[CAMS21] Round1: P1 FrozenStorm [Anarchy]/Strength/Growth vs P2 OffKilter [Ninjutsu]/Necromancy/Anarchy

GL HF @OffKilter !

CAMS21 Round1: Player 1, Turn 1

P1 [Anarchy]/Strength/Growth vs P2 [Ninjutsu]/Necromancy/Anarchy

Starting Hand

Charge
Pillage
Makeshift Rambaster
Bloodburn
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodburn (1)
  • Worker (0)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Mad Man
Scorch
Bloodrage Ogre
Bombaster
Nautical Dog

End of Turn Discard
My Thoughts

Gonna take a game to knock the rust off probably, no 1-drops and don’t really wanna do rushdown of Rambaster, so we try Bloodburn! That’ll be a fun new thing to do with this deck.

No upgrade removal for Kilter, GPT makes birds less good but think that the stock birds => MolaC + Sharks + Ancient is the play here, LB something to watch out for but think I can manage


GL HF @FrozenStorm !

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Snapback
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Savior Monk


WORKERS
Sensei’s Advice


NextHand

Fox Primus
Aged Sensei
Fox Viper
Grappling Hook
Smoker


Discard

Safe Attacking
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Setsuki Hiruki - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/[2+A]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Hiruki 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Very interesting to see Bloodburn right away! Maybe I can capitalize on that somewhat greedy opening by taking board presence.

Picking a worker was tough: I think I’d be foolish to throw away the flagbearer vs Bloodburn or Snapback, so instead I throw away the Sensei’s Advice?!? Perhaps I will play the fool this game.

@FrozenStorm’s turn!

CAMS21 Round1: Player 1, Turn 2

P1 [Anarchy]/Strength/Growth vs P2 [Ninjutsu]/Necromancy/Anarchy

Starting Hand

Mad Man
Scorch
Bloodrage Ogre
Bombaster
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Bloodrage Ogre (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Careless Musketeer
Nautical Dog
Bombaster
Charge

End of Turn Discard
My Thoughts

Sets… hmmm. So maybe reading that I’ll be ceding early and trying to get white bullying set up? I don’t think that’s gonna work… but it does make me wonder a little what to do next. I can’t do Dog + Brogre and tech up (or Rook + anything), and I think it’d be unwise to skip it (since I don’t really want to tech both Birds Nest first round and don’t want a T3 full whiff), so Brogre + Tech 1 feels like the play. Leaves the plan still slightly ambiguous, should trade well, leaves Zane open as an option to retalliate.

Still whiffed. Man that’s rough…


@OffKilter realized I didn’t tag you, would you prefer I did each time or watch the thread?

@FrozenStorm I think I have the thread on notify me, so I don’t need the tags. Thanks for offering though!

1 Like

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Hooded Executioner


STARTING HAND
Smoker
Fox Primus
Grappling Hook
Aged Sensei
Fox Viper


WORKERS
Sensei’s Advice
Fox Viper


NextHand

Fox Primus
Hooded Executioner
Aged Sensei
Gunpoint Taxman
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Setsuki trains to midband - ($2)
Grappling Hook → Bloodrage Ogre pulled to Elite
Setsuki with Swift Strike murders the ogre
Tech 1 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/[2+A]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Setsuki Hiruki 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Somehow I was expecting that ogre.

Using the grappling hook and training Setsuki seems like a great trade, and eliminates the possibilty of it gaining Spirit of the Panda or some other shenanigans to make a stronger attack against me.

I feel like I’m in a strong position. I’ll keep the Saviour Monk patrolling to make sure my T1 doesn’t get rambasted, even though it would be nice to damage Frozen’s T1 to set it up to get knocked down later.

Gunpoint Taxman should help in case of birds, and could turn some wisp defense into profits.
Hooded Executioner has a good chance of nabbing a strong unit, which would put me in an excellent position.

@FrozenStorm’s turn!

