[BALANCE TESTING] FrozenStorm (Black + Vandy Ban) vs NekoAtl (Blue)

P1T3


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Traffic Director
Porkhand Magistrate
Arrest
Jurisdiction
Bluecoat Musketeer


WORKERS
Lawful Search
Reputable Newsman
Bluecoat Musketeer


NextHand

Manufactured Truth
Spectral Aven
Building Inspector
Jurisdiction


Discard

Jurisdiction
Arrest
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Porkhand Magistrate - ($1)
Tech I - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable
  • :pschip: Technician:
  • :target: Lookout: L3 Bigby Hayes (2/4) Resist 1

In Play:

  • Jail (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Looks like he hopes to use either Vandy or Jandra to break the Jail and let the Javelineer go to discard. Failing that, I’d say he plans to follow up with the Imp and then leave the Haunt in Jail until it breaks. As long as the Haunt isn’t on the board, I can use weenie units to screen against StW and Executioners. I wonder if he’s willing to pay $4 to maxband Vandy and take out Bigby? If so, the 2 damage will stick with her and make it easier to take her down later.

Game 5, Player 2, Turn 3

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Shadow Blade
Summon Skeletons
Dark Pact
Pestering Haunt
Deteriorate + StW (DP)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Carrion Curse
Dark Pact, Shadow Blade


Main:

  • Dark Pact, draw 2
  • Deteriorate Porky, Shadow Blade to kill it, you discard #3 of 4 (4)
  • Jandra kills TD and overpowers 2 to Bigby, you get 1g
  • Vandy kills Bigby and midbands
  • Hero’s Hall (2)
  • Worker (1)
Workers

Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)
  • Jandra, the Negator (3/2)
  • Graveyard (3hp)
  • Skeleton Javelineer (in your Jail)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Worker: 8

End of Turn Hand

Thieving Imp
Soul Stone
Summon Skeletons
Pestering Haunt

End of Turn Discard
My Thoughts

Time for discard city!


Bet you didn’t see this coming?

P1T4


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Building Inspector
Manufactured Truth
Jurisdiction
Spectral Aven


WORKERS
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven


NextHand

Jurisdiction
Manufactured Truth
Arrest
Building Inspector


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tech II: Law - ($3)
Sirus Quince - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • Jail (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Well, can’t say I’m surprised, really… better tech up while I have the chance. Let’s see which building he’ll prioritize.

Indeed I did not! No Grave Yomi Counter animation for me!

Game 5, Player 2, Turn 4

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Thieving Imp
Soul Stone
Summon Skeletons
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Shrine of Forbidden Knowledge
Soul Stone, Carrion Curse
Dark Pact, Shadow Blade


Main:

  • Pestering Haunt, to the graveyard, Jav pops out
  • Soul Stone Jandra, she kills Quince, Vandy maxbands, dooms Mirror (dies to targeting) and Jav (7)
  • Vandy breaks the jail, haunt to my discard
  • Orpal (5)
  • Tech 2 Demonology (1)
  • Worker (0)
Workers

Summon Skeletons, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)
  • Orpal (1/3 lvl 1)
  • Jandra, the Negator (4/2, soul stone)
  • Graveyard (3hp)
  • Skeleton Javelineer (3/3 doomed)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Worker: 9

End of Turn Hand

Deteriorate
Carrion Curse
Dark Pact

End of Turn Discard
My Thoughts

Meta!!


P1T5


Tech StartingHand Workers

TECH
Justice Juggernaut
Justice Juggernaut


STARTING HAND
Arrest
Manufactured Truth
Building Inspector
Jurisdiction
Traffic Director


WORKERS
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Arrest


NextHand

Jurisdiction
Insurance Agent
Insurance Agent


Discard

Jail
Jurisdiction
Free Speech
Manufactured Truth
Justice Juggernaut
Justice Juggernaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bigby Hayes - ($6)
Jurisdiction: Free Speech - ($2)
Traffic Director - ($1)
Building Inspector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable
  • :pschip: Technician: Building Inspector (1/1) $1 tax
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

This is a rather pathetic defense, but it should keep my tech buildings up for a turn. If I’m lucky, maybe I’ll finally get a chance to put Juggernauts to the test. Let’s see if he’ll let the 2 damage stick on Vandy or give up his Soul Stone.

