P1T8
Starting hand: 4
Sanitorium
Surprise Attack
Pirate Gunship
Steam Tank
Thoughts
Yeah, I can’t keep up with that. Maestro outpacing me again. Tech III would be nice to try and keep some tech buildings up, but I might be better off getting down Sanitorium + Tower: since it ignores tech reqs, it’s like Verdant Tree for making a tech lockdown harder. Can’t afford all that and the Steam Tank, so I probably still lose now.
Teched cards: 2
T2: 2 x Bone Collector
T3: Doom Grasp, Steam Tank
T4: Disguised Monkey, Surprise Attack
T5: Pirate Gunship, Sanitorium
T6: Chameleon Lizzo, Steam Tank
T7: Chaos Mirror, Pirate Gunship
T8: Kidnapping, Marauder
Get paid - (9)
Sanitorium - (5)
Tower - (2)
Drakk Ramhorn - (0)
Skip worker!
Discard 3, draw 5
Disguised Monkey 3/3+1A (haste; arrives: has stealth that turn)
Garth L1 1/3 (1g: summon a Skeleton, once per turn)
Drakk L1 1/3 (resist 0+1; dies: 1 to your base)
Sanitorium HP: 4 (1g + exhaust: draw 1, put two non-III units into play from hand, they gain haste and ephemeral)
Base HP: 16
Tech I HP: 5
Tech II HP: 4 (Anarchy)
Tower HP: 4
Hand: 5
Steam Tank
Doom Grasp
Deteriorate
Sacrifice the Weak
Chameleon Lizzo
Deck: 6
Pestering Haunt
Graveyard
Bone Collector
Chaos Mirror
Pirate Gunship
Thieving Imp
Discard: 6
Bone Collector
Kidnapping
Marauder
Surprise Attack
Pirate Gunship
Steam Tank
Card-count check (opponent-viewable)
Expected: 10 + 14 teched = 24
2 on board
5 in hand
6 in deck
6 in discard
5 in workers
Gold: 0
Workers: 9
4 x start
T1: Skeleton Javelineer
T2: Poisonblade Rogue
T3: Jandra, the Negator
T4: Skeletal Archery
T7: Summon Skeletons