CAMS21 Round1: Player 1, Turn 3

P1 [Anarchy]/Strength/Growth vs P2 [Ninjutsu]/Necromancy/Anarchy

Starting Hand

Makeshift Rambaster
Careless Musketeer
Nautical Dog
Bombaster
Charge

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Might of Leaf and Claw
Gunpoint Taxman, Bird’s Nest


Main:

  • Rook (4)
  • Bombaster (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Careless Musketeer, Scorch, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)
  • Bloodburn (1 rune)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bird’s Nest
Gunpoint Taxman
Mad Man
Charge

End of Turn Discard
My Thoughts

midband + hook, not ideal, going ahead with T2 next turn though, either GPT or Birds next turn, probably bloodburn helps trade well


P2T3


Tech StartingHand Workers

TECH
Fox’s Den Students
Calypso Vystari


STARTING HAND
Aged Sensei
Fox Primus
Grappling Hook
Gunpoint Taxman
Hooded Executioner


WORKERS
Sensei’s Advice
Fox Viper
Aged Sensei


NextHand

Snapback
Morningstar Flagbearer
Smoker
Safe Attacking


Discard

Grappling Hook
Fox Primus
Fox’s Den Students
Calypso Vystari


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Setsuki - ($4)
Setsuki Murders Bombaster (swift strike)
Saviour Monk kills dog (takes 1 damage)
Bloodburn gets 2 more runes (now 3)
Gunpoint Taxman - ($2)
Hooded Executioner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/[3+A]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gunpoint Taxman 3/3

In Play:

  • L6 Setsuki Hiruki 3/4
  • Savior Monk 2/[2-1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, I didn’t get to use Hooded Executioner this turn!
I was still able to clear the patrol, but I’d expect that Saviour Monk will die to bloodburn.
I was hoping to keep Hooded Executioner up my sleeve, but I realized that Rook could just maxband to kill Setsuki, which would ruin everything, if I only had one patroller!
I’ll have snapback and safe attacking next turn, so I should be able to neutralize Rook, one way or another.

@FrozenStorm’s turn!

CAMS21 Round1: Player 1, Turn 4

P1 [Anarchy]/Strength/Growth vs P2 [Ninjutsu]/Necromancy/Anarchy

Starting Hand

Bird’s Nest
Gunpoint Taxman
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Surprise Attack
Blooming Ancient, Might of Leaf and Claw
Gunpoint Taxman, Bird’s Nest


Main:

  • Gunpoint Taxman (6)
  • Bloodburn kills Monk, now at 2 runes
  • Worker (5)
  • Tech 2 Growth (1)
  • Mad Man (0)
Workers

Bird’s Nest, Careless Musketeer, Scorch, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn (2 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Makeshift Rambaster
Bloodrage Ogre
Blooming Ancient

End of Turn Discard

Nautical Dog
Bombaster
Bird’s Nest
Surprise Attack
Charge

My Thoughts

So yea maxband sets… guess we’ll see if I can manage it for a turn or two!


P2T4


Tech StartingHand Workers

TECH
Chaos Mirror
Detonate


STARTING HAND
Safe Attacking
Smoker
Snapback
Morningstar Flagbearer
Savior Monk
Grappling Hook


WORKERS
Sensei’s Advice
Fox Viper
Aged Sensei


NextHand

Snapback
Calypso Vystari
Fox’s Den Students
Fox Primus


Tech 2 card(s)
Get Paid - ($8)
(draw 2 from setsuki)
Safe Attacking - ($7)
Grappling Hook → Taxman to Lookout
Setsuki murders tax man (Swift Strike)
Hooded Executioner and My Gunpoint Taxman kill Rook, taking 1 damage each
Morningstar Flagbearer - ($4)
Savior Monk - ($2)
Heroes Hall - ($0)
No worker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/[2+A]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer 2/2

In Play:

  • L6 Setsuki Hiruki 3/4
  • Safe Attacking
  • Hooded Executioner 3/[3-1]
  • Gunpoint Taxman 3/[3-1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Still nearly able to clear the board, though maybe I should be nervous that I’m falling behind in Tech.
Probably Oversized Rhinocerous is the pick to come back from this position, so I’ll put a Chaos Mirror in my deck to steal that power.
I’m pretty sure Setsuki can cast her Ultimate next turn, so hopefully I can translate this board position into some damage!