Game 5, Player 2, Turn 5

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Deteriorate
Carrion Curse
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Zarramonde, the Obliterator x2
Metamorphosis, Shrine of Forbidden Knowledge
Soul Stone, Carrion Curse
Dark Pact, Shadow Blade


Main:

  • Vandy kills Bigby, takes 2, Orpal to level 3
  • Jandra doubles up the weenies, you get a card and a gold
  • Midband Orpal, hit your tech 2 to 3hp
  • Worker (8)
  • Tech 3 (3)
  • Replay Jav from Graveyard (2)
Workers

Carrion Curse, Summon Skeletons, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/3 lvl 5)
  • Orpal (2/4 lvl 4)
  • Jandra, the Negator (4/1, soul stone)
  • Skeleton Javelineer (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Worker: 10

End of Turn Hand

Shadow Blade
Shrine of Forbidden Knowledge
Deteriorate
Metamorphosis

End of Turn Discard
My Thoughts

Tech 3!!


P1T6


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Insurance Agent
Insurance Agent
Jurisdiction
Porkhand Magistrate


WORKERS
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Arrest


NextHand

Scribe
Scribe
Free Speech


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Porkhand Magistrate - ($7)
Insurance Agent - ($6)
Insurance Agent - ($5)
Tower - ($2)
General Onimaru - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A) [2 insurance]
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Law)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 5, Player 2, Turn 6

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Shadow Blade
Shrine of Forbidden Knowledge
Deteriorate
Metamorphosis

Events of Turn:


Upkeep:

  • Get Gold (10+2float)
  • Elect to Tech 2 cards in
All Teched Cards

Death and Decay x2
Zarramonde, the Obliterator x2
Metamorphosis, Shrine of Forbidden Knowledge
Soul Stone, Carrion Curse
Dark Pact, Shadow Blade


Main:

  • Shrine of Forbidden Knowledge (9)
  • Jandra blows by all the units and breaks your tower, Soul Stone falls off, your base to 18
  • Orpal sacrifices Skeleton to put a -1/1 on Scav agent
  • Metamorphosis, Jandra is Sacrificed, Vandy and Orpal demon out (3)
  • Orpal breaks your tech 2, your base to 16
  • Vandy breaks your tech 1, your base to 14
  • Deteriorate Scav agent, plague spreads to Technician and Porky, you get 1g
  • Shadow Blade technician, you draw 1 then discard #2 of 4 (0)
Workers

Carrion Curse, Summon Skeletons, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Orpal (4/7+1armor lvl 6 invisible demon)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (6/5 lvl 5 invisible demon)
  • Graveyard (3hp, holding Jandra, the Negator and Skeleton Javelineer)
  • Shrine of Forbidden Knowledge (5hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Worker: 10

End of Turn Hand

Zarramonde, the Obliterator
Dark Pact
Zarramonde, the Obliterator

End of Turn Discard
My Thoughts

Cute idea to insure the Porky but I can lock that shit down :slight_smile:


P1T7


Tech StartingHand Workers

TECH
Arresting Constable
Arresting Constable


STARTING HAND
Scribe
Scribe
Free Speech
Judgment Day
Building Inspector


WORKERS
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Arrest
Building Inspector


NextHand

Judgment Day
Jurisdiction
Justice Juggernaut
Jurisdiction


Discard

Insurance Agent
Scribe
Insurance Agent
Free Speech
Arresting Constable
Arresting Constable
Scribe
Judgment Day


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech I
Onimaru reduces Orpal to 5 HP
Sirus Quince - ($8)
Free Speech (I think this removes unstoppable, right?) - ($6)
Porkhand disables Quince - ($5)
Worker - ($4)
Mirror Illusion - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • {disabled} L1 Sirus Quince (1/3)
  • Porkhand Magistrate (1/2) [1-]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

… Good thing I drew Judgment Day from that Technician agent, lol…

You know I never considered Shrine giving unstoppable to heroes, but I suppose it would / might? And then whether an ability granted by another card would also be removed by Free Speech? If that hasn’t been asked in the rules thread it should be. But I agree with that interpretation, “lose all abilities” should include things granted by outside sources.

Game 5, Player 2, Turn 7

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Zarramonde, the Obliterator
Dark Pact
Zarramonde, the Obliterator

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Death and Decay x2
Zarramonde, the Obliterator x2
Metamorphosis, Shrine of Forbidden Knowledge
Soul Stone, Carrion Curse
Dark Pact, Shadow Blade


Main:

  • Zarramonde, the Obliterator, pop the technician, you draw 1 (0)
  • Orpal kills scav, you get 1g
  • Vandy breaks your hero’s hall, your base to 12
Workers

Carrion Curse, Summon Skeletons, Sacrifice the Weak, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Zarramonde, the Obliterator (11/11)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (6/5 lvl 5 invisible demon)
  • Orpal (4/5 lvl 6 invisible demon)
  • Graveyard (3hp, holding Jandra, the Negator and Skeleton Javelineer)
  • Shrine of Forbidden Knowledge (5hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Worker: 10

End of Turn Hand

Thieving Imp
Pestering Haunt
Shadow Blade
Zarramonde, the Obliterator
Dark Pact

End of Turn Discard
My Thoughts

temporary setback


No way to stop that, GG. On to game 6!

