CAPS 2017: FrozenStorm ([Demon]/Necro/Finesse) vs. Bob199 ([Strength]/Blood/Finesse)

Star-Crossed Starlet… now you’re just making up cards =b

T5:

Gold +TCN +F (9)
Strength II (5)
Drakk (3)
Bloodlust Javelineer & Fencer, they die at end of turn (1)
Crashbomber ()

dc3, d5

Patrol:
Leader: 1/3A L1 Drakk
Elite:
Scavenger:
Technician: 2/2 Crashbomber
Lookout:

Other -
Safe Attacking

Buildings:
Base: 16
Tech I: 5
Strength II: 5
Heroes Hall: 4

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 0
Discard: 8

Summary

!
@

$

%

^@#
^#

%
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!
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!

@
!
^()
$
%^$
%(
%
playd
bomb
sensei
snap
@$@!
*
)@#I%
T: discordz

!#*!
%@

N:
#^%
blust
@$#^5
collo
#Y%'
prim
(%$I
cookie
%(%O*
smok

2 Likes

For all she gets used she might as well be made up! Lol XD

Player 1, Turn 6

P1 [Demon]/Necro/Finesse vs P2 [Strength]/Blood/Finesse

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Doom Grasp
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Nether Drain, Maestro
Star-Crossed Starlet, Leaping Lizard
Dark Pact, Leaping Lizard
Doom Grasp, Nimble Fencer
Nimble Fencer, Dark Pact
[/details]


###Main:

  • Garth + a skeleton kill Drakk, my base takes 1, levels fizzle (this game might hold a tournament record for most hero deaths fizzling? @EricF any idea if this might be true?)
  • Sacrifice that skeleton to draw a card
  • Another Skeleton pings down your Crash Bomber to 1hp
  • Sacrifice that skeleton to draw a card
  • Deteriorate crash bomber, it dies, my base takes another damage, you reshuffle and draw 1
  • Nimble Fencer (6)
  • Fencer and one of the remaining skeletons hits your base to 13hp
  • Make a Skeleton (5)
  • Tech 2 Finesse (1)
  • Worker Up (0)

[details=Workers]
Doom Grasp, Jandra, the Negator, Thieving Imp, Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC FINESSE

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Garth Torken (3/3 from 1 damage, lvl 7)
  • Skeleton (1/1)
  • Nimble Fencer (2/3)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Nether Drain
Dark Pact
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
So he’s going to chip some damage on my base with those patrollers, but I’m setting up for some serious beatdown! As expected, he’s going with DeGrey to answer skeletons, but maybe let’s make that a little less juicy by sacrificing a couple of them to draw straight into the reshuffle (and get Fencer on the board while we’re at it!). Clearing his board means fencers of his own are his only source of haste, a skipped worker means he isn’t going to tech rush me to Oathkeeper AND he can’t insta-max Rook, though I think I should tech Nether Drain along with my Maestro to have in the deck just in case he does manage to get Rook out and scary again. Worst case, I use it to drop Garth down a level so I can use his maxband again!

Draw is pretty solid, has Dark Pact and Nether Drain to help me build up a win condition here! And if he whiffed DeGrey, all the better!

[/spoiler][/details]

1 Like

gg, too far behind at this point

@EricF

2 Likes

GG WP @Bob199! That Rook max to kill Vandy was a bold move! I feel fortunate to have eeked the win, but Skeletons sure are pesky!

4 Likes

Man, that was a really fun one to watch! Both of you were so far off-book I had no idea what would happen next!

I’m always sorry when I don’t get to see a Bloodlusted Colossus, but seeing a Starlet help eke out a commanding board position is something special.

3 Likes