that technician draw might just keep me in the game, but uffffff… crossing fingers for no hasted YLD
against reversal my strategy just isn’t as good as I hoped it might be, but at least for one round I am free from this threat.
it’s a bummer that nullcraft alone can kill my graveyard
"P2T2
Tech StartingHand Workers
TECH
Fox’s Den Students
Hidden Ninja
STARTING HAND
Bloom
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Wither
I had some problems with my spreadsheet, but I think I got everything fixed. I hear word of Google’s advanced version control possibilities, but on mobile I don’t see a chance how to undo anything properly…
P2T3
Tech StartingHand Workers
TECH
Inverse Power Ninja
Speed of the Fox
STARTING HAND
Brother
Spark
Wither
Bloom
Brick thief
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Hidden Ninja
Helpful Turtle
Speed of the Fox
Timely Messenger
Fox’s Den Students
Indeed, I’ve heard that version history’s restore doesn’t work on mobile. I don’t have mobile, so I’m not the best person to help, but I do know that the regular CTRL+Z undo does work with the spreadsheet even after the draw/discard script runs if you press it enough times in a row. Basically, when you see a change you made manually get reverted, then you’ve gone back far enough.
P1T4
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Temporal Research
Sparring Partner
Sparring Partner
Battle Suits
Neo Plexus
WORKERS
Plasmodium
Hardened Mox
Nullcraft
Neo Plexus
NextHand
Fading Argonaut
Training Grounds
Tinkerer
Forgotten Fighter
STARTING HAND
Wither
Tenderfoot (1/2A)
Brick Thief
Inverse Power Ninja
Might of Leaf and Claw
Fox’s Den Students
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Spark
Hidden Ninja
Brick Thief
NextHand
Hidden Ninja
Bloom
Older Brother (2/2)
Helpful Turtle (1/2A)
Fox’s Den Students
Discard
Fox’s Den Students
Tenderfoot (1/2A)
Might of Leaf and Claw
Wither
Tech 2 card(s)
tech 2 cards, then Get Paid + draw two - ($9)
Worker - ($8)
Fox’s Den Students trade with both SPartners - ($4)
sets murders Prynn, you get 1 gold, levels fizzle
my beloved IPN joines the match - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Timely Messenger (1/1A)
Elite:
Scavenger: Inverse Power Ninja (4/4)
Technician:
Lookout:
In Play:
Setsuki (3/4, lvl6)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 4
Gold:
Gold: 1
Workers: 10
Thoughts
Phew, only two out of nine cards were situation savers and luckily I got one of these from my draw two…
Maybe I should just worker Battle Suits. I’m not planning to field many Mystics or any Soldiers. Then again, all other things being equal, it would be better to have it in play than not… but is it worth reducing my income? I don’t think so. My best counter to lots of Ninja tokens is Rewind, so I’ll tech in one of those and hope I can keep a Training Grounds intact wo welcome her.
Might of Leaf and Claw
Timely Messenger (1/1A)
Hidden Ninja
Blooming Ancient
Tenderfoot (1/2A)
Tech 2 card(s)
Get Paid + float + draw two - ($11)
Worker - ($10)
messenger runs into grave
IPN trades with grave
sets murders Drakk (lucky me no maxband for hasted problems last turn)
tech 2 - ($6)
Fox’s Den Students - ($2)
two students ping base
brother - ($0)
I should probably take some Dragons as well, to more reliably deal with Setsuki. I’ll use Prynn as a stall tactic… banished tokens won’t come back, and if he doesn’t trade into her to take the kill, she’ll slow down his card draw.
Well, Setsuki with these perfect splits is just awesome…
game2 P2T7
StartingHand Workers
STARTING HAND
Blooming Ancient
Might of Leaf and Claw
Hidden Ninja
Timely Messenger (1/1A)
Tenderfoot (1/2A)
Fox’s Den Students
Might of Leaf and Claw
Speed of the Fox
Inverse Power Ninja (4/4)
Blooming Ancient
Fox’s Den Students
Wither
Bloom
Discard
Hidden Ninja
Timely Messenger (1/1A)
Speed of the Fox
Might of Leaf and Claw
Blooming Ancient
Tenderfoot (1/2A)
Tech 0 card(s)
Get Paid - ($11)
Fox’s Den Students, again… - ($7)
Might of Leaf and Claw - ($4)
Timely Messenger - ($3)
Hidden Ninja → brother & sets, draw - ($1)
messenger runs into Prynn, 1 rune on MoLaC
sets deals 3 to base, MoLaC #2
ninja #1-#3 reduce base to 12, MoLaC now active
ninja #4 & #5 plus older brother deal an additional 19 damage to base, GG!
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Setsuki (8/9, lvl6)
ninja #1 (6/6)
Older Brother (7/7)
ninja #2 (6/6)
ninja #3 (6/6)
Might of Leaf and Claw (active)
ninja #4 (6/6)
ninja #5 (6/6)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 11
GG, well played! It felt like a ton of luck was on my side, it sure would have went a different road if I had missed on FDS even once. Had multiple times the situation that a not too likely draw saved my day…
Care for a rematch? Over Christmas I’ll probably slow down a bit, but I will definitely be able to continue.
GG WP! Luck is always a factor, but I also underestimated Setsuki’s ability to take and hold the initiative. I should have invested more in reactive strategies instead of being so focused on proactive ones.
Yes please, I definitely want to try this matchup again. No worries if you need to slow down or even stop posting completely for a while; I’ll be happy to pick up the pace or the game again whenever you’re ready.
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Nullcraft - ($1)
Grave and Nullcraft kill Tenderfoot
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Fading Argonaut (2/3A) [2 time]
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 Grave Stormborne (2/2) Sparkshot
Nullcraft (1/1) Flying, haste, nullify
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
The Nullcraft should generally help me adjust attacks and punish aggression, and if he wants to stop it, he’ll have to invest resources to do so. A Tower would be the worst case response.