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CAFS 2016: Bomber678 ([Feral]/Strength/Truth) vs. CarpeGuitarrem (Mono Red)


#1

@CarpeGuitarrem
I suppose I should get this one started, since my other one is not looking like slowing any time soon.


[details=Turn 1]Tiger Cub, Ironbark Treant, Verdant Tree, Forest’s Favour, Rampant Growth
Worker: Rampant Growth
[/details]


  1. Get paid (+$4, $4)
  2. Make a worker ($3)
  3. Summon Ironbark Treant ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Leader: Ironbark Treant (1/2+AAA)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 5

Hand

Merfolk Prospector, Playful Panda, Young Treant, Spore Shambler, Rich Earth

Discard

Verdant Tree, Forest’s Favour, Tiger Cub


#2

Bro @CarpeGuitarrem


#3

Sorry! I’m here, I was out-of-town on a weekend trip and did not plan ahead properly for Codex stuff. I’m throwing a turn together now.


#4
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Mad Man
Pillage
Nautical Dog


WORKERS
Mad Man


NextHand

Charge
Scorch
Bloodburn
Careless Musketeer
Bombaster


Discard

Pillage
Nautical Dog
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bloodrage Ogre - ($2)
Summon Jaina Stormborne - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre 4/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Stormborne L1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Quick Thoughts]Probably teching Calypso Vystari to deal with stuff like Ardra’s Boulder and Ironbark Treant, so I can break through the stall. I think I was right to ditch Mad Man for the moment; I can use Charge and Drakk’s maxband if I need to aggressively push, among other things.

Jaina helps me deal with annoying wisps.[/details]


#5

Time to eat some bullets and learn how to use this software on a phone.

[details=Turn 2]Merfolk Prospector, playful panda, young treant, spore shambler, rich earth
Tech: Ardra’s boulder, spectral hound
Workers: Rampant growth, rich earth
[/details]


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Make a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon playful panda ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Ironbark treant (2/2+AA)
    :ps_:Scavenger:
    :pschip:Technician: Wisp (0/1)
    :target:Lookout

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Playful panda (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Spore shambler, merfolk prospector, tiger cub, ardra’s boulder, forest’s favor

Deck

spectral hound, verdant tree, young treant


Can confirm, it sucks on a phone.


#6

P2T2


Tech StartingHand Workers

TECH
Calypso Vystari
Calypso Vystari


STARTING HAND
Careless Musketeer
Bloodburn
Scorch
Bombaster
Charge


WORKERS
Mad Man
Bloodburn


NextHand

Calypso Vystari
Charge
Calypso Vystari
Careless Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Charge on Bloodrage Ogre (bumping to a 4/2) - ($3)
Summon Bombaster - ($1)
Build Tech I - ($0)
Jaina Stormborne kills Wisp (you draw a card)
Bloodrage Ogre trades with Ironbark Treant

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster 3/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Stormborne L1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

[details=Turn 3]
Merfolk Prospector, spore shambler, spectral hound, ardra’s boulder, tiger cub, forest’s favour
Tech: Spectral flagbearer, mythmaking
Workers: Rampant growth, rich earth, forest’s favour
[/details]


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Make a worker ($5)
  4. Summon Ardra’s boulder ($3)
  5. Summon spectral hound ($2)
  6. Playful panda kills bombaster
  7. Discard 3, draw 2, reshuffle, draw 3

  • Patrol:
    :psblueshield:Leader:
    :psfist:Elite: Ardra’s boulder (1/6)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Spectral hound (3/3)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 2
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

merfolk prospector, tiger cub, young treant, verdant tree, spectral flagearer

Deck

mythmaking, spore shambler, ironbark treant, playful panda


#8

@Bomber678 @CarpeGuitarrem I’m sorry, but I’m going to have to call this game, as I don’t see it concluding in time, and I want both of you to focus on your next round, which is also falling behind.

I’m awarding the timed win to CarpeGuitarrem, based on how much each player delayed this match.


#9

Soz, being in Britain is hard


#10

Sounds like it was a rough week for both of us.