[BALANCE TESTING] FrozenStorm (Black + Vandy Ban) vs NekoAtl (Blue)

Paging my Third Hero, @Hobusu will you volunteer as tribute?

Set 2, Game 1, Player 1, Turn 7

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Shrine of Forbidden Knowledge
Graveyard
Bone Collector
Shadow Blade
Sacrifice the Weak
Dark Pact (ugh Haunt, Dozer or Imp would have been a lot better, deck!)

Events of Turn:


Upkeep:

  • Get Gold (10+1tech)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Banefire Golem
Zarramonde, the Obliterator x2
Shrine of Forbidden Knowledge, Blackhand Dozer
Metamorphosis, Dark Pact
Soul Stone, Bone Collector
Dark Pact, Bone Collector


Main:

  • Shrine of Forbidden Knowledge (8)
  • Graveyard (6)
  • Bone Collector (4)
  • Maxband Orpal (2
  • Vandy kills SQL
  • Worker (1)
Workers

Shadow Blade, Metamorphosis, Summon Skeletons, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 2 (yes 2, I’m a commander of Demonz)
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite: Orpal (2+1/5 lvl 6)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Shrine of Forbidden Knowledge (5hp)
  • Vandy (4/2 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

End of Turn Hand

Blackhand Dozer
Pestering Haunt
Thieving Imp
Bone Collector
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Ugh, terrible techn draw. Dozer or Imp would have been nice… oh well, let’s just hope he can’t get a double tech break


1 Like

P2T7


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Reteller of Truths
Arrest
Building Inspector
Eyes of the Chancellor


WORKERS
Lawful Search
Jail
Manufactured Truth


NextHand

Traffic Director
Reputable Newsman
Porkhand Magistrate
Spectral Hound
Bluecoat Musketeer


Discard

Spectral Flagbearer
Arrest
Building Inspector
Eyes of the Chancellor
Reteller of Truths
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Midband Quince - ($6)
Illusions copy Bone Collector - ($2)
Arrest Bone Collector - ($0)
Illusion 1 and Quince kill Orpal
Onimaru trades with Vandy
Illusion 2 and Macciatus break Tech III

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (-2/2)
  • Macciatus, The Whisperer (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Lots of targets to choose from here, but the most potentially devestating threats are Zarramonde, Meta, and D&D. Because I had to skip so many workers, I can’t afford to play Eyes, so I have to take down all 3. I’m really worried about leaving that Shrine intact, however having demons bypass my units probably isn’t as bad as one erasing them.

Isn’t this 3 for “bc” and 1 for quince? And wouldn’t the bc die and spread some plague?

My Bone Collectors were 4/4, courtesy of a Legendary deceptive plutocrat.

See I thought they don’t get that buff if they are copying another unit. They are a BC, not an illusion anymore, no?

Quince’s ability text says they’re still Illusions. (I did forget to produce skeletons with them, though.)

3 Likes

I must be thinking of Manufcatured Truth then, my bad!

That’s a rough shot… but we’ll play on. Maybe I have enough of an econ advantage to outlast ya here

Set 2, Game 1, Player 1, Turn 8

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Blackhand Dozer
Pestering Haunt
Thieving Imp
Bone Collector
Zarramonde, the Obliterator

Events of Turn:


Upkeep:

  • Get Gold (11+1tech)
  • Base takes 1
  • no techs for now
All Teched Cards

Hooded Executioner, Banefire Golem
Zarramonde, the Obliterator x2
Shrine of Forbidden Knowledge, Blackhand Dozer
Metamorphosis, Dark Pact
Soul Stone, Bone Collector
Dark Pact, Bone Collector


Main:

  • Blackhand Dozer (8)
  • Thieving Imp, discard #1 of 5 (5)
  • Bone Collector (3)
  • Pestering Haunt
  • Tower (0)
Workers

Shadow Blade, Metamorphosis, Summon Skeletons, Skeleton Javelineer, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 13
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout: Blackhand Dozer (7/6)

In Play:

  • Graveyard (3hp)
  • Shrine of Forbidden Knowledge (5hp)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Dark Pact
Zarramonde, the Obliterator
Deteriorate
Hooded Executioner

End of Turn Discard
My Thoughts

This actually looks pretty good for me… I feel like Neko should have been trying to keep up better on Econ so Tech3 was a threat. As it stands, I think I can mostly just chill and win


Yeah, I don’t see a way to catch up, so I’ll fold, GG. I gotta say, though, I was surprised to be able to push back as much as I did. I still think Garth is the least threatening hero on his own, but as a compliment to Vandy’s offensive pressure, Garth’s defensive pressure is probably more troublesome than Orpal, even before the synergy between Meta and Garth’s ult. Looking forward to game 2.

I feel like you had me in a really tough spot and lost as soon as you stopped making workers. You would have had me in a tech 3 race I think. Once Vandy hits Maxband, she becomes not too tough to grind out, and yeah with no Garth to buddy on Meta, the unit wipe part of the deal is a lot tougher to manage. I’ll try to start game 2 later today, GG!

I really didn’t want to skip those workers, but Vandy demanded Free Speech so quickly that I didn’t have time to set up a draw engine to support it, which meant I was stuck between a rock and a hard place. Either I buy workers and my hand fizzles out allowing Vandy and Orpal to power up and lock me down, or I skip workers and defend against them then lose to a stronger economy.