P1T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Building Inspector
Lawful Search
Traffic Director
Porkhand Magistrate


WORKERS
Building Inspector


NextHand

Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Arrest
Jail


Discard

Manufactured Truth
Lawful Search
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

No getting around the need for Garrisons, Carrion Curse or no. Guess I’ll try to time the kill on Orpal for just before I’m ready to play them, so I’ll start by baiting him out with a standard Oni opening.

1 Like

I’m sorry, that last game wasn’t entirely valid.

You underpaid 2 gold for orpal in two turns.

1 Like

Good catch, and it looks like the practical consequences are that he cast a Shadow Blade on Turn 6 that he shouldn’t have been able to afford. I’m confident that even without that spell, I wouldn’t have been able to prevent the loss, so I think it’s fine to just move on.

It’s actually not even that; I overpaid for my shrine two turns later, so nothing actually would have changed. I’ll go back and edit everything though so it looks more official in hindsight

1 Like

GL HF!

Game 6, Player 2, Turn 1

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Orpal (3)
  • Skeleton Javelineer (2)
  • Pestering Haunt
  • Worker (1)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Graveyard
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue

End of Turn Discard

Sacrifice the Weak
Thieving Imp

My Thoughts

Strong start for Neko this time, hoping Orpal provides adequate deterrant


You’re still missing that you didn’t pay to midband orpal, so you’d be one short.

Oh I see the next turn I “midbanded” him eh? Indeed.

I did kind of midband him out of a “what else to do with all this gold” and the extra damage to the tech 2 didn’t end up mattering, so… pretend I just didn’t midband him? Although I did use the midband on the next turn to ice the Agents…

I’m happy to play it back but I kinda agree with Neko, I don’t think it wouldn’t have affected much

P1T2


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Spectral Aven
Arrest
Jail
Reputable Newsman
Bluecoat Musketeer


WORKERS
Building Inspector
Spectral Aven


NextHand

Elite Training
Jail
Lawful Search
Elite Training
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman - ($2)
Tech I - ($1)
Onimaru shakes his fist at Orpal

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite: Reputable Newsman (1/3) $2 blocked
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

… is what I said, but actually finding a way to make that happen is another story. This feels like attacking a tank with a toothpick. Well, I doubt Frozen will try to use Carrion Curse before I build a Tech II, especially when Quince isn’t a consideration, so I’ll try using some Oni spells for a change.

Interesting to navigate this situation

Game 6, Player 2, Turn 2

P2 Black but no Garth or his Spells vs P1 Blue

Starting Hand

Graveyard
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Hooded Executioner


Main:

  • Summon Skeletons (4)
  • Orpal smacks into TD, Jav hucks a spear to get rid of him
  • Haunt hits your tech1 to 4hp
  • Hero’s Hall (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (1/2 lvl 1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Summon Skeletons
Thieving Imp
Graveyard

End of Turn Discard
My Thoughts

Juuuust in case he went for Elite Training, I’m gonna patrol in SQL. Arrest + Elite still gets Orpal killed but that’s probably okay since it weakens Oni for doing so and he wouldn’t have any patrol left after.


P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Arrest
Elite Training
Jail
Lawful Search
Elite Training
Porkhand Magistrate


WORKERS
Building Inspector
Spectral Aven
Jail


NextHand

Bluecoat Musketeer
Manufactured Truth
Overeager Cadet
Arrest


Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search - ($6)
Worker - ($5)
Porkhand Magistrate - ($2)
Elite Training, Onimaru and Newsman - ($0)
Onimaru kills SQL
Newsman kills Scavenger

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (3/3) Frenzy 1, anti-air, sparkshot
  • Reputable Newsman (1/3) $2 blocked, anti-air, sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I can kill Orpal this turn, but that’s the wrong timing…! Guess I should clear the Skeletons for now, though it’s tippng my hand. I expect the Newsman to get hit by a -1/-1 as well, which isn’t going to help. But, with luck, maybe I can pull some useful cards off the reshuffle.