[XCAPS22] Round4: P1 charnel_mouse [Necromancy]/Anarchy/Blood vs P2 FrozenStorm [Demonology/Necromancy]/Finesse

P1T8

Starting hand: 4

Sanitorium
Surprise Attack
Pirate Gunship
Steam Tank

Thoughts

Yeah, I can’t keep up with that. Maestro outpacing me again. Tech III would be nice to try and keep some tech buildings up, but I might be better off getting down Sanitorium + Tower: since it ignores tech reqs, it’s like Verdant Tree for making a tech lockdown harder. Can’t afford all that and the Steam Tank, so I probably still lose now.

Teched cards: 2

T2: 2 x Bone Collector
T3: Doom Grasp, Steam Tank
T4: Disguised Monkey, Surprise Attack
T5: Pirate Gunship, Sanitorium
T6: Chameleon Lizzo, Steam Tank
T7: Chaos Mirror, Pirate Gunship
T8: Kidnapping, Marauder


Get paid - (9)
Sanitorium - (5)
Tower - (2)
Drakk Ramhorn - (0)
Skip worker!
Discard 3, draw 5


:psblueshield: Disguised Monkey 3/3+1A (haste; arrives: has stealth that turn)
:ps_: Garth L1 1/3 (1g: summon a Skeleton, once per turn)
:target: Drakk L1 1/3 (resist 0+1; dies: 1 to your base)

:heart: Sanitorium HP: 4 (1g + exhaust: draw 1, put two non-III units into play from hand, they gain haste and ephemeral)

:heart: Base HP: 16
:heart: Tech I HP: 5
:heart: Tech II HP: 4 (Anarchy)
:heart: Tower HP: 4


Hand: 5

Steam Tank
Doom Grasp
Deteriorate
Sacrifice the Weak
Chameleon Lizzo

Deck: 6

Pestering Haunt
Graveyard
Bone Collector
Chaos Mirror
Pirate Gunship
Thieving Imp

Discard: 6

Bone Collector
Kidnapping
Marauder
Surprise Attack
Pirate Gunship
Steam Tank

Card-count check (opponent-viewable)

Expected: 10 + 14 teched = 24
2 on board
5 in hand
6 in deck
6 in discard
5 in workers


Gold: 0
Workers: 9

4 x start
T1: Skeleton Javelineer
T2: Poisonblade Rogue
T3: Jandra, the Negator
T4: Skeletal Archery
T7: Summon Skeletons

Rocking my daughter to sleep I had some time to consider options of how to end here. Burning down tower w/ Maestro buff + Meta was the obvious thing, just summoning a Guide w/ Garth maxband and finishing w/ only the board was another, but this was the most damage I could think up so that seemed most swaggy.

GG WP! @zango

XCAPS22 Round 4 Player 2, Turn 8

P1 Nightmare vs P2 Necro/Anarchy/Blood

Starting Hand

Grounded Guide
Nimble Fencer
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (10)
  • tech in a guide
All Teched Cards

Grounded Guide
Star-Crossed Starlet, Metamorphosis
Grounded Guide, Dark Pact
Maestro, Nimble Fencer
Star-Crossed Starlet, Discord
Dark Pact, Nimble Fencer


Main:

  • Grounded Guide (5)
  • Nimble Fencer
  • Level Garth to 5 (1)
  • Dark Pact your base to 14, you draw 2
  • Vandy trades with SQL, your Garth to level 3
  • River and Haunt kill your Garth, my Garth maxbands and fetches other Grounded Guide
  • Garth kills Drakk, my base to 13, River midbands
  • Skeleton (3) + Fencer (6) + Starlet x2 (16) + Maestro (5) deal 30 to your base, GGWP!
2 Likes

GG! No surprise there. I was thinking that Surprise Attack + stealthy hasted Anarchy II would help keep down Grounded Guides / Skeleton Lords as they came out, but Vandy made that difficult to get going.

2 Likes