@FrozenStorm’s turn!

Rook has 3 ATK so each take 2 dmg? Does that change your turn?

Ooh, elite Rook! Thanks for picking up on that @bansa !

I’m okay with that damage, no changes.

1 Like

CAMS21 Round1: Player 1, Turn 5

P1 [Anarchy]/Strength/Growth vs P2 [Ninjutsu]/Necromancy/Anarchy

Starting Hand

Makeshift Rambaster
Bloodrage Ogre
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Thunderclap
Bird’s Nest, Surprise Attack
Blooming Ancient, Might of Leaf and Claw
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (4)
  • Arg + wisp, two runes to ancient (2)
  • Bloodrage Ogre, one rune to ancient (0)
  • Bloodburn, can’t target Flagbearer in lookout, so go ahead and kill GPT, now 2 runes
Workers

Bird’s Nest, Careless Musketeer, Scorch, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (5/7+1armor, +++)
  • :psfist: Elite: Arg (1+1/3 lvl 1)
  • :pspig: Scavenger: Bloodrage Ogre (3/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Mad Man (1/1)

In Play:

  • Bloodburn (2 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Might of Leaf and Claw
Gunpoint Taxman
Bird’s Nest

End of Turn Discard
My Thoughts

Looking a little dicey


@OffKilter I’m intrigued by your deck choice. I’ve always wanted Ninjitsu to work. White is not my strength but I recently had some training that made me almost pick White starter. I have some discussion points for after the game if you are interested. I may be able to help you refine some of the lines.

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Are we playing with house rules here? Was there an errata I wasn’t aware of?

No house rules and no errata on this one (though perhaps a nuance you aren’t aware of?)

Flagbearer states that anything that could target him does. However, to target him I would need to be able to pay 1g for the resist.

Since I don’t have any gold by the time I’m done playing my cards + Arg, I cannot target him, therefore I do not have to

Happy to have a judge come clarify, and also happy to roll back to an alternate patrol of the flagbearer if you’d like to (given you weren’t aware of the rule).

Well maybe not happy to (I could really use the kill on the GPT from this position :wink: ) but seems the gracious and sporting thing to offer

4 Likes

FrozenStorm is correct and it is legal play by official ruling.

“If you cannot target a flagbearer for some reason, then you don’t have to and you can ignore it. For example, if a flagbearer has resist 1 (which requires you to pay 1 gold to target it) and you have 0 gold, you don’t have to target it. Or in other words, if you have a spell that costs 4 and that targets, and you have exactly 4 gold, you CAN ignore a flagbearer with resist 1 because it’s impossible for you to pay the resist cost in this case, and thus impossible to target the flagbearer. — Sirlin, 03/04/16”

https://www.codexcarddb.com/ruling/flagbearer

In regards to rolling back, I would defer to a judge. @zhavier

Ohh, that makes sense. Very pedantic, this game.

So, I would like to concede at this point, GG @FrozenStorm !!

I certainly wasn’t prepared for Blooming Ancient + Argagarg to get so big so fast. I think even with the rollback you’re offering that I’d be in a great struggle to deal with that. I had considered using Snapback to deal with Rook, but decided not to because I was greedy about giving you the card draw from the Mad Man in technician. But I could have snapbacked into Argagarg to deal with the potential Blooming Ancient shenanigans along with teching Chaos Mirror to deal with potential Rhinos, and I think that would have kept me in a strong position.

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Oh hmmm are you sure? I actually felt like things were pretty dicey for me here, especially if I don’t get that gunpoint kill. Flagbearer is bad news for me.

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