GL HF @bansa, I’ll claim [Law] to start with.
Hi Nekoatl, my first picks are [Demonology]/Peace
[Law]/Past/Finesse
[Demonology]/Peace/Fire GL HF!
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Skeletal Archery
Thieving Imp
WORKERS
Summon Skeletons
NextHand
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Discard
Skeletal Archery
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard 1 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
I really didn’t want to meet Nekoatl, my draft Sensei, in the first few rounds…He knows me well, I going to have to tweak things a bit.
P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Reputable Newsman
Arrest
Lawful Search
Bluecoat Musketeer
WORKERS
Arrest
NextHand
Traffic Director
Manufactured Truth
Jail
Spectral Aven
Discard
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby Hayes - ($2)
Building Inspector - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L1 Bigby Hayes (2/3A)
- Elite:
- Scavenger:
- Technician: Building Inspector (1/1) $1 tax
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Dark Pact
Shadow Blade
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Poisonblade Rogue
Shadow Blade
Deteriorate
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Skeleton Javelineer - ($1)
Pestering Haunt
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton Javelineer (1/1A), J rune
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Pestering Haunt (1/1), unstoppable
- L1 Vandy (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
Deteriorate, deteriorate, deteriotate…
P2T2
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Spectral Aven
Manufactured Truth
Traffic Director
Jail
WORKERS
Arrest
Jail
NextHand
Scribe
Porkhand Magistrate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Spectral Aven - ($2)
Manufactured Truth, Inspector was an Aven! - ($1)
“Aven” kills Imp
Bigby kills Javelineer
Traffic Director - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Traffic Director (1/1A) Untargetable
- Elite:
- Scavenger:
- Technician: Spectral Aven (2/2) Flying
- Lookout:
In Play:
- L1 Bigby Hayes (2/2) [1 damage]
- Building Inspector (1/1) $1 tax
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Gargoyle
Boot Camp
STARTING HAND
Deteriorate
Shadow Blade
Skeletal Archery
Poisonblade Rogue
Dark Pact
Sacrifice the Weak
Graveyard
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
NextHand
Sacrifice the Weak
Shadow Blade
Skeleton Javelineer
Gargoyle
Graveyard
Tech 2 card(s)
Get Paid + float + tech draw - ($7)
Worker - ($6)
Deteriorate pops Aven
Dark Pact, my Base on 18, draw 2
Haunt trades with Inspector
Sacrifice the Weak kills Director - ($4)
Vandy kills Bigby, Vandy to L3
Tech I - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Vandy (3/4), resist 1
Buildings:
- Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Injunction
Origin Story
STARTING HAND
Porkhand Magistrate
Scribe
Bluecoat Musketeer
Manufactured Truth
WORKERS
Arrest
Jail
Bluecoat Musketeer
NextHand
Lawful Search
Reputable Newsman
Building Inspector
Scribe
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scribe - ($4)
Tech II: Past - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Scribe (1/3)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Metamorphosis
Lobber
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Gargoyle
Shadow Blade
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard
NextHand
Boot Camp
Deteriorate
Poisonblade Rogue
Dark Pact
Thieving Imp
Discard
Skeleton Javelineer
Shadow Blade
Sacrifice the Weak
Metamorphosis
Lobber
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills Scribe
Gargoyle - ($3)
Onimaru - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: L1 Onimaru (2/3), frenzy 1, resist 1
In Play:
- L3 Vandy (3/3), resist 1, 1 damage
- Gargoyle (0/2), indestructible
Buildings:
- Base HP: 18
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Not good, I did this wrong. Got greedy again. I don’t have an answer to Past Tech II…sigh…
