That’s a tough call. It can really go either way at this stage, though I suspect the gold would be worth more on average. I figure the determining factors are how many Drill Sergeants are currently in play, and how many cheap units are coming up in the cycle. In this case, though, I didn’t end up using either.
P1T8
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Free Speech
Arrest
Traffic Director
Elite Training
Injunction
Elite Training
Reputable Newsman
WORKERS
Jail
Porkhand Magistrate
Spectral Aven
Lawful Search
Manufactured Truth
Building Inspector
Reputable Newsman
NextHand
Arrest
Bluecoat Musketeer
Elite Training
Drill Sergeant
Injunction
Tech 2 card(s)
Get Paid + Scavenger - ($12)
Sirus Quince - ($10)
Free Speech - ($8)
Bigby Hayes - ($6)
Injunction, tech II disabled - ($3)
Traffic Director - ($2)
Worker - ($1)
Cadets and Scribe trade with Garth, levels to Bigby
Drill Sergeant breaks Tech I
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Traffic Director (1/1) Untargetable
Technician: Mirror Illusion (0/1)
Lookout:
In Play:
Flagstone Garrison (4)
Flagstone Garrison (4)
L3 Bigby Hayes (2/4)
L1 Sirus Quince (1/3)
Drill Sergeant (7/7) [4+]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
As long as I can maintain access to my spells, I think I’ve got this in the bag. That being the case, I’ll prioritize levelling Bigby in case an emergency draw becomes necessary.
Not that it matters, but NekoAtl could have done lethal there with a modified line of:
12 gold (12)
Quince (10)
Arrest (8)
Move a rune, Cadets trade for Garth, Quince to L3
Make mirror a copy of Drill Sergeant (6)
Traffic Director (5) [4 runes]
Reputable Newsman (3) [6 runes] (reshuffle, but that doesn’t end up mattering)
Play Bluecoat Musketeer (1) [8 runes]
Attack with 11 power Drill Sergeant
Move runes and attack with 9 power Scribe
Yea I gotta scoop either way, GG WP @Nekoatl! Really tough for me to apply enough pressure to keep away Garrisons, I’ll need to get more creative next game
Yeah, I tend to focus on gradually building pressure and often overlook opportunities for a sudden kill… it’s one of my weaknesses as a player.
GG WP. Serendipity definitely worked in my favor that game, especially with that Lawful Search that I didn’t even want to play. Standard Blue vs. Black has trained me to scrimp and save every gold possible, and it’s a big adjustment to be able to splurge on cards like Scribe and Search, and actually succeed. I’m starting to wonder if the nerfs went too far, and it’s just taking time for me to get used to my expanded options in order to capitalize on that. I guess we’ll have to see how the remaining games play out. You’ve piqued my curiosity as to what you’re planning. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Jail
Building Inspector
Traffic Director
Porkhand Magistrate
WORKERS
Jail
NextHand
Manufactured Truth
Building Inspector
Spectral Aven
Lawful Search
Arrest
Discard
Bluecoat Musketeer
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby Hayes - ($1)
Traffic Director - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Traffic Director (1/1) Untargetable
Technician:
Lookout:
In Play:
L1 Bigby Hayes (2/3)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 5
Thoughts
Wow, this is an exceptionally strong opening hand, and I have many available options to choose from. Lawful Search in my deck means I can stash a card and still have access to all cards currently in my deck next turn, so I think I’ll float the Inspector to interfere with his Tech I and deploy the Director for additional pressure, backed by Manufactured Truth. If I end up not needing Lawful Search, I might float it to T3 because it hugely helped me last game, and with the balance changes I’m not so pressured that I can’t afford the occasional $1 for recon.
Good eye… and yet you still put Vandy front and center as cannon fodder… interesting. Also, Politifact is pure conspiracy theory propaganda that the good citizens of Flagstone are thoroughly protected from. All is as we say it is, and no dishonest news reporting shall be permitted!
P1T2
Tech StartingHand Workers
TECH
Brave Knight
Spectral Flagbearer
STARTING HAND
Building Inspector
Lawful Search
Manufactured Truth
Arrest
Spectral Aven
If he sees Manufactured Truth coming, why feed me Vandy? Probably he figures it’s not worth trying to protect a hero, but Orpal would inflict a -1/-1 rune or two on Bigby, or Garth could have created a Skeleton with that floating gold. Which suggests that he doesn’t want to be locked out of summoning Orpal or spend the $1 for a Skeleton… or that he’s trying to bait me into spending on the kill… and if he’s baiting me, it probably means he’s planning to follow up with Doom Grasp on Bigby, nullifying the levels I’d be paying to obtain. Newsman would be rather flimsy defense against that, as either StW or an Executioner could likely down him, and I can’t really circumvent that problem without utilizing another hero. Still, Doom Grasp is expensive, and I can make it difficult to kill Bigby with it, just not impossible. I’ll just try to apply as much pressure as possible, for the moment. Patrolling Aven as Scavenger to reduce the chances that I get both tech I units in hand next turn, since I’m delaying my Tech I.
Well I spose if Neko’s going MT+Porky that’s manageable… I want Vandy out, but I definitely can’t keep her safe. Putting her in elite allows a bigby maxband play, but that’s probably fine…? yea, let’s do that
Still playing Vandy, but now Bigby can’t safely attack without midbanding first, and Director’s 1 attack would be enouch to finish her. I’ll stash Lawful Search so Newsman can hopefully identify and block a spell he techs in next turn, and hopefully he’ll think I’m stashing Manufactured Truth. I’m really not sure which Tech I units I want, so I’ll split between Flagbearer to draw Shadow Blade / Doom Grasp and Brave Knight to fight Orpal / Plague Spitter. I could partol Inspector as Scavenger and guarantee a favorable trade, or go SQL and risk an even trade to Deteriorate for the chance of interfering with his building construction… I’m feeling ambitious, so I’ll go for it. Choosing to worker the Aven because I’ll have access to strictly better fliers later, whereas my starter spells all have irreplaceable value… hopefully the threat of the Aven will continue to provide value even while the card itself is gone.