I think you feel like you need free speech more than you actually do. Meta with only two heroes is a slow grind, with a tower and a hero to block I can’t do much more than break the top teach building for a couple turns with it and it’s expensive. I would hedge less towards free speech lockdown in it next game I think

Mmmk game two time, GL HF!

Set 2, Game 2, Player 1, Turn 1

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Vandy (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Vandy (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeletal Archery
Thieving Imp
Jandra, the Negator
Deteriorate
Pestering Haunt

End of Turn Discard
My Thoughts

I feel like Neko indexed too hard on stopping Meta last game, and not enough on a win condition. Let’s see if that changes this game. I really don’t think Vandy + Orpal meta is unmanageable.


GL HF

P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Lawful Search
Bluecoat Musketeer
Porkhand Magistrate
Arrest


WORKERS
Lawful Search


NextHand

Reputable Newsman
Manufactured Truth
Jail
Spectral Aven
Traffic Director


Discard

Bluecoat Musketeer
Arrest
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Tech I - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) $1 tax
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Bad starting hand, so I’m just trying to be efficient as I get beat on.

Interesting tech 1 build there…

Set 2, Game 2, Player 1, Turn 2

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Skeletal Archery
Thieving Imp
Jandra, the Negator
Deteriorate
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Bone Collector


Main:

  • Deteriorate BI, you get 1g
  • Vandy and Jav hit your tech1 to 2hp
  • Pestering Haunt
  • Thieving Imp, discard #5 of 5 (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Summon Skeletons
Bone Collector
Deteriorate

End of Turn Discard
My Thoughts

Bold to build the tech1 I feel like, odds to draw what’s teched with an LS aren’t going to be stellar… Oh well, we’ll see what comes out I guess? I suspect this is going to be a runover early


P2T2


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Reputable Newsman
Manufactured Truth
Traffic Director
Spectral Aven
Jail


WORKERS
Lawful Search
Spectral Aven


NextHand

Flagstone Garrison
Traffic Director
Jail
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Reputable Newsman: Shadow Blade blocked - ($6)
Sirus Quince - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite: Reputable Newsman (1/3) $3 blocked
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7

Thoughts

Pre-seeding Garrisons, with the intent to catch one with Stash to play after a T3 Tech II. I built the Tech I early to soak damage off my base, but now I need to discourage/prevent it from being destroyed this turn.

Set 2, Game 2, Player 1, Turn 3

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Summon Skeletons
Bone Collector
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shadow Blade, Hooded Executioner
Dark Pact, Bone Collector


Main:

  • Vandy and Imp kill Quince, Vandy Midbands, sparkshot hits Newsie
  • Deteriorate Newsie, Jav kills it
  • Haunt kills Mirror, you draw 1
  • Bone Collector (4)
  • Hero’s Hall (2)
  • Worker (1)
Workers

Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Vandy (3/4 lvl 1)
  • Pestering Haunt (1/1)
  • Thieving Imp (2/1)
  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Dark Pact
Graveyard

End of Turn Discard
My Thoughts

Maximum pressure campaign intensifies…


P2T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Porkhand Magistrate
Flagstone Garrison
Traffic Director
Jail
Arrest


WORKERS
Lawful Search
Spectral Aven
Jail


NextHand

Building Inspector
Manufactured Truth
Flagstone Garrison
Flagstone Garrison


Discard

Reputable Newsman
Arrest
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech II: Peace - ($6)
Bigby Hayes - ($4)
Traffic Director - ($3)
Porkhand Magistrate - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Bigby Hayes (2/3)
  • :pschip: Technician: Traffic Director (1/1) Untargetable
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Not feeling optimistic about this.

I’m assuming Bigby is patrolling and not backline, but just want to confirm

1 Like

Going to proceed as expected, nothing would change if Bigby is patrolling or not though so hopefully this is cool

Set 2, Game 2, Player 1, Turn 4

P1 Black but no Garth or his Spells vs P2 Blue

Starting Hand

Dark Pact
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Metamorphosis
Shadow Blade, Hooded Executioner
Dark Pact, Bone Collector


Main:

  • Dark Pact, draw 2
  • Haunt trades with TD, you draw 1
  • Graveyard (6)
  • Orpal (4)
  • Sacrifice the Weak, Jav and Porky die (2)
  • Vandy kills Bigby, you get 1g, Vandy maxbands and dooms Bone Collector
  • Bone Collector breaks your tech 2, your base to 18
  • Imp breaks your tech 1, your base to 16
  • Worker (1)
Workers

Janda, the Negator, Summon Skeletons, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 0 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Orpal (1/3 lvl 1)
  • Thieving Imp (2/1)
  • Bone Collector (5/5 doomed)
  • Skeleton (1/1)
  • Graveyard (3hp, holding Skeleton Javelineer)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Pestering Haunt
Shadow Blade

End of Turn Discard
My Thoughts

Meta plan in full swing


No worries, I removed the illusory Bigby before liking your post, but I guess in hindsight, the like probably didn’t send a notification?

P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Flagstone Garrison
Flagstone Garrison
Building Inspector
Manufactured Truth
Bluecoat Musketeer


WORKERS
Lawful Search
Spectral Aven
Jail
Bluecoat Musketeer


NextHand

Free Speech
Spectral Flagbearer
Spectral Flagbearer
Free Speech
Porkhand Magistrate


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Tower - ($5)
Building Inspector - ($4)
General Onimaru - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1) $1 tax
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

This situation looks completely hopeless now, but I guess I’ll keep playing since Frozen seems to think 2 hero Meta isn’t a big deal.