidelines Mox, sparkshot kills Cadet
Zane kills Fargo - ($8)
Play Chaos mirror to swap Scribe and Zane’s attack - ($6)
Scribe trades with Oni, Vandy midbands
Play Voidblocker - ($3)
Play Gargoyle - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Zane (4/1)
  • L3 Vandy (3/4)
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10