Good luck and have fun mate
To followers : I’ll comment the thoughts section much more as I usually do in this match ! To explain all my gameplan and how I’d have lost .
I’ve been lucky 4 times in this tournament, that’s already great for a deck I don’t master !
"P2T1
StartingHand Workers
STARTING HAND
Tenderfoot
Spark
Bloom
Helpful Turtle
Timely Messenger
WORKERS
Timely Messenger
NextHand
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Wither
Older Brother
[spoiler]The scaring opening ! Vandy + Javelineer + PHaunt scares me really !
Ok, let’s be honest : my hand is not bad too. I can fill the board with two 1-cost units and a Wisp to make Arg survive to anything and grab Techn + Scav bonuses ! (Or did I miss something ?) I can’t protect Midori if my opponent has StW and Deteriorate in hand thought.
This option is great, but it would make me worker either Spark, Bloom or Helpful Turtle. And I absolutely need these for a Midori gameplan. Or not ?
Anyway, I’m really scared about loosing my hero on his T3.
Tower + TFoot looks like a good idea too. The Tower won’t be that useful for the moment, but I really need it against Skeletal Archery (an upgrade he’s very likely to take because of my flying potential) and Metamorphosis (yeah since EricF’s Codex lesson, I have nightmares about this ultimate).
My gameplan is to delay my Tech II : if he goes Demonology, Deathtouch Basilisks could help me. If he goes Necromancy, I might go for a classic-but-effective MoLC. If he goes Disease, I’ll still go on Growth, but focusing on Rhinos and Blooming Elm. I’m really not confident with Stampede, but let’s keep it in mind for the moment, we never know what could occur. I really really love Trojan Ducks in this game, but that’s maybe a bit weak for a tournament ? I think my T2 tech choices will be a Gemscout Owl (yeah, he can Deteriorate it but I really need some protection against StW and some money to level up an hero, since no Garth means no Doom Grasp and therefore open field to hero) and a Tiny Basilisk. I know that I’m protected against Metamorphosis because Tower, but I just don’t want Shadow Blades to ruin my hand every turn. Or am I making a mistake ? Do I need Giant Panda / Iron Man ? At least I’ve some time to think about it ![/spoiler]
Ok no panic no panic PANIC
Jadiel is making his hand down to 3 cards to control the board. It’s normally bad, but Vandy has access to Dark Pact and therefore neglects hand management…
I can take advantage of it by just killing her… Erf that seems incredibly hard
I can place 6 hitpoints and 1 armor on my board at maximum, and her hero is incredibly cheap to level up, and maxband can give him even more attack points. I don’t think I’ll be able to keep my Tower there… I think I just have to do as much as I can to force him to maxband Vandy, and then catch her with Basilisks. I’m sad to feed her with Arg, but I can’t leave my Tower unprotected…
I rely a lot on Basilisks there because spending money on 3 golds units seems dangerous against StW. Nevertheless, one Deteriorate and a PHaunt poke and they are dead for free… Anyway, I have to try !
Next turn, I plan to play Basilisk + Tfoot. I’m very likely to tech only units, because I’m afraid heroes’ life expectancy might be very short…
Pestering Haunt (1/1)
Sacrifice the Weak
Bone Collector
Metamorphosis
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy casts Soul Stone on Jandra - ($3)
Jandra kills Older Brother, and Overpowers to Wisp, you draw
Midband Vandy - ($1)
Vandy kills Arg, Vandy maxbands and heals, dooming Javelineer
Javelineer and Haunt destroy tower, Haunt dies, your base to 18
Shadow Blade
Skeleton Javelineer
Doom Grasp
Metamorphosis
Bone Collector
Discard
Dark Pact
Dark Pact
Doom Grasp
Skeletal Archery
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Vandy casts Dark Pact on my base, draw 2
Dark Pact Draws
Skeletal Archery
Thieving Imp
Vandy casts Dark Pact on my base, rs, draw 2
Dark Pact Draws
Dark Pact
Deteriorate
Vandy casts Dark Pact on my base, draw 2
Dark Pact Draws
Doom Grasp
Bone Collector
Worker - ($6)
Garth casts Doom Grasp on Midori, saccing my Skeleton - ($2)
Bone Collector - ($0)
Pestering Haunt
Garth hits your base for 5, takes 1 damage from tower
Vandy hits your base for 6, your base is at 8
Jandra
Bone Collector
Skeleton Javelineer
Soul Stone
Dark Pact
Tech 0 card(s)
Get Paid - ($8)
Bone Collector dies to Basilisk, dealing 2 damage and making a skeleton
Garth casts Doom Grasp on Troq, saccing skeleton, you draw - ($4)
Jandra trades with Basilisk
Vandy casts Shadow Blade on Arg, you discard - ($1)
Baron attacks Tenderfoot, and Overpowers onto Brick Thief
Garth and Vandy hit your base for 11
Wow, GG
That was awesome, thanks for the game mate !
Your T4 and 5 were very good, Soul Stone surprised me a lot ! IMO this card made the game !
I had a Nature Reclaims teched but didn’t draw it at the good turn !
I lacked beefy units, maybe Circle of Life to OS Rhino would have been better than teching 4 basilisks
Basilisk was so sad beeing deteriorate T5, would have been happier in Elite slot ! But Jandra’s overpower prevented me to do so
Jandra can’t overpower onto Basilisk, so I don’t understand what you mean?
Turn 5 I was lucky to draw the Meta. I was hoping to hit Meta or either of the Dark Pacts on my 3 draws, but missed all of them. Then picked up Meta from the clutch tech draw…
I misplayed T3 though, should have killed OB with Vandy and then Had Jandra attack Wisp and Overpower into Arg. I could have kept it the following turn if I’d done that (although maybe you would have Nature’s Reclaimed it then!)
I’m also not sure attacking base was the best play on T6. Might have been better teching double Shadow Blade and taking out both your Tech buildings… Luckily I had a strong enough board that it didn’t matter…
He actually used a Soul-Stoned Jandra on the way to absolutely destroying me in a game not long ago. So I suspect he’s already on the way to being converted