Arena Cards

I’ll admit that it’s at least partly my own preference. If you like, you can make you own custom version that calls it that! Meanwhile, I’m happy to make a reference to a cool Codex card, and it’s still in the flavor text (but not all caps, at least in my version).

Added Cinderblast Dragon Nest to the first post! I also made a couple adjustments to some other cards, with the biggest one being to trim the help text on Clock Tower. I realized that there’s already rules in the Rulebook for handling priority if two players want to do an ability, so now it only mentions the part that applies most often.

Mind Readers:
Play with the top card of your deck faceup.

Heroic Sacrifice:
First Player to reach 0 life (or less) wins.

(again feel free to change names)

Hm… What if we called the first one “Oracle’s Dreamery,” after the Pandante Casino Card? It’s not the same effect, but trying to do something like the Pandante version would step on Geiger’s toes a bit. It still gets the same feeling of being able to see the future a bit, so I think it works. No matter the name, it seems like a good card!

The second one… I don’t think would work well. Games would drag on a while, since no one would be willing to play any option that does much damage and they’d never willingly combo or pump. More than that, I think the “optimal” strategy would be to just block forever, since that prevents you from dealing damage to your opponent and you always get the block back unless you get thrown (in which case you’re closer to winning, so you don’t mind much).

hmm, maybe on the second one, make it so that blocks reflect damage (i.e, the person attacking takes the damage)?

That steps on Rook’s toes, since it makes normal blocks into Stone Walls that can’t be countered… No, I think this needs to be filed under “breaks the game.” Feel free to try making it work on your own, though!

This did make me realize that I’d forgotten to include the “don’t step on a character’s toes” rule in the first post, so that’s been added.

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@Hobusu

Hey man. Remember to make the discussed changes to the clarification text on Hot Springs Spa.

During the Power Up phase, if you are able to search for Aces you may search for one more Ace than normal. (This includes both Aces from discarding sets and from chain combos, but you can only get one additional Ace per turn this way.)

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Whoops! Fixed.

First one should clearly be called ‘Hall of the Knowers’

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As I told GRAG earlier, you’re free to make your own version of the list with all the jokes and memes you want! I’d prefer to stick with Oracle’s Dreamery for the official version for a couple reasons:

  • It references a Pandante Casino card, and having things cross over between games is fun.
  • It also references Persephone (the “Nox Oracle”), which is especially good because she’s one of the characters who benefits most from being able to see what both players will draw.

If you have any suggestions for flavor text, I’d be happy to hear them! If you do a really good job, you might be able to convince me to use flavor text that has “knower” in it somewhere… :wink:

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Space Time Fluctuations:
While at an even life total, your super/special moves are 0.5 (1?) slower, while at an odd life total, your normal moves are 0.5 (1?) slower.

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That seems fun! Probably should be 1.0 slower, just so people can add it faster in their heads. As for the name, Slow Time Generator seems like a good fit.

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Do these look good?

Oracle’s Dreamery by @Shadow_Night_Black
Play with your deck face-up this game. (You can see the top card of each player’s deck.)

“Hmmm… You look like you might have an interesting destiny… May I tell your fortune?”


Slow Time Generator by @Shadow_Night_Black
While your life is at an even number, your special moves and super moves are 1.0 speed slower. While your life is at an odd number, your normal attacks and normal throws are 1.0 speed slower. (Special moves are Jacks, Queens, and Kings. Super moves are Aces.)

This prototype can only slow some actions, but it’s still annoying.


Also, if anyone can tell me what game the flavor text for Oracle’s Dreamery is quoted from, they get an internet cookie! :wink:

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Sound good to me!

Zelda: A link to the Past

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My favorite part of this as written is that you don’t have to discard if you gold burst 2 turns in a row. I think the asylum just gets renamed after you at that point.

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Yeah, Gold Burst twice in a row is going to happen so infrequently (and is usually such a bad idea) that I’m fine with letting it go unpunished. Good job noticing that, though! I hadn’t even thought of that possibility before…

Congratulations! Here’s your cookie: :cookie:


Edit: Since I didn’t make it clear, both Oracle’s Dreamery and Slow Time Generator have been added to the list! That makes 19 cards.

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I just cleaned up the wording of Clock Tower because I realized that someone who took the previous wording literally might argue that, since you’re discarding an Ace to be able to swap your combat card with the top card of your discard pile, the Ace you discard should be the “top card” when it’s time to swap. This is obviously not the intent (…right?), so now you only reveal an Ace in your hand to perform the swap, then discard an Ace afterward as a cost. To curtail any further potential abuse, I also specified that it’s limited to once per turn. Any objections, @Shadow_Night_Black?

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Fireball Mountain (or whatever. Personally I see it as a huge flame wave coming down a hallway or an elevator shaft)

Each time a player combat reveals a block they take (n) damage. Each time a player combat reveals a throw they recover (n) life. I’m thinking about 4 for n, but I’m not sure.

The purpose of this is to turn yomi super-offensive.

Hmm… It’s not a bad idea, but my main reservation is the healing. For one thing, it’s weird to have a place with “fire” in its name that heals you sometimes, though that’s something that could easily be dealt with if we change the name. It also steps on Gloria’s toes a bit to have any healing, though perhaps not as much as some other suggestions have stepped on other characters’ toes. That said, there’s a reason why Gloria is the only healing character (except for DeGrey’s Troublesome Rhetoric, but that’s much less reliable), and that’s to prevent the game from stalling longer than it’s supposed to. Admittedly, that’s probably less of an issue here since Throw forces at least one player to take damage (so you can’t ever be completely safe when you play the healing option), but I’m thinking something like this might work better:

If you combat-reveal a Block and take damage or block damage, take (x) additional damage. If you combat-reveal a Throw and take damage, take (x) less damage.

This still leads to more aggressive play, but the changed throw clause never gives players the opportunity to stockpile the life they would have gained from your version, since you only benefit from the “healing” if you actually get hit. I’m not as attached to the changed version of blocking, but I thought it was worth bringing up to see what you think.


After discussion with @Zqxx, I’ve made an adjustment to Liar’s Lair. Now you only draw a card if you win combat with the option you declare, meaning that there’s more incentive to lie when you declare what combat option you’re going to use. For example, blocking is good because declaring it and winning with puts you at +3 cards on your next turn, but if your opponent throws you it’s just as bad as normal. So you should obviously attack instead… But then you don’t benefit from Liar’s Lair at all, and you also have to keep in mind what your opponent has declared. Hopefully this will lead to the same kind of fun as Pandante, where both players are lying half the time and they both know it!

Lum and Gwen can also heal, Which makes 1/5 of yomi chars!

I don’t really think “stockpiling” life would be an issue But you’re right that it doesn’t make sense with the location, as I envisioned throwing throwing them backward down the hallway/mountain/whatever while you continue to run away. But the effect is so much cleaner with just the life gain/loss that I wouldn’t mind changing the location to fit it. Either way works for me tbh.