Certainly not what I expected. Like did I think I’d be teching a Star-Crossed Starlet this game? I did not!
Player 1, Turn 5
P1 [Demon]/Necro/Finesse vs P2 [Strength]/Blood/Finesse
[details=Starting Hand]
Leaping Lizard
Dark Pact
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Star-Crossed Starlet, Leaping Lizard
Dark Pact, Leaping Lizard
Doom Grasp, Nimble Fencer
Nimble Fencer, Dark Pact
[/details]
###Main:
- Haunt suicides to ping Monk’s Armor, Fencer finishes him and takes 2 damage
- Javelineer pings Rook’s 1-up mushroom away
- A skeleton pings Rook down to 5hp on his second life
- River Suicides into Rook’s second life, he’s down to 3hp, levels once again fizzle on his rock hard body
- Garth + Maxband, fetch Star-Crossed Starlet (1)
- Starlet (all hasty from her fencer friend) dramatically sacrifices herself to slay Rook, levels continue to fizzle in this game, Bird’s Nest falls out of the tree (or mountain?), you get a card
- Remaining two skeletons shoot Dive and Kick out of the sky
- Make a fourth skeleton token (0)
- Skip Worker
[details=Workers]
Jandra, the Negator, Thieving Imp, Graveyard, Poisonblade Rogue
[/details]
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Garth (3/4+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
- Nimble Fencer (2/1 from 2 damage)
- Skeletal Archery
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Doom Grasp
Dark Pact
[/details]
[details=End of Turn Discard][spoiler]
Pestering Haunt
Star-Crossed Starlet
Grounded Guide
Dark Pact
Leaping Lizard
[/spoiler][/details]
[details=My Thoughts][spoiler]
Hmm, a stalwart defense and he goes for Hero’s Hall over tower? Well the only way he’s getting rid of skeletons now is birds or DeGrey!
I really don’t want Birds coming though, for fear of Frenzy OR Two-Step OR Earthquake! So I need to shoot them out of the sky. Problem is I didn’t draw Doom Grasp, I’m laying 9 attack and with Rook’s second life there’s 10 HP standing in the way of those birds.
Starlet gives me exactly the 3 damage I need to shoot them down, and then I either skip worker or continue the skeleton factory. Since I’m already in on a tech plan where I’m dumping cards and recovering with Dark Pact, and both my drawn cards contribute to that, I think I’ll commit to it, build board and skip the worker. Next turn I’ll decide if I want Grounded Guide or Maestro, sort of feel like Maestro + Starlet might actually be really nasty lol!
Garth’s safe in SQL to everything but bloodlust I think, and I honestly don’t mind him dying (perhaps I actually prefer it? No, I think I’m better off keeping him as a skeleton factory).
…
Drew Dark Pact but not Fencer, that’s unfortunate. Doom Grasp probably gets workered, then maybe I make a skeleton and tech up? Perhaps build a tech lab as well? I guess we’ll see what he does.
[/spoiler][/details]