I don’t think anyone thinks it’s weak. I think it’s expensive , and I think keeping Orpal alive long enough to get him to maxband and keep him there and be able to afford D&D is kinda hard, and so it scares a lot of people away from attempting it.
Death Rites, on the other hand, one could argue is weak in a way similar to Maximum Anarchy.
MA is only useful if you have a decent hand after you play it, and you’ll only be able to play it if you’ve managed to mostly control the board (keeping max Zane alive). Which means you don’t really need to play it, because you probably already have max Zane facing an enemy’s empty board.
Death Rites allows you to have your weenies take out much bigger opponents, or turns their trades into 2-for-ones. But to do that you really have had to maintain a large board of weenies and keep max Garth alive. If you can do that, do you really need the ult? It’s situational, and if you end up with a surprisingly empty board, it’s useless.
2 Likes
dude, u had a mech from the first vir maxband (the one that u maxed with training G)
Prynn was the only one who got trained up on Shadow’s side.
Vir midbanded on T6, when he assimilated the Training Grounds. Then he died to D&D. Then Prynn got trained up on T7. Then Training Grounds died to D&D (and Prynn died from combat). Then Vir got maxxed the hard way on T8.
1 Like
Yeah, but it’s still forecast and I don’t have any of my seers to cheat it out
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Pestering Haunt
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Graveyard
Skeletal Archery
Discard
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Garth summons a skeleton - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth (1/3, lvl 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1, Unstopable
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Thoughts
Bob199
May 4, 2017, 12:40pm
27
T1:
Gold (5)
Worker (4)
Orpal (2)
Sensei (1)
dc3, d5
Patrol:
Leader: 1/3A L1 Orpal
Elite:
Scavenger:
Technician:
Lookout: 1/1 Sensei
Other -
Buildings:
Base: 20
Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
smok /
hook*
/ cookie
/ sensei /
sav
@$@!
*
)@#I %
!#*!
%@
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Lich’s Bargain
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Deteriorate
Skeletal Archery
WORKERS
Jandra, the Negator
Graveyard
NextHand
Sacrifice the Weak
Lich’s Bargain
Deteriorate
Skeletal Archery
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Deteroriate Sensei - ($1)
Garth summons a skeleton - ($0)
Haunt hits your base for 1
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth (1/3 +A, lvl 1)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1, Unstoppable)
[B]Buildings:[/B]
Base HP: 20
Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
T1:
Gold (7)
Worker (6)
Tech I (4)
Viper (2)
dc3 , rs , d5
Patrol:
Leader: 1/3A L1 Orpal
Elite:
Scavenger: 2/1 Viper
Technician:
Lookout:
Other -
Buildings:
Base: 19
Tech I: 5
Economy:
Workers: 7
Spare gold: 2
Hand: 5
Deck: 5
Discard: 0
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
other half
hook* safe*
@$@!
*
)@#I %
T: Plague Lab, IPN
!#*!
%@
P1T3
Tech StartingHand Workers
TECH
Bone Collector
Doom grasp
STARTING HAND
Lich’s Bargain
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
WORKERS
Jandra, the Negator
Graveyard
NextHand
Summon Skeletons
Thieving Imp
Bone Collector
Discard
Deteriorate
Pestering Haunt (1/1, Unstopable
Lich’s Bargain
Sacrifice the Weak
Bone Collector
Doom grasp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Viper
Skeletal Archery - ($3)
Skeletons 1 + 2, haunt and garth kill Orpal, Garth to lvl 3
Garth summons a skeleton - ($2)
Lich’s Bargain - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Zombie (2 /2 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (0/2, lvl 3, -1/-1 rune)
Skeletal Archery
Skeleton # 1 (1/1)
Skeleton # 2 (1/1)
Skeleton # 3 (1/1)
Skeleton # 4 (1/1)
Horror (3/3, Deathtouch)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
T3:
Gold +F +SCV (10)
Worker (9)
Disease II (5)
IPN (2)
Grave ()
dc3 , d5
Patrol:
Leader: 5/5A IPN
Elite:
Scavenger: 2/3 L1 Grave
Technician:
Lookout:
Other -
Buildings:
Base: 19
Tech I: 5
Disease II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 6
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
IPN / Sensei /Flag/Cookie/PRimus
hook* safe* Primus*
@$@!
*
)@#I %
T: curse / Abomb
!#*!
%@
Rise my Pretties, Rise!
P1T4
Tech StartingHand Workers
TECH
Skeletal Lord
Assimilate
STARTING HAND
Summon Skeletons
Thieving Imp
Bone Collector
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
NextHand
Skeleton Javelineer
Skeletal Lord
Pestering Haunt (1/1, Unstopable
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Horror Trades with IPN
Bone Collector - ($3)
Garth summons a skeleton - ($2)
Skeletons 1-3 kill Grave, Garth to lvl 5
Max Garth, summoning a Bone Collector from the discard - ($0)
Garth, skeleton 4 and Zombie break Tech 1
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/3, lvl 7, -1/-1 rune)
Skeletal Archery
Skeleton # 1 (1/1)
Skeleton # 2 (1/1)
Skeleton # 3 (1/1)
Skeleton # 4 (1/1)
Skeleton # 5 (1/1)
Zombie (2 /2)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
LOOK AT ALL OF THEM! So cute.