P2T4
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Reputable Newsman
Lawful Search
Scribe
Building Inspector
Injunction
Traffic Director
WORKERS
Arrest
Jail
Bluecoat Musketeer
Building Inspector
NextHand
Manufactured Truth
Spectral Aven
Injunction
Porkhand Magistrate
Origin Story
Tech 2 card(s)
Get Paid - ($8)
Scribe - ($5)
Worker - ($7)
Bigby Hayes - ($3)
Injunction - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Scribe (1/3A)
- Elite: L1 Bigby Hayes (3/3)
- Scavenger:
- Technician:
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Boot Camp
Shadow Blade
STARTING HAND
Thieving Imp
Boot Camp
Dark Pact
Poisonblade Rogue
Deteriorate
Pestering Haunt
Boot Camp
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard
Poisonblade Rogue
NextHand
Lobber
Shadow Blade
Skeleton Javelineer
Metamorphosis
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Boot Camp Gargoyle, draw 1 - ($7)
Dark Pact, my Base on 16, draw 2
Boot Camp Gargoyle, draw 1 - ($6)
Sacrifice the Weak kills Scribe - ($4)
Pestering Haunt
Max Vandy, gives +2/2 to Haunt - ($2)
Vandy kills Bigby, Onimaru to L3
Onimaru deals 3 to your Base on 17
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Vandy (4/2), resist 1, 3 damage
- Gargoyle (2/4), indestructible, +2/2 rune
- L3 Onimaru (2/3), frenzy 1
- Pestering Haunt (1/3), unstoppable, +2/2 doom
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
Phew looks like Nekoatl didn’t draw Tech II cards last turn, that means he has them in hand. Should I boot camp Bigby and take down Tech II? Hmm…what if he has Arrest in hand…I’m leaning towards to taking Bigby instead so at least no Injunction next turn… I might regret not taking Tech II after seeing Rememberer, Seer and Ray? or Prynn might Origin Story Vandy. Still think Bigby should be taken out.
P2T5
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Porkhand Magistrate
Spectral Aven
Origin Story
Manufactured Truth
Injunction
WORKERS
Arrest
Jail
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
NextHand
Scribe
Shimmer Ray
Shimmer Ray
Traffic Director
Discard
Scribe
Origin Story
Injunction
Manufactured Truth
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prynn Pasternaak - ($6)
Expensive Origin Story on Vandy - ($2)
Spectral Aven - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Spectral Aven (2/2A) Flying
- Elite:
- Scavenger:
- Technician: L1 Prynn Pasternaak (1/3) [4 time]
- Lookout:
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
Really wish I had drawn a Shimmer Ray or two for this turn.
P1T6
Tech StartingHand Workers
TECH
General’s Hammer
Flame Arrow
STARTING HAND
Lobber
Shadow Blade
Shadow Blade
Metamorphosis
Skeleton Javelineer
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Graveyard
Poisonblade Rogue
Skeleton Javelineer
NextHand
Boot Camp
Sacrifice the Weak
Thieving Imp
Discard
Shadow Blade
Shadow Blade
Pestering Haunt
Metamorphosis
General’s Hammer
Flame Arrow
Tech 2 card(s)
Get Paid + float + Haunt dies - ($11)
Worker - ($10)
Vandy - ($8)
Shadow Blade pops Aven, discard 4 of 4 - ($5)
Shadow Blade kills Prynn, discard 1 of 3, Onimaru to L5 - ($2)
Gargoyle gains flying and destroys Tech II, your Base on 15 - ($1)
Lobber - ($0)
Onimaru and Lobber destroy Tech I, your Base on 13
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: L5 Onimaru (3/4A), frenzy 1, readiness
- Elite:
- Scavenger:
- Technician: L1 Vandy (2/3)
- Lookout:
In Play:
- Gargoyle (5/4), +2/2 rune
- Lobber (2/2)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
No Meta but should be okay if take down both Tech buidlings
GG! I was scared you were going to land Tech II units in T4 because I didn’t really have a good answer to cheap Past units. I assume you had a bad draw, if wasn’t that I would have been in trouble… Good game! Your Law/Past is a scary thing. Tried hard to keep your teching under control.