Garth + a skeleton kill Drakk, my base takes 1, levels fizzle (this game might hold a tournament record for most hero deaths fizzling? @EricF any idea if this might be true?)
Sacrifice that skeleton to draw a card
Another Skeleton pings down your Crash Bomber to 1hp
Sacrifice that skeleton to draw a card
Deteriorate crash bomber, it dies, my base takes another damage, you reshuffle and draw 1
Nimble Fencer (6)
Fencer and one of the remaining skeletons hits your base to 13hp
[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Nether Drain
Dark Pact
Sacrifice the Weak [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
So he’s going to chip some damage on my base with those patrollers, but I’m setting up for some serious beatdown! As expected, he’s going with DeGrey to answer skeletons, but maybe let’s make that a little less juicy by sacrificing a couple of them to draw straight into the reshuffle (and get Fencer on the board while we’re at it!). Clearing his board means fencers of his own are his only source of haste, a skipped worker means he isn’t going to tech rush me to Oathkeeper AND he can’t insta-max Rook, though I think I should tech Nether Drain along with my Maestro to have in the deck just in case he does manage to get Rook out and scary again. Worst case, I use it to drop Garth down a level so I can use his maxband again!
…
Draw is pretty solid, has Dark Pact and Nether Drain to help me build up a win condition here! And if he whiffed DeGrey, all the better!