3 Likes
Bob199
May 4, 2017, 10:13pm
34
T4:
Gold +SCV (9)
RB Tech I
Worker (8)
Plague Lab, Fall your pretties, Fall! , all your units get a -1/-1 rune (5)
Orpal (3)
Savior (1)
dc2 , rs, d4
Patrol:
Leader:
Elite: 2/3 L1 Orpal
Scavenger: 2/2 Savior
Technician:
Lookout:
Other -
Buildings:
Base: 17
Tech I: 5
Disease II: 5
Plague Lab: 4
Economy:
Workers: 9
Spare gold: 1
Hand: 4
Deck: 5
Discard: 0
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
played/ smoker/snap/vip
hook* safe* Primus* vip*
@$@!
*
)@#I %
T: Crowz
!#*!
%@
2 Likes
Bob199:
Plague Lab
You teched that in turn 2?!?! And got the 50/50 of not drawing it turn 3?
Well, F**K me. Note to self, Bob is a predictive God, and next time assume he has exactly what he needs and blow up tech 2 not tech 1.
4 Likes
Bob199
May 4, 2017, 10:36pm
36
Not sure why you would take down Tech I in this situation anyways. If I had another IPN, you have StW/units/anything else you may have teched in. Disease II has Lab & Abomb, both of which deal with any sort of token horde.
Yes, but I knew that I wouldn’t have sac the weak/other things this turn, you hadn’t reshuffled since your turn 2 techs, so they are the only ones in your hand/deck, and I thought only a mad man would tech a plague lab/ABom on turn 2, as they have a large chance of drawing it turn 3 etc. IPN + a tower would also have dealt with my skeleton horde really well as I would need to break Tech 2 this turn to stop Abom etc coming down.
1 Like
P1T5
Tech StartingHand Workers
TECH
Wight
Skeletal Lord
STARTING HAND
Skeleton Javelineer
Skeletal Lord
Pestering Haunt (1/1, Unstopable
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
NextHand
Lich’s Bargain
Deteriorate
Assimilate
Discard
Bone Collector (2/2, -1/-1 rune)
Bone Collector (2/2, -1/-1 rune)
Skeletal Lord
Wight
Skeletal Lord
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Necromancy) - ($2)
Skeletal Jav - ($1)
Garth summons a skeleton - ($0)
Bone Collector #1 and Zombie trade with Orpal
Bone Collector #2 trades with Savior Monk
Garth hits Tech 2 for 2
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton #1 (1/1)
[I]Technician[/I]: Skeleton #2 (1/1)
[I]Lookout[/I]: Skeleton #3 (1/1)
[B]In Play:[/B]
Garth (2/3, lvl 7, -1/-1 runes)
Skeletal Archery
Skeleton Javelineer (1/1, Jav rune)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Bob199
May 4, 2017, 11:08pm
39
T5:
Gold +SCV +F (11)
Tower (8)
Setsy (6)
IPN (3)
Sensei (2)
Worker (1)
dc1 , d3
Patrol:
Leader: 1/1A Sensei
Elite:
Scavenger: 1/3 L1 Setsy
Technician: 4/4 IPN
Lookout:
Other -
Buildings:
Base: 17
Tech I: 5
Disease II: 3
Tower: 4
Plague Lab: 4
Economy:
Workers: 10
Spare gold: 2
Hand: 3
Deck: 2
Discard: 4
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
played/ flag/cookie
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I %
T: versitile , Lord
!#*!
%@
P1T6
Tech StartingHand Workers
TECH
Hooded Executioner
Necromancer
STARTING HAND
Lich’s Bargain
Assimilate
Deteriorate
Summon Skeletons
Doom grasp
WORKERS
Jandra, the Negator
Graveyard
Thieving Imp
Pestering Haunt (1/1, Unstopable
Deteriorate
NextHand
Bone Collector (2/2, -1/-1 rune)
Skeleton Javelineer (1/1, Jav rune)
Wight
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
Vir Assimilates your Plague Lab - ($3)
Garth kills Senei
Skeletons 1-3 trade with Sets, Vir to lvl 3)
Sac Skeleton Jav to draw
Lich’s Bargain - ($1)
Sac Skeleton to draw
Worker - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Horror (3/3, Death touch)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Zombie (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth (2/1, lvl 7, -1/-1 runes)
Skeletal Archery
Vir (2/3, lvl 3)
Plague Lab (-/4)
[B]Buildings:[/B]
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
1 Like
Bob199
May 4, 2017, 11:31pm
41
T6:
Gold +SCV +F (12)
Tech III (7)
Grave (5)
Crow (2)
dc2 , d2 , rs , d2
Patrol:
Leader: 2/3A L1 Grave
Elite:
Scavenger: 3/3 Crow
Technician: 4/4 IPN
Lookout:
Other -
Buildings:
Base: 17
Tech I: 5
Disease II: 3
Tech III: 5
Tower: 4
Economy:
Workers: 10
Spare gold: 2
Hand: 4
Deck: 6
Discard: 0
Summary
!
@
$
%
^@#
^#
%
@#$
!
%$
!
@
!
^()
$
%^$
%(
%
played/ abomb/curse
hook* safe* Primus* vip* cookie*
@$@!
*
)@#I %
T: D&D
!#*!
%@