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CAFS 2016: Alhazard ([Necro]/Blood/Truth) vs. Barrelfish ([Necro]/Blood/Growth)


#1

GH HF @Barrelfish

P1T1

Hand

Imp, Haunt, Poisonb, Grave, Deteriorate

Tech

0

Worker

Poisonb

Thoughts

Did not play a skeleton in case I want to play Stw.

Collect 4 gold (4)
Worker (3)
Garth (1)
Pestering Haunt (0)

Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Garth L1 (1/3), Pestering Haunt (1/1)
Base: 20
Other:

Economy:
Workers: 5 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 5

New Hand

Summon Skeletons, Archery, Javelineer, Jandra, Stw

Discard

Grave, Imp, Deteriorate


#2

Pestering Haunt is free


#3

Noted. I did list that I have 1 gold floating.


#4

GL HF! Interested to see how this pseudo mirror match plays out.

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Graveyard
Skeleton Javelineer


Discard

Deteriorate
Pestering Haunt
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp --> you discard ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
My Thoughts

A near mirror match here. I can reach Tech II faster than he can, so I’ll go for that. Going for Imp first to slow him down a bit, while also leaving me the option to bring out Arg early to pop illusions with his midband. Next turn will probably be Tech I + either Arg + Graveyard or Garth + Javelineer + Skeleton.


#5

P1T2

Hand

Summon Skeletons, Archery (discard), Javelineer, Jandra, Stw

Tech

Crashbomberx2

Worker

Jandra

1 gold floating (1)
Collect 5 gold (6)
Worker (5)
Tech 1 (3)
Level Garth to 4 (0)
Garth attacks and kills your imp
Haunt deals 1 to your base now 19

Discard 3, rs, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes: Garth L4 (2/1), Pestering Haunt (1/1)
Base: 20
Other:

Economy:
Workers: 6 (+0 gold)
Hand: 5
Deck: 4
Discard: 0

New Hand

Crashbomber, Grave, Summon Skel, Imp, Jav

Discard

0


#6

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Crash Bomber


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Graveyard


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Crash Bomber
Graveyard
Sacrifice the Weak
Thieving Imp
Pestering Haunt


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Tech I - ($5)
Garth - ($3)
Javelineer - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
My thoughts

Decided to go for Garth over Arg to get more bodies on the table ASAP. If I can defend next turn I will try to build Tech 2 and threaten immediate Crashbarrows. Given my draw, I can get 3 new bodies on the table for 2 gold (Crash Bomber, Skeleton token, Haunt), which might be enough defense to go for it. I’d go down a card, but the following turn I would just be dumping gold into Garth anyway. Let’s see what happens.


#7

Sorry my garth actually has 2 HP not 1 if that will change the turn.


#8

It doesn’t. go ahead with your T3


#9

P1T3

Hand

Crashbomber, Grave, Summon Skel, Imp, Jav

Tech

Bone Collector and Crashbarrow

Worker

Summon Skel

Collect 5 gold (6)
Worker (5)
Attack Javelineer with Garth, now (2/1)
Level Garth to Max. He heals. Bring out a bone collector from Graveyard (2)
Crashbomber (1)
Javelineer (0)
Haunt hits your T1 for 1

Discard 2, Draw 4

Patrol:
Leader: Bone Collector (3/3+A)
Elite: Crashbomber (3/2)
Scavenger: Javelineer (1/1)
Technician:
Lookout:

Buildings: Tech 1 (5)
Units/Heroes: Garth MAX (3/4), Pestering Haunt (1/1)
Base: 20
Other:

Economy:
Workers: 7 (+0 gold)
Hand: 4
Deck: 0
Discard: 3

New Hand

Deteriorate, Crashbomber, Archery, StW

Discard

Crashbarrow, Imp, Graveyard


#10

Sorry I meant bring out BC from the discard


#11

MTG habits die hard… :smiley:


#12

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Lich’s Bargain


STARTING HAND
Crash Bomber
Graveyard
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Graveyard
Poisonblade Rogue
Lich’s Bargain
Graveyard


Tech 2 card(s)
Draw a card from Technician
Get Paid + float - ($8)
Worker - ($7)
Crash Bomber - ($6)
Thieving Imp --> you discard - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]: Skeleton (1+1/1)
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Lvl 1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
My thoughts

Turtling up because I’m behind on board


#13

Thieving Imp costs 3 and you have an extra skeleton token.


#14

Oh whoops, I changed my mind on my turn and screwed up the math. I will need to redo a bunch of stuff.


#15

Ok, fixed above. Changed my tech, built Tower instead of Tech II and redrew the 2 post-reshuffle cards.


#16

P1T4

Hand

Deteriorate, Crashbomber (disc), Archery, StW

Tech

Glider and Crashbarrow

Worker

Archery

Collect 7 gold (7)
Worker (6)
Tech 2 Blood (2)
Make skeleton token with Garth topband (1)

Attack Crashbomber with garth, now (3/1). My base is at 19
My Crashbomber trades with imp, use ability on elite skeleton
My Bone collector kills Garth, takes 2. Generate a skeleton token.

Discard 2, rs, Draw 4

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Javelineer (1/1)
Lookout:

Buildings: Tech 1 (5), Tech 2 blood (5)
Units/Heroes: Garth MAX (3/1), Pestering Haunt (1/1), Bone Collector (3/1)
Base: 19
Other:

Economy:
Workers: 8 (+1 gold)
Hand: 4
Deck: 5
Discard: 0

New Hand

Crashbarrow, Crashbarrow, Crashbomber, Graveyard

Discard

0


#17

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Bone Collector
Deteriorate
Poisonblade Rogue
Graveyard
Pestering Haunt
Lich’s Bargain
Crash Bomber
Pestering Haunt


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Deteriorate
Bone Collector
Shoddy Glider
Skeleton Javelineer


Tech 2 card(s)
Technician draw
Get Paid + Scavenger - ($9)
Worker - ($8)
Arg + Wisp - ($6)
Deteriorate Garth --> Arg midbands - ($5)
Crash Bomber - ($4)
Tech II (Blood) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Lvl 3 Arg (1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#18

P1T5

Hand

Crashbarrow, Crashbarrow, Crashbomber, Graveyard

Tech

Free Speech x2

Worker

Crashbomber

Collect 8+1 gold (9)
Worker (8)
Crashbarrow (5)
Javelineer pings armor of SQL and dies.
Crashbarrow plows into SQL and arg. My base is at 18.
Haunt kills wisp and dies to tower
Graveyard (3)
Crashbarrow (0)
Crashbarrow into T2. Your base takes 2
Break T1 with Bone collector and a skeleton token. Your base takes 2. Generate another skeleton token.

Discard 0, Draw 2

Patrol:
Leader: Skeleton (1/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings: Tech 1 (5), Tech 2 blood (5), Graveyard (3)[Crashbarrow]
Units/Heroes:
Base: 18
Other:

Economy:
Workers: 9 (0 gold)
Hand: 2
Deck: 3
Discard: 6

New Hand

Deteriorate, Glider

Discard

Free Speech, Free Speech, Bone Collector, Haunt, Javelineer, Crashbarrow


#19

Heroes arent units, so you can’t deteriorate Garth.

@Alhazard do you want to leave the game state as-is, or have @Barrelfish re-do his turn (and then re-do yours as well)? He would not be obligated to keep anything of his choices the same.


#20

also the bone collector would be in the graveyard.