He has $7 to work with, $5 to execute Newsman, $2 for Bargain and he skips a worker, but that’s the most I can interfere. I’m gambling that he won’t topdeck Deteriorate off a Skeleton draw.
Tech 2 card(s)
Get Paid + float - ($8)
Lawful Search your hand - ($7)
Bigby draws
Scribe - ($5)
Injunction - ($2)
Flagbearer kills Scavenger
Building Inspector - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Scribe (1/3A)
Elite: Reputable Newsman (1/3) $2 blocked
Scavenger: Building Inspector (1/1) $1 tax
Technician:
Lookout:
In Play:
L5 Bigby Hayes (3/4)
Spectral Flagbearer (2/1) Tempting Target
Buildings:
Base HP: 20
Tech I HP: 3
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
That’s a lot of Skeletons. Is he planning to drop a Skeletal Lord and immediately use its ability to drop a tech III unit? That’d be quite interesting, but I should try to cull their numbers before that can happen. Judgment Day can work as a last resort, but I’d prefer a less destructive method, if possible… not that I have any ideas for that. On the other hand, he might just be using them as cannon fodder to patrol. Well, for now I’ll prep for that possibility, and do some recon before planning the rest of my turn. Lawful Search reveals nothing of great interest, though I’d like to put a damage chit on my Flagbearer before that Deteriorate lands. It’d be nice if I could topdeck an Injunction and delay his Tech II, though that’s both ambitous and extravagant. Maybe better to just settle for Bigby’s midband or Arrest to expose the Skeletons. First, I should decide whether or not to ruleout Bigby’s midband, as I’ll otherwise use his maxband to draw. How concerned am I about a non-disabled Executioner attacking… enough to spend $2-$3 to prevent it? … Yeah, I think so.
Right back at you. I actually got sucked into in Slay the Spire after discovering that the Custom game mode includes a sealed deck construction option and options to enable cards from other classes, and I even recently obtained the best (YMMV) relic in the game, Nilry’s Codex! So, I had some trouble getting my brain to switch gears.
P1T5
Tech StartingHand Workers
TECH
Tax Collector
Tax Collector
STARTING HAND
Porkhand Magistrate
Scribe
Injunction
Arrest
Brave Knight
Manufactured Truth
Lawful Search
WORKERS
Jail
Spectral Aven
Traffic Director
Bluecoat Musketeer
Lawful Search
NextHand
Scribe
Building Inspector
Manufactured Truth
Tax Collector
Judgment Day
With some lucky draws, I could get a kill on Garth, expensively, but would I even want to do that? … with no free levels to gain? I think not. Even with aggresion ruled out, I’m really not sure where to go here; I’ve put myself in a mildly awkward situation, where by suppressing his deployment, I make Judgment Day less valuable, but by not suppressing, I allow him to progress towards cards which are more difficult to deal with. Maybe I should encourage him to produce more Skeletons and then wipe them out? Worth a try, I guess. I’m not sure whether I can afford to tech up this turn or not, as I’m worried about Shadow Blade now that he has a Heroes’ Hall, and as expensive as Injunction is, money’s going to be really tight… I think I’ll stick with tech I units for now, and Tax Collectors seem like a good choice, as they’ll discourage him from saving gold, which hopefully will lead to more Skeleton production… although Carrion Curse seems more likely, and very troublesome. If I had access to the Executioner, I’d want to turn the Newsman into a Knight, kill him off, and replay blocking $3, but that option is foreclosed. Either way, with so many Skeletons available to turn into draws, I’m not sure it’s worth playing Lawful Search, and I kinda think I should just go ahead and worker it. Yeah, I should probably take Judgment Day and it’s not worth trying to stop it… but that also means that Shadow Blade is very unlikely, so I won’t try to play around it.
Yo slay the spire is legit awesome! Did not know the sealed deck thing existed either, I’ll have to check that out. I’m in a Stardew Valley vortex, hadn’t played it up until a couple weeks ago, and I’m closing on 100 hours played, can’t put it down!
Woof chainjunction! Let’s see what we can do here.
Well there’s the judgment day, hopefully there isn’t another accessible with that Scribe or bigby max! Going to hang Garth out to dry to keep Orpal alive for potentially another carrion curse
He’s trying to swap out Garth for Vandy? No, he’s trying to protect Orpal from a lucky topdeck spell. Well, at least killing Garth can temporarily forclose Skeleton draws and stall production somewhat… though I kinda feel like he doesn’t want to spend gold buying Garth levels, and I think the Knight could be more valuable as a patroller. Not surprised to see him not float gold, though, wish I had successfully predicted Carrion Curse before selecting Tax Collectors to tech in, but then again, their real value isn’t stealing gold so much as threatening to steal gold, so it’s not so bad. I think I’ll aim for Insurance Agents, partly because I haven’t tried going straight for them recently, and partly because they seem to synergize well with Judgment Day, which I might be able to pull off at some point? Also would like them to fund lockdown spells like Injunction and Free Speech. The question is, should I tech them in now, or wait another turn…? It’s tempting to go for them now and tech up, but the problem is Orpal threatens to allow those Skeletons to shred my units with impunity, and only a Tower has a chance to thwart it, which means there’s a good chance that I won’t be able to afford a Tech II this turn. Then again, if I tech them in now, it’s unlikely I’ll draw both before having a chance to tech up on a subsequent turn, unless my attempt to defend is even less successful than I predict. I’ll give it a shot; I could really use the boost to